In C++ a 3-dimensional array can be implemented in two ways:
- Using array (static)
- Using vector (dynamic)
Passing a static 3D array in a function: Using pointers while passing the array. Converting it to the equivalent pointer type.
char ch[2][2][2];
void display(char (*ch)[2][2]) {
. . .
}
Program to pass a static 3D array as a parameter:
C++
|
ch[0][0][0] = a ch[0][0][1] = b ch[0][1][0] = c ch[0][1][1] = d ch[1][0][0] = e ch[1][0][1] = f ch[1][1][0] = g ch[1][1][1] = h
Passing 3D vector (dynamic array): When a vector is passed to a function, it can either be passed by value, where a copy of the vector is stored, or by reference, where the address of the vector is passed.
- Pass by value:
void function(vector <vector <vector < char >>> ch) {
. . .
}
- Pass by reference (Better):
void function(vector< vector < vector < char>>> &ch) {
. . .
}
Program to pass a dynamic 3D array as a parameter:
C++
|
ch[0][0][0] = a ch[0][0][1] = b ch[0][1][0] = c ch[0][1][1] = d ch[1][0][0] = e ch[1][0][1] = f ch[1][1][0] = g ch[1][1][1] = h
Returning a 3D array: A static array cannot be returned from a function in C++. So we have to pass a 3D vector from a function to get the functionality of returning a 3D array.
vector <vector< vector <char>>> fun() {
vector <vector< vector <char>>> ch;
. . .
return ch;
}