Paramount Cancels Halo Series After Two Seasons

Paramount Cancels Halo Series After Two Seasons

Paramount has canceled Halo, the live-action TV adaptation of Xbox’s flagship franchise, after two seasons. The show’s second season premiered on Paramount+ earlier this year. 

According to The Hollywood Reporter’s sources, Halo showrunners Amblin, Xbox, and 343 Industries are seeking a new outlet for a potential third season, with Paramount reportedly supporting the move. 

“Paramount+ can confirm that ‘Halo’ will not move forward with a third season on the service,” Paramount said in a statement. “We are extremely proud of this ambitious series and would like to thank our partners at Xbox, 343 Industries and Amblin Television, along with showrunner and executive producer David Wiener, his fellow executive producers, the entire cast led by Pablo Schreiber as Master Chief and the amazing crew for all their outstanding work. We wish everyone the best going forward.”

After years of development, Halo premiered on Paramount+ on March 24, 2022, and stars Pablo Schreiber as Master Chief. Season 1 received a mixed reception from critics and fans, with many lambasting it for deviating from the games’ established lore and characterizations. Season 2, which premiered earlier this year on February 8 and concluded on March 21, was received more positively, with several critics and viewers hailing it as a dramatic improvement. Season 1 currently sits at 70% on Rotten Tomatoes/61 on Metacritic. Season 2 garnered a 90% on Rotten Tomatoes/64 on Metacritic. 

For our thoughts on Halo Season 1, check out our video reviews of each episode. You can also read our February interview with the showrunners about how they planned to make Season 2 feel more faithful to the games. 

EA Sports College Football 25 Review – Hail Mary – Game Informer

EA Sports College Football 25 Review – Hail Mary – Game Informer

Successful rebuilds require strong foundations. After a drought, Alabama’s Nick Saban reinforced his staff with innovative coordinators like Kirby Smart and Lane Kiffin. Urban Meyer urged beloved Gators captain Tim Tebow to inspire his teammates. And during his short tenure at Texas A&M, Jimbo Fisher secured extraordinary recruiting classes. The road to success is paved in various ways, but EA Orlando knows football doesn’t have to be rocket science. In EA Sports College Football 25 (CFB 25), coaching chemistry is an engaging skill-tree balancing act, locker rooms come to life with unique player abilities, and roster recruitment is a tense but gratifying public relations minigame. Like a generational talent, CFB 25 possesses all the intangibles, even if some minor fumbles prevent it from snagging unanimous All-American honors.

There’s nothing quite like the pageantry of college football, and EA Orlando’s reverence for gridiron spectacle is apparent from the jump; pirouetting cheerleaders make way for mascots followed by armies of energized players, helmets sparkling brilliantly in the sun. Whether it’s Chief Osceola galloping toward the 50-yard line or Smokey leading the Volunteers’ iconic charge, CFB 25’s fanfare never disappoints. This deep immersion also extends to the impeccable on-field presentation. After breaking from the huddle, my fidgety linemen await the snap as a trio of hulking linebackers turn to the sideline for cues. The world vibrates with “Mo Bamba’s” menacing bassline, and when Penn State’s Nick Singleton shoots the gap toward daylight, Beaver Stadium’s white sea erupts. Thankfully, these awesome atmospheric moments dazzle in every face-off, from big-time rivalry games to routine conference matchups. 

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The sleek visuals are paired nicely with speedy gameplay. Agile halfbacks beat defenders to the edge, elusive wideouts catch bullet passes in stride, and powerful rushers tear through pockets in the blink of an eye. Throw a vast array of abilities into the mix, and every play call or pre-snap adjustment has the makings of a memorable highlight. Lobbing balls to tall receivers with the 50-50 physical ability always feels like an exhilarating risk worth taking. And masking coverage shells to force picks with lockdown corners is so gratifying when met with zany celebrations. Improved ball-carrier movement is the cherry on top as simple stick adjustments make slipping through the trenches, turning upfield, or breaking free from pesky backs satisfyingly flashy. CFB 25’s frenetic tempo and big-play potential might lead to a frustratingly disproportionate number of nail-biting shootouts, but fluid controls alongside vibrant on- and off-field animations make playing to the whistle worth all the sweat and tears.

The game’s modest selection of modes, however, is less consistent. Dynasty shines as several emergent systems – namely, coaching archetypes and recruiting procedures – keep the campaign interesting long after winning big. The D-coordinator of an abysmal Coastal Carolina team, I decided to invest skill points in both the motivator and recruiter archetypes, marveling at my team’s respectable XP gains while building rapport by DMing prospective players and their families. I love Dynasty’s slow burn progression; from targeting low-star recruits to finally landing a four-star player years after restoring the program’s athletic reputation. Eventually, my starting lineup of hard-nosed underdogs earned a playoff berth. And even though I never deliver Coastal Carolina a national championship, it’s particularly cathartic to witness my motivator-recruiter philosophy pay off when LSU hands me the keys to Death Valley.

Road to Glory, a solid alternative to Dynasty, touts an impressive catalog of gear customization options, but managing a short list of static meters throughout a three-to-four-year career is not engaging. When I’m not perfecting RPO handoffs in training or taking a knee to ice epic regular season games, I’m allocating a limited supply of “energy” points to maintain high academics, leadership, health, and brand ratings. On paper, cramming for an upcoming midterm while also finding time to enlarge my fandom seems like a fun weekly challenge. In practice, Road to Glory’s off-field loop is akin to completing chores for negligible gameday gains; why attempt a 4.0 GPA if the correlating buff is a lackluster composure increase? Becoming a starter through successful drills and rare in-game opportunities feels like meaningful and dynamic progression, but navigating status bars to flesh out forgettable player attributes just makes me want to quit on the team.

College Ultimate Team (CUT) is nothing new to the EA Sports landscape: Complete challenges (or spend money) to earn points, purchase packs with accumulated points to amass an unstoppable roster, rinse and repeat. CUT attempts to break the mold with interesting challenges that range from learning the basics of the sport to playing historic moments from recent seasons. Its grind will exhaust casual players, but the bite-sized trials mixed with exhilarating PvP play should serve as a welcome reprieve from Dynasty or Road to Glory. Unfortunately, Road to the CFP feels shockingly shallow in comparison to its counterparts. Playing a season against other competitors for mere bragging rights might warrant a few attempts, but with no real incentive or reward beyond leaderboard placement, Road to the CFP will likely remain a short detour.

EA Sports College Football 25 makes the gridiron feel new again with stellar visuals that heighten the gameday intensity and smooth controls that evoke the high-octane moment-to-moment action that makes college football so beloved. I enjoy the painstaking, time-consuming process of revitalizing weak programs in Dynasty as well as competing against teammates to earn that coveted starting spot in Road to Glory, but some skin-deep progression systems and game modes are concerning; beyond the campaigns, there simply isn’t enough to see or do. Nevertheless, CFB 25 is a confident spiral throw in the right direction, and I’m excited to see how its strong foundation evolves in future releases.

Flintlock: The Siege of Dawn Review – Lacking Divinity – Game Informer

Flintlock: The Siege of Dawn Review – Lacking Divinity – Game Informer

Flintlock: The Siege of Dawn does its best to provide an epic adventure despite clear limitations. This semi-open world action game’s bright spots include an exciting premise, a unique tag-team spin on Souls-inspired combat, and an entertaining exploration mechanic. Unfortunately, it falls short of providing a wholly satisfying or polished adventure, resulting in a respectable but flawed revenge quest. 

Developer A44 has crafted an intriguing world that blends a colonial aesthetic and technology (think 18th or 19th century) with magic and fantastical creatures. Soldier Nor Vanek embarks on a mission to kill all gods after they and their armies of the dead have broken into the mortal realm. She finds an unlikely ally in Enki, a small fox-like deity with mysterious reasons for helping Nor slay his kin. 

As the two gather a small band of allies to take on their divine foes, Flintlock spins an adequate yarn backed by stronger performances. Meaningful character development could be more consistent, however. While the evolution of Nor and Enki’s uneasy partnership feels largely earned with a few decent revelations, the rest of the supporting cast doesn’t get the same love, making it hard to care about them. The pantheon of primary antagonists feel equally uninteresting, as little time is spent establishing their personalities or purpose in this world; they’re just cool-looking punching bags who occasionally taunt players en route to them. When I did find the narrative interesting, uneven sound mixing meant that the soundtrack often muffled dialogue.

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Flintlock’s combat consists of decent melee combat emphasizing small combos while keeping distant foes at bay using a range of firearms. Hacking away at foes using Nor’s axe feels passable at best. Parrying feels equally mediocre and occasionally unreliable due to questionable timing windows that are tricky to nail even hours deep into the adventure. The action functionally works, but a thin layer of jank holds it back, including dumb-as-rocks enemies that often won’t detect you even when passing well within their view.  

Hitting a button allows Enki to lend a hand by bestowing debilitating curses that weaken, stun, or poison targets. It’s a neat assist that bears greater fruit after unlocking several cool upgrades. Eventually, Enki can restrain or distract enemies, imbue your melee weapons with his power, and curse multiple foes simultaneously, among other valuable abilities. Firing Nor’s pistol from the hip to interrupt or counter an assault is a fun strategy that made it my favorite sidearm. Other ranged weapons, such as a rifle, grenade launcher, or flamethrower, don’t stand out or feel good enough to encourage regular use.  

Though described as a Souls-lite and sporting familiar genre tropes, such as having to retrieve lost experience points (called Reputation) upon death, I wouldn’t call Flintlock a challenging game. Most threats can be torn right through, and none of the boss fights took more than a few attempts; the final boss, most surprisingly, is the biggest pushover of the bunch. The most interesting and effective combat twist is an experience points multiplier that builds as you execute different attacks and actions, encouraging players to creatively vary their assaults. The catch is you must manually add these points to your XP pool by holding a d-pad button; if you don’t, taking damage resets the counter to zero, meaning you can finish a full encounter and walk away with little to show for it (though bigger enemies still drop a guaranteed large amount of XP). I like how this system added more tension and intentionality to combat.

Flintlock mostly unfolds across two medium-sized landmasses sporting a small number of boilerplate sidequests (with worthwhile rewards) and collectibles such as various XP and upgrade items and lore notes. It’s not the most thrilling world to explore, save for an unlockable network of magic warp points called Rifts that let players soar through the sky to expedite travel. Rifts serve as great shortcuts and sometimes create fun platforming segments, making them one of my favorite mechanics in the game. 

Flintlock’s presentation is nothing to write home about, with only a few creative creature designs piquing my interest. With two graphical options, you’re better off sticking with the default Performance mode, as Quality offers a negligible bump. Animations can be stilted and sometimes have an unfinished quality, such as the bad-looking slow-motion kill cam that saps the satisfaction from rifle headshots. 

Despite my hangups, Flintlock: The Siege of Dawn never plummets to being actively bad. Instead, it coasts along a solid line of mediocrity that results in a moderately good time. It often feels like it wants to say or do more but is held back by its scope and execution, not to mention some technical hiccups. Though it occasionally shows flashes of brilliance, Flintlock: The Siege of Dawn falls short of achieving true godhood. 

Forestrike Is A Puzzle-Like Kung Fu Game By The Makers Of Olija

Forestrike Is A Puzzle-Like Kung Fu Game By The Makers Of Olija

Skeleton Crew, the team behind the 2021 side-scrolling action game Olija, and Devolver Digital have revealed an intriguing new project: Forestrike. The game sports a unique premise: as a martial artist, you can foresee and simulate future combat encounters, allowing you to perfect your execution before laying a finger on anyone. 

The fighter battles to free a captive Emperor from an evil Admiral, and doing so involves mastering Foresight, a meditative technique to mentally predict and play out battles before they unfold (for Dragon Ball fans, think of image training). Gameplay-wise, players are pitted against different combinations of enemy types. They use Foresight to play the battle in advance to find the optimal approach to defeating them while taking little to no damage.

For example, using Foresight may help you learn to dodge a charging enemy so they trample an ally, then finish him off by lobbing a nearby weapon. Determining the best approach may take several Foresight attempts, but once you have your strategy down, you then execute the battle in real-time. After winning a fight, a replay feature allows you to rewatch it using slow-motion and other editing tools to study your strategy or generally feel cool about your performance. 

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Using the Foresight makes Forestrike’s combat feel puzzle-like in its execution, and winning fights as flawlessly as possible matters. That’s because you have limited health to fight through multiple stages in a roguelike-style branching map. Along the way, you’ll earn upgrades that carry over to future runs, as well as perks called Techniques that enhance your abilities. 

Forestrike is a neat spin on the action genre, and it’s slated to launch sometime in 2025 for Switch and PC.

Diablo IV: Vessel of Hatred Preview – Hands-On With The New Spiritborn Class – Game Informer

Vessel of Hatred ushers in a wave of change for Diablo IV. The game’s first expansion takes players to the new jungle region of Nahantu and, most importantly, introduces the new Spiritborn class.  I went hands-on with the Spiritborn at a recent preview event and spoke to Blizzard about how it created a class unlike any other in the Diablo series. After spending a couple of hours playing, the Spiritborn may already be my new favorite class in the game. 

Unlike other Diablo classes, the Spiritborn is not based on a traditional fantasy archetype like the Rogue or Mage. Rather, it’s a martial arts-inspired class hailing from the dense jungle region of Nahantu. Described as the apex predator of this region, a Spiritborn arises from a brutal ritual tasking them to survive the wilds of Nahantu. A Spiritborn character’s narration in a cinematic reveal trailer describes it best: 

“Only a few among my people can become Spiritborn. As children, the most promising face judgment in the nest. Our trial begins and ends with pain. Those who are not called are culled. For the weak, all paths end here. For the worthy, that path leads to power beyond compare and a sacred charge to wield it well.”

Diablo IV: Vessel of Hatred Preview – Hands-On With The New Spiritborn Class – Game Informer

Succeeding in this ritual allows a Spiritborn to commune with the Spirit Realm to bond with and harness the power of four animal Spirit Guardians: jaguar, eagle, gorilla, and centipede. The Spirit Realm is described as a “byproduct of humanity” and a “ghostly reflection of Sanctuary” by associate narrative designer Eleni Rivera-Colon during a presentation. “The way that we like to see it is that the angels have the High Heavens, demons have the Burning Hells, and humans have the Spirit Realm.” 

The four Spirit Guardians serve as manifestations of human beliefs. The Jaguar represents hunting and providing, while the Centipede represents the cycle of death, decay, and the resulting new life. The Eagle represents the precision and vision needed to navigate the jungle, and the Gorilla is a beacon of strength and protection. 

“You can imagine that if you’re a native of Nahantu if you needed one of these values, you would call upon those gods to embody that value,” game director Brent Gibson explains. “And one of the cool things about the Spiritborn is that they believe that if they devote themselves to this so much that one day when they cross over into the veil, they’ll become Spirit Guardians themselves.”

The Spiritborns sound pretty powerful, so where have these warriors been all this time? Gibson explains that Nahantu is intimately familiar with the Eternal Conflict; it housed Mephisto’s original soulstone during Diablo II. The terrible memories and traumas from that era remain fresh in their minds, so much so that they chose to sit on the sidelines during the various world-threatening events of previous Diablo games to avoid repeating history. But Lilith’s return has finally forced their hands to rejoin the fight. 

According to Gibson, Blizzard began conceptualizing the Spiritborn before Diablo IV launched. Blizzard examined unique combat and power fantasies the existing classes didn’t provide, in addition to player feedback for each. This helped the team create the goal of making a class that sits at the core of its first expansion, as by doing so, it could tie its background and fighting style to a specific new location. 

At first glance, Spiritborn draws inspiration from Central and South American civilizations, which Gibson confirms among other broad touchstones. Rivera-Colon adds that the team didn’t focus on a singular source but on the theme of humanity and what it means to be human. The answer was that humans possess spirits, which snowballed into discussions of how that would manifest.

“The interesting thing is when you think of the concept of a spirit realm, in our research, many cultures have some version of that,” Gibson explains. “So we knew it would be very relatable to more than just the region we know. So one of the things we always take great care of is making sure that we’re inspired by and don’t lift from […] It’s like we’re taking a look at the culture that’s already established in the Diablo fiction, and then we’re being inspired by Central American cultures, Asian cultures, and taking a look at the world as a whole and how we can make it as global as possible.”

Each Spirit Guardian offers a specific playstyle. The jaguar emphasizes relentless fire-based offense and ever-increasing attack speed. The eagle provides lightning and maneuverability with abilities that let players move quickly while electrifying targets. The gorilla boasts defense, letting players absorb and reduce punishment, then retaliating by pummeling foes with mighty physical blows. The centipede deals with debilitating poison attacks, debuffs, and abilities designed to disrupt enemy mobs. 

Additionally, you can further gear your Spiritborn towards a chosen animal using the Spirit Hall. This menu tab lets players gain bonuses based on the Spirit Guardians equipped in two slots. The first slot grants a themed mechanic based on the chosen animal; for example, the eagle lets players fire Storm Feathers when evading. When you kill an enemy, the second slot bestows a themed bonus, such as the jaguar gaining +1 Ferocity (a new mechanic representing attack speed). Purists can also put the same animal in both slots. A new skill type called Incarnate Skills allows the Spiritborn to equip and gain a passive trait based on one of the four spirit animals. 

The Spiritborn doesn’t only rely on their animal companions. The class is a hyper-agile, demon-slaying machine on its own, thanks to its martial-arts-inspired playstyle. Blizzard developed the Spiritborn’s combat style by examining multiple disciplines, including muay thai, taekwondo, karate, kung fu, and jiu-jitsu. Art director Nick Chilano tells me the character hits home with several animators who practice some form of martial arts – Chilano himself trains in jiu-jitsu. By drawing from these real-life influences, the team created and animated a hybrid style molded around the setting and history of Nahantu. Chilano also says each Spirt Guardian’s playstyle helped narrow down the martial arts style associated with them. 

“So if you think about the gorilla, we’re looking at strong poses, strong attacks, blunt force,” says Chilano. “If you’re thinking about the centipede, it’s earthy, connecting to the ground. So we’re looking at moves that represent that. The Jaguar is aggression: fast, multi-attacks, combo hits. So we start really trying to figure out what martial arts styles fit there. And the eagle is really about precision, repositioning, so we’re looking at a lot of combat that can kind of make sense there.” 

I spent over two hours playing with different pre-made specialized builds of the Spiritborn, and the class was thrilling. Having four animals to work with feels like having four smaller classes in one, and you can mix and match their abilities to form hybrid playstyles or create a “pure” build based solely on one animal. I rocked a jaguar build and incinerated foes with its litany of fire-based attacks. However, I also liked combining the gorilla and centipede skills, which turned me into a self-healing tank that poisoned everything in sight. There’s a ton of potential for experimentation, and I regularly respec’d the skill tree to tinker with various Spirit Guardian combinations. 

The flashy abilities complement the Spiritborn’s base offensive prowess, creating a class boasting fast-paced, hand-to-hand butt-kicking that can quickly warp around a skirmish to take out surrounding mobs. Unleashing a Spirit Guardian’s ultimate attack summons them as a giant ethereal beast to eradicate adversaries, whether it’s the eagle dive-bombing the field or the centipede emerging from underground to spew poison projectiles and streams. This spectacle makes watching the Spiritborn in action almost as fun as playing it. Almost. 

Blizzard has designed weapons and armor to accommodate either approach, with the latter coming as themed armor sets. The Spiritborn are more concerned with function over protection, hence why their armor exposes so much of themselves, and they wear armor that represents the Spirit Guardian they’re devoted to. Weapons-wise, the class favors polearms, glaives, and quarterstaffs to complement its acrobatic playstyle. Blizzard is also cooking up new Legendaries, Aspects, and Uniques for the class. 

The Spiritborn is a blast, and, best of all, newcomers won’t have to wait to start the expansion story to play it. Owners of Vessel of Hatred can choose the Spiritborn at the start of the base campaign so that you can battle Lilith as this ferocious new hero. We can’t wait to play more when Diablo IV: Vessel of Hatred launches on October 8.

Splitgate 2 Leaps Out Of A New Portal Next Year

Splitgate 2 Leaps Out Of A New Portal Next Year

Splitgate’s combination of Halo-esque first-person shooter with Portal-inspired portal jumping mechanics made it quite the sensation when it launched in open beta in 2021. With its servers regularly buckling under the weight of its players, the game caught lightning in a bottle but petered out when the game finally went 1.0 and simultaneously ceased receiving support in 2022. Now, developer 1047 Games is back with Splitgate 2 and aims to refine the original’s winning formula. 

Like the first game, Splitgate 2 will be a free-to-play 4v4 shooter that arms players with a portal gun and more traditional firearms to battle each other in aerial, dimension-hopping combat. The sequel is being built in Unreal Engine 5 and has a new emphasis on factions. Players can suit up to compete in the Sol Splitgate League as members of one of three groups: the agile Aeros, the time-manipulating Meridian, or the trigger-happy Sabrask. According to a press release, “Factions will grant players the ability to choose and progress based on their preferred gameplay style or competitive strategies.” Splitgate 2 will feature new objective-based game modes across new arenas and upgradable weapons. 

Additionally, a special Splitgate 2 companion app is available to download now. The app lets players explore the game’s universe through collectibles that unlock in-game rewards when Splitgate 2 launches. It also features quizzes and a new comic series called Splitgate: The Games We Play. The five-issue series will flesh out the backstory of the characters featured in the announcement trailer and additional issues will arrive monthly. 

Splitgate 2 launches in 2025 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. Check out the first batch of screenshots below. 

Kunitsu-Gami: Path Of The Goddess, Flintlock: The Siege Of Dawn Impressions | GI Show

Kunitsu-Gami: Path Of The Goddess, Flintlock: The Siege Of Dawn Impressions | GI Show

In this week’s episode of The Game Informer Show podcast, we’re sharing our review-in-progress thoughts on two intriguing releases this week. First up, Wesley LeBlanc shares his initial impressions of Capcom’s action/strategy/tower-defense hybrid Kunitsu-Gami: Path of the Goddess. Marcus Stewart then dishes out his time slaying gods in the action souls-like Flintlock: The Siege of Dawn. Kyle Hilliard unpacks his review of Nintendo World Championships: NES Edition, and we also discuss playing the Concord beta and Zenless Zone Zero before answering some listener questions. 

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Follow us on social media: Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard), Wesley LeBlanc (@LeBlancWes)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join us every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro
00:02:39 – Kunitsu-Gami: Path of the Goddess 
00:22:19 – Flintlock: The Siege of Dawn 
00:38:25 – Nintendo World Championships: NES Edition Review
00:47:09 – Concord Beta Test
00:59:05 – Zenless Zone Zero
01:10:33 – Housekeeping and Listener Questions

Fallout Show Nominated For 16 Emmy Awards, Including Best Actor For Walton Goggins

Fallout Show Nominated For 16 Emmy Awards, Including Best Actor For Walton Goggins

Fallout, a TV adaptation of the popular post-apocalyptic video game series, was released on Amazon Prime this past April. Video game adaptations can be a bit of a mixed bag sometimes, but in this case, fans and critics alike (us included) loved its characters, world-building, and its overall take on the Fallout universe. It should come as no surprise, then, that the show has been nominated in numerous categories at the 2024 Emmy Awards.

Fallout was nominated in 16 categories, but two of them are particularly exciting. First, the show is one of eight nominees for Outstanding Drama Series, ranking it among other big shows of 2024, like Shōgun, which currently leads the pack with 25 nominations. Secondly, Walton Goggins was nominated for Outstanding Lead Actor In A Drama Series for his portrayal of The Ghoul. This is his second Emmy nomination – the first being for Supporting Actor on the show Justified back in 2011.

Here’s a full list of the show’s nominations:

  • Outstanding Fantasy/Sci-Fi Costumes

  • Outstanding Stunt Coordination For Drama Programming

  • Outstanding Production Design For A Narrative Period Or Fantasy Program (One Hour Or More)

  • Outstanding Picture Editing For A Drama Series

  • Outstanding Picture Editing For A Drama Series

  • Outstanding Main Title Design

  • Outstanding Period Or Fantasy/Sci-Fi Makeup (Non-Prosthetic)

  • Outstanding Prosthetic Makeup

  • Outstanding Lead Actor In A Drama Series

  • Outstanding Drama Series

  • Outstanding Sound Editing For A Comedy Or Drama Series (One Hour)

  • Outstanding Sound Mixing For A Comedy Or Drama Series (One Hour)

  • Outstanding Special Visual Effects In A Season Or A Movie

  • Outstanding Stunt Performance

  • Outstanding Writing For A Drama Series

  • Outstanding Music Supervision

Last year’s Emmy Awards had video game representation as well, with HBO’s The Last of Us, which earned a total of eight awards. Whether or not Fallout manages to reach that level of prestige, it’s already been renewed for a season 2, so fans of the series can look forward to a return to the wasteland sometime soon. To see all of this year’s Emmy nominations, click here.

Nintendo Is Raising The Famicom Detective Club Series From The Dead With Emio – The Smiling Man

Nintendo Is Raising The Famicom Detective Club Series From The Dead With Emio – The Smiling Man

Nintendo is, relatively speaking, a family-oriented company. Their games are aimed at kids, their parents, and everyone in between with bright colors, wholesome storytelling, and extremely approachable game design. That said, there are exceptions to this rule, like in this creepy 15-second teaser uploaded to the company’s YouTube channel last week. A man in a trench coat wearing a paper bag with a smile drawn on it stares into the camera while a distorted music box plays in the background. The only additional context we got was the hashtag #WhoIsEmio, leaving fans scrambling to figure out what exactly this was hinting at.

Today, that mystery has been cleared up. Emio, also known as “The Smiling Man,” is the star of a new game in the Famicom Detective Club series, which hasn’t had a new entry in 35 years. The game was revealed today alongside a video featuring series producer Yoshio Sakamoto, who wrote the first two games and went on to direct titles like Super Metroid and Metroid: Zero Mission. According to him, they decided to make this new entry during their time developing the Famicom Detective Club remakes back in 2021.

“In Emio – The Smiling Man: Famicom Detective Club, a student has been found dead in a chilling fashion, his head covered with a paper bag with an eerie smiling face drawn on it,” a press release reads. “This unsettling visage bears a striking resemblance to a recurring clue in a string of unsolved murders from 18 years ago, as well as Emio (the Smiling Man), a killer of urban legend who is said to grant his victims ‘a smile that will last forever.'” Players will assume the role of a private investigator and set out to solve the case and stop the killer for good.

Emio – The Smiling Man: Famicom Detective Club will be released for the Nintendo Switch next month, on August 29. Hopefully, the titular killer won’t murder too many people before then.


Are you excited to see this series revived? Let us know in the comments!

Nintendo World Championships: NES Edition Review – Impecunious Nostalgia – Game Informer

Nintendo World Championships: NES Edition Review – Impecunious Nostalgia – Game Informer

NES games are difficult to revisit. They’re easy to find and play, but they are showing their age and have been for some time. To play the original Legend of Zelda, for example, rewards a difficult-to-control, often obtuse puzzle game whose importance to the industry is undeniable, but its contemporary fun factor is low. Nintendo World Championships: NES Edition counters this with a strategy that WarioWare has been using to great effect since its inception: you only play classic Nintendo games for exactly as long as they’re fun – which in 2024 is anywhere from three seconds to a few minutes. The result is a game that lets you challenge yourself and experience the highlights of Nintendo’s ‘80s library without much need for commitment, but it’s not without its annoyances.

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Nintendo World Championships: NES Edition features a few modes, but they’re all built off the Speedrun Mode. In it, you play through a series of challenges that, at its lowest levels, force you to jump on a platform in Ice Climbers, to its highest levels, which might task you with beating a full dungeon in Zelda II: The Adventure of Link as fast as possible. Each of the 13 games has a handful of short challenges that range in difficulty. This is where I had the most fun, defeating a number of microgames based on a series of titles that most people probably only know for their appearances in Super Smash Bros.

Successfully completing challenges rewards coins, which can be used to unlock more challenges or avatar icons, but the economy of the unlocks is frustrating. I always felt I was scrounging for money to unlock the next challenge when I was getting A++ and the occasional S rating. If you want to exclusively challenge yourself, you have to do exceptionally well to see everything, and it is an unnecessary hurdle.

Thankfully, playing in the online modes rewards additional (and ultimately necessary) coins, and it is fun to compete with others’ high scores. You don’t compete live, like with Super Mario Bros. 35, but instead, play through a collection of the Speedrun games against other players’ ghosts. I like this approach as it lets you tackle the challenges at your own pace as often as you want without worrying about network connectivity.

Local multiplayer is a highlight, and I had an especially joyful experience playing with my child, who understandably has no nostalgia for this era of Nintendo games. It was borderline educational to see her slowly appreciate what is fun about these games, thanks to the bite-size presentation that never overstays its welcome. The microgames are also varied and offer enough practice options that I was rarely an automatic winner just because I am old. As a local party game for up to eight players, Nintendo World Championships: NES Edition is definitely a success thanks to its fast pace and nostalgia.

Though barebones, I also like the presentation and explanation of what the Nintendo World Championships is and were. Nintendo understands that, ideally, most players jumping into the game did not see 1989’s The Wizard and probably don’t know that before esports, there was this bizarre thing where people competed in single-player games. It was a different time.

I have my frustrations with the game’s coin system to unlock additional content, and unfortunately, most, if not all, of the games in the collection do not stand up to the test of time. But as a means to highlight Nintendo’s history, participate in some nostalgia with local friends, and play classic games for exactly as long as they’re fun, Nintendo World Championships: NES Edition succeeds in its intention.