Game Informer Reader Vote 2023 Results

Game Informer Reader Vote 2023 Results

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How The Chaotic Development Of Final Fantasy VII Changed The Course Of The Franchise

When Final Fantasy VII launched on PlayStation in 1997, it revolutionized the RPG genre and gaming as a whole. The transition from pixel art to fully animated computer graphics was a massive enough leap ahead, but the beauty of this classic title was much more than skin deep. Final Fantasy VII features an incredible cast of characters, an outstanding battle system, and a story that evokes joy, awe, anger, and grief. Final Fantasy VII is well-established as one of the most iconic and beloved video games of all time, but for Square Enix, the legacy is somewhat more important. 

For the team behind the Final Fantasy franchise, Final Fantasy VII was the entry that made the developers realize they needed to adapt to the times. “Even within the mainline Final Fantasy titles as a series, we can consider Final Fantasy VII to be this sort of midpoint title that’s in the middle of it all,” Tetsuya Nomura, who was a character designer and visual director on Final Fantasy VII, says. “Up to Final Fantasy VI, it was created in a certain way, and then from VIII, there was a brand new way of approaching development, whereas VII sort of sits between those two titles as a sort of mixed-element title.”

How The Chaotic Development Of Final Fantasy VII Changed The Course Of The Franchise

The way Nomura and the team describe it, the development of Final Fantasy VII sounds chaotic, sometimes in a fly-by-the-seat-of-your-pants way. “[Final Fantasy] VI included a lot of elements that each department on their own, just on a whim, wanted to include, so they just included it, while VIII is much more calculated and strategized,” Nomura says. “VII is a mix of that, where it’s both calculated and kind of an at-a-whim type of development. If we made games like this the way we did when we were creating the original VII, we would be in a lot of trouble right now. Times have really changed. Beyond VII is the point where I’d say times have changed. It’s the last of the titles where we were able to do things that way.”

Nomura recalls coming into the office, sometimes not knowing what to expect. “There were scripts and then suddenly things that are not even in the script that the character is now saying in the game that we’ve never even heard of,” he says. “Some departments just wanted to include the character saying these things. It was that kind of world then.” 

Final Fantasy VII

Thankfully, director Yoshinori Kitase worked closely with writer Kazushige Nojima to ensure everything made sense in the story, even with the myriad changes implemented by the sometimes-disparate departments. “There were teams working on each character and the things that they say in the storyline, but then overall, Nojima-san was the final reviewer,” Kitase says. “That’s bringing the whole storyline together. That practice was carried on for future titles to have that cohesion. But besides that, it was sort of an ‘anything goes’ type of world then.”

After a long development cycle of sometimes being surprised by their own game, the members of Square Enix knew it had to make a change. “After we had finished working on VII, we thought to ourselves, ‘We can’t go on making games in this way,'” Nomura recalls. 

Beginning with Final Fantasy VIII, the team moved toward that more calculated development Nomura and the team decided it needed. No longer could separate departments sneak in content they wanted to see without first getting approval from the wider group. The team continued using the technique Kitase and Nojima implemented in Final Fantasy VII’s development to ensure narrative and thematic cohesiveness. Square Enix even carried forward the process it used to create Final Fantasy VII’s minigames, where individual development team members are assigned to specific minigames as “representatives” to work with an engineer to implement the minigame.

Final Fantasy VII

Even Naoki Hamaguchi, who joined Square Enix in 2003, notices the difference between how Final Fantasy development has worked during his time at the company in contrast to what Kitase and Nomura describe. “Nowadays, we have localized voice check and stuff like that,” Hamaguchi says. “You can’t just get away with doing those things today.” 

But even beyond the way the game affected development, Final Fantasy VII has a lot to say. Its story’s themes concerning corporate greed, environmentalism, and mental health are all perhaps more relevant today than in 1997. Though the developers didn’t intentionally reference specific real-world social issues, they acknowledge how relevant those themes are today.

“In Final Fantasy VII, we were able to depict these types of issues, like the cycle of life, through the concept of Lifestream,” Final Fantasy VII director Yoshinori Kitase says. “If we were to depict it exactly as we experience it in the real world, it would not be very interesting. With Nojima-san’s ideas, we were able to have this centered on Lifestream and the planet within the worldview of Final Fantasy VII. In this way, I believe the game and its themes remain relevant and withstand the test of time.”

Final Fantasy VII

Though he feels the themes of Final Fantasy VII are still important today, he does have some regrets regarding the team’s approach to those issues in 1997. “Considering the way to depict social problems, social issues, and cultural depictions, in some ways, I am a bit embarrassed by the original title,” Kitase says. “In its expression, in some ways, it was very young and naive in itself. That is a learning for us, but at the same time, I do believe that perhaps that is one of the reasons why it was so widely accepted. It’s not perfect, and it’s kind of uneven and jagged in its young and naive nature of its depiction. Of course, after [more than] 25 years, there is a lot of personal learning, changes, and growth. But looking back on it, some parts of it, I am a bit embarrassed.” 

But from the perspective of Motomu Toriyama, who was an event planner on Final Fantasy VII, the team did everything it could in its approach to the original game, and therefore, he doesn’t have any regrets. “At any given era or time, we always strive to put our best foot forward, and we had utilized the best game specs at any given time, whether it had to be the original or today,” he says. “So, even with the original Final Fantasy VII title, there were no regrets or feelings that there was more that we wanted to do or something I had regretted not doing; we truly put in our best efforts.”

Announced in 2015, Final Fantasy VII is now the subject of a trilogy of remakes. The first entry, Final Fantasy VII Remake, launched in 2020 to critical acclaim. The next entry, Final Fantasy VII Rebirth, the cover star of Game Informer‘s most recent issue, arrives on PlayStation 5 on February 29. Head to our exclusive coverage hub through the banner below for more on Rebirth.

Most Anticipated Switch Games Of 2024 | All Things Nintendo

Most Anticipated Switch Games Of 2024 | All Things Nintendo

This week on All Things Nintendo, Brian and Wesley catch up on all the latest news and talk about what they played over break. Then, in the main segment, it’s time for the latest All Things Nintendo Draft! This time, we’re picking a set of the five games we’re most excited for in 2024. Finally, the episode wraps up with the return of the eShop Gem of the Week segment.

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If you’d like to follow Brian on social media, you can do so on his Instagram/Threads @BrianPShea or Twitter @BrianPShea. You can follow Wesley on Twitter: @LeBlancWes.

The All Things Nintendo podcast is a weekly show where we celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotifyGoogle Podcasts, and YouTube.


00:00:00 – Introduction
00:07:20 – Super Mario Run Wonder Event
00:10:16 – Aonuma Says “No” to Zelda Maker
00:16:20 – Jack Black in Minecraft Movie
00:22:50 – South Park: Snow Day Release Date
00:27:39 – Nintendo Has Earthbound Anniversary Plans
00:31:03 – ATN Draft: Most Anticipated of 2024
01:00:20 – eShop Gem of the Week: What the Golf?


If you’d like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”


For Game Informer’s other podcast, be sure to check out The Game Informer Show with hosts Alex Van Aken, Marcus Stewart, and Kyle Hilliard, which covers the weekly happenings of the video game industry!

Stas Tushinskiy, CEO & Co-Founder of Instreamatic – Interview Series

Stas Tushinskiy is the CEO and co-founder of Instreamatic, a platform that offers AI-powered voice and audio marketing solutions to enable brands to better engage with consumers. You previously Co-founded Unisound, an audio ad agency. How did this experience lead you to conceptualize launching an AI…

Inhalable sensors could enable early lung cancer detection

Inhalable sensors could enable early lung cancer detection

Using a new technology developed at MIT, diagnosing lung cancer could become as easy as inhaling nanoparticle sensors and then taking a urine test that reveals whether a tumor is present.

The new diagnostic is based on nanosensors that can be delivered by an inhaler or a nebulizer. If the sensors encounter cancer-linked proteins in the lungs, they produce a signal that accumulates in the urine, where it can be detected with a simple paper test strip.

This approach could potentially replace or supplement the current gold standard for diagnosing lung cancer, low-dose computed tomography (CT). It could have an especially significant impact in low- and middle-income countries that don’t have widespread availability of CT scanners, the researchers say.

“Around the world, cancer is going to become more and more prevalent in low- and middle-income countries. The epidemiology of lung cancer globally is that it’s driven by pollution and smoking, so we know that those are settings where accessibility to this kind of technology could have a big impact,” says Sangeeta Bhatia, the John and Dorothy Wilson Professor of Health Sciences and Technology and of Electrical Engineering and Computer Science at MIT, and a member of MIT’s Koch Institute for Integrative Cancer Research and the Institute for Medical Engineering and Science.

Bhatia is the senior author of the paper, which appears today in Science Advances. Qian Zhong, an MIT research scientist, and Edward Tan, a former MIT postdoc, are the lead authors of the study.

Inhalable particles

To help diagnose lung cancer as early as possible, the U.S. Preventive Services Task Force recommends that heavy smokers over the age of 50 undergo annual CT scans. However, not everyone in this target group receives these scans, and the high false-positive rate of the scans can lead to unnecessary, invasive tests.

Bhatia has spent the last decade developing nanosensors for use in diagnosing cancer and other diseases, and in this study, she and her colleagues explored the possibility of using them as a more accessible alternative to CT screening for lung cancer.

These sensors consist of polymer nanoparticles coated with a reporter, such as a DNA barcode, that is cleaved from the particle when the sensor encounters enzymes called proteases, which are often overactive in tumors. Those reporters eventually accumulate in the urine and are excreted from the body.

Previous versions of the sensors, which targeted other cancer sites such as the liver and ovaries, were designed to be given intravenously. For lung cancer diagnosis, the researchers wanted to create a version that could be inhaled, which could make it easier to deploy in lower resource settings.

“When we developed this technology, our goal was to provide a method that can detect cancer with high specificity and sensitivity, and also lower the threshold for accessibility, so that hopefully we can improve the resource disparity and inequity in early detection of lung cancer,” Zhong says.

To achieve that, the researchers created two formulations of their particles: a solution that can be aerosolized and delivered with a nebulizer, and a dry powder that can be delivered using an inhaler.

Once the particles reach the lungs, they are absorbed into the tissue, where they encounter any proteases that may be present. Human cells can express hundreds of different proteases, and some of them are overactive in tumors, where they help cancer cells to escape their original locations by cutting through proteins of the extracellular matrix. These cancerous proteases cleave DNA barcodes from the sensors, allowing the barcodes to circulate in the bloodstream until they are excreted in the urine.

In the earlier versions of this technology, the researchers used mass spectrometry to analyze the urine sample and detect DNA barcodes. However, mass spectrometry requires equipment that might not be available in low-resource areas, so for this version, the researchers created a lateral flow assay, which allows the barcodes to be detected using a paper test strip.

The researchers designed the strip to detect up to four different DNA barcodes, each of which indicates the presence of a different protease. No pre-treatment or processing of the urine sample is required, and the results can be read about 20 minutes after the sample is obtained.

“We were really pushing this assay to be point-of-care available in a low-resource setting, so the idea was to not do any sample processing, not do any amplification, just to be able to put the sample right on the paper and read it out in 20 minutes,” Bhatia says.

Accurate diagnosis

The researchers tested their diagnostic system in mice that are genetically engineered to develop lung tumors similar to those seen in humans. The sensors were administered 7.5 weeks after the tumors started to form, a time point that would likely correlate with stage 1 or 2 cancer in humans.

In their first set of experiments in the mice, the researchers measured the levels of 20 different sensors designed to detect different proteases. Using a machine learning algorithm to analyze those results, the researchers identified a combination of just four sensors that was predicted to give accurate diagnostic results. They then tested that combination in the mouse model and found that it could accurately detect early-stage lung tumors.

For use in humans, it’s possible that more sensors might be needed to make an accurate diagnosis, but that could be achieved by using multiple paper strips, each of which detects four different DNA barcodes, the researchers say.

The researchers now plan to analyze human biopsy samples to see if the sensor panels they are using would also work to detect human cancers. In the longer term, they hope to perform clinical trials in human patients. A company called Sunbird Bio has already run phase 1 trials on a similar sensor developed by Bhatia’s lab, for use in diagnosing liver cancer and a form of hepatitis known as nonalcoholic steatohepatitis (NASH).

In parts of the world where there is limited access to CT scanning, this technology could offer a dramatic improvement in lung cancer screening, especially since the results can be obtained during a single visit.

“The idea would be you come in and then you get an answer about whether you need a follow-up test or not, and we could get patients who have early lesions into the system so that they could get curative surgery or lifesaving medicines,” Bhatia says.

The research was funded by the Johnson & Johnson Lung Cancer Initiative, the Howard Hughes Medical Institute, the Koch Institute Support (core) Grant from the National Cancer Institute, and the National Institute of Environmental Health Sciences.

OpenAI’s GPT Store to launch next week after delays

OpenAI has announced that its GPT Store, a platform where users can sell and share custom AI agents created using OpenAI’s GPT-4 large language model, will finally launch next week. An email was sent to individuals enrolled as GPT Builders that urges them to ensure their…