Finding The Best Characters In The Concord Beta | GI Live

Finding The Best Characters In The Concord Beta | GI Live

Concord is in beta this weekend and Alex Van Aken and I decided to jump in, play a few rounds, and figure out which characters we liked from the impressive roster. Together we discovered that Lennox, the hot sauce eating green man seen in the game’s trailer shouts “exploding knife!” when he throws his exploding knife, but he had nothing on It-Z who had a great SMG, the ability to clone herself when she dodges, and teleportation ability making her easily and indisputably the best character in the game. Alex also liked Duchess. You can check out the archive of the full stream below.

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For a while lot more on Concord, which releases on PlayStation 5 and PC August on August 23, head here to read about how it plays like Destiny meets Overwatch.

To watch more of our livestreams, video podcasts, and series such as Super Replay, be sure to visit and subscribe to our second YouTube channel, Game Informer Shows. Head over to our flagship Game Informer YouTube channel for more previews, reviews, and discussions of new and upcoming games. 

Final Fantasy XIV: Dawntrail Review – Shonen Summer Sojourn – Game Informer

Final Fantasy XIV: Dawntrail Review – Shonen Summer Sojourn – Game Informer

In its fifth major expansion, Dawntrail, Final Fantasy XIV is facing its biggest existential crisis yet: where does your story go now that its 10-year A-plot is over? Dawntrail forges ahead with an enjoyable summer adventure to the land of Tural, doubling as a trojan horse for what lies in store for the future of the long-running MMO’s story. Dawntrail doesn’t match the narrative highs of the previous pair of expansions and is flawed in several ways, but its themes of legacy, the importance of culture, and responsible use of technology ring throughout.

Feeling more like a Shonen anime than a fantasy epic of past expansions, Dawntrail has an entirely different feel from the hundreds of hours I’ve poured into FFXIV thus far. It starts with a tournament of sorts, where four claimants are vying for the title of Dawnservant, replacing the retiring beloved ruler of the new continent of Tural. Instead of being the center of attention, I’m assisting this expansion’s main character, the energetic and passionate Wuk Lamat, in her bid to ascend to the ruler of her people, competing in a rite of succession by completing trials.

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Rather than being driven by conflict, these refreshing trials are leadership lessons, proving whether each competitor is worthy of the Dawnservant’s throne. I wish the act of completing these quests were more than menial tasks, but Dawntrail’s masterful worldbuilding greatly outweighs my boredom from the lack of action in the early hours. At the core of each trial are fascinating lessons about the diverse cultures and regions of Tural based on Latin American countries. I’m in awe of how much I connected with the mercantile trade-centric Pelupelu and found joy in reconnecting the colorful bird folk called Hanuhanu with the importance and magic of their harvest rituals. Making me care about the people of Tural goes a long way toward bolstering my desire to make things right for them when things inevitably go south later in the expansion.

Despite its simple premise, Dawntrail tackles some heavy subjects within the rite of succession and beyond. Wuk Lamat aims to take the throne to retain the current peace her father has built for Tural over many decades. However, she isn’t alone in vying for the title of Dawnservant. Her brother Koana favors bettering society with foreign science. Another brother wants to seize peace by conquering everything, while the powerful and ruthless Bakool Ja Ja envisions returning to the old ways where the strongest rule and the weak serve beneath them. Through each of their actions, Dawntrail explores how we deal with grief, the legacy we leave when our time on this mortal coil ends, and the perversion of the natural order by utilizing advanced technology. The deeper down the philosophical rabbit hole Dawntrail goes, the more invested I became and more forgiving of some of its hard tonal shifts and occasional character inconsistencies.
While I love her anime main character energy, it’s sometimes hard to have the back of Wuk Lamat as an ideal ruler of her nation. Her passion is infectious, and her curiosity and willingness to listen and learn are admirable, but her actions often conflict with her devout beliefs. While striving to be a beacon for justice and peace, Wuk Lamat sometimes sacrifices her convictions and sweeps rather big atrocities under the rug that she would otherwise demand accountability for. It’s disappointing that these aren’t the moments she learns her biggest lessons from, but rather breaking points, swerving away from intriguing and complicated interactions that should have been explored.

Dawntrail’s dungeons and trials are consistently a delight, serving great combat scenarios paired with the best tunes on the expansion’s catchy soundtrack. Each boss fight sports unique mechanics that are intuitive to learn and build on one another, forming complex and satisfying combat puzzles to solve if you’re paying attention. After playing an MMO for hundreds of hours, it’s nice to have challenging content that tests what I’ve learned and introduces new ways to keep me on my toes.

Dawntrail doesn’t reach the peak of earlier Final Fantasy XIV expansions, but its path is different. Its mission is to begin a new grand tale, and it absolutely succeeds in placing the threads for the future while weaving an effective story about legacy and loss. Although I have grievances about the pace of questing and the main character’s contradictory actions, I’ve loved my time exploring Tural and can’t wait to see what the next chapter of the story brings.

Best Games of 2024 (So Far) And Anger Foot Review | GI Show

Best Games of 2024 (So Far) And Anger Foot Review | GI Show

In this week’s episode of The Game Informer Show, the crew attempts to highlight the best games of 2024 that have launched between January and July. This is not all-encompassing. Rather, it’s more a conversation about this year’s early standouts and other releases we plan to visit before our official Game of the Year discussions in December. Before we properly dive in, Marcus breaks down his review of Anger Foot, developer Free Lives’ new first-person shooter. Afterwards, Alex highlights a small desktop game (literally) called Rusty’s Retirement. We hope you enjoy this episode and find new games to play!

Follow us on social media: Alex Van Aken (@itsVanAken), Kyle Hilliard (@KyleMHilliard), Marcus Stewart (@MarcusStewart7)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join us every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro

00:03:29 – Anger Foot Review

00:18:36 – Rusty’s Retirement

00:30:06 – Best Games of 2024 (So Far)

01:34:51 – Housekeeping

Anger Foot Review – An Adrenaline-Packed Foot Race – Game Informer

Anger Foot Review – An Adrenaline-Packed Foot Race – Game Informer

Anger Foot exemplifies a simple idea executed to the ninth degree. As a furious sneakerhead possessing seemingly the deadliest legs in the world, you must retrieve your prized collection of stolen footwear by kicking everything in sight. The bombast accompanying this wacky premise – fast-paced, split-second action, satisfying gunplay, and delectable destructibility – turns Anger Foot from a one-kick pony into one of the year’s most exciting, challenging, and tough-to-put-down adrenaline rushes.

Taking place on the seedy streets of Crime City, where crime is not only encouraged but is a way of life, you’ll plow through four gangs and their leaders across dozens of levels to retrieve your pilfered sneakers. Initially, your bare foot is your best and only weapon, as kicking sends the litany of armed goons flying, showcasing the satisfying (and, sometimes, hilariously broken) ragdoll physics. This first-person action game’s frantic yet thoughtful pace is delightfully reminiscent of Hotline Miami and Doom. At best, you can complete the small, densely packed stages in under a minute, and success means quickly and strategically taking out deviously placed foes before they can off you. 

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Since only one or two hits kill players, fast reaction timing and, for better or worse, trial-and-error win the day. Levels can border on being labyrinthine with enemies hiding in blind spots or lurking behind doors, and you won’t discover their presence until their bullet enters your skull. Some deaths feel cheap due to sometimes questionable enemy placement that makes taking damage seem unavoidable in spots. Other times, you’re a victim of physics; a grenade that misses the first time may bounce off something and unexpectedly land at your feet the second time. Dying means starting the stage anew, and while that stings after a good run, instant respawns hasten the process of repeatedly running through levels and absorbing their layouts. 

Kicking foes feels great, but Anger Foot also encourages strategic use of the environment and your opponents, such as kicking doors into distant targets or sending exploding enemies careening into their allies. Wielding firearms, such as handguns and shotguns, plus more exotic fare like crossbows that impale multiple foes and flamethrowers, adds a complementary ranged aspect to the melee-focused action. Gunplay feels awesome, and you can even throw empty weapons to stun targets, providing perfect setups for a kick. I also enjoy how the various enemy types encourage me to change tactics on the fly, such as shield-bearing foes blocking gunfire or speedy, knife-wielding mice focusing on relentless swarming. The multi-stage boss fights are enjoyable (and absurd) but don’t compare to the thrill of blasting through the standard levels. 

When Anger Foot is firing on all cylinders, which is often, it’s a gleefully chaotic execution of skill and resourcefulness. I love slipping into the flow state of running into rooms, rapidly taking out adversaries, grabbing their guns, lobbing depleted firearms to stun other targets, and kicking everything in sight. A mindless approach can work, but more often, it pays to have an ideal order of operations for eliminating threats and pinpointing every environmental advantage. Copius destructibility means encounters often devolve into a parade of exploding rubble, splintered wood, and shattered glass that leaves rooms looking like a tornado plowed through them. This element can be advantageous; why pick off goons perched atop scaffolding when shooting an explosive barrel sends the entire structure tumbling down? Though the framerate occasionally dips when the action overindulges in explosions and enemy mobs, it runs smooth as butter otherwise. 

Anger Foot regularly introduces new ideas and mechanics to keep the gameplay and challenge fresh. Highlights include hopping across and dodging trains in a subway and kicking across rooftops while avoiding a sniper’s laser sight. I always looked forward to seeing what a level had in store and was often surprised and enthusiastic to tackle whatever obstacle developer Free Lives concocted. 

Completing stages and optional objectives, such as finishing it under a time limit or taking no damage, rewards up to three stars spent toward unlocking ability-granting sneakers. You can only wear one pair of these special shoes at a time, and they add fun wrinkles to the action. Some provide helpful perks, like a shoe that grants an extra life or one that causes doors to explode when kicked. Other shoes function like silly cheat codes, like a pair that reduces gravity, meaning everything, yourself included, floats. One useful shoe gives enemies comedically large heads, making them easier targets for headshots. Shoes can be potent game changers, providing a strong hook to replay stages and complete supplementary tasks to unlock them all. 

Defeat can be a bitter pill in Anger Foot, but I was amazed at how eager I remained to jump back in time after time. Firefights remained an exciting challenge even if I’d played it numerous times. Thwarting foes milliseconds before they pull the trigger, either by brute force or cleverly utilizing my surroundings, never ceased to feel cool. You should definitely walk a mile in these shoes.

Yes, Dragon Age: The Veilguard Has Nudity, And I’ve Seen It

Dragon Age: The Veilguard will feature nudity. That’s something I learned firsthand while customizing my Rook within BioWare’s Edmonton, Canada, office earlier this year during my cover story visit. We were customizing a feminine Rook, and while adjusting body options – read Game Informer’s in-depth feature about Veilguard’s character creator here for more details – our Rook’s shirt disappeared to let us customize things like chest size.

And that’s when Veilguard game director Corrine Busche smiled, likely knowing full well that nudity in the character creator means nudity elsewhere in the game, like in Veilguard’s romances, something I know BioWare fans will be delighted to hear. “This is a mature RPG,” she tells me.

Yes, Dragon Age: The Veilguard Has Nudity, And I’ve Seen It

I only see topless nudity in the character creator, and when I later ask BioWare if there is bottom nudity as well, I’m told that’s something it wants to let fans discover for themselves in the game. Interesting answer, considering we’re talking about genitalia here, but I don’t push further.  Though the game’s leads wouldn’t share too much about romance options in the game, I have a feeling nudity will play a part in some cutscenes and that’s what BioWare is alluding to. 

Nudity has been present in previous BioWare games, but it’s almost always been implied. Characters are sometimes naked in romance scenes and elsewhere, but arms, legs, shadows, and pieces of scenery obscure characters’ more… oogly bits. With some of those bits on full display in the character creator, I have a feeling Veilguard’s romantic scenes will be the spiciest in the series’ history. And the game’s pretty visual design, running in EA’s Frostbite engine, only adds to that. 

Okay, I think I’ve hit the limit that I can write the word nudity on my work computer before it gets flagged by HR or something. You’ll have to wait for the game’s full release this fall to learn more about nudity, romance, and more. 


For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below. 

Price Increases And New Tiers Are Coming To Xbox Game Pass

Price Increases And New Tiers Are Coming To Xbox Game Pass

Starting today, Xbox Game Pass will be experiencing some changes which includes redefining of certain tiers. And later this year, there will be a handful of price increases for various tiers. Here’s the exact text as it is presented on Microsoft’s website.

The new Xbox Game Pass Standard tier for new members will be $15 a month and will not include access to Day One releases, EA Play, Game Pass for PC, and cloud gaming.

Xbox Game Pass Ultimate, which includes access to all the bonuses now not included in the Standard tier is increasing its price from $17 a month to $20.

Xbox Game Pass Core, which offers online access and a much smaller library of curated games, is changing its yearly from $60 to $75. The $10 monthly price for that tier, however, will remain unchanged.

PC Game Pass is increasing from $10 per month to $12, but the that tier will still include Day One releases.

All of these price changes will reflect starting on September 12.

Price changes for services you already pay for are always frustrating. What do you think of the change? Do you plan on maintaining your subscription? Or is it time to cancel?

First NBA 2K25 Details Include Cover Stars, Mode Updates, September Release Date

2K has announced the first details for the newest edition of its annualized NBA 2K series. NBA 2K25 will feature three separate cover athletes across four distinct covers, depending on which edition you choose. In addition to revealing the cover art, 2K also provided the first screenshots and high-level details on the upgrades players can expect.

Headlining the cover star lineup is Boston Celtics forward Jayson Tatum. The 26-year-old Tatum is a five-time All-Star, a Gold Medalist at the 2020 Olympic Games, a member of the U.S. Men’s National Team for the 2024 Olympic Games, and is coming off his first NBA Championship. Tatum lands on the NBA 2K25 Standard Edition.

First NBA 2K25 Details Include Cover Stars, Mode Updates, September Release Date

Meanwhile, those who purchase the NBA 2K25 WNBA Edition will see Las Vegas Aces forward A’ja Wilson on their cover. Wilson is coming off back-to-back championships with the Aces. She won the Finals MVP honors for the 2023 Championship and is a two-time WNBA MVP and a six-time All-Star. Wilson also took home a Gold Medal at the 2020 Olympic Games and will again represent the United States at the 2024 Olympic Games. Together, Tatum and Wilson co-headline the NBA 2K25 All-Star Edition.

The final NBA 2K25 cover athlete is a recent Hall of Fame inductee, eight-time NBA All-Star, and the winner of the legendary 2000 NBA Dunk Contest, Vince Carter. Carter graces the cover of the NBA 2K25 Hall of Fame Edition. You can see all four covers below.

This year’s entry signals the return of the MyCareer mode with fresh updates and new MyTeam modes. For the new-gen versions on PlayStation 5, Xbox Series X/S, and PC (for those with compatible specs), players can expect an added sixth era in MyNBA, a more compact and interactive City, and the return of the women’s-focused mode The W. Crossplay will also be offered on newer-gen versions.

For those debating which version to get, you can see what is included in each below. It’s worth noting that that Hall of Fame Edition will only be available through September 8.

Standard Edition

$70 on PS5, Xbox Series X/S, PS4, Xbox One, and PC
$60 on Switch
Available Digital and Physical

  • Includes the base game
  • Features Jayson Tatum on the cover

WNBA Edition

$70 on PS5 and Xbox Series X/S
Physical Only
Exclusive to GameStop [disclosure: GameStop is Game Informer’s parent company], only available in North America

  • Includes the base game
  • Features A’ja Wilson on the cover
NBA 2K25

All-Star Edition

$100 on PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC

  • Includes the base game
  • Features Jayson Tatum and A’ja Wilson on the cover
  • 100,000 VC
  • MyTeam Content, including 10 MyTeam Player Cards (3 guaranteed 89 OVR), 3 Diamond Shoe Cards, 3 Takeover Boosts, and 1 Amythyst Coach Card
  • MyCareer Content, including 150 Skill Boosts (25 games), 75 Gatorade Boosts (25 games), Jayson Tatum Cover Jersey, Jayson Tatum Electric Skateboard Skin, and a 2K25 Cover Stars Design T-Shirt

Hall of Fame Edition

$150 on PS5, Xbox Series X/S, PS4, Xbox One, and PC
Only on sale through September 8

  • Includes everything in the All-Star Edition
  • Features Vince Carter on the Cover
  • MyCareer Vince Carter Cover Jersey
  • Season 1 Pro Pass with 4 upfront Pro Pass rewards
  • 12-Month NBA League Pass Subscription
NBA 2K25

NBA 2K25 arrives on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC, and Switch on September 6. For what last year’s entry did and didn’t do well, check out our review here.

PlayStation’s PC Strategy Is Going Well As Ghost Of Tsushima Was The Best-Selling Game Of May 2024

PlayStation’s PC Strategy Is Going Well As Ghost Of Tsushima Was The Best-Selling Game Of May 2024

PlayStation’s PC efforts are paying off, if the latest U.S. Video Game Market Highlights report from analyst group Circana is any indication. That’s because developer Sucker Punch Production’s Ghost of Tsushima, which originally launched on PlayStation 4 back in 2020, was the best-selling game of May 2024 in the U.S. And that’s almost assuredly due to the recent PC release of Ghost of Tsushima Director’s Cut on May 16

Ghost of Tsushima Director’s Cut hit PC almost four years after the game’s initial launch on PS4, which speaks to PlayStation’s PC release strategy it detailed last month. It said its live-service games, like this year’s Helldivers 2 or the upcoming 5v5 hero shooter Concord, will launch day-and-date on PC, but its tentpole single-player games, like Ghost of Tsushima Director’s Cut and God of War Ragnarök (hitting PC this September), will launch at later dates

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The rest of the top 10 for May 2024 looks like this

  1. Ghost of Tsushima
  2. Paper Mario: The Thousand-Year Door
  3. Call of Duty: Modern Warfare III
  4. Helldivers II
  5. MLB: The Show 24
  6. Sea of Thieves
  7. Minecraft
  8. Elden Ring
  9. Hogwarts Legacy
  10. Stellar Blade

And here’s what the top 20 best-selling games of the entire year look like: 

For May 2024, content spending fell 3% compared to May 2023, down to $3.6 billion, even despite a 13% growth in mobile content spending. However, that 13% increase in mobile spending was offset heavily by a 40% drop in console content spending, according to Circana executive director Mat Piscatella. He attributes the May 2024 console spending decline (compared to May 2023) to the strength of The Legend of Zelda: Tears of the Kingdom’s launch last year. 

Elsehwere in the report, Piscatella says video game hardware spending declined 40% as well when compared to May 2023, down to $202 million. “Through May, all current generation hardware platforms are showing double-digit percentage declines year-on-year in 2024, with Switch showing the most significant drop,” Piscatella writes on X (formerly Twitter). 

The PlayStation 5 led May 2024’s hardware market in unit and dollar sales, with the Switch in second for unit sales and the Xbox Series X/S in second for dollar sales. Throughout each console’s 43 months on the market, the PS5 is up by 8% compared to the PS4 and the Xbox Series X/S is down 13% compared to the Xbox One. 

May spending on video game accessories dropped 8% when comparing May 2024 to May of last year, and the PlayStation Portal was the best-selling accessory in dollar sales for the month – it’s also the best-selling accessory for the entire year. 

For more, be sure to check out the entire Circana report here. After that, read Game Informer’s Ghost of Tsushima review, and then check out this video for a look at how Ghost of Tsushima Director’s Cut runs on Steam Deck


Have you been playing Ghost of Tsushima Director’s Cut on PC? Let us know in the comments below!

Gothic, Elex Developer Pirahna Bytes Has Reportedly Shut Down

Piranha Bytes, the developer of series such as Elex, Gothic, and Risen, has been shut down. The studio was owned by Embracer, which had been seeking a buyer for the German developer as part of its ongoing cost-cutting restructuring following failed $2 billion deal with Saudi Arabia-backed Savvy Games Group last year. 

It was reported that Pirahna Bytes was looking for a new publisher following job cuts last year. In January, following a period of radio silence and inactivity from the studio, CEO Micahel Rüve addressed reports of an impending closure by stating the company was in a “difficult situation” while expressing optimism about finding a partner by saying, “Don’t write us off yet!” 

However, German website GameStar (as surfaced by Eurogamer) published a story reporting the studio was officially shut down in late June. Despite this report, there still has not been an official  announcement of closure from Embracer or Pirahna (the studio’s website remains inactive, however), and details about what exactly happened are scarce. Game Informer has contacted Pirahna’s publisher THQ Nordic for comment and will update this story with a response should we receive one. 

Gothic, Elex Developer Pirahna Bytes Has Reportedly Shut Down

However, earlier today, Pirahna leaders Björn Pankratz and Jenny Pankratz announced the formation of Pithead Studio, a new indie studio. In an announcement video, the pair acknowledges Pirahna’s silence over the past few months and says they plan to answer questions about Pithead’s founding on their YouTube channel starting each Monday. 

Piranha Bytes was founded in 1997 and is perhaps best known for creating the Gothic series. The studio also developed the three Risen titles and the Elex series; its final release was Elex II in 2022. A remake of Gothic 1 is currently in development by a different studio, Alkimia Interactive. Piranha Bytes was acquired by THQ Nordic in 2019, itself a publishing subsidiary of Embracer Group.

If true, this news would represent the latest Embracer casualty following the closure of Alone in the Dark developer Pieces Interactive last month. After months of layoffs, studio closures (including Saints Row developer Volition Games and Timesplitters developer Free Radical), and selling off its properties, Embracer split itself into three companies in April: Middle-earth & Friends, Coffee Stain & Friends, and Asmodee. 

How Romance And Relationships Work In Dragon Age: The Veilguard

Dragon Age: The Veilguard is a BioWare RPG, which means a lot of things, including the fact that the game will feature romance. Based on what I learned during a recent trip to BioWare’s Edmonton office for the current Game Informer cover story, Veilguard will be the team’s most romantic game yet. 

Relationship Level

How Romance And Relationships Work In Dragon Age: The Veilguard

Every companion in the game has a Relationship Level related to Rook, and the choices you make (and not even specifically about the companion, but in the world in general), what you say to companions, how you help or don’t help them, and more all play into it. Every time you rank up a companion’s Relationship Level, you unlock a skill point to spend specifically on that companion. Though companion skill trees pale in comparison to Rook’s expansive tree, which features passive abilities, combat abilities, and more, as well as paths to three unique class specializations, there’s still some customization here. 

Each companion has access to five abilities, but you can only take three into combat. Thus, it’s important to strategize which abilities to spend a skill point on and how those abilities can synergize with your current build on the battlefield. Though I couldn’t confirm, Dragon Age series art director Matt Rhodes hints that companion issues, problems, and personal quests will play into this Relationship Level and how a companion interacts with Rook. 

“[Bellara Lutara, for example] has her own story arc that runs parallel to and informs the story path you’re on,” Rhodes tells me while I watch game director Corinne Busche play through a linear, story-driven mission in Arlathan Forest where Rook is searching for Bellara. Busche adds that “relationships are key, not only romance but friendships. We wanted to lean into not just the relationships the characters have with you but the relationships they have with each other. It’s a found family, and at the end of the day, they need to trust they all have each other’s back.” 

Romance

Yes, Dragon Age: The Veilguard Has Nudity, And I’ve Seen It

However, fret not, BioWare fans – romance is a key part of relationships in the game, Busche says, noting some of the romances will get quite spicy. However, not all of them will, as “each romance has a very different flavor,” according to Busche. Some characters are straight to the point, while others are more awkward, having never been in a relationship before. “You learn who these characters are in how their romances unfold,” she says. She likens romantic and platonic relationships to another way to “level up” your companions. It’s not just experience and skill points that determine Rook’s standing with companions, but diegetic conversations, too. 

BioWare has already revealed that every companion in Veilguard is pansexual, notably different from the community-dubbed “playersexual” approach in some games, which sees NPCs adjust romantic and sexual interests based on the player rather than their own sense of sexuality. As pansexual companions, they are attracted to people of any gender (or regardless of gender). That’s a critical distinction because, in Veilguard, your companions aren’t just going to vie for your affection – they might take attraction to other companions in the titular Veilguard. 

Giving one companion the cold shoulder might nudge them into the warm shoulder of someone else on the team. Busche says companions can form romances with each other, although I’m unable to confirm if that means locking Rook out of forming a romance with them. 

I saw nothing resembling romance in my very early hours with the game. However, I did see the romantically inclined “emotional” response in Rook’s dialogue choices at times, which led to my Rook flirting with ice mage and private detective companion Neve Gallus. Busche says this is the option to flirt and push platonic relationships into romantic territory, though Rook’s flirtatious efforts aren’t always reciprocated. But that’s not to say you should ignore the other options – I saw dialogue choices resembling friendly, snarky, and direct, too, and I can see how these different flavors of dialogue likely mix and mingle into Rook’s relationships with companions. It’s still a mostly mysterious system to me, but as Veilguard is due out this fall, I don’t have to wait too long to learn more and neither do you.


For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below.