3 Questions: Renaud Fournier on transforming MIT’s digital landscape

3 Questions: Renaud Fournier on transforming MIT’s digital landscape

Renaud Fournier SM ’95 joined the Institute in September 2023 in the newly established role of chief officer for business and digital transformation and is leading a team focused on simplifying business operations and systems for the MIT community. Fournier has extensive experience implementing systems and solving data challenges, both in higher education and the private sector — most recently, leading the digital transformation effort at New York University. Here, Fournier speaks about how he and his team will work closely with members of the MIT community to chart a course for MIT’s digital evolution.

Q: What are MIT’s enterprise systems and how are they challenging for our community?

A: The MIT community relies on our enterprise systems for a range of activities — everything from hiring and evaluating employees to managing research grants and facilities projects to maintaining student information. SAP is our current enterprise resource planning system for human resources, finance, and facilities management, and it’s integrated with other systems that provide additional business functionality. Some of these systems are purchased, like Coupa, while others are partially or fully homegrown, like Kuali Coeus and NIMBUS. Along with SAP, our other core systems — for example, Advance and MITSIS — feed data into a central data warehouse to support reporting.

MIT’s enterprise systems and data landscape has evolved organically over 30 years. The Institute has become considerably more complicated since then, and they no longer represent the best practices or technology in the IT market.

Q: What digital transformation projects are you most focused on?

A: Our primary goal is to free up our community’s time so that they can achieve their greatest impact. The vision is to create easy-to-use and well-integrated systems, along with comprehensible and accessible data for reporting and analysis. To accomplish this, we will be taking a series of actions. These include modernizing our enterprise systems and data architecture to take advantage of better technology and functionality, within a cohesive and well-integrated landscape, and simplifying our business processes. To make our data accessible and actionable, we will implement more robust data governance, assigning clear ownership and accountability. And we will offer IT support that enables our community to accomplish its objectives. We need to address systems, processes, data, and support holistically, while engaging and assisting our community every step of the way.    

Q: What are your next steps?

A: Over the next few months, I will be building a team to guide the community on this journey, in partnership with IS&T [Information Systems and Technology], other central units, and our academic areas. Together, we will be developing a thoughtful and actionable multi-year roadmap of digital transformation projects, which will help us to produce a steady stream of improvements for our community. We have not selected any systems yet or determined the order in which they will be implemented. Engagement with stakeholders from central, academic, and research areas will inform how we prioritize projects over the next few years. Once we have created the roadmap to guide us, we look forward to the next phase — getting started on the work itself.

YoloBox Ultra Takes Live Streaming to New Heights – Videoguys

YoloBox Ultra Takes Live Streaming to New Heights – Videoguys

Discover a seamless live streaming experience with YoloLiv’s latest creation, the YoloBox Ultra. If you’re tired of intricate setups, the YoloBox Ultra offers a straightforward fix. This fully integrated tablet-style live streaming device is designed to elevate your streaming endeavors. Its easy-to-use touchscreen interface simplifies controls, ensuring you can focus on your content without the hassle. What sets the YoloBox Ultra apart is its impressive 4K streaming capability, providing crystal-clear visuals for an immersive viewer experience. Geeky Nerdy Techy has provided a comprehensive review on YouTube, offering a closer look at the YoloLiv YoloBox Ultra and its standout features. Join us on a journey to explore the world of hassle-free live streaming with this innovative device.

Are you intrigued by the YoloBox Ultra’s features? Geeky Nerdy Techy’s review on YouTube dives deep into the device, highlighting its simplicity, tablet-style design, intuitive touchscreen controls, and exceptional 4K streaming quality. The comprehensive review provides valuable insights into how the YoloBox Ultra can revolutionize your live streaming setup. Discover firsthand why content creators are embracing this game-changing device for a more enjoyable and efficient streaming experience.

The YoloBox Ultra is a must-have for those seeking a simplified and high-quality live streaming solution. With its innovative features and user-friendly design, this device stands out in the market. Geeky Nerdy Techy’s detailed review offers an in-depth perspective, giving you the confidence to consider the YoloBox Ultra as an essential addition to your live streaming toolkit. Elevate your streaming game today with YoloLiv’s YoloBox Ultra.

Watch the full video below:

[embedded content]

Video Chapters:
00:00 – Welcome YoloBox Ultra!
00:27 – What’s New – Quick Overview & Price in USD
00:48 – Price & Disclaimer *(product provided)
01:34 – What’s New
01:48 – Network Bonding
02:11 – 8” Touchscreen Display
02:36 – Hardware Overview
03:10 – Outputs & Network
03:28 – Charging
03:45 – Audio Hardware
04:06 – Power Button & Weight
04:30 – Great for Travel or On-Location Recordings/Streaming
04:54 – Multiple Platform Streaming
05:05 – Paid Subscription Service
05:42 – 4K Upgrade is AWESOME
05:57 – What’s in the Box?
06:30 – Chroma Key & Gaming (with example)
06:47 – Auto Camera Switching
07:05 – Invites / Guests for Live Streams
07:22 – Recording Options
08:00 – The Reason to Buy YoloBox Ultra
08:24 – Recording Frame Rates
09:07 – Bugs Found – Notes on Recording Quality
10:16 – Live Stream Quality 4K (Desktop Capture)
10:47 – Audio Features
11:38 – Scene Switching
12:03 – Picture in Picture / Split Screen Mode
13:20 – Social / Lower Third Overlays / Transitions / More
14:06 – Auto-Switching
14:44 – Menu and Interface Overview
15:53 – Settings Page
16:15 – Final Thoughts on the YoloBox Ultra

Navigating the Future: AI’s Impact on Remote Work Dynamics and Innovation

The landscape of work has undergone a significant transformation in recent years, with remote work emerging as a prevalent mode of operation. As organizations adapt to this new normal, the integration of artificial intelligence (AI) into remote work environments has played a pivotal role in reshaping…

Ferret: Refer and Ground at Any Granularity

Enabling spatial understanding in vision-language learning models remains a core research challenge. This understanding underpins two crucial capabilities: grounding and referring. Referring enables the model to accurately interpret the semantics of specific regions, while grounding involves using semantic descriptions to localize these regions. Developers have introduced…

Diablo IV’s Season Of The Construct Detailed, Kicks Off This Month

Diablo IV’s Season Of The Construct Detailed, Kicks Off This Month

Diablo IV’s third seasonal event, Season of the Construct, has been revealed and kicks off next week. This time, players will journey beneath Kehjistan to battle demonically corrupted machines.

The story centers on the demon Malphas getting his hands on an ancient device called The Loom. Created by Zoltun Kulle for benevolent purposes, it’s able to create mechanical constructs, but Malphas has warped the Loom for his own sinister intentions to unleash a plague of evil machines. However, you’ve got your own trick up your sleeves.

Namely, Season of the Construct pairs players with their own mechanized companion called a Seneschal. In addition to lending a hand in combat, tanking incoming attacks, and healing players, the Seneschal serves as the primary power gain system for this season. It features its own management UI and can be customized with specialized Governing and Tuning Stones built to tailor your playstyle. Twelve Governing and 27 Tuning stones of varying rarities bestow a range of upgradable perks and abilities to the Seneschal to aid players in combat. 

Arcane Tremors now cover the map. These areas are infested with elemental Constructs, the new seasonal enemies. Defeating them earns loot for season-specific items. Players can keep up with seasonal activities at The Gatehall, a central headquarters beneath Kehjistan featuring the standard assortment of vendors and portals accessing multiple zones of Sanctuary. 

[embedded content]

Season of the Construct also introduces Vaults, a new dungeon type that features deadlier, more complex traps called Hazards. Players begin each Vault with a stackable buff called Zoltun’s Warding that diminishes as they take damage from Hazards. A chest awaits players at the end of the Vault, and the quality of the reward is based on how high you manage to keep the Warding’s buff stack once they reach it. Players can also exchange Pearls of Warding in exchange for Zoltun’s Warding at the start of Vault runs to raise the risk/reward factor.

Gauntlets are another new form of dungeon that won’t be available when Season of the Construct launches, instead arriving “soon.” These dungeons let players compete for top scores, either solo or in a group, ranked by leaderboards separated by party size. Gauntlets last for one week and are static in that they feature the same structural and enemy layout to ensure everyone faces the same challenge. When a new week begins, a new Gauntlet arrives with refreshed leaderboards.

Players can rank high on leaderboards by completing activities and challenges. The top 100 players are showcased, with the top 10 earning a permanent home in the Hall of the Ancients. High-ranking players earn medals to display on redesigned profiles. 

Season of the Construct will bring quality-of-life improvements, too, such as an extra stash tab and WASD key control. Helltides will now always remain active (save a 5-minute reset break each hour), in addition to a skill tree re-spec mode, higher chances of getting powerful items from level 75, gold trading UI updates, more opportunities to earn Beast in ice summoning items, and more. 

Diablo IV: Season of the Construct launches on January 23.

How to Choose the Right Video Switcher for Your House of Worship – Videoguys

How to Choose the Right Video Switcher for Your House of Worship – Videoguys

The blog post “How to Choose a Video Production Switcher/Mixer that’s Right for You” by Edgar Shane, featured on JVC’s platform, sheds light on the crucial role video switchers play in live events, particularly in scenarios like church service livestreams. These devices enable the seamless capture of content from multiple camera angles, facilitating the creation of high-quality, professional-looking productions. While video switchers might seem daunting, modern options are designed with novice users in mind, making them accessible for content creators and livestreamers.

The blog post emphasizes the importance of understanding the different types of video switchers available before making a choice. It distinguishes between hardware solutions, software solutions, and hybrid options that combine both. The post showcases JVC’s KM-IP8 and KM-IP8S4 CONNECTED CAM studio switchers, which integrate with vMix software. These devices support multiple inputs, outputs, and streaming options, making them versatile tools for various applications.

Before selecting a video switcher, the post advises readers to consider factors such as the intended application (e.g., live streaming or running video displays), the user’s expertise level, the number of inputs required, and the desired video quality. The author also highlights the significance of effects and integration capabilities, such as virtual sets and graphics, which can enhance the overall production value.

The blog post introduces readers to different types of inputs like NDI, SDI, and SRT, providing an insightful overview of each. It emphasizes their relevance in modern video production and their compatibility with JVC’s offerings. The inclusion of these technical details aims to educate readers, especially those new to video production, about the key elements to consider when choosing a video switcher.

In terms of cost, the post acknowledges the budget constraints of many users, particularly in a church setting, and mentions JVC’s commitment to providing affordable options for facilities with limited budgets or smaller production teams.

Finally, the blog post guides readers on what to look for when shopping for cameras and video switchers, emphasizing the importance of HEVC and NDI/SRT support for flexibility in codec and resolution. This ensures that users can adapt their equipment to evolving production needs, allowing for future upgrades without major infrastructure changes.

In conclusion, Edgar Shane’s blog post offers a comprehensive guide on choosing the right video production switcher, combining technical insights, practical considerations, and a focus on JVC’s solutions, ultimately catering to a diverse audience in the video production space.

Read the full blog post from JVC HERE

World War 2 Horror Game Martha Is Dead Is Getting A Movie

World War 2 Horror Game Martha Is Dead Is Getting A Movie

The 2022 World War II horror game Martha is Dead is the latest video game getting a film adaptation. The game’s Italian developer LKA, is partnering with production company Studios Extraordinares to bring the psychological adventure to the big screen.

Martha is Dead is a first-person adventure that follows identical twin sisters, Guilia, the protagonist, and Martha. Set in Tuscany in 1944, during the final stretch of World War II, the sisters are fathered by a Nazi general and have a strained relationship due to the clear favoritism Martha receives from their mother. However, Martha is suddenly found dead, and their mother mistakenly believes Guilia to be Martha, forcing her to assume her late sister’s identity. Supernatural occurrences abound centering on the malevolent entity known as the White Lady.

The film follows the same premise. Studios Extraordinares is led by screenwriter/directors André Hedetoft and Andreas Troedsson, and the company’s website states it’s a “creative powerhouse writing and making high-end action, horror, and science-fiction films from original stories and extraordinary games.” The studio is also working on bringing last year’s sci-fi horror game Fort Solis to TV and film, as well as a movie adaptation of the upcoming horror shooter Veil

We didn’t particularly enjoy what Martha is Dead had to offer as a gameplay experience. In his review, editor Wesley LeBlanc scored the experience a 6 out of 10, writing, “LKA’s love of Italy is the only warmth I felt in Martha is Dead. The rest left me feeling as cold as Giulia’s dead sister.” Given the recent success of video game films like The Super Mario Bros. Movie and Five Nights at Freddy’s, here’s hoping Martha is Dead can achieve even a fraction of that success. Or, at the very least, we hope it makes for a better movie than a video game.

Study reveals a reaction at the heart of many renewable energy technologies

Study reveals a reaction at the heart of many renewable energy technologies

A key chemical reaction — in which the movement of protons between the surface of an electrode and an electrolyte drives an electric current — is a critical step in many energy technologies, including fuel cells and the electrolyzers used to produce hydrogen gas.

For the first time, MIT chemists have mapped out in detail how these proton-coupled electron transfers happen at an electrode surface. Their results could help researchers design more efficient fuel cells, batteries, or other energy technologies.

“Our advance in this paper was studying and understanding the nature of how these electrons and protons couple at a surface site, which is relevant for catalytic reactions that are important in the context of energy conversion devices or catalytic reactions,” says Yogesh Surendranath, a professor of chemistry and chemical engineering at MIT and the senior author of the study.

Among their findings, the researchers were able to trace exactly how changes in the pH of the electrolyte solution surrounding an electrode affect the rate of proton motion and electron flow within the electrode.

MIT graduate student Noah Lewis is the lead author of the paper, which appears today in Nature Chemistry. Ryan Bisbey, a former MIT postdoc; Karl Westendorff, an MIT graduate student; and Alexander Soudackov, a research scientist at Yale University, are also authors of the paper.

Passing protons

Proton-coupled electron transfer occurs when a molecule, often water or an acid, transfers a proton to another molecule or to an electrode surface, which stimulates the proton acceptor to also take up an electron. This kind of reaction has been harnessed for many energy applications.

“These proton-coupled electron transfer reactions are ubiquitous. They are often key steps in catalytic mechanisms, and are particularly important for energy conversion processes such as hydrogen generation or fuel cell catalysis,” Surendranath says.

In a hydrogen-generating electrolyzer, this approach is used to remove protons from water and add electrons to the protons to form hydrogen gas. In a fuel cell, electricity is generated when protons and electrons are removed from hydrogen gas and added to oxygen to form water.

Proton-coupled electron transfer is common in many other types of chemical reactions, for example, carbon dioxide reduction (the conversion of carbon dioxide into chemical fuels by adding electrons and protons). Scientists have learned a great deal about how these reactions occur when the proton acceptors are molecules, because they can precisely control the structure of each molecule and observe how electrons and protons pass between them. However, when proton-coupled electron transfer occurs at the surface of an electrode, the process is much more difficult to study because electrode surfaces are usually very heterogenous, with many different sites that a proton could potentially bind to.

To overcome that obstacle, the MIT team developed a way to design electrode surfaces that gives them much more precise control over the composition of the electrode surface. Their electrodes consist of sheets of graphene with organic, ring-containing compounds attached to the surface. At the end of each of these organic molecules is a negatively charged oxygen ion that can accept protons from the surrounding solution, which causes an electron to flow from the circuit into the graphitic surface.

“We can create an electrode that doesn’t consist of a wide diversity of sites but is a uniform array of a single type of very well-defined sites that can each bind a proton with the same affinity,” Surendranath says. “Since we have these very well-defined sites, what this allowed us to do was really unravel the kinetics of these processes.”

Using this system, the researchers were able to measure the flow of electrical current to the electrodes, which allowed them to calculate the rate of proton transfer to the oxygen ion at the surface at equilibrium — the state when the rates of proton donation to the surface and proton transfer back to solution from the surface are equal. They found that the pH of the surrounding solution has a significant effect on this rate: The highest rates occurred at the extreme ends of the pH scale — pH 0, the most acidic, and pH 14, the most basic.

To explain these results, researchers developed a model based on two possible reactions that can occur at the electrode. In the first, hydronium ions (H3O+), which are in high concentration in strongly acidic solutions, deliver protons to the surface oxygen ions, generating water. In the second, water delivers protons to the surface oxygen ions, generating hydroxide ions (OH), which are in high concentration in strongly basic solutions.

However, the rate at pH 0 is about four times faster than the rate at pH 14, in part because hydronium gives up protons at a faster rate than water.

A reaction to reconsider

The researchers also discovered, to their surprise, that the two reactions have equal rates not at neutral pH 7, where hydronium and hydroxide concentrations are equal, but at pH 10, where the concentration of hydroxide ions is 1 million times that of hydronium. The model suggests this is because the forward reaction involving proton donation from hydronium or water contributes more to the overall rate than the backward reaction involving proton removal by water or hydroxide.

Existing models of how these reactions occur at electrode surfaces assume that the forward and backward reactions contribute equally to the overall rate, so the new findings suggest that those models may need to be reconsidered, the researchers say.

“That’s the default assumption, that the forward and reverse reactions contribute equally to the reaction rate,” Surendranath says. “Our finding is really eye-opening because it means that the assumption that people are using to analyze everything from fuel cell catalysis to hydrogen evolution may be something we need to revisit.”

The researchers are now using their experimental setup to study how adding different types of ions to the electrolyte solution surrounding the electrode may speed up or slow down the rate of proton-coupled electron flow.

“With our system, we know that our sites are constant and not affecting each other, so we can read out what the change in the solution is doing to the reaction at the surface,” Lewis says.

The research was funded by the U.S. Department of Energy Office of Basic Energy Sciences.

Foamstars Launches In February As A PlayStation Plus Monthly Game

Square Enix’s foam-drenched online shooter is going live next month and it will be a PlayStation Plus monthly game. For those subscribers looking to add it to their library, or for non-subscribers looking to purchase the game outright, Foamstars launches exclusively on PlayStation 4 and 5 on February 6.

[embedded content]

As for the game itself, Foamstars is a 4 vs. 4 online multiplayer game where players take on the role of the titular Fomastars of varying classes and abilities to participate in a game called Foamsmash. Rather than simply shooting your opponent, the goal is to coat them with enough foam so that you can slide-kick them to knock them out of the match. The foam also changes the layout of the arena by creating traversable hills and defensive walls, and you can move through your own foam faster than your opponent’s foam. The game has drawn positive comparisons to Splatoon since its reveal.

Publisher Square Enix has plans to support the game with seasonal updates for a year, including new characters, maps, and modes. The season pass for each season will cost $5.99. At launch, there will be three PvP modes. There is the standard Happy Bath Survival mode. Smash the Star encourages players to go after the opposing team’s most successful player. If you’re that player, you have the advantage of a few bonuses like more health and the ability to do more damage. And in Rubber Duck party, your team must climb aboard a giant rubber duck to advance to your team’s goal. You can check screenshots of the various maps for these modes below:

Foamstars Launches In February As A PlayStation Plus Monthly Game

Alongside the competitive multiplayer modes, there are also single-player and co-op experiences. There is a mission mode to protect Bath Vegas (the fictional city where Foamstars takes place) from waves of “Bubble Beasties.” The Foamstar athletes will also chat and have conversations during these modes to highlight their personalities. Anytime, weekly, and season-limited challenges will also permeate all the modes.

We had a chance to speak with the development team briefly about the game and asked if we can expect any Square Enix collaborations, to which producer Kosuke Okatani (seen on the left in avatar form) said, “Nothing is confirmed yet. We are considering such things, but we would definitely like to have such collaborations. Square Enix has a cast of iconic characters, so it’s pretty exciting what could be possible in the future.” Okatani and the team shared a similar answer about potential K-pop collaborations, as the game’s art style and direction are heavily inspired by the fashion and music movement.

Foamstars will be available for PlayStation Plus monthly subscribers to add to their library between February 6 and March 4. Standalone, the game will be $29.99.