Michael John Gorman named MIT Museum director

Michael John Gorman named MIT Museum director

MIT has appointed Michael John Gorman the Mark R. Epstein (Class of 1963) Director of the recently re-imagined MIT Museum.

Gorman replaces longtime museum director John Durant, who stepped down in 2023. Originally from Ireland, Gorman is the founding director of BIOTOPIA – Naturkundemuseum Bayern in Munich, Germany, a newly established innovative center and museum space for life sciences and environment. Since 2015, he has been responsible for the development of the center’s vision, exhibition strategy, and operations and festivals combining science and the arts. He is also a tenured university professor for life sciences in society at the Ludwig Maximilians University in Munich.  

Gorman was the founding director of Science Gallery at Trinity College, Dublin, Ireland, a groundbreaking public space for innovation, science, and the arts. From 2012 to 2016, Gorman served as CEO of Science Gallery International, a nonprofit he founded with university partners to support the establishment of the Global Science Gallery Network in cities including London; Melbourne, Australia; and Bengaluru, India.  

From 1999 to 2000, Gorman held dual postdoctoral fellowships at MIT’s Dibner Institute and Harvard University’s Department of History of Science, before becoming a lecturer in science, technology, and society at Stanford University. He is the author of books on topics ranging from Buckminster Fuller´s designs to 17th century art and science to the recent book “Idea Colliders: The Future of Science Museums,” published by the MIT Press. He has curated numerous exhibitions and festivals bridging science, art, technology, and design around the world.

“I see the MIT Museum as a dynamic public forum, a place to encounter possible futures, and a leading center for public engagement at the nexus of science, technology, and the arts and design,” says Gorman. “I’m greatly looking forward to building on the excellent work that’s been done by the museum team since its re-opening at the spectacular new site in Kendall Square, and to realizing the museum´s vast potential as MIT’s window to the world.” 

Kathryn Wysocki Gunsch, deputy director of the MIT Museum, will serve as interim director until Gorman takes up his post this summer.

In October 2022, a reinvented MIT Museum opened in a new location in the heart of the Kendall Square Gateway of MIT’s campus at 314 Main Street in Cambridge, Massachusetts. The museum aims to make innovation and research available to all by presenting the best of STEAM, and to “turn MIT inside-out,” inviting visitors to take part in ongoing research while demonstrating how science and innovation will shape the future of society.

Highlights include freshly conceived exhibitions featuring objects from the museum’s prodigious collections of over 1.5 million objects, along with loans of art and artifacts; the Lee Family Exchange event space for public dialogue and conversation; a hands-on Heide Maker Hub, where audiences can experiment with putting scientific ideas into action; and an enlarged store.

Diving into nuclear submarines

Diving into nuclear submarines

In 2021, the United States, United Kingdom, and Australia formed a partnership, dubbed AUKUS, which will allow the Royal Australian Navy to purchase several nuclear-powered submarines in an effort to modernize their fleet.

Building a nuclear submarine program from scratch is anything but easy, but when they set out to do so, the Australian navy knew exactly who to turn to for expertise. Shortly after the announcement, Australian Vice Admiral Jonathan Mead in an interview suggested sending staff to MIT.

That offhand comment eventually found its way to Jacopo Buongiorno, professor of nuclear science and engineering and director of the Center for Advanced Nuclear Energy Systems at MIT, and served as inspiration for the newest executive education course offered by the Department of Nuclear Science and Engineering (NSE).

A deep dive on nuclear programs

Titled “Nuclear Technology for Marine Propulsion,” the three-week course was attended by 20 senior leaders from the Australian Submarine Agency (ASA) and other officials, and covered a broad range of topics, including the basics of nuclear reactor theory and design, operations and safety, training, the operation of nuclear shipyards, and more.

“NSE is truly excited for the opportunity to help the Australian navy as they navigate the establishment of their nuclear program,” says Benoit Forget, NSE department head and Korea Electric Power Professor of Nuclear Engineering, who co-directed the course. “Understanding the technology and establishing foundational safety principles is essential to the long-term success of their project, and we were glad to see the importance they attributed to these principles by seeking our help.”

Sessions were led by MIT faculty and a variety of external subject matter experts and included special guests like MIT Vice President for Research Maria Zuber and retired U.S. Navy admirals Jim Ellis and John Richardson.

“The technical content of the course was rich,” Buongiorno says. “We started with nuclear physics, reactor physics, thermal-hydraulics, nuclear materials, fuel performance, and the nuclear fuel cycle, and then expanded into what one might call the ‘softer’ aspects of nuclear technology, such as training, oversight, safety culture, supply chain, the role of the national labs, etc.”

In fact, these aspects are not soft at all, Buongiorno explains, as they can determine whether a nuclear technology program succeeds or fails.

“This is one of the great lessons from the successful nuclear naval propulsion program in the U.S.,” he says. “It’s about the technology, the people, and the governance in equal parts.

“For example, in-depth training of people and the creation of a robust safety culture are critically important because nuclear reactors are not a particularly tolerant technology,” he continues. “Hence the need for relentless attention to detail and conservative decision-making. Therefore, we felt from the very beginning that this should not be a purely technical course.”

A long history of professional education

While it is the newest professional education course offered by NSE, the ASA course was modeled after another course, called “Reactor Technology Course for Nuclear Utility Executives,” which the department has offered for more than three decades, jointly with the Institute of Nuclear Power Operations. In both cases, Buongiorno says, the goal is to ensure participants come away with a basic understanding of nuclear technology, feel confident to ask smart questions, and make the right decisions in their respective positions.

Given the important future roles of the course participants — many were senior leaders in the Australian navy, government, and policy community — the course may end up having significant impacts, he adds.  

“The Australian navy course is one more recent example of the international involvement and impact of my NSE colleagues,” Forget says. “Two additional recent examples are the Global Forum Rising Stars Workshop, in collaboration with the Nuclear Energy Agency, that brought together incredible female researchers from around the world, and the 2023 David J. Rose Lecture given by International Atomic Energy Agency (IAEA) Director General Mariano Grossi, who discussed the role of the IAEA on global nuclear safety.”

Providing such executive education, Buongiorno says, is central to MIT NSE’s mission. In addition to courses for the ASA and utility executives, the department in recent years launched a three-day course for policymakers, legislators, journalists, and others, titled Nuclear Energy: Facts and Issues, has offered a course on Nuclear Operational Risk Management for a decade, and its longest-running course, on Nuclear Plant Safety, has been offered annually since 1966.

“The mission of our department is not limited to technology development and education of our students. It includes also informing the broader community of stakeholders in the media, the government, the industry, the investment community, all the way to the general public, about the beneficial uses of nuclear science and technologies,” he says.

The Power of LiveU Remote Production: 2 Global Studios & 4 Remote Loca – Videoguys

The Power of LiveU Remote Production: 2 Global Studios & 4 Remote Loca – Videoguys

Discover how Gradient Experience, a leading live production company, utilized LiveU technology to overcome the challenges of producing JAB Holding Company’s two-day Investor’s Conference, featuring 32 C-Level speakers from two global studios and four remote locations. In response to the need for a flexible and scalable solution, Gradient incorporated LiveU for live feeds and live-to-tape content within a cutting-edge 3D virtual world. The production, hosted on Unreal design platform and powered by Brainstorm’s 3D hardware, successfully brought CEOs from diverse locations, including LA, Boston, Chicago, New York, Amsterdam, and Edinburgh, into a London-based control room.

Key Challenges:

  • Hosting a two-day global Investor’s Conference with 32 C-Level speakers.
  • Ensuring a high-quality virtual experience for 200+ attendees across 30+ countries.
  • Creating a workflow that accommodates the varying needs of CEO presenters worldwide.

Innovative Solution: Gradient Experience tackled these challenges by leveraging LiveU technology at the core of its production. By creating a virtual world using Unreal and Brainstorm, the company seamlessly integrated C-Level Executives into the virtual program, resulting in a successful and highly repeatable hybrid remote production model. LiveU’s adaptability allowed for last-minute scheduling changes, ensuring the event’s smooth execution.

Testimonial: Corey Protin, Head of Livestream & Studios at Gradient, highlighted the significance of LiveU: “The use of LiveU allowed our team to adapt to last-minute changes in scheduling. When a guest could no longer fly to our London green screen facility, we simply used a LiveU encoder alongside the LiveU LU4000 4K/quad HD rack-mount receiver to bring him/her into the production. We were able to meet the presenters’ needs without sacrificing our production quality.”

Results: Gradient Experience, in collaboration with LiveU, not only met but exceeded audience expectations by delivering an engaging and high-quality virtual production far beyond the traditional Zoom meeting aesthetic. The hybrid remote production model showcased its success and repeatability, featuring CEOs from renowned companies like JPMorgan Chase, Panera, and Pret-A-Manger.

Read the full story from LiveU HERE


Isabela Merced Joins The Last Of Us Season 2 As Dina

Isabela Merced Joins The Last Of Us Season 2 As Dina

Update, 1/11/2024:

Shannon Woodward, the actress who originally portrayed Dina in The Last of Us Part 2, has responded to the live-action casting of Isabela Merced. In addition to a tweet of general support for Merced, Woodward responded to a fan who wondered why she didn’t reprise her role in the sequel. In short, it’s because of her age.

“Bcs [sic] I am… Much older lol,” Woodward’s second tweet reads. Much like Ellie’s original actress, Ashley Johnson, Woodward is about 20 years older than the character she portrays. Dina’s character model is actually based on an entirely different person, Cascina Caradonna, who fits the age range of the character. That said, Joel’s video game actor Troy Baker, along with Johnson, received a cameo role in the show, so it wouldn’t be surprising if Woodward showed up in some other way, even briefly.

The original story continues below…


This week, HBO has been on a string of cast reveals for season two of their Emmy-winning adaptation of The Last of Us. Today, the live-action roster grows even more, adding Isabela Merced as Dina.

Merced is best known for her role as Dora in the live-action feature Dora and the Lost City of Gold, but gamers might also know her as the voice of Keyblade Master Ava in Kingdom Hearts χ Back Cover. She’s also set to appear in both the Marvel and DC universes as Anya Corazon in Madame Web and Hawkgirl in Superman Legacy. In her upcoming role as Dina, we expect her to be spending a lot of time on screen with Bella Ramsey’s Ellie, but we’ll leave it at that for spoiler reasons.

This news follows the casting of Kaitlyn Dever as Abby and Young Mazino as Jesse, two other characters in the next part of Naughty Dog’s critically acclaimed sequel. While we’ve yet to see the show’s second season, it seems to be relatively faithful to the games, so we can expect these characters to carry some extreme importance in the next chapter of Ellie and Joel’s collective journey. In fact, Abby, Jesse, and Dina will all be playable in the upcoming roguelite mode included in The Last of Us Part II Remastered – check out our episode of New Gameplay Today to see the action for yourself. If you’re interested in playing the game before the new season comes out, check out our review for The Last of Us Part II here.

Switch 2 Allegedly Launches This September, According To An AI Company’s Press Release

Switch 2 Allegedly Launches This September, According To An AI Company’s Press Release

There are few things the internet is hungrier for than news about the Switch successor. With relative silence from Nintendo, folks have been left to grasp at straws and theorize what it will look like, how it will be played, and when it will be released. Today, thanks to Digital Trends, we might have an answer to that last question, and it came from a rather odd place.

Back in the day, GameShark was known for making cheat code cartridges in video games. You could plug it into your system, download cheat codes, and use them to become the master of games on your N64, PlayStation, or Game Boy. However, in recent years, the company has decided to take a turn in the direction of the company. Renamed “AI Shark,” it’s now a software-agnostic program designed to provide “personalized hints and assistance that keep up with fast-paced, competitive gaming.” What does any of this have to do with the Switch 2? It’s all in one sentence at the end of the first paragraph of their press release

“The official launch is planned to coincide with the Nintendo Switch 2 in September 2024.”

To be clear, Nintendo has offered no official confirmation that this is an accurate launch window, and there are myriad reasons to doubt the validity of the claim. Bloomberg‘s Jason Schreier reports that AI Shark is simply guessing at the Switch console’s release date. Regardless, it is an odd statement to make in an official press release, and it will be very interesting to see Nintendo’s response, assuming it issues one.

For more Nintendo Switch, check out our episode of All Things Nintendo where we list our most anticipated Switch games, and then read up on how Prince of Persia: The Lost Crown runs on the console.

[Source: Digital Trends]

OpenAI launches GPT Store for custom AI assistants

OpenAI has launched its new GPT Store providing users with access to custom AI assistants. Since the announcement of custom ‘GPTs’ two months ago, OpenAI says users have already created over three million custom assistants. Builders can now share their creations in the dedicated store. The…

SCN Hall of Fame 2024: Andrew Cross Creator of NDI – Videoguys

SCN Hall of Fame 2024: Andrew Cross Creator of NDI – Videoguys

Wayne Cavadi’s blog post on AVNetwork highlights the induction of Andrew Cross into the SCN Hall of Fame 2024. Andrew Cross, renowned for creating NDI, has played a pivotal role in revolutionizing the Pro AV industry, making video production accessible to a broader audience. Cross’s impressive career spans various leadership roles, including CTO and CEO at NewTek, president of global R&D for Vizrt Group, and a stint as CEO of Grass Valley.

Cross’s journey into Pro AV began at a young age, driven by a passion for computer graphics. His early innovations, coupled with a degree in computational physics and a Ph.D. in computer vision, laid the foundation for his groundbreaking work. His vision at NewTek focused on real-time video processing, believing that computers could democratize video production.

A key contribution is NDI, a game-changing technology that facilitated widespread video production. However, Cross emphasizes that the real impact lies in the products created during NewTek’s early days, enabling the democratization of video production. His innovative thinking, like the creation of NDI, often stems from unconventional moments, such as renegotiating health care rates.

Despite his impactful career, Cross remains passionate about the evolving landscape of video production. He spends his spare time hiking, finding clarity in nature, but his mind is continually focused on the future of the video production revolution. For Cross, the key to a great work-life balance is loving what you do, and he finds joy in making it possible for people, even school kids, to easily produce and share videos.

Andrew Cross’s influence extends beyond the industry; he has played a role in changing how humans consume information and perceive the world, emphasizing the transformative power of video in real-time communication and understanding.

In conclusion, Andrew Cross’s journey and contributions have left an indelible mark on the Pro AV industry, shaping the way we create, consume, and understand video content.

Read the full blog post by Wayne Cavadi for AVNetwork HERE