The A Quiet Place Game Breaks Its Silence With First Reveal Trailer

The A Quiet Place Game Breaks Its Silence With First Reveal Trailer

Fans of the A Quiet Place films may remember that a video game based on the franchise was announced almost three years ago. After years of worrying yet oddly appropriate silence, publisher Saber Interactive has revealed the title and first trailer for A Quiet Place: The Road Ahead.

The first-person adventure is an original story starring a young woman who must trek across a new area of the film’s post-apocalyptic landscape for unknown reasons (though the game’s description mentions she’s dealing with some kind of family drama). Like the movies, keeping quiet to avoid the wrath of the sound-sensitive alien invaders requires using tools such as a customized microphone that measures the sound levels in an area. 

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Stealth is key, and players must carefully observe environments to create their own paths while avoiding noise-making hazards such as stepping on broken glass, as seen in the video. The trailer didn’t show any combat, but if it’s anything like the films, guns are likely to be present but perhaps deemphasized (they’re quite loud, you see). 

Interestingly, A Quiet Place: The Road Ahead seems to have switched developers. When the game was first announced, Illogika was at the helm. Now, the game credits Stormind Games, the team behind the Remothered horror series and, most recently, Batora: Lost Haven. 

A Quiet Place: The Road Ahead was originally slated to launch in 2022, the same year A Quiet Place Part II hit theaters. With this trailer arriving ahead of the June 28 premiere of A Quiet Place: Day One, the game is again riding the momentum of a new film release. A Quiet Place: The Road Ahead is coming sometime this year for PlayStation 5, Xbox Series X/S, and PC. 

Black Myth: Wukong Preview – A Classic Tale Retold – Game Informer

Black Myth: Wukong is an action role-playing game that closely follows the events of Wu Cheng’en’s seminal novel Journey to the West. The work, based on Chinese mythology and Buddhist folklore, follows a monk who meets a spirit called Sun Wukong, often called Monkey King, during his search for sacred religious texts. While its central narrative is still unknown, Game Science’s upcoming Soulslike depicts Wukong’s encounters with Yaoguai, various creatures and demons in Chinese myth, set within stunning Eastern landscapes.

My hands-on demo begins at the base of Black Wind Mountain’s summit, in a place called the Forest of Wolves, populated with rich greenery, alpine trees, and all manner of wind-weathered stones and shrines. The path to the top is guarded by scattered groups of foxes and wolf-like humanoids who wield axes, shields, and bows. While these enemies aren’t challenging, they serve as great punching bags to learn combat fundamentals like dodging, charged-up staff techniques, and early spells like Immobilize, which freezes enemies in place for a burst-attack opportunity.

Black Myth: Wukong Release Date Trailer:

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Wukong’s primary weapon is a bō staff, referred to as Ruyi Jingu Bang in the inspirational literature, which he can shrink down to the size of a needle for safe-keeping inside his ear. The Monkey King commands an arsenal of weapon combos, including the ability to charge up Jingu Bang to pool together Focus Points, which allow him to unleash flashy heavy strikes. While you can’t store the Focus Points you acquire by charging his weapon – Wukong automatically attacks as you release the button – you can store up focus points to use later in the fight by landing enough light attacks on an enemy. Learning the timing of these weapon flourishes and how to use them alongside your growing library of mystic spells is critical to success against large opponents like the game’s many bosses.

While there are at least half a dozen optional and required bosses in the Forest of Wolves, I spend my time challenging two of its more difficult adversaries. The first is a flame-spear-wielding wolf named Guangzhi, who rushes me down and overwhelms me with flame-bending sweeps and dashes. After beating him on my fourth attempt, which I manage to do by relying on my immobilization spell’s cooldown, Guangzhi drops his double-tipped spear, called Red Tides, which slots into one of Wukong’s empty spell slots rather than replacing his magical staff. Upon activating the ability, Wukong momentarily transforms into the wolf I just defeated, allowing me to wield the boss’ fiery powers to inflict Scorch Bane, a status effect that sets enemies on fire and deals damage over time. Notably, Wukong’s health pool is separate from the Yaoguai he embodies, making this new ability a great tactic to use when low on health against Black Wind Mountain’s ravenous bosses.

Black Myth: Wukong Preview – A Classic Tale Retold – Game Informer

I run past another optional boss – a gargantuan humanoid with a disproportionate golden head – and maneuver a bamboo-laden mountain ridge, finally making it to my destination: the Guanyin Temple, which is home to Lingxuzi, a building-sized canine appointed by a mysterious character known as the Black Wind King. The towering white wolf jumps in the air, scaling the entirety of the arena in a few seconds, and gets a taste of my blood after a swift strike. While Lingxuzi licks his lips, I freeze him in place and begin a flurry of light attacks and focused heavy strikes. Of course, this is a Soulslike, so I end up dying multiple times, slowly memorizing the Yaoguai’s movements and tactics over the course of roughly five attempts. When I finally triumph, I equip a rare wolf mask I loot from Lingxuzi’s corpse, granting me a damage buff against critically wounded enemies.

Black Myth: Wukong seems to present a compelling world of striking character designs, boss fights requiring skill mastery, and gorgeous environments. I eagerly await the game’s release, not simply for its excellent combat and promising character building, but to experience its take on the prominent Chinese folk tale.

Guilty Gear Strive Anime Adaptation Called ‘Dual Rulers’ Announced

Developer Arc System Works has revealed Guilty Gear Strive: Dual Rulers, an anime adaptation based on its hit 2021 fighting game. Though there’s no release date or window in sight, Arc System Works says Sanzigen Studios is producing the anime. Notably, Sanzigen Studios is the same studio behind protagonist Sol Badguy’s “Find Your Way” music video in Guilty Gear Strive. 

As for what to expect from a plot perspective, Arc System Works has revealed little, though it says Dual Rulers will be at this year’s Anime Expo 2024 in July. 

“Shigeru Morikawa (famous for Argonavis the Movie: Axia) will direct,” the Dual Rulers announcement reads. “Others attached to the project include Guilty Gear writer Norimitsu Kaihō for series composition and Seiji Mizushima (famous for Mobile Suit Gundam 00, Fullmetal Alchemist) as associate producer.”

Here’s a look at Dual Rulers’ key art: 

Guilty Gear Strive Anime Adaptation Called ‘Dual Rulers’ Announced


What do you hope Dual Rulers is about? Let us know in the comments below!

Our Favorite Games Of Summer Game Fest 2024 | GI Show

Our Favorite Games Of Summer Game Fest 2024 | GI Show

In this week’s episode of The Game Informer Show, our boots-on-the-ground crew returns from Los Angeles to discuss their favorite games from Summer Game Fest, Ubisoft Forward, the Xbox Games Showcase, and orbiting events. 

Watch the Video Version:

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Follow us on social media: Alex Van Aken (@itsVanAken), Brian Shea (@BrianPShea), Charles Harte (@Chuckduck365)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro

00:01:52 – Summer Game Fest 2024 Deep Dive

01:47:06 – Housekeeping

Yacht Club Games Reveals New Shovel Knight Updates Including A Brand New Game

Yacht Club Games Reveals New Shovel Knight Updates Including A Brand New Game

Yacht Club Games hosted its own Direct-style presentation today, primarily to commemorate the 10th anniversary of Shovel Knight. As such, the event featured various Shovel Knight-related announcements, including the reveal of a brand-new game.

This new Shovel Knight game has no title and was not shown, but Yacht Club confirmed it’s in development. It also hinted that various clues about the nature of this title can be found in other Shovel Knight games, such as Shovel Knight Dig, Shovel Knight Pocket Dungeon, and Shovel Knight: Treasure Trove. 

The studio also states, “We’re committed to crafting an experience that not only honors the Shovel Knight legacy but also pioneers groundbreaking, innovative gameplay mechanics. This isn’t just another sequel – it’s a bold new adventure that will launch Shovel Knight into an entirely new dimension of gaming.”

We’ll have to wait to see what this new game is, but the studio did reveal an enhanced version of the original game called Shovel Knight: Shovel of Hope DX. This is essentially the definitive edition of the 2014 indie classic, featuring 20 new playable characters, a rewind function, save states, online multiplayer, cheats, and more. Shovel Knight: Shovel of Hope DX has no release window or announced platforms. As for smaller updates, Yacht Club announced free DLC for Shovel Knight Dig (its final content pack) and Pocket Dungeon.

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Yacht Club also provided an update for Mina the Hollower, its upcoming action-adventure game. A new trailer offers a montage of gameplay, and Yacht Club states the project is “nearing completion of the initial pass on all level content.” It plans to spend the next few months polishing and refining gameplay. Yacht Club reveals that the game has grown larger than expected since its reveal in 2022; it now features an “expansive” overworld and RPG elements. The studio says to expect a big gameplay reveal in the near future.

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For on Shovel Knight, check out our review of the original game here. You can also watch our exclusive documentary about the making of Mina the Hollower here.

Lollipop Chainsaw RePop Launches This September, Remastered Features Revealed

Lollipop Chainsaw RePop Launches This September, Remastered Features Revealed

Developer-publisher Dragami Games has revealed that Lollipop Chainsaw RePop, its remaster of the 2012 zombie action game, will launch September 25 on PlayStation, Xbox, Switch, and PC. Dragami revealed this release date in RePop’s first trailer, which shows off some of the remastered gameplay and the characters players will meet in the game.  Lollipop Chainsaw represents a collaboration between Goichi “Suda51” Suda (No More Heroes, Killer7), and Guardians of the Galaxy director and now DC film head James Gunn. At the time of Lollipop Chainsaw’s release, Gunn was known primarily for directing the films Slither and Super, and writing the two live-action Scooby Doo films and Zach Snyder’s Dawn of the Dead remake. We spoke with Suda51 recently about his career and whether or not he keeps up with James Gunn.

Alongside the trailer, Dragami has also released various details related to the remaster of Chainsaw Lollipop, including word that PlayStation 5, Xbox Series X/S, and PC players can enjoy the game with 4K resolution and 60 FPS (the PlayStation 4, Xbox One, and Switch versions support 1080p resolution and 30 FPS). Dragami says RePop has shorter load times, improved camera and keystroke response, increased attack speed, and faster movement speed, too. 

Plus, the Chainsaw Blaster now has “auto rock on,” an auto-fire mode, and an increased maximum ammunition count, while combos are now usable from the start of the game. Nick Roulette has received some changes, and so have minigames. Plus, a new auto-QTE feature is on by default now. 

Check all of it out for yourself in the Chainsaw Lollipop RePop gameplay trailer below

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Lollipop Chainsaw RePop will be available on September 25 for the PlayStation 5, Xbox Series X/S, Switch, and PC. 

 For more, read Game Informer’s original Lollipop Chainsaw review here


Are you going to be playing Chainsaw Lollipop RePop this September? Let us know in the comments below!

The Legend Of Zelda: Majora’s Mask Part 18 | Super Replay

The Legend Of Zelda: Majora’s Mask Part 18 | Super Replay

After The Legend of Zelda: Ocarina of Time reinvented the series in 3D and became its new gold standard, Nintendo followed up with a surreal sequel in Majora’s Mask. Set two months after the events of Ocarina, Link finds himself transported to an alternate version of Hyrule called Termina and must prevent a very angry moon from crashing into the Earth over the course of three constantly repeating days. Majora’s Mask’s unique structure and bizarre tone have earned it legions of passionate defenders and detractors, and one long-time Zelda fan is going to experience it for the first time to see where he lands on that spectrum.

Join Marcus Stewart and Kyle Hilliard today and each Friday on Twitch at 1:00 p.m. CT as they gradually work their way through the entire game until Termina is saved. Archived episodes will be uploaded each Saturday on our second YouTube channel Game Informer Shows, which you can watch both above and by clicking the links below. 

Part 1 – Plenty of Time
Part 2 – The Bear
Part 3 – Deku Ball Z
Part 4 – Pig Out
Part 5 – The Was a Bad Choice!
Part 6 – Ray Darmani
Part 7 – Curl and Pound
Part 8 – Almost a Flamethrower
Part 9 – Take Me Higher
Part 10 – Time Juice
Part 11 – The One About Joey
Part 12 – Ugly Country
Part 13 – The Sword is the Chicken Hat
Part 14 – Harvard for Hyrule
Part 15 – Keeping it Pure
Part 16 – Fishy Business
Part 17 – Eight-Legged Freaks

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If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts! Be sure to also follow our second YouTube channel, Game Informer Shows, to watch other Replay episodes as well as Twitch archives of GI Live and more. 

Latest Metal Gear Solid Delta: Snake Eater Trailer Shows All Gameplay

Latest Metal Gear Solid Delta: Snake Eater Trailer Shows All Gameplay

The 2024 Summer Xbox Showcase offered our first substantial look at the remake of Metal Gear Solid 3: Snake Eater’s (renamed Metal Gears Solid Delta: Snake Eater) gameplay, and the game looks great. The footage thankfully didn’t spoil any major story beats for the Metal Gear Solid 3 newcomers, but we saw lots of sneaking, eating, and CQC.

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Other details, like whether series creator Hideo Kojima is involved in any way (unlikely) and a release date, are still unknown. But we’re still excited to commence the virtuous mission again, hopefully soon.

Playground Games’ Fable Gets 2025 Release Window In First Gameplay Trailer

Playground Games’ Fable Gets 2025 Release Window In First Gameplay Trailer

Fable will launch sometime next year, developer Playground Games has revealed. It did so during today’s Xbox Games Showcase with a new trailer that features quick snippets of gameplay starring our heroine. 

In the trailer, we see our hero waltzing through a large medieval town while a narrator discusses an old threat returning to the world. Our hero wants to save Albion, and to do so, she needs to enlist the help of Humphry, who is the one narrarating the trailer. 

While there appears to be gameplay in the trailer, there’s no U.I. and no combat – it’s mostly just our hero protagonist walking and running through various fantastical locations. We do see some glimpses of combat, but it looks cinematic so it’s hard to tell if it’s actual combat gameplay. 

Check it out for yourself in the Fable gameplay trailer below

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“What does it mean to be a hero,” the trailer’s description reads. “Humphry, once one of the greatest, will be forced out of retirement when a mysterious figure from his past threatens Albion’s very existence.” 

Microsoft revealed Fable was coming back in 2020, with a reveal trailer from Forza Horizon developer Playground Games. We then got our next look at the game with a more narrative-focused trailer starring Richard Ayoade last year, and today’s new trailer is our first look at the game since then. 

Fable launches on Xbox Series X/S (and presumably PC) in 2025. 


What do think of this new trailer? Let us know in the comments below!

Perfect Dark Gets First Impressive Gameplay Trailer

Perfect Dark Gets First Impressive Gameplay Trailer

The long-lost reboot of Perfect Dark made its grand return during today’s Xbox Games Showcase. First announced in 2020 at The Game Awards, the trailer consists almost entirely of gameplay, showing off the reimagined vision of the Nintendo 64 classic. 

The over 3-minute trailer shows off first-person gameplay as Joanna Dark airdrops into a lush sci-fi city. Pursuing a target, she utilizes gadgets that allow her to hack systems to open doors and eavesdrop on nearby conversations. Getting around the city involves first-person parkour as she leaps and swings across balconies. Johanna is eventually greeted by goons that she drops by blasting them with bullets, stunning them with electrical rounds, or humbling them with CQC melee takedowns. She also has a scanner that reveals enemies behind barriers.

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Perfect Dark is being developed by The Initiative and Crystal Dynamics. It is coming to Xbox Series X/S, but it still has no release window.