Perfect Dark Gets First Impressive Gameplay Trailer

Perfect Dark Gets First Impressive Gameplay Trailer

The long-lost reboot of Perfect Dark made its grand return during today’s Xbox Games Showcase. First announced in 2020 at The Game Awards, the trailer consists almost entirely of gameplay, showing off the reimagined vision of the Nintendo 64 classic. 

The over 3-minute trailer shows off first-person gameplay as Joanna Dark airdrops into a lush sci-fi city. Pursuing a target, she utilizes gadgets that allow her to hack systems to open doors and eavesdrop on nearby conversations. Getting around the city involves first-person parkour as she leaps and swings across balconies. Johanna is eventually greeted by goons that she drops by blasting them with bullets, stunning them with electrical rounds, or humbling them with CQC melee takedowns. She also has a scanner that reveals enemies behind barriers.

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Perfect Dark is being developed by The Initiative and Crystal Dynamics. It is coming to Xbox Series X/S, but it still has no release window. 

Diablo IV’s Vessel Of Hatred Expansion Gets October Release Date In New Trailer

Diablo IV’s Vessel Of Hatred Expansion Gets October Release Date In New Trailer

Blizzard Entertainment has released a new trailer for Diablo IV’s upcoming Vessel of Hatred expansion, and its looks gorgeously horrific. This trailer also reveals the expansion hits Xbox, PlayStation, and PC on October 8.

In the cinematic trailer, we get another look at the terrifying and dark world of Diablo IV by way of Vessel of Hatred’s opening cinematic. If you’re curious about what to expect, give it a watch – otherwise, it’s likely the cinematic that will play at the start of the expansion later this year when Vessel of Hatred hits PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC.

Check it out for yourself in the Diablo IV: Vessel of Hatred cinematic below: 

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Pre-purchasing the expansion will give players instant rewards in the game. 

For more, read Game Informer’s Diablo IV review, and then read about how the game recently hit Xbox Game Pass back in March


Are you going to check out Vessel of Hatred? Let us know in the comments below!

New Indiana Jones And The Great Circle Footage Shows Extended Cutscene And Teases Classic Boulder Run

New Indiana Jones And The Great Circle Footage Shows Extended Cutscene And Teases Classic Boulder Run

The latest footage of MachineGames’ Indiana Jones game showed an extended cutscene, some gameplay clips, and a tease of the first film’s boulder run. In the footage we see Jones and a companion coming across a battleship somehow perched on top of an icy mountain. What follows is an extended cutscene where Jones comes face to face with a verbose Nazi who really wants the stone Jones discovered. A punchout ensues and the ship begins to fall before the footage switched to a series of gameplay snippets. Perhaps most exciting, however, was a tease of Indiana Jones outrunning the boulder like he did in the first film. Maybe the Great Circle will feature classic moments from the films?

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Indiana Jones and the Great Circle is planned for release this year, but we still don’t know the release date.

Get Another Look At Avowed’s Fantasy RPG Action In New Trailer

Get Another Look At Avowed’s Fantasy RPG Action In New Trailer

Microsoft has released a new trailer for developer Obsidian Entertainment’s Avowed, and though there’s still no release date for the game, this trailer confirms, once more, it’s still due out on Xbox Series X/S and PC sometime this year. Revealed during today’s Xbox Games Showcase, the new Avowed trailer highlights more of the game’s first-person fantasy RPG action, and it continues to look great. 

“Explore the Living Lands, a mysterious island filled with adventure and danger,” the trailer’s description reads. “As an envoy of Aedyr, you are sent to investigate rumors of a spreading plague with a secret that threatens to destroy everything. Can you save the island and your soul from the forces threatening to tear them apart?” 

Check it out for yourself in the Avowed gameplay trailer below

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For more, watch the Avowed reveal trailer from 2020, and then check out the first look at Avowed’s combat here. After that, watch this deep-dive into the game’s combat from January. 

Avowed hits Xbox Series X/S and PC sometime this year. 


What do you think of this latest look at Avowed? Let us know in the comments below!

PlayStation Rolling Out Update To Allow Players To Join Discord Chat Directly From PS5

PlayStation Rolling Out Update To Allow Players To Join Discord Chat Directly From PS5

PlayStation is rolling out an update in the coming weeks that will finally allow players to join a Discord voice chat directly from their PS5 consoles. Currently, you can only use Discord on PS5 after first joining a voice chat group via a PC or phone, which is quite a cumbersome step to take in order to talk with friends while gaming. 

The update will gradually roll out to PS5 players in the coming weeks, starting first with Japan and Asia, followed by Europe, Australia and New Zealand, and the Middle East, and finally, North and South America. You will need to update your console to the latest system software and link your PlayStation Network and Discord accounts in order to take advantage of this upcoming feature. 

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To start a Discord voice chat directly from a PS5, players need to select the Discord tab in the Control Center’s Game Base. Here, choose a Discord server or DM group you’d like to join, select your preferred voice channel, and you’re set. You will receive a notification when another Discord user calls you, too, allowing you to join immediately. 

This upcoming update will arrive more than two years after PlayStation gave players the ability to link their PSN accounts to Discord back in 2021. 


Are you excited about this update? Let us know in the coming weeks!

Sea Of Thieves Was The Most Downloaded PlayStation 5 Game In May

Sea Of Thieves Was The Most Downloaded PlayStation 5 Game In May

Sony released the list of its highest-downloaded games across all its platforms in May, and Rare’s Sea of Thieves has topped the PS5 charts in two territories. The former Xbox exclusive first arrived on the platform on April 30. 

A PlayStation Blog post reveals that Sea of Thieves was the best-selling PS5 title across the US/Canada and the EU, beating out top-performing games like Grand Theft Auto V, Madden NFL 24, and Call of Duty: Modern Warfare III. That’s quite the debut and shows that PlayStation owners have an appetite for the open-world co-op pirate game. It’s also worth noting that Grounded, another first-party Xbox exclusive that was brought to PlayStation in April, placed 11th on this list (for the US/Canada). 

Here’s the full list of top 20 best-selling PS5 games in the US/Canada for May:

  • Sea of Thieves
  • Madden NFL 24
  • Call of Duty: Modern Warfare III
  • Helldivers 2
  • NBA 2K24
  • MLB The Show 24
  • Stellar Blade
  • Fallout 4
  • Who’s Your Daddy?!
  • Tom Clancy’s Rainbow Six Siege
  • Grounded
  • Another Crab’s Treasure
  • Marvel’s Spider-Man 2
  • NHL 24
  • Killer Klown’s From Outer Space: The Game
  • Rise of the Ronin
  • Assassin’s Creed Mirage
  • WWE 2K24
  • Elden Ring

For more on Sea of Thieves, we spoke to Rare to reflect on the series shortly before its PS5 launch. You can read that retrospective here.

[Source: PlayStation Blog]

Astro Bot Preview – Bigger And Bot-ter – Game Informer

When I first played Astro’s Playroom on the PlayStation 5, I was blown away by its gorgeous art style, engaging level design, and overwhelming charm. Each level was so carefully packed with easter eggs and fun platforming challenges that I assumed it was a positive side-effect of the game’s short playtime; the only way so much delight could be crammed into each stage was because the development team only had so many levels to work with, so a longer game would probably feel less impressive. But after going hands-on with Astro Bot, the full-fledged sequel from Team Asobi, I can confidently assert this was not the case. If the rest of the game is anything like the short snippet I played, it’s teeming with joy.

Astro Bot Preview – Bigger And Bot-ter – Game Informer

The game opens in the world map, the void of outer space. Astro can maneuver the area using a spaceship shaped like a Dualsense controller and visit one of six galaxies: a red octopus, a blue gorilla, a purple bird, a yellow lizard, a green snake, or a rainbow swirl. Most of the options are locked for the demo, so I head into the only one I can, the red octopus, and start the first level, Sky Garden. 

A floating tropical paradise, Sky Garden is a level made of beaches, palm trees, and pools of water. The gameplay starts with a short flying segment in a sky full of flamingos and Astro’s ship, which I control by tilting my Dualsense controller. As soon as we touch down, I refamiliarize myself with the controls, which are unchanged from the tech demo. I can punch robot enemies to pieces or hover over them to blast them with my laser feet, and both abilities feel as good as I remember. As I progress through the level, I go down a huge water slide, accompanied by a happy horde of brightly colored beach balls.

It’s here I encounter the first power-up – a beach ball backpack ability that sends Astro hurtling into the sky. I use it to reach a puzzle piece being carried by a flying flamingo, and you can even use it underwater to rapidly ascend to the top. The underwater ascension is particularly helpful after I discover a hidden Astro Bot (there are seven total in the level to rescue) at the deepest part of a lake and need to return to the surface. The experience of activating the ability with R2, which offers just enough resistance to feel significant, elevates the whole section, and I fly through the end of the level.

The second stage is called Construction Derby, and is set in a planet consisting of an active construction zone. After a few seconds of exploring the area, a massive robot gorilla emerges in the distance, wrecking buildings in its wake. It leaves, and I expect a boss fight to come at the end of the level, but I am greeted with no such encounter – perhaps it’s the same gorilla I saw in the blue galaxy on the overworld map.

The stage is a blast to explore, complete with little gorilla-themed enemies, a magnet item I use to throw clusters of iron ingots at targets, and a dog backpack ability, which allows me to blast forward through the air to break certain objects and complete platforming challenges. This is the second power-up in as many levels, and it feels just as good as the first. I also find my way into a hidden room where I have to use paint to coat otherwise invisible platforms, which allows me to climb to the top and meet a bot dressed as Parappa the Rapper. When the level comes to an end, that bot and the other bots I saved blast off with Astro back into the overworld map. Meanwhile, my dog backpack gets a cute little robot doghouse, which it is understandably thrilled about.

The final level is a boss fight against a formidable red robot octopus, Wako Tako. Luckily, I am armed with my third power-up of the demo, a pair of robot frog gloves that I can use to punch, grab, and swing on things in the distance. But Wako Tako is no joke – it assaults me with boxing gloves on its tentacles, which come from above and below, shooting up through the sand that makes up the island I’m standing on. Luckily, I’m able to hit weak points on its gloves and snorkel, causing it to retreat and force me into a platforming gauntlet where I have to make sure to avoid sweeping tidal waves that one-shot me if I’m too low to the ground.

When I finally reach it, there’s just one more phase. I smash both of its eyeballs, grab ahold of its tears, and use the frog gloves to slingshot me into its face, blasting it into the distance Team Rocket-style. If Astro wasn’t an adorable little cartoon, this would be pretty brutal.

Now that Wako Tako is gone, I can see a capsized rowboat in the distance, so I approach it. When I flip it over, Kratos and Atreus appear, grateful that I saved them from the monster, and the three of us hop on the Dualsense controller and rocket off into the sky. Back on the hub world, I see that a new level has been unlocked, and it appears to be based on God of War: Ragnarök. Sadly, I can’t access it during this demo, so I’ll have to wait for the full game’s release to see what it’s like.

The last thing I do is visit two new levels that appear, one based on a red circle and another on a blue X, and each is a small platforming challenge. Once you practice and properly learn how to do them, you can beat each level in just under a minute, but they’re much more difficult than the base levels and take some getting used to. I manage to clear the red level, which is based around icy floating circles, but I don’t get a chance to beat the time-slowing challenge in the blue level before my demo time is up.

I entered the preview with high expectations, but as I left, those expectations were somehow exceeded. Astro Bot is poised to be one of the highlights of the PS5’s already impressive library, and the sections I played were easily comparable to some of the other titans of 3D platformers. The game will launch on September 6 as a PS5-exclusive.

Destiny 2: The Final Shape Review – For The Guardians – Game Informer

Destiny 2: The Final Shape Review – For The Guardians – Game Informer

After 10 years of storytelling, the overarching saga that was introduced in the original launch of Destiny has finally concluded. With The Final Shape, Bungie ties a bow on the vast majority of its lingering plotlines and questions and sets the stage for a new direction in subsequent releases. Ahead of that, this concluding chapter is extremely satisfying, offering a rousing, heartfelt, and character-driven wrap-up that does right by what has come before. From narrative to gameplay, this is not the installment that welcomes newcomers. But for every hour (or thousands of hours) a player has invested in this adventure, the ending on offer is that much more potent.

The Final Shape expansion transports Guardians into the mysterious interior of the massive spherical Traveler, a space of liminal and surreal environments halfway between real and imagined. In a decade of strong location design, this new destination is the most unusual and artistically striking, regularly nodding to places we’ve visited before and combining them with strange organic shapes like giant hands and faces carved in rock.

The campaign is set up as a non-stop journey from point A to B, with waypoints that act as moments of anguish and catharsis for the most important players in the story over the last decade. It’s the most human and relatable storytelling the franchise has yet managed.

Thanks to the delightfully dangerous Dread faction of enemies, and a number of raid-like mechanics, the missions feature a satisfying mix of intense action and gunplay while requiring careful observation. The story lands with a satisfying punch of exhilaration and emotion by weaving the raid completion and one final concluding activity together. Grand and epic storytelling demands a clever mix of bombast and poetic sensibility, and this is one of those times when a game has hit the mark.

The new prismatic subclasses – alongside a range of other new abilities – make this expansion the most mechanically complex the franchise has yet dared. Build-crafting and experimentation are necessities for high-level play. Despite some efforts to simplify, the glut of currencies and interwoven progression systems has grown painfully convoluted even for veteran players. It’s hard to even imagine how a newcomer would pierce the veil and get up to speed.

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Nonetheless, Bungie deserves props for trying to explain systems in-game and providing guidance on how to improve. Alongside some awesome new exotics and legendary weapons (that almost feel like exotics), players have an enormous array of options to tweak and play how they want. The sandbox is vast, and we have plenty of unique ways to play inside.

Some new systems, like the new Pathfinder system, are fascinating ideas that nonetheless remain too prescriptive, often demanding styles of play that some players aren’t interested in trying. That said, many of the new public events, matchmade activities, and post-campaign missions are fun and thoughtfully built to allow for extensive and enjoyable replay. Many of the current high-tier activities, including the new raid and certain gear chases, are extremely challenging, and should offer a meaningful mountain to climb for most endgame players for many weeks ahead.

As if to remind players that one story’s conclusion is just the start of another, The Final Shape wasted little time in launching its new episodic structure to replace seasons. The full reach and potential of that new rollout approach goes beyond the scope of this review and will stretch into future months. However, it’s enough to know that a pleasing follow-through already awaits those who smash through the saga’s ending and are ready to keep going, with new activities and rewards, like exotic class items, waiting to be chased.

Over the years, Destiny 2 has ballooned into a massive and unwieldy beast, filled with cooperative and competitive experiences, hundreds of named characters and organizations, and an often-unapproachable vernacular that can take a long time to learn to speak and play. With The Final Shape, Bungie makes no apologies for the complexity but does finally offer purposeful punctuation to mark an endpoint. Largely unencumbered by what has come before, the frontiers ahead are now open to be revealed.

Life Is Strange: Double Exposure Video Shares Extended Gameplay And Reveals How It Acknowledges The Original Game’s Endings

Square Enix held a special livestream today for Life is Strange: Double Exposure, which was revealed during last week’s Xbox Games Showcase. The 48-minute presentation sits down with the game’s developers and performers to shed new light on Max Caulfield’s return to the franchise and her new powers while showing off extended gameplay. 

The story seemingly unfolds a few years after the events of Life is Strange. Max has moved far away from Arcadia Bay for a fresh start and now works as an artist-in-residence at Caledon University in upstate Vermont. She has sworn to never use her time-rewind ability again, and hasn’t since the first game’s conclusion. Despite this, Max’s power has evolved. She can now travel between two timelines, an ability called Shift. Unfortunately, she only discovers this power after stumbling upon the sudden murder of her new friend, Safi. 

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Deck Nine, who developed Life is Strange: Before the Storm and True Colors, describes the game as a supernatural murder mystery. Max will travel across two realities: her present one and an alternate timeline where Safi is still alive but very much in danger. In the reality where Safi is killed, Max must find the culprit. In the timeline where Safi lives, she must prevent her murder. Solving and preventing the same crime involves searching for clues across both timelines and interacting with two versions of every character, whose behavior and relationship to Max changes based on the timelines, circumstances, and your choices. Like True Colors, Double Exposure is a single release divided into episodes. 

Of course, the million-dollar question for fans is how Double Exposure addresses Life Is Strange’s two endings. Deck Nine states the game includes a conversation between Max and Safi about Arcadia Bay, which will allow players to pick the ending they chose. This essentially determines Double Exposure’s canon, and your choice of ending will be reflected in Max’s thoughts, journals, text messages, and conversations with characters going forward. An example we see is a conversation where Safi asks Max who “the blue-haired girl” is to her, presenting a choice to establish Chloe’s relationship to Max. 

Life Is Strange: Double Exposure Video Shares Extended Gameplay And Reveals How It Acknowledges The Original Game’s Endings

In terms of gameplay, Max has lost her original time-rewind power. Instead, she can instantaneously swap timelines in certain spots to explore two versions of the same space. She’ll use this power to solve puzzles and circumnavigate inaccessible spaces (for example, a locked door in one timeline may be unlocked—or Max learns how to unlock it—in the other one). She can also use a “pulse” ability to extend her supernatural senses to determine weak points between the timelines, allowing her to see and hear ghostly glimpses of people and objects in the alternate reality without Shifting to it. Using this, she can eavesdrop on characters in the other timeline for intel and stealthily track suspects. 

Of course, beyond the murder mystery, Max will have to deal with the social drama of working on a college campus. As its artist-in-residence, she serves as a mentor figure to younger students, which she may or may not use to her advantage. An extended gameplay video shows Max hanging out with Safi and her best friend Moses to watch a meteor shower. In addition to showing off some of the choices that can steer this scene in different directions, we also see Max’s camera come into play, where she can capture photos of her friends. We also see the events leading up to Safi’s murder. 

Life is Strange: Double Exposure looks promising, and as a fan of the original, I’m looking forward to hanging with Max again and solving a new mystery. It launches on October 29 for PlayStation 5, Xbox Series X/S, and PC.

Dragon Ball: Sparking! Zero Preview – Looking Forward To Next Time On Dragon Ball Z – Game Informer

Growing up, I didn’t spend much time watching anime outside of the Pokémon animated series after school each day. However, friends kept telling me about this incredible show from Japan called Dragon Ball Z. While I have gone back and experienced the legendary anime in adulthood, as a kid, streaming wasn’t an option, so outside of catching a few episodes airing on Toonami, I was extremely late to the DBZ anime party. However, in early 2003, I went to my local game rental shop and picked up Dragon Ball Z: Budokai. For this reason, Dragon Ball Z: Budokai became the primary way I interacted with the Dragon Ball Z storyline for several years.

I loved the Dragon Ball Z: Budokai trilogy and learning about the series’ various arcs through the fun 3D fighting series, but I missed out on the Budokai Tenkaichi series (known as Sparking! in Japan). But the anime storyline has come much further along since the last entry in 2010, which is why I’m so excited to jump back in and experience the various arcs through the upcoming Dragon Ball: Sparking! Zero. 

Dragon Ball: Sparking! Zero Preview – Looking Forward To Next Time On Dragon Ball Z – Game Informer

A modernized 3D fighting game with many of the mechanics and features present in the original Budokai Tenkaichi games, Dragon Ball: Sparking! Zero allows you to experience iconic and what-if battles in a variety of modes. The flagship mode seems to be Episode Battle, which focuses on the most iconic fights from the show. Several characters are playable in this mode, with each following their storylines from Dragon Ball Z all the way up to Dragon Ball Super. Because some characters are more involved in the story than others, some Episode Battle stories are longer than others, with Goku’s serving as the longest campaign.

Though I didn’t get a chance to play Episode Battle, I did get to watch a Bandai Namco rep play through the early Raditz battle as Goku. After defeating Goku over Master Roshi’s island, Raditz kidnaps Gohan, telling Goku he needs to kill 100 Earthlings if he ever wants to see his son again. Goku isn’t going to do that, so he starts deciding how to go after Raditz. It’s here that the game’s What-If scenarios come into play. You can join Piccolo, the canonical option, or go it alone. If you decide to go alone, you cannot switch between characters mid-battle, but you might get special cutscenes and dialogue you wouldn’t get in the canon path. You can also defy canon by winning a fight you’re supposed to lose, which also grants special cutscenes. 

Dragon Ball: Sparking! Zero

On top of Episode Battle, you can also participate in Custom and Bonus Battles. Custom Battles allow you to create, play, and share your own battle scenarios, including which characters, environments, and win conditions are involved. Bonus Battles are special battles created by the developers that you can play through – some even have cutscenes or different win conditions. Bandai Namco has also included split-screen battles within the Hyperbolic Time Chamber for when you want to duke it out on the couch with your friends.

My hands-on session takes place through a series of straightforward classic fights. You can play with standard controls or select the classic controls meant to emulate the feeling of the older Budokai Tenkaichi games. I’m also given the choice to select the stage and background music playing while the battle unfolds. Each side of the fight offers three character slots, which can be filled with members of the absolutely massive roster of fighters. From a dizzying number of Goku and Vegeta versions to characters like Broly, Mr. Satan, and Trunks, even in this incomplete form, Bandai Namco seems to be going all out with the roster.

Dragon Ball: Sparking! Zero

Once in the stage, you can swap out characters using one side of the d-pad and trigger transformations with the other. You can also charge your Ki, which allows you to perform powerful and nimble maneuvers and attacks. When you overload your Ki gauge, you can perform Super attacks, like the Super Kamehameha, which even causes the weather to change. Speaking of environments, the destructibility was on full display during fights in the city, in a mountainous region, and even in a stadium. Buildings topple, mountains crumble, and crowds evacuate as the battle gets more and more out of hand.

The gameplay feels strong in action; I loved flying around as the various characters and unleashing their most powerful attacks in their stronger forms. It will take a while for me to reacclimate myself with flying around the 3D space, but I loved beating my enemies into submission before blasting them with powerful projectiles. I’m even more excited to play through the Episode Battles to learn an abridged version of what has happened in the story since I fell off watching the anime (yes, I know I could just watch the anime, as well).

Dragon Ball: Sparking! Zero

I loved my time with Dragon Ball: Sparking! Zero. After playing through a few over-the-top fights with some of my favorite heroes and villains from the series, I immediately got the itch to revisit the earlier Budokai and Budokai Tenkaichi games. However, I will probably hold off, as we don’t have much longer to wait, as Dragon Ball: Sparking! Zero comes to PlayStation 5, Xbox Series X/S, and PC on October 11.