Unicorn Overlord Review – Tactical Superiority – Game Informer

Unicorn Overlord Review – Tactical Superiority – Game Informer

Draw from enough unique inspirations, and eventually, a game begins to feel entirely novel. That’s the sensation that emerges as you play Unicorn Overlord, Vanillaware’s vast fantasy adventure of tactics, strategy, and storytelling. I was consistently reminded of other systems and mechanics from prior genre releases, but the resulting combination felt consistently original and entertaining, even after many hours of battle and exploration.

Players control a young, exiled prince in a high fantasy world as he gradually gathers an army to take down an all-powerful empire. There’s a significant focus on story and character development from beginning to end. The fact that the plentiful “thees and thous” frame an especially trope-heavy and familiar plot doesn’t diminish the enjoyment. Instead, I was delighted by the confident and well-written dialogue and its willingness to embrace the fun of countless long-lost siblings, figures in disguise, and redemptive character arcs. By the end, some interesting choices let you shape the game’s outcome, but this isn’t a game of bold narrative surprises – simply well-told comfort-food fantasy antics.

Unicorn Overlord is awash in systems that govern your army’s advancement and improvement. Whether it’s equipment, honor, renown, gold, or character level, the primary goal is growing your army, promoting your combatants, expanding the potential size of each unit, and setting up a team that can triumph in the field. Everything works together admirably, and it’s great fun to tweak each small squad unit to create unstoppable combos of damage, defense, and healing.

Battles are an intriguing mix of real-time troop movement and small unit-to-unit skirmishes. By adjusting each character’s formation placement and tactical decision-making before a melee, you set them up for success. However, once an exchange begins, your role as commander is in the back seat; you can’t affect the outcome anymore – only watch as it plays out. As such, much of the gameplay is about clever unit placement, movement, use of items, and pre-battle powers. I enjoyed overseeing a large and diverse army of knights, witches, gryphon riders, and elven archers as they strode into a righteous rebellion.

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Vanillaware’s attention to detail and high production value are on full display. The vast top-down overworld is stacked with detail and vibrant, illustrated backdrops. The score is grand and dramatic, accompanied by a tremendous bounty of memorable voice acting. Most notably, both story moments and unit battles unfold featuring the studio’s striking trademark art and animation style, which leverages exaggerated deformation of everything from weapons to character curves and musculature to accentuate the fantasy setting and tone.

While I consistently enjoyed my dozens of hours with Unicorn Overlord, the latter half of the game begins to show some cracks in the fun. Because you can preview the outcome of each battle (which is good), many players will eventually do what I did, and begin to skip the bombastic visuals of a given skirmish to get on with the larger battle. The thrill of those lavishly illustrated scenes sadly begins to lean toward tedium.

Likewise, the plentiful unit types you both recruit and face in battle are initially intriguing but eventually become extremely challenging to keep straight. Imagine a game of “Rock, Paper, Scissors” where you can throw any one of dozens of distinct hand signs, and you can see the dilemma. Tactical complexity is good, but I ultimately found keeping all the distinctions straight slowed down the pacing and sense of mastery rather than enhancing an already rich tactical simulation. Combine those two problems, and late-game battles can feel repetitive and muddled.

Even acknowledging those frustrations, I love the variety of encounters Unicorn Overlord presents and the seamless way so many interlocking game systems contribute to an overarching saga of magic and warfare. From beginning to end, the game feels crafted, balanced, and deep, without sacrificing approachability. Set aside preconceptions from the unusual name, and you’ll find an epic well worth exploring.

The AV-over-IP Revolution is Happening NOW! – Videoguys

The AV-over-IP Revolution is Happening NOW! – Videoguys

Explore the dynamic world of AV-over-IP (AVoIP) technology in this insightful blog post by Dan Ferrisi. Discover the driving forces behind the surge in AVoIP adoption within the audiovisual integration landscape and gain valuable insights into market trends and expert perspectives.

Market Penetration of AVoIP: Delve into exclusive data from Commercial Integrator’s research study as we uncover the market penetration of AVoIP solutions. Learn about the varying utilization rates among integrators and the factors influencing AVoIP adoption. Explore the pivotal role of AV/IT convergence in shaping industry dynamics.

Expert Perspectives: Benefit from the wisdom of industry leaders as we present thought-provoking insights from technology experts like Sean Wargo of AVIXA and Marty Fornelli of Diversified. Gain valuable perspectives on AVoIP’s current landscape and future trajectory from these seasoned professionals.

Powering AVoIP’s Ascent: Explore the driving forces behind AVoIP’s relentless ascent, from pioneering integrators to innovative hardware manufacturers. Learn how these key players are shaping the future of AVoIP technology.

Vertical Markets and Applications: Discover the versatility of AVoIP technology across diverse verticals and applications, from corporate environments to educational institutions. Explore compelling use cases where AVoIP solutions offer unparalleled advantages.

Benefits of AVoIP: Uncover the myriad benefits of embracing AVoIP technology, including streamlined cabling infrastructure, enhanced efficiency, and scalability. Learn how AVoIP solutions revolutionize audiovisual systems while delivering cost-effective and future-proof solutions.

Current Concerns and Future Outlook: Address lingering concerns surrounding network security, skillset requirements, and the proliferation of AVoIP standards and protocols. Gain insights into the challenges and opportunities shaping the future of AVoIP technology.

Join Dan Ferrisi on a journey through the AV-over-IP revolution and envision the future of audiovisual integration. With expert insights and market analysis, discover the transformative potential of AVoIP technology and its impact on the digital collaboration landscape.

Read the full article by Dan Ferrisi for Commercial Integrator HERE

Final Fantasy X’s Theme Song ‘To Zanarkand’ Wasn’t Originally Intended For The Game

Final Fantasy X’s Theme Song ‘To Zanarkand’ Wasn’t Originally Intended For The Game

If you ask any Final Fantasy fan what their top five favorite songs in the franchise are, there’s a 99 percent chance one of them is “To Zanarkand” from Final Fantasy X. However, it turns out, it wasn’t originally intended for the game. 

This news comes from Audrey (aitaikimochi on X, formerly Twitter), a mega Final Fantasy fan, Twitch streamer, and CEO of Aitai Japan Inc., who translated a recent interview between Weekly Ochiai and Final Fantasy X composer Nobuo Uematsu, whose credits also include One-Winged Angel and Aerith’s Theme from Final Fantasy VII and so much more. In that interview, Uematsu revealed “To Zanarkand” originally began as a piece for a French flute player, meant to be played during a recital. 

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“‘To Zanarkand’ was actually not meant to be the theme for Final Fantasy X,” Uematsu tells Weekly Ochiai, as translated by Audrey on X. “There was a flute player from France who originally asked me to write a song for them to play during a recital. When I wrote the piece, I thought perhaps this sounded a bit too sad for a recital. So I set it aside for the time being. 

“Sometime after, when I was making the score of Final Fantasy X, I was falling behind all the while the producers were hounding me. So since that flute piece was unused, I just kind of meekly handed it to them. They listened to it and said, ‘Yes! This is brilliant!'” 

In retrospect, it’s wild “To Zanarkand” wasn’t originally composed by Uematsu for Final Fantasy X because it fits the game’s themes so well, nailing the somber and sad tone present throughout Tidus and Yuna’s journey in Spira. 

For more about Final Fantasy music, read Game Informer’s exclusive four-part series on composer Masayoshi Soken’s score for last year’s Final Fantasy XVI:

After that, read Game Informer’s review of Final Fantasy X/X-2 HD Remaster


What’s your favorite Final Fantasy theme song? Let us know in the comments below!