Rock Band 4 DLC Ending This Month

Rock Band 4 DLC Ending This Month

When Rock Band initially launched in 2007, Harmonix touted it as a platform for players going forward. While subsequent launches and peripherals joined the mix in the succeeding years, the main pillar for that claim is the developer’s steadfast support of the Rock Band platform through its aggressive downloadable content schedule. Today, however, the studio announced the end of Rock Band 4 downloadable content.

The news comes more than two years after Harmonix was acquired by Fortnite and Unreal Engine developer Epic Games. Epic has since leveraged the studio’s expertise for a side game within Fortnite called Fortnite Festival, which utilizes gameplay similar to the Rock Band. In the time since the studio’s acquisition, the developer has closed the online servers for Rock Band 3, ended post-launch support for Fuser, and now, has ended Rock Band 4’s more-than-eight-year run of weekly DLC.

According to Harmonix, the final DLC, which is scheduled to release on January 25, will reflect the team’s feelings about this news. “We deliberated long and hard about how to frame the last blast of RB DLC of this era,” Harmonix product manager Daniel Sussman wrote in a blog post. “The last two weeks will feature some tear-jerkers that sum up our feelings about this moment.”

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Today, which is the second-to-last release for this run of DLC, includes Elton John’s “Goodbye Yellow Brick Road” and The Troggs’ “Our Love Will Still Be There.” When Harmonix closed out Rock Band 3 DLC in 2013, its final release was Don McLean’s “American Pie.”

The developer trailblazed forward compatible downloadable content, even leaping across console generations and rolling over the majority of its base-game songs into future entries. Outside of a break that started in April 2013 and lasted until Rock Band 4 launched in October 2015 (save for a random week in January 2015), Harmonix has supported the Rock Band series through weekly DLC drops since 2007. To date, Harmonix has released more than 3,000 songs through downloadable content.

If you’d like to read more about Harmonix’s ambitions and legacy, check out this old feature I wrote in 2013 about how Harmonix sparked a DLC revolution with Rock Band. For more on the future of Harmonix under Epic Games, check out our interview with Harmonix founder and head Alex Rigopolous here.


Until Dawn Movie Adaptation Announced, Annabelle: Creation’s David F. Sandberg To Direct

Until Dawn Movie Adaptation Announced, Annabelle: Creation’s David F. Sandberg To Direct

Developer Supermassive Games’ branching-narrative horror, Until Dawn, which exclusively hit PlayStation in 2015, is the latest video game to get the film adaptation treatment. The Hollywood Reporter reports that Shazam! and Annabelle: Creation director David F. Sandberg will direct the Until Dawn movie. 

ItAnnabelle, and The Nun screenwriter Gary Dauberman is “doing a pass on the script,” which was originally written by The Invitation writer Blair Butler, according to THR. This Until Dawn movie adaptation is being produced by Screen Gems and PlayStation Productions, two divisions within the wider Sony company. It is described as an R-rated horror movie. 

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Notably, Until Dawn used various movie and television actors for its cast, including Rami Malek, Hayden Panettiere, Jordan Fisher, and more. There’s no word about whether this adaptation will bring back any of them to reprise their roles. 

While Sandberg is perhaps best known as the director of both Shazam! and Shazam: Fury of the Gods, his moviemaking starts in horror; he made Closet Space and Lights Out (adapted from his Lights Out short film) in 2016 before directing Annabelle: Creation in 2017. His latest movie was Shazam: Fury of the Gods, which hit theaters last year. 

This Until Dawn movie will join a slew of other PlayStation Production adaptations, including last year’s Gran Turismo movie, The Last of Us TV series for HBO (with a second season arriving next year), and Peacock’s Twisted Metal show, which has been renewed for a second season. These adaptations join a bigger effort of bringing video games to the silver screen and TVs at home, including 2023’s The Super Mario Bros. Movie, and 2022’s Halo: The Series (Season 2 promises the fall of Reach storyline and premieres next month).

For more, read Game Informer’s review of Until Dawn, and then check out our thoughts on its PlayStation VR spin-off, Until Dawn: Rush of Blood. Supermassive released a spiritual successor to Until Dawn in 2022 called The Quarry – read Game Informer’s review here – but its next game is Little Nightmares III, which is due out sometime this year. 

[Source: The Hollywood Reporter]


Do you think Until Dawn will make a good video game adaptation? Let us know in the comments below!

Julius AI Review: Can AI Visualize Complex Data in Seconds?

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Unite.AI Launches Premium .AI Domain Name Marketplace

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Thunderful Group, The Company Behind 2023’s SteamWorld Build, To Lay Off Roughly 100 People

Thunderful Group, The Company Behind 2023’s SteamWorld Build, To Lay Off Roughly 100 People

Thunderful Group, the company behind games like 2023’s SteamWorld Build and Lego Brick Tales, has announced plans to lay off roughly 20 percent of its workforce, as first reported by GamesIndustry.biz. Kotaku notes that 20 percent of the company’s workforce is about 100 employees. As for why, Thunderful CEO Martin Walfisz cites the company’s need to reduce costs. 

“Since I joined as CEO in the fall of 2023, we have evaluated the current business and the future position of Thunderful,” the company told GamesIndustry.biz. “To ensure and strengthen the viability of the group, we have found no alternative other than to reduce costs and focus the business on areas with the best future growth and profitability prospects.

“It has been difficult to make these decisions, and it saddens me that we will have to say goodbye to many skilled colleagues and partners. Nevertheless, I am convinced that this is a necessary direction for Thunderful and that these changes will make the company a stronger player in the market.” 

Thunderful says it hopes the layoffs and the financial effects of them will be reflected in the company’s second half of 2024. It is admittedly hard to care at all about this company’s finances in the second half of 2024 when about 100 people are either now or soon-to-be jobless, but alas – thanks Thunderful. 

These Thunderful layoffs join a string of layoffs that happened last week. We learned Unity would be laying off 1,800 people by the end of March, and that Twitch was laying off 500 employees. Discord also announced it had laid off 170 employees. Just today, Game Informer covered layoffs happening at PTW, a support studio that’s worked with companies like Blizzard and Capcom. And all of these layoffs, which total more than 2,500, have happened just this year. Last year, more than 10,000 people in the games industry or games-adjacent industries were laid off. 


In January of last year, Microsoft laid off 10,000 employees amidst its ongoing $69 billion acquisition of Activision Blizzard, which it completed in October

Striking Distance Studios, the team behind 2022’s The Callisto Protocol, laid off more than 30 employees in August of 2023. That same month, Mass Effect and Dragon Age developer BioWare laid off 50 employees, including long-time studio veterans. The following month, in September, Immortals of Aveum developer Ascendant Studios laid off roughly 45% of its staff, and Fortnite developer Epic Games laid off 830 employees

In October of last year, The Last of Us developer Naughty Dog laid off at least 25 employees, and Telltale Games also underwent layoffs, although an actual number of affected employees has not yet been revealed. Dreams developer Media Molecule laid off 20 employees in late October.

In November, Amazon Games laid off 180 staff membersUbisoft laid off more than 100 employeesBungie laid off roughly 100 developers, and 505 Games’ parent company, Digital Bros, laid off 30% of its staff

In December, Embracer Group closed its reformed TimeSplitters studio, Free Radical Design, and earlier in the year, Embracer closed Saints Row developer Volition Games, a studio with more than 30 years of development history. A few weeks before the winter holidays, Dungeons & Dragons and Magic: The Gathering owner Hasbro laid off 1,100 employees

The games industry will surely feel the effects of such horrific layoffs for years to come. The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures.

[Source: GamesIndustry.biz]

NewBlue Announces Captivate WeatherCast – Videoguys

NewBlue Announces Captivate WeatherCast – Videoguys

Exciting News: NewBlue Launches WeatherCast, the Latest Addition to Captivate! Explore Real-time, Location-specific Weather Forecast Graphics for Live Broadcasts. Seamlessly Integrates into Captivate, Offering Customizable Hourly or Daily Weather Updates.

Introducing Captivate WeatherCast

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WeatherCast Tutorial: Master Weather Graphics within Captivate

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WeatherCast offers real-time, location-specific weather forecast graphics. Ideal for live broadcasts, it seamlessly integrates into Captivate, allowing for customizable hourly or daily weather updates.

WeatherCast

  • Compatible with any version of Captivate: Present & Sport.
  • Part of the latest update of Captivate Broadcast.
  • Includes Customizable Graphic Templates

Real-Time Weather Graphics

  • Quick Intelligent Setup: WeatherCast integrates smoothly with Captivate, eliminating the need for complex import workflows.
  • Comprehensive Forecasting: Offering daily, hourly, current, and 10-day forecasts, WeatherCast delivers a detailed view of weather patterns, providing the information needed to present effectively.
  • User-Friendly Location Input: Simply input a city name or postal code to access localized weather data.
  • Multilingual: WeatherCast data is localized in over 50 selectable languages, ensuring appropriate display anywhere in the world.
  • Dynamic Data Display: Experience real-time data updates across multiple cities with up-to-date, relevant information.

Customizable Integration

  • Metric and Non-Metric Measurement Options: Catering to different regional preferences, WeatherCast allows the choice between metric and non-metric units, making the data universally comprehensible.
  • Interactive Graphics: Select different cities, and watch the data dynamically update your graphics.
  • Location Sequencing: Set locations and interval for a seamless, automated experience.
  • Data Customization: Access Over 80 different Weather Variables for Customized Reporting. Feature multiple cities simultaneously or in sequence for flexible weather coverage.

Professional-Quality Visuals

  • WeatherCast stands out for its ability to deliver broadcast-quality, visually engaging weather graphics.
  • Create compelling weather segments that not only inform but also captivate their audience, distinguishing their broadcasts in a competitive media landscape

Captivate Present and Sport will be able to purchase the plugin for $499 USD. Captivate Broadcast will include WeatherCast for free.


Stratospheric safety standards: How aviation could steer regulation of AI in health

Stratospheric safety standards: How aviation could steer regulation of AI in health

What is the likelihood of dying in a plane crash? According to a 2022 report released by the International Air Transport Association, the industry fatality risk is 0.11. In other words, on average, a person would need to take a flight every day for 25,214 years to have a 100 percent chance of experiencing a fatal accident. Long touted as one of the safest modes of transportation, the highly regulated aviation industry has MIT scientists thinking that it may hold the key to regulating artificial intelligence in health care. 

Marzyeh Ghassemi, an assistant professor at the MIT Department of Electrical Engineering and Computer Science (EECS) and Institute of Medical Engineering Sciences, and Julie Shah, an H.N. Slater Professor of Aeronautics and Astronautics at MIT, share an interest in the challenges of transparency in AI models. After chatting in early 2023, they realized that aviation could serve as a model to ensure that marginalized patients are not harmed by biased AI models.  

Ghassemi, who is also a principal investigator at the MIT Abdul Latif Jameel Clinic for Machine Learning in Health (Jameel Clinic) and the Computer Science and Artificial Intelligence Laboratory (CSAIL), and Shah then recruited a cross-disciplinary team of researchers, attorneys, and policy analysts across MIT, Stanford University, the Federation of American Scientists, Emory University, University of Adelaide, Microsoft, and the University of California San Francisco to kick off a research project, the results of which were recently accepted to the Equity and Access in Algorithms, Mechanisms and Optimization Conference. 

“I think I can speak for both Marzyeh and myself when I say that we’re really excited to see kind of excitement around AI starting to come about in society,” says first author Elizabeth Bondi-Kelly, now an assistant professor of EECS at the University of Michigan who was a postdoc in Ghassemi’s lab when the project began. “But we’re also a little bit cautious and want to try to make sure that it’s possible we can have frameworks in place to manage potential risks as these deployments start to happen, so we were looking for inspiration for ways to try to facilitate that.” 

AI in health today bears a resemblance to where the aviation industry was a century ago, says co-author Lindsay Sanneman, a PhD student in the Department of Aeronautics and Astronautics at MIT. Though the 1920s were known as “the Golden Age of Aviation,” fatal accidents were “disturbingly numerous,” according to the Mackinac Center for Public Policy.  

Jeff Marcus, the current chief of the National Transportation Safety Board (NTSB) Safety Recommendations Division, recently published a National Aviation Month blog post noting that while a number of fatal accidents occurred in the 1920s, 1929 remains the “worst year on record” for the most fatal aviation accidents in history, with 51 reported accidents. By today’s standards that would be 7,000 accidents per year, or 20 per day. In response to the high number of fatal accidents in the 1920s, President Calvin Coolidge passed landmark legislation in 1926 known as the Air Commerce Act, which would regulate air travel via the Department of Commerce. 

But the parallels do not stop there — aviation’s subsequent path into automation is similar to AI’s. AI explainability has been a contentious topic given AI’s notorious “black box” problem, which has AI researchers debating how much an AI model must “explain” its result to the user before potentially biasing them to blindly follow the model’s guidance.  

“In the 1970s there was an increasing amount of automation … autopilot systems that take care of warning pilots about risks,” Sanneman adds. “There were some growing pains as automation entered the aviation space in terms of human interaction with the autonomous system — potential confusion that arises when the pilot doesn’t have keen awareness about what the automation is doing.” 

Today, becoming a commercial airline captain requires 1,500 hours of logged flight time along with instrument trainings. According to the researchers’ paper, this rigorous and comprehensive process takes approximately 15 years, including a bachelor’s degree and co-piloting. Researchers believe the success of extensive pilot training could be a potential model for training medical doctors on using AI tools in clinical settings. 

The paper also proposes encouraging reports of unsafe health AI tools in the way the Federal Aviation Agency (FAA) does for pilots — via “limited immunity”, which allows pilots to retain their license after doing something unsafe, as long as it was unintentional. 

According to a 2023 report published by the World Health Organization, on average, one in every 10 patients is harmed by an adverse event (i.e., “medical errors”) while receiving hospital care in high-income countries. 

Yet in current health care practice, clinicians and health care workers often fear reporting medical errors, not only because of concerns related to guilt and self-criticism, but also due to negative consequences that emphasize the punishment of individuals, such as a revoked medical license, rather than reforming the system that made medical error more likely to occur.  

“In health, when the hammer misses, patients suffer,” wrote Ghassemi in a recent comment published in Nature Human Behavior. “This reality presents an unacceptable ethical risk for medical AI communities who are already grappling with complex care issues, staffing shortages, and overburdened systems.” 

Grace Wickerson, co-author and health equity policy manager at the Federation of American Scientists, sees this new paper as a critical addition to a broader governance framework that is not yet in place. “I think there’s a lot that we can do with existing government authority,” they say. “There’s different ways that Medicare and Medicaid can pay for health AI that makes sure that equity is considered in their purchasing or reimbursement technologies, the NIH [National Institute of Health] can fund more research in making algorithms more equitable and build standards for these algorithms that could then be used by the FDA [Food and Drug Administration] as they’re trying to figure out what health equity means and how they’re regulated within their current authorities.” 

Among others, the paper lists six primary existing government agencies that could help regulate health AI, including: the FDA, the Federal Trade Commission (FTC), the recently established Advanced Research Projects Agency for Health, the Agency for Healthcare Research and Quality, the Centers for Medicare and Medicaid, the Department of Health and Human Services, and the Office of Civil Rights (OCR).  

But Wickerson says that more needs to be done. The most challenging part to writing the paper, in Wickerson’s view, was “imagining what we don’t have yet.”  

Rather than solely relying on existing regulatory bodies, the paper also proposes creating an independent auditing authority, similar to the NTSB, that allows for a safety audit for malfunctioning health AI systems. 

“I think that’s the current question for tech governance — we haven’t really had an entity that’s been assessing the impact of technology since the ’90s,” Wickerson adds. “There used to be an Office of Technology Assessment … before the digital era even started, this office existed and then the federal government allowed it to sunset.” 

Zach Harned, co-author and recent graduate of Stanford Law School, believes a primary challenge in emerging technology is having technological development outpace regulation. “However, the importance of AI technology and the potential benefits and risks it poses, especially in the health-care arena, has led to a flurry of regulatory efforts,” Harned says. “The FDA is clearly the primary player here, and they’ve consistently issued guidances and white papers attempting to illustrate their evolving position on AI; however, privacy will be another important area to watch, with enforcement from OCR on the HIPAA [Health Insurance Portability and Accountability Act] side and the FTC enforcing privacy violations for non-HIPAA covered entities.” 

Harned notes that the area is evolving fast, including developments such as the recent White House Executive Order 14110 on the safe and trustworthy development of AI, as well as regulatory activity in the European Union (EU), including the capstone EU AI Act that is nearing finalization. “It’s certainly an exciting time to see this important technology get developed and regulated to ensure safety while also not stifling innovation,” he says. 

In addition to regulatory activities, the paper suggests other opportunities to create incentives for safer health AI tools such as a pay-for-performance program, in which insurance companies reward hospitals for good performance (though researchers recognize that this approach would require additional oversight to be equitable).  

So just how long do researchers think it would take to create a working regulatory system for health AI? According to the paper, “the NTSB and FAA system, where investigations and enforcement are in two different bodies, was created by Congress over decades.” 

Bondi-Kelly hopes that the paper is a piece to the puzzle of AI regulation. In her mind, “the dream scenario would be that all of us read the paper and are super inspired and able to apply some of the helpful lessons from aviation to help AI to prevent some of the potential harm that might come about.”

In addition to Ghassemi, Shah, Bondi-Kelly, and Sanneman, MIT co-authors on the work include Senior Research Scientist Leo Anthony Celi and former postdocs Thomas Hartvigsen and Swami Sankaranarayanan. Funding for the work came, in part, from an MIT CSAIL METEOR Fellowship, Quanta Computing, the Volkswagen Foundation, the National Institutes of Health, the Herman L. F. von Helmholtz Career Development Professorship and a CIFAR Azrieli Global Scholar award.

How to Build a Bundle for Live Production with NDI Products & Save – Videoguys

Join Gary on Videoguys Live as he unveils the secrets to creating a cost-effective NDI setup that elevates your live production game. Discover the power of savings and enhance your live streaming experience. Craft your personalized bundle now – simply combine any 3 NDI Products with a NETGEAR AV Switch to unlock a fantastic $100 discount on your order. Dive into a world of possibilities as you mix and match premium NDI products from renowned brands like BirdDog, Canon, Epiphan, JVC, Kiloview, Marshall, Panasonic Connect, PTZOptics, Telestream, Vizrt, and many more. Elevate your live production setup with Gary’s expert insights – it’s time to revolutionize your streaming experience and save big!

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How to Build a Bundle for Live Production with NDI Products & Save – Videoguys

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