Star Wars Outlaws Preview – Continuing To Evolve – Game Informer

Earlier this year, I flew to Malmö, Sweden, to get an exclusive first look at Star Wars Outlaws for our cover story. During that time, I played through an hour of early-game content, spoke with various members of the developers, and dove deep into the approach the studio behind The Division took when crafting its adventure in the galaxy far, far away. Several months have passed since my trip out to Sweden, and with Ubisoft hosting one final preview event prior to the game’s August 30 release date, I traveled to Irvine, California, to get my hands on a longer section of the game.

In Star Wars Outlaws, you control Kay Vess, a scoundrel who gets swept up in a difficult situation and must navigate the criminal underworld in the time between The Empire Strikes Back and Return of the Jedi. But she’s not alone; she has her faithful (and insanely cute) companion, Nix. Together, they forge new relationships, backstab existing ones, and play the politics game in the criminal underbelly of planets like Tatooine and Kijimi, as well as the all-new moon, Mirogana. Their ultimate goal is to earn their freedom after unwillingly getting swept up in a situation that resulted in a crime lord putting a hit out on Kay.

Star Wars Outlaws Preview – Continuing To Evolve – Game Informer

Return of the Scoundrel

My demo begins minutes before my initial hands-on impressions from our cover story earlier this year. Kay and Nix have landed on Toshara, and their ship, the Trailblazer, needs some new parts before they can get off the moon. As she exits the ship to survey the landscape, she’s attacked by a Rodian named Waka. When Kay asks what gives, Waka makes mention of something along the lines of, “I thought you were one of them.” While that raises an additional question, it immediately answers itself, as it’s revealed that “them” is a group of bandits that were attacking him. 

Kay ducks behind cover, and I begin blasting. Here, Star Wars Outlaws tutorializes a mechanic I didn’t get to check out in my first hands-on session: the Adrenaline Meter. If Kay is under pressure for long enough, her meter charges, which allows you to activate it to slow down time. In this phase, I can select nearby enemies on a short timer, then return the game to normal speed to have Kay automatically take them out. After using Kay’s adrenaline to blast the bandits, she has a chance to chat with Waka, who, as luck would have it, is a mechanic. But he needs parts, and he recommends Kay seek the help of Gorak of the Pyke Syndicate. 

Following that chat, the peace ends as more bandits descend upon their location. Kay hops on her speeder and sets a course for Mirogana, the capital city of Toshara. After a speeder chase sequence (where I again use the adrenaline meter attack to blow away Kay’s pursuers), I reach Mirogana. I once again play through the hour of gameplay I experienced at Massive Entertainment earlier this year. However, it’s much more polished and streamlined this time – the result of playtesting. Waypoints and destinations are more clearly marked and breadcrumbed, and sections of what I played at the studio have been smoothed over in noticeable ways. It makes for a better experience overall, even if I still enjoyed my time with it the first time.

Even with those changes, the basic flow of the missions and cutscenes remain the same: Kay sneaks into Gorak’s private suite, gets tossed out, takes a job with a mystery client to steal data from the Pyke Syndicate, sneaks into Pyke territory, connects with Crimson Dawn, and then steals the parts she needs from either Crimson Dawn or the Pyke Syndicate. Much like my first playthrough, I aligned more closely with Crimson Dawn, which means I don’t have to sneak around to steal the part from them. It’s all part of the Reputation System, which tracks the ebbs and flows of your relationships with the various criminal organizations you interact with (learn more about the system here). I then rendezvous with Waka at Jaunta’s Hope, a small town outside Mirogana. For a more detailed rundown of these events, head to my original write-up of this sequence here.

Star Wars Outlaws

After acquiring the Ion Blast ability for Kay’s blaster, which served as the ending of my previous demo, I continued playing for another couple of hours. I speak to the bartender in Jaunta’s Hope, who informs me about Experts. These reputable characters around the open world allow you to complete in-game tasks like jumping your speeder a certain distance or stealthily taking down distracted enemies to unlock certain abilities like a faster speeder or an option to fast-talk your way out of capture.

I decide to follow one of the questlines involving a nearby Expert, but on my way there, I play around with the open world a bit. En route to a small wind-fishing town, I hear radio chatter of stolen Imperial parts that some Stormtroopers are pursuing. I follow a dropship flying overhead to reach the site, where a blaster battle breaks out between some pirates and The Empire. I let them pick each other off so I could have a better chance; then, once the Stormtroopers won, I finally stepped out from behind cover to polish off the remaining troops and claim the bounty.

I continue down the path, I spot a mini Imperial base. I decided to devote most of the rest of my first gameplay session to messing with The Empire. I direct Nix to detonate a barrel to draw attention, then I sneak up and stealthily take out some of the Stormtroopers. A nearby officer notices me and opens fire. I fall back, and the snipers stationed on top of the base start blasting in my direction. After wiping them all out, my Wanted level rises. Chatter starts over the radio, talking about a dangerous woman in the area. I climb up to the top, pick up the sniper rifle, and try to pick off a nearby Stormtrooper on a speeder. He doesn’t take kindly to that and rushes in my direction, and my Wanted level rises again. As your Wanted level increases, so does the pressure you feel from The Empire. I didn’t experience this, but if you reach the maximum level, The Empire will even send death troopers to hunt you down. 

Star Wars Outlaws

Up, Up, and Away

After messing around with The Empire and raising my Wanted level, I decide it’s time to pursue other off-world adventures. I bring the fuel injectors Waka needed to repair the Trailblazer, and it’s off the space we go. Space flight gives you an orbit around planets and moons that you can explore in Kay’s ship. Flying the Trailblazer feels good, with the right analog stick controlling speed, the left stick controlling your orientation, and options for boosts, blasters, and missiles. 

After flying around for a bit, I navigate to an Imperial Fueling Station to wipe some data. This consists mostly of stealth sequences, as I need to get to the terminal to wipe the data while Waka keeps them busy. As I work through the station, I sneak behind moving carts, climb through vents, and grapple across chasms. When I need to, I also knock out some unsuspecting officers and troopers in my path. This elongated section culminates in a massive room full of Imps; after three failed attempts to sneak through it, I find an alternate path to send Nix through a vent and move a ship blocking a walkway suspended above the room I was struggling with. After sneaking past a probe droid, I finally make it to the terminal, where I can choose to side with the Pykes or Crimson Dawn.

I stick with my allegiances in this playthrough and help out Crimson Dawn, but the sequence features an interruption by a bristly disembodied head in a jar (yes, like in Futurama). This Pyke’s name is Bosnak, and he was working with The Empire but is open to forming an alliance with Kay. To wrap up this long mission aboard the Imperial ship, Kay must sneak Bosnak out. Once he’s close to the ship, however, the Imperial forces are alerted of Kay’s presence, and she must hold them off until he can board and the door can lower. Once Waka is ready for takeoff, Kay sprints aboard the ship, and they fly out of the station.

But it isn’t that easy to get away from an Empire that you just assaulted and stole from. TIE Fighters are hot on the Trailblazer‘s tail, and I get to put the space combat through its paces in a more fleshed-out way. When you have an enemy in your sights, holding the left trigger brings you into Chase Mode, which zooms in the camera, follows the target, and displays a UI that tells you how far to lead the target with your aim. After taking some time to get used to it, I finally took down the TIEs to escape. This ended the longest portion of my gameplay, but after a break, it was right back in the shoes of Kay Vess as we were whisked away to Kijimi.

Star Wars Outlaws

Winter Storm Warning

The second portion of my demo takes me to Kijimi, a location most known for its appearance in Star Wars: Episode IX – The Rise of Skywalker. Regardless of your opinion on that movie, Kijimi was a fascinating location and I’m glad to have a chance to explore it more thoroughly during a different era. This portion of my gameplay session begins in the orbit of the frigid planet. After gunning down some ambushing space pirates, Kay starts her approach to Kijimi.

Kay arrives on the planet searching for a safecracker named Ank for the heist she needs to pull off. On her way to the territory of Ashiga Clan, another one of the crime syndicates, she runs into an Imperial officer who operates a side hustle. The officer tells Kay that if she picks up too much heat and needs to clear her Wanted level with The Empire, she can pay her to wipe it from the database. That might come in handy, but for the purposes of the demo, I keep moving on. After sneaking into Ashiga Clan territory, Kay commands Nix to steal a keycard from a guard, which she then uses to access a restricted room with a computer. After hacking the computer using a minigame where you have a set number of attempts to guess a sequence, she learns nothing about the factor that Ank is said to be held in, but instead uncovers details about an ongoing conflict between Ashiga Clan and Crimson Dawn. 

Star Wars Outlaws

Kay learns that the relic that the Ashiga Clan is so up in arms about was taken by Crimson Dawn and held in a private club on Kijimi called The Wellspring. My Reputation I built up with Crimson Dawn in my first file was lost in the transition to the new save file, so I need to sneak in to The Wellspring. I once again sneak past the guards and use Nix to steal a keycard from a guard. Entering the control room, I lower the barriers around the relic. From there, I decide it’s time to go loud; I use Nix to distract one of the beefier-looking guards, then run up and take him down. The alarm sounds, and a shootout begins. Using all that I’ve learned – Nix’s distractions, the Adrenaline Meter, and how the Ion Blast is stronger against droids – I narrowly escape with the relic. 

From there, I guide Kay back to Ashiga Clan territory. After some smooth talking by Kay, she is escorted to Queen Ashiga, who thanks her for retrieving the relic. The screen tells me that my reputation with Ashiga Clan has gone up while my rep with Crimson Dawn has taken a pretty serious hit. However, I didn’t have the chance to see the implications of that as my time with Star Wars Outlaws came to an end.

Open-world titles with long gameplay loops are difficult to demo in the course of a few hours, but from the two hands-on sessions I’ve experienced to this point, I’ve enjoyed getting started with Kay Vess and Nix’s adventure. If the loop can deliver on the promise of the game’s various systems and provide a strong hook to keep me coming back for more, my inner Star Wars fan could very well have something to look forward to next month. Thankfully, the release date is not far, far away, as Star Wars Outlaws launches on PS5, Xbox Series X/S, and PC on August 30.

Bō: Path Of The Teal Lotus Console Updates In Flux Due To Humble Games Layoffs

Bō: Path Of The Teal Lotus Console Updates In Flux Due To Humble Games Layoffs

Bō: Path of the Teal Lotus launched to generally solid reviews on July 18, but those playing the hand-drawn action platformer on consoles will have to wait longer for any post-launch updates. Developer Squid Shock Studios revealed that last week’s sudden closure of publisher Humble Games has adversely affected its ability to provide timely support to those versions of the game. 

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In a statement posted to Twitter, Squid Shock Studios states that Humble Games’ apparent closure last week, which saw its entire 36-person staff laid off by owner Ziff Davis in what it calls a “restructuring,” has adversely affected its ability to provide post-launch support for the console versions of Bō. The studio states that this is due to the game’s porting and QA support being tied to its deal with Humble. The PC version doesn’t appear to be affected, with the studio currently working on updates for that version. Here’s Squid Shock Studios’ full statement:

We want to give you an update on Bo: Path of the Teal Lotus. We’re really proud of how the launch went and it has been great hearing all of your feedback on our game.

That being said, our launch hasn’t been without its challenges. Most of you will know that our publisher, Humble Games, has effectively shut down, laying off all 35 team members. This took us completely by surprise and, for a small development team like us, it was a critical blow to our post-launch support.

We are now in a difficult situation when it comes to updating the console ports, as both Porting and QA Support was tied into our deal with Humble. We are actively pursuing all available avenues to allow us to roll out updates to console versions, but we regret to say this may take some time to put in place.

We just want to reassure players that we will get this resolved. We are working on updates for the PC version and we want to assure you that these updates and fixes will come to consoles in the future.

Thank you for your understanding and support.

Given the number of games Humble published, both released and upcoming, this likely isn’t the only game or studio to have this kind of wrench thrown into the works due to the sudden layoffs. If you’re planning on picking up Bō: Path of the Teal Lotus, PC seems like the best way to go for the foreseeable future. 

Bō: Path of the Teal Lotus is inspired by Japanese folklore, with players controlling a warrior named Bō who descends from Heaven to fulfill an ancient prophecy. Armed with his shapeshifting Bō staff, players traverse a dreamlike, Metroidvania-inspired world battling monsters. Bō: Path of the Teal Lotus is available now for PlayStation 5, Xbox Series X/S, Switch, and PC. 

Heihachi Is Back And Comes To Tekken 8 This Fall

Heihachi Is Back And Comes To Tekken 8 This Fall

Tekken 8’s next Season 1 fighter was revealed during Evo this weekend, and it’s none other than Heihachi Mishima. The mainstay villain has apparently survived his presumed death (again) and is ready to reclaim his throne. 

A cinematic trailer rolls out the red carpet for Heihachi, setting up his return after he was seemingly killed (i.e., tossed into a volcanic lava river) in Tekken 7. The video doesn’t explain how Heihachi managed not to melt into goop, but he does sport a Kazuya-esque scar on his chest now, so he didn’t walk away completely unscathed. 

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Heihachi becomes available sometime this fall. He follows Eddy Gordo and Lidia Sobieska, who joined Tekken 8 in the spring (i.e., July 25) and summer, respectively, leaving one fighter left for the winter season. Owners of Tekken 8’s Deluxe, Ultimate, or Collector’s Editions automatically receive these fighters, and each can also be purchased individually for $7.99.

For more on Tekken 8, check out our review.

SNK Vs. Capcom: SVC Chaos Comes To PC, PS4, And Switch With New Features

SNK Vs. Capcom: SVC Chaos Comes To PC, PS4, And Switch With New Features

Perhaps the most unexpected announcement at EVO 2024 was the reveal that 2003’s SNK vs. Capcom: SVC Chaos is being re-released. Not only does this make it available on modern platforms with new bells and whistles, but you can play it right now. 

The game was originally launched in 2003 for the Neo Geo arcade before it was ported to PlayStation 2 (in Japan) and Xbox in the U.S. It pits 36 fighters from SNK franchises such as The King of Fighters, Samurai Shodown, and Metal Slug 2 against Capcom fighters from series like Street Fighter, Mega Man, Darkstalkers, and more.

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SVC Chaos now features quality-of-life updates such as a hitbox viewer, rollback netcode for online play, and an art gallery. It also makes formerly secret characters Athena and Red Arremer available from the start. The game’s surprise launch on Steam on July 20 followed its reveal, and it comes to PlayStation 4 and Switch today. You can pick it up now for $19.99.

Samurai Jack And Beetlejuice Are Headed To MultiVersus

Samurai Jack And Beetlejuice Are Headed To MultiVersus

MultiVersus has two new fighters on the way in the form of Jack from Cartoon Network/Adult Swim’s beloved animated series Samurai Jack and Beetlejuice of, well, Beetlejuice and its upcoming sequel (don’t make me write it a third time). The game is also getting a ranked mode.

Samurai Jack and Beetlejuice are part of the Season 2: Back in Time content, which kicks off tomorrow, July 23. Jack becomes available at launch, letting players cut down opponents using his signature katana (as you can see in the trailer below). Beetlejuice arrives later in the season at an unknown date, so we don’t get to see him in action just yet. However, Warner Bros. confirms he’ll become playable before the September 6 theatrical premiere of Beetlejuice Beetlejuice

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Season 2 also introduces a new ranked mode, allowing players to battle for leaderboard points to earn exclusive rank-based cosmetics. A new map, the Warner Bros. Water Tower, will also be added.

MultiVersus is available now on PlayStation and Xbox consoles as well as PC. Since its return, the game has been bolstered by new fighters such as The Joker, The Matrix’s Agent Smith, and Friday the 13th’s Jason Voorhees

Hot Lap Racing Digital Sweepstakes

Hot Lap Racing Digital Sweepstakes

Hot Lap Racing is a “simcade” racing game powered by an in-house racing physics engine developed especially for the game. Discover the history of motorsport from GT to Formula 1 and race against your friends or compete online against more players!

  • Experience 15+ licensed and custom tracks for more than 70 layouts!
  • 50+ cars: Pick from a diverse lineup of over 50 vehicles representing various motorsport categories and eras, such as Formula 1 cars from the 60s to the latest endurance releases.
  • Cars include the Peugeot 9×8, Alpine A110 GT4, Alfa Romeo 155 DTM, Brabham BT24, Formula Extreme created by the community, Ligier JS P320,Renault R5 Turbo 3E Tracks include Salzburgring, Jarama, Laquais, Navarra, Oschersleben, Gingerman Raceway, and more!
  • Challenge over 30 champions from the history of motorsports!

Software description provided by the publisher.

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Ready to go for a spin?

We have ten digital codes to give away to celebrate the release of Hot Lap Racing for Nintendo Switch™ and PC. All you have to do is choose your platform below to enter for your chance to win one.

Daily entry is available until 11:59 PM CST, July 31, 2024. You will be contacted via email after the sweepstakes closes, so be sure to use an email you check frequently. Full sweepstakes rules are available with entry below. Good Luck!

Stalker 2: Heart Of Chornobyl Hit With Another Delay, Now Launching In November

Stalker 2: Heart Of Chornobyl Hit With Another Delay, Now Launching In November

S.T.A.L.K.E.R. 2: Heart of Chornobyl has suffered yet another delay. The long-awaited post-apocalyptic shooter was slated to arrive on September 5 but will now launch on November 20 to give developer GSC Game World more time to address technical issues.

Additionally, the studio announced it will release its first-ever Developer Deep Dive video to give a comprehensive behind-the-scenes look at the game. The video will feature new gameplay footage, overviews of its world and locations, a full walkthrough of a story quest, and developer interviews. It is being made in collaboration with Xbox and will premiere on August 12. 

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The delay marks another bump in the road for S.T.A.L.K.E.R. 2: Heart of Chornobyl. It was formally unveiled in 2020 after years of teases at the Xbox Games Showcase but has hit snags along the way, including garnering backlash for now-canceled plans for NFT implementation. The biggest disruption was Russia’s invasion of Ukraine, where GSC Game World is based, which upended development and forced the staff to relocate to Prague, Czech Republic (though some team members actively fought and sadly perished in the war). Despite all of this, the game has managed to come together, and we even played it during Summer Game Fest this year.

S.T.A.L.K.E.R. 2: Heart of Chornobyl launches on November 20 for Xbox Series X/S and PC. It will launch day one on Xbox Game Pass. If nothing else, this delay gives players more time to catch up with the Xbox re-release of the original games that arrived earlier this year. 

Dragon Age: The Veilguard Is Verified For Steam Deck

Dragon Age: The Veilguard Is Verified For Steam Deck

Dragon Age: The Veilguard is one of the year’s biggest RPGs, and now players will be able to take it on the go. BioWare has updated the game’s Steam page to confirm it’s been verified for Steam Deck.

As spotted by Hrungr on X, this means that The Veilguard will be fully functional on Valve’s handheld, which has not been confirmed until now. Consider this a quick PSA for PC players who enjoy playing their role-playing games on the small(ish) screen. 

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To learn more about Dragon Age: The Veilguard, you can catch up on a bevy of exclusive in-depth previews about the game from our last cover story by visiting this hub.

Fall In Love With Sexy Household Objects In Date Everything

Fall In Love With Sexy Household Objects In Date Everything

In Date Everything, those looking for romance don’t need to look any further than their refrigerator, smoke alarm, or dining room table. That’s because this wacky sandbox dating sim by developer Sassy Chap is all about forming relationships with everyday household objects that, it turns out, are actually pretty hot.

The game bestows players with special “Dateviator” glasses that allow them to speak with objects and see them in their true, absurdly attractive forms. Dozens of objects await your affection – even elements like air and water can be courted – and branching dialogue can lead to three relationship resolutions for each character (Love, Friend, Hate). Whatever you decide will be reflected in the ever-changing 3D overworld that is your house. 

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Date Everything boasts over 100 voiced characters played by performers that include Felicia Day (Critical Role, Supernatural), Johnny Yong Bosch (Mighty Morphin Power Rangers, Bleach), and Grey DeLisle (Scooby-Doo, Avatar: The Last Airbender). Given the huge amount of speaking roles, Date Everything boasts 1.2 million words and 70,000 voiced lines. 

Date Everything looks delightfully silly, but it unfortunately doesn’t have a release window. It will be available on PlayStation 5, Xbox Series X/S, Switch, and PC.

Netflix’s Bioshock Film Now Has A Smaller Scope Due To Budget Cuts

Netflix’s Bioshock Film Now Has A Smaller Scope Due To Budget Cuts

Netflix’s upcoming film adaptation of Bioshock is still happening, but it won’t be as grand as originally planned. During a panel at the San Diego Comic-Con yesterday, the film’s director and producer revealed the movie now has a reduced scope due to budget cuts.

As reported by Variety, producer Roy Lee (Godzilla x Kong: The New Empire, The Lego Movie) revealed during Collider’s Producers on Producers panel that since the film’s announcement in February 2022, a regime change at Netflix has affected the project. Netflix’s film chief at that time, Scott Stuber, has since been replaced by Dan Lin. While Stuber emphasized large spending for an expansive film slate, Lin has scaled back to a more modest strategy. This means the Bioshock film’s budget has been reduced, with director Francis Lawrence (I Am Legend, The Hunger Games: Catching Fire) stating its been reworked as a “more personal film”. 

“The new regime has lowered the budgets,” Roy Lee said. “So we’re doing a much smaller version. … It’s going to be a more personal point of view, as opposed to a grander, big project.”

A partnership between Netflix, Bioshock publisher Take-Two Interactive, and Vertigo Entertainment is bringing the Bioshock film to life. In addition to Lawrence and Lee serving as director and producer, respectively, Michael Green (Loga, Blade Runner 2049, American Gods) was announced as its writer in August 2022.

[Source: Variety]