The Batman’s Robert Pattinson Suit Will Come With Arkham Trilogy On Switch

Last month, something odd happened in the streets of Gotham. With no prior announcement or fanfare, people booting up Batman: Arkham Knight were greeted with a skin from 2022’s The Batman starring Robert Pattinson. But then, as quickly as it appeared, it was removed, all without comment from the developers. While we still don’t know exactly why the skin was added accidentally, we know exactly why it was created: it’s a timed-exclusive suit launching with the Batman: Arkham Trilogy on Switch.

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The collection brings Rocksteady’s beloved trio of Batman games to Nintendo’s hybrid console, complete with all previously released DLC. The trilogy will also include the aforementioned suit from The Batman, but it won’t be limited to the Switch forever – other platforms will get access to the suit “at a later date.”

Game Informer, much like the rest of the gaming community, is a big fan of the trilogy, with all three games appearing on our list of best superhero games of all time. While it’s been eight years since the last game, Rocksteady has been hard at work ever since working on Suicide Squad: Kill the Justice League, which is set to come out on February 2, 2024. If you want to stick to the classics, Batman: Arkham Trilogy launches this Friday, December 1.

Undertale, Celeste, Untitled Goose Game, And More Join Among Us

Crossover skins are extremely commonplace for in-game stores in 2023, and Among Us is no different. Their latest collaborative effort introduces skins from a list of popular indie games; Undertale, Celeste, A Hat in Time, Crypt of the Necrodancer, Untitled Goose Game, Alien Hominid Invasion, and Castle Crashers. The cosmetics from all seven games will be included in a Cosmicube, which can be purchased with 7000 beans. The crossover includes 25 hats, 18 skins, 12 nameplates, 9 visors, and 6 pets. You can see a gallery of the featured skins below.

The update will also include a series of patches (which you can read right here) and will notably deprecate 2021 versions of the game, pushing players to use updated versions instead. “We’ve been supporting a lot of older versions of the game, and as it continues to grow and get new features, it gets harder to keep up,” the patch notes read. “We have to remove older versions so we can focus on improving our system for everyone. Make sure you update your game and thanks for understanding!”

This is the first update to Among Us since they added The Fungle, a new map that takes place in a fungus-infested jungle. You can watch the launch trailer right here.


Are you planning on trying out the new cosmetics in Among Us? Let us know in the comments!

Sonic The Hedgehog 3 Resumes Production, Reveals New Look At Shadow

We found out last August that Sonic the Hedgehog 3 was set to hit theaters on December 20, 2024, but a new teaser gave us another glimpse at its newest star: Shadow the Hedgehog.

I say “another” because Shadow briefly appears during Sonic the Hedgehog 2’s mid-credits scene, setting him up as presumably the antagonist of the third film. While we still don’t know his exact role or who will voice him, today’s image, posted above, provides a good look at Shadow below the neck (does he have a neck?), namely his signature air shoes. 

Production on Sonic the Hedgehog 3 had stalled due to the SAG-AFTRA strikes, and today’s update confirms work has resumed following the strike’s suspension. Jeff Fowler remains in the director’s chair, and the returning cast includes Ben Schwartz (Sonic), Colleen O’Shaughnessey (Tails), Idris Elba (Knuckles), and James Marsden (Tom Wachowski).

Whatever the third film entails, it has one heck of an act to follow. Sonic the Hedgehog 2 was a box office smash, becoming the highest-grossing video game film of all time in the U.S. until The Super Mario Bros. Movie took that crown earlier this year. A live-action TV spin-off starring Knuckles is also in the works and slated to release early next year. 

The Post Holiday Rush Backlog Episode | GI Show

The year is not over yet, but arguably its biggest rush of video game releases have completed, which means now we actually need to play all of them. Or at least play as many as we can. On this week’s episode Marcus Stewart, Kyle Hilliard, and Charles Harte discuss the games they’re trying to catch up on including The Talos Principle 2 and Dave the Diver, and of course Kena: Bridge of Spirits, Batman Arkham Knight, and Grounded. We also answer questions from the community and reflect on our 2023 Thanksgiving meals.

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Follow us on social media: Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard), and Charles Harte (@chuckduck365).

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro
00:06:33 – Thanksgiving Dinner Favorites
00:32:26 – Super Mario Bros. Wonder
00:37:11 – The Talos Principle
00:44:45 – Dave The Diver
00:49:57 – Inscryption
00:53:46 – Kena: Bridge of Spirits
00:59:29 – Grounded
01:05:05 – Batman: Arkham Knight
01:10:28 – Housekeeping and Listener Questions

Surreal ‘Road-Lite’ Driving Survival Game Pacific Drive Gets February Launch Date

After suffering a delay to next year, we now know that the driving-focused roguelite survival game Pacific Drive is arriving on February 22.

The news comes courtesy of today’s PC Gaming Show: Most Wanted. Pacific Drive is a first-person adventure that unfolds in a surreal version of the Pacific Northwest. Players drive a station wagon to explore a forest filled with supernatural threats related to a government agency’s experiments gone wrong. Check out a recent story trailer below.  

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As a run-based game, the world shifts with every trip into the forest, and the only thing keeping you alive is your trusty vehicle, which you’ll repair, reinforce, and modify using materials found while exploring the unsettling landscapes. Your car will need to stay up to snuff in order to withstand dangers such as the Zone Storm, a recurring maelstrom that obliterates everything in its path, meaning players will have to outrun it to stay alive. 

Pacific Drive will be available on PlayStation 5 and PC. For more on the game, you can check out our extended preview of the game here.

Far Cry 6, SteamWorld Build, and Both Remnant Games Head To Game Pass This Month

The month of December brings many things: cold weather, the holiday season, and this year, a new crop of games on Xbox Game Pass. Highlights this month include Remnant: From the Ashes and Remnant II, giving subscribers a chance to try out both games if they haven’t yet. It also gives them day one access to SteamWorld Build, the latest in the genre-shifting SteamWorld series. And for fans of big-budget open-world adventure games, subscribers will also get access to the latest entry in the Far Cry series. Below is the full list, their dates, and our reviews.

What’s Coming To Game Pass

Remant II

Remnant: From the Ashes (Cloud, Console, and PC) – November 30 | Our Review

Remnant II (Cloud, PC, Xbox Series X|S) – November 30 | Our Review

Spirit of the North (Cloud, Console, and PC) – December 1 | Our Review

SteamWorld Build (Cloud, Console, and PC) – December 1 | Our Review

Clone Drone in the Danger Zone (Cloud, PC, and Xbox Series X|S) – December 5

Rise of the Tomb Raider (Cloud, Console, and PC) – December 5 | Our Review

While the Iron’s Hot (Cloud, Console, and PC) – December 5

World War Z: Aftermath (Cloud, Console, and PC) – December 5

Goat Simulator 3 (Cloud, PC, and Xbox Series X|S) – December 7

Against the Storm (PC) – December 8

Tin Hearts (Cloud, Console, and PC) – December 12

Far Cry 6 (Cloud, Console, and PC) – December 14 | Our Review

What’s Coming To Game Pass Core?

Earlier this year, Xbox replaced Xbox Live Gold with Xbox Game Pass Core. It’s a scaled-down console-specific version of Game Pass that allows players to play online and get access to certain discounts, but instead of Gold’s two free games a month, Game Pass Core members get access to a smaller list of games from the full Game Pass library. There are currently 36 games available. This month, that roster expands by two.

Chivalry 2 – December 6

Totally Reliable Delivery Service – December 6

What’s Leaving Game Pass?

Chained Echoes (Cloud, Console, and PC) – December 15

Opus Magnum (PC) – December 15

Potion Craft: Alchemist Simulator (Cloud, Console, and PC) – December 15

Rubber Bandits (Cloud, Console, and PC) – December 15

The League Of Upcoming Superhero Games

Motive Studio, the team behind Star Wars: Squadrons and the Dead Space remake, has an untitled Iron Man game in the works. This third-person, single-player action game aims to capture, per Motive, “the complexity, charisma, and creative genius of Tony Stark, enabling players to feel what it’s like to truly play as Iron Man.” The game’s line-up includes executive producer Olivier Proulx, who served as producer on the well-received Marvel’s Guardians of the Galaxy. Motive announced the game as being in pre-production, meaning it will likely be a long while before we see any actual footage of it. Iron Man will also be the first game of a longer partnership between EA and Marvel. 

The Challenging Climb To Make Jusant

Jusant is all about climbing a mountain, and Don’t Nod’s superb execution of this premise has propelled this small, meditative adventure to stand among the year’s finest titles. In my review, I wrote that the game’s “ingenious climbing system, beautiful art direction, and intriguing world-building, inching toward the top is worth the effort.” That effort can be attributed to Don’t Nod honing in on the game’s central mechanic, climbing, and building a fascinating world and lore around it. I spoke to the game’s lead designer, Sofiane Saheb, and art director, Edouard Caplain, to better understand how Don’t Nod spent over three years bringing Jusant to life. 

Caplain statesJusant’s development began after Don’t Nod finished work on Life is Strange 2. After releasing another narrative-heavy experience with heavy, often depressing themes, the small team was eager to tackle something more lighthearted, smaller, and, most of all, different from the studio’s usual output. Don’t Nod turned to a few games for inspiration, the primary title being Journey. The 2012 adventure’s whimsical, enigmatic vibe and singular focus – walking to a mountain – provided a great example of the atmosphere and scope the studio aimed to achieve.

“Journey…it’s kind of a dreamy kind of game, it’s not reality,” says Caplain. “Everything is kind of chill…and it’s very positive. And next to the idea of climbing a big tower, we also wanted to make a game which [has] a good positive vibe. [Life is Strange] has some very heavy, heavy subjects which are hard to treat, and which are kind of heavy to even play. I wanted to make something much more lighter, much more positive.” 

Don’t Nod drew atmospheric and mechanical inspiration from games such as Shadow of Colossus and Grow Up, but it also turned to literature. Saheb tells me Jusant’s premise is partly inspired by La Horde du Contrevent (The Backwind Horde), a French book written by author Alain Damasio, who also happens to be one of Don’t Nod’s founders. The book centers on a group of specialized explorers who embark on a search for the origin of the wind in an unforgiving landscape. Jusant centers on the protagonist’s search for water in a world that has mysteriously lost it, so the parallel is clear.

Saheb and Caplain state that Don’tNod developed Jusant’s climbing mechanics first, then formed the simple pitch of having players scale a tall tower. Everything else, such as the narrative, lore, and art direction, spun out of this core idea. Even though the mechanics lean towards realism, no one on the team had any real climbing experience at the start of development. It wasn’t until the game was in production that some designers began learning how to climb, which provided helpful insight into best/worst practices. But beyond this, Don’t Nod didn’t consult professional climbers because the goal was never to make Jusant a fully realistic simulation of mountain climbing. “We tried to have [a] balance between some arcade-y feels and something more involved,” says Saheb. He cites Getting Over It With Bennett Foddy as an example the team examined to achieve the right balance of simplicity and complexity in its climbing mechanics. 

This focus resulted in Don’t Nod cutting ideas that, while cool on paper, proved too mechanically cumbersome. Saheb tells me that at one point, players could ride and control the beetle that appears after players reach the giant solar dial at the end of chapter three. The creature would whisk players to the caves in chapter four, but introducing totally new mechanics to facilitate this interrupted the game’s delicate pacing. Your watery companion Ballast, whose echo pulse transforms organic elements to players’ advantage, once had an ability that let players aim and fire a ball of its energy to trigger distant objects. After toying with this feature, the team concluded that climbing and shooting was too complicated and abandoned the idea. Saheb, in particular, took nailing the pacing and balancing very seriously, and as a result, it’s one of the elements he’s most proud of in the final product. 

jusant climbing gameplay

Jusant’s warm, flat, colorful palette and smooth geometry were another inspiration spurred by Journey, and Caplain refers to it as “simplified reality.” Landing on the look was a mission to ensure the environment clearly communicated climbing points such as ledges and handholds without pointing them out too obviously, which would take away the problem-solving process. Don’t Nod avoided the usual eye-catching platforming tricks, such as highlighting climbing points with something artificial like paint, and instead utilized more natural color shades to make important elements pop. Interestingly, despite the colorful look and stylized yet simplified graphics, Caplain states the team was adamant the game not look like a cartoon. 

“Usually, when you simplify things, you can stylize it so it looks for kids and everything,” Caplain says “And we didn’t want to do a game that looks [like it’s] for kids.”

Setting Jusant in a fictional world allowed the team to get creative when it came to designing its desert environment, a biome that has the potential to be very one note from a presentational standpoint. It could use a variety of colors instead of the expected yellows, oranges, and reds while also populating areas with playful elements such as cute furry critters or bubble-like grass that float away when players step on them. The game is technically post-apocalyptic, which typically equates to a more dreary presentation, so Caplain says this is why the presence of nature, from the strange flora to the wildlife, was an important element of maintaining a sense of uplifting whimsy.  

From the beginning, Don’t Nod wanted Jusant’s story to be open to interpretation. Much of its storytelling is told indirectly through diaries and lore notes players must largely seek out for themselves. The protagonist doesn’t emote beyond grunts; all you know about them is they’re a traveler, a clearly skilled climber, and, somehow, have a strange magical pet. 

That leaves a lot of room for players’ imaginations to run wild, and because of this, Caplain says the team doesn’t have the answers to those questions either. “It’s just a traveler,” says Caplain. “The main point was a character you can easily relate to. Like, he had to be very bland so you can imagine it’s you and that you could be this protagonist.” Despite that somewhat disappointing answer, Caplain and Sahed are visibly amused when I share my theories about the protagonist’s origins and purpose. They’re just glad that people care enough to theorize in the first place.

Jusant has been well-received since its launch, garnering an 83 critical response on Metacritic. That’s an impressive feat for a more experimental title released in a year stacked with so many big triple-A hits, and it arrived at the end of a very crowded October, no less. For Saheb and Caplain, who have worked at Don’t Nod for a decade, the response has clearly moved them

“We are so happy,” says Caplain. “It’s overwhelming for us. It is very hard to release your game with all those studios releasing huge games. We were so happy.”

Don’t Nod recently released an update that added new approachability and accessibility options. That includes playing without the stamina meter and climbing using only the joysticks instead of gripping with the triggers. These helpful tools make an already chill experience even easier to grasp for those who need or desire it, which means more people are able to try their hand at reaching Jusant’s summit. 

Saheb and Caplain say they’ve learned a lot of lessons making Jusant, but whether or not they’ve walked away with a newfound desire to scale a real mountain themselves remains to be seen. 

“I had a little son in between, so no time for that,” Saheb laughs.

The Big List Of Upcoming Video Game Remakes

Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place. At the very least, remakes offer a great way to play antiquated or less accessible experiences on modern hardware. 

The remake boom has been in full swing in recent years to the point that it’s starting to get tough to keep track of all the projects in the works. Thankfully, we’ve gathered as many of the announced remakes (not remasters) that we could find and gathered them in one neat list, arranged chronologically by release window. This will be an evolving list that will be updated as new remakes are announced and released, so be sure to keep an eye on it over the coming months. 

Beyond Good & Evil – 20th Anniversary Edition Arrives Early Next Year

Beyond Good & Evil – 20th Anniversary Edition arriving early next year. The news was accidentally posted early to the Xbox store and was even briefly available to play (albeit in unfinished form) on Ubisoft Plus. 

According to its now-deleted Xbox Store page (which was shared by Wario64 on X), the 2003 adventure will now feature 4K graphics and 60 FPS with improvements to controls and audio. It will also feature auto-save and cross-save functionality. Here’s the full blurb:

Swoop into the marvelous world of Hillys as action-reporter Jade to investigate the mysterious DomZ alien attacks alongside colorful characters, like her adoptive uncle Pey’j or the valiant Double H.

Embark on this epic adventure in up to 4K, 60 fps with improved graphics, controls, and audio, along with brand-new autosave and cross-save features.

Enjoy exclusive new rewards as you explore the planet and discover more about Jade’s past in a new treasure hunt throughout Hillys.

Put your skills to the test thanks to the new speedrun mode and updated achievements, and learn more about the game’s development and secrets in the anniversary gallery!

Armed with her daï-jo and faithful camera, Jade’s adventure will get you to freely explore Hillys, combat creatures large and small, infiltrate dangerous areas, solve enigmatic puzzles, play addictive mini-games, race the best hovercraft pilots, and take pictures of the whole experience.

Be ready to dive into a trailblazing blend of action gameplay and thrilling emotional cutscenes!

This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.

The store page also included a big batch of screenshots of the remaster, which can view in the gallery below.

According to Ubisoft’s statement to IGN. , the store listing went up early due to a “technical error” 

“As we celebrate the 20th anniversary of Beyond Good & Evil, we’re excited to share that the official launch is set for early 2024, and we look forward to sharing more with you in the new year,” says Ubisoft in the statement. 

Beyond Good & Evil originally launched for PlayStation 2, Xbox, and PC in 2003. It stars Jade, a reporter and fighter who joins a resistance movement to uncover a conspiracy on an alien planet. Gameplay involves taking on enemies in martial arts melee combat while using Jade’s camera to take photos of clues and evidence while solving puzzles. While the cult classic received its first big remaster in 2011 in the form of an HD upgrade, while its long-lost sequel, Beyond Good and Evil 2, has seemingly been in development limbo since its formal reveal at E3 2017

Beyond Good & Evil – 20th Anniversary Edition is expected to launch on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC.