Zev Farbman is the Co-Founder & CEO at Lightricks, a pioneer in innovative technology that bridges the gap between imagination and creation. As an AI-first company, with a mission to build an innovative photo and video creation platform, they aim to enable content creators and brands…
AlphaGeometry: How DeepMind’s AI Masters Geometry Problems at Olympian Levels?
In the ever-evolving landscape of artificial intelligence, the conquest of cognitive abilities has been a fascinating journey. Mathematics, with its intricate patterns and creative problem-solving, stands as a testament to human intelligence. While recent advancements in language models have excelled in solving word problems, the realm…
Nier Reincarnation Shuts Down In April
Nier Reincarnation, the story-driven mobile RPG set in the popular Nier universe, will have its services ended this April. While the game will continue to receive support until then, its final story campaign will serve as its last big hurrah.
Reincarnation first launched on July 28, 2021 for iOS and Android and takes place within an unspecified point in the Nier timeline. Like the previous titles, Reincarnation is an RPG set within a mysterious prison world called The Cage, with players controlling different protagonists divided across multiple story arcs. The game has also hosted several crossover events with games such as the remake of Nier Replicant, Final Fantasy XIV, and Persona 5.
The shutdown news came the same day as the launch of the latest chapter of its final story arc, The People And The World, dubbed Act II: The Return. Check out the trailer below.
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In a shutdown notice, Square Enix states,
We regret to inform you that NieR Re[in]carnation will be ending service with the conclusion of The People and the World.
The final chapter of The People and the World is planned to be released Mar. 28, 2024. The game will run for a month following the final chapter’s release until Apr. 29, 2024 22:00 PST when service will officially end. We would like to express our deepest gratitude to our players for your patronage over the 2.5 years since we launched on July 28, 2021.
Until the end of service, we will continue to add content and characters, as well as hold various events and campaigns, so we hope you will continue to enjoy NieR Re[in]carnation until the end.
Until service concludes, Square Enix will offer 10 free summons per day, weekly gem gifts, and other perks. Sales of items on the Premium Shop have ceased. You can read the full rollout of final updates and events in Square Enix’s blog post.
Former editor Jason Guisao was impressed with Nier Reincarnation, hailing it in an opinion piece as one of the strongest mobile titles available, writing that “Lengthy narratives and skill-based gameplay loops have come in console/PC-ports like Genshin Impact and PUBG Mobile. Nier Reincarnation, however, employs a happy medium. Heartfelt plotlines with striking visuals, Keiichi Okabe’s mesmerizing score, unintrusive microtransactions, and simple, but rewarding, combat controls establish Reincarnation as one of the best console-like games on mobile devices.”
The Legend Of Zelda, Super Mario Composer Koji Kondo To Be Inducted Into AIAS Hall Of Fame
Koji Kondo, longtime composer for The Legend of Zelda and Super Mario Bros. franchises, will be inducted into the Academy of Interactvie Arts & Sciences Hall of Fame at this year’s D.I.C.E. Awards. The presentation will take place at the 27th annual D.I.C.E. Awards in Las Vegas, Nevada, during the ceremony on Thursday, February 15, at 8 p.m. PT/11 p.m. ET.
“I am deeply thankful for being selected by D.I.C.E. for this important award,” Kondo writes in a press release. “It is a true honor to be recognized this way, and I am extremely humbled. Thanks to the help from the many people surrounding me and the support from our customers and fans, I was fortunate enough to be involved in game music development for decades. I am grateful for everyone who helped and supported me.
“I will continue my efforts in the music and sound aspects of development to hopefully make everyone’s game experience even more enjoyable for years to come.”
Meggan Scavio, president of AIAS, says Kondo’s musical work is timeless and impactful, spanning multiple generations of fans across the world. Scavio adds, “For over 39 years, he has delighted us all in the industry with sounds and songs that are recognized by so many fans and became a pop culture phenomenon. We are honored to be able to induct Kondo-san into the Hall of Fame.”
Kondon was born on August 13, 1961, in Nagoya-City in the Aichi-prefecture of Japan. He began working for Nintendo in April 1984 after graduating from the Osaka University of Arts, according to a press release. At Nintendo, Kondo was responsible for sound programming, music, and sound effects for the company’s now-two biggest franchises, Super Mario Bros. and The Legend of Zelda.
Kondo’s portfolio includes musical composition for The Legend of Zelda: Ocarina of Time, Super Mario Sunshine, New Super Mario Bros., Super Mario Galaxy, The Legend of Zelda: Skyward Sword, and last year’s Super Mario Bros. Wonder, amongst others. Today, he is the senior officer of Nintendo’s entertainment planning and development division.
After his induction into the AIAS Hall of Fame, Kondo will join the likes of Ed Boon, Tim Schafer, Connie Booth, Todd Howard, Hideo Kojima, Leslie Benzies, Bonnie Ross, Dan and Sam Houser, and Tim Sweeney, to name a few.
For more about the composer and the music he’s created, read Game Informer’s interview with Koji Kondo from last year here, and then check out this story about an upcoming Legend of Zelda orchestral concert Nintendo is uploading to YouTube next month. After that, read Game Informer’s Super Mario Bros. Wonder review.
What’s your favorite Koji Kondo song? Let us know in the comments below!
Q&A: A blueprint for sustainable innovation
Atacama Biomaterials is a startup combining architecture, machine learning, and chemical engineering to create eco-friendly materials with multiple applications. Passionate about sustainable innovation, its co-founder Paloma Gonzalez-Rojas SM ’15, PhD ’21 highlights here how MIT has supported the project through several of its entrepreneurship initiatives, and reflects on the role of design in building a holistic vision for an expanding business.
Q: What role do you see your startup playing in the sustainable materials space?
A: Atacama Biomaterials is a venture dedicated to advancing sustainable materials through state-of-the-art technology. With my co-founder Jose Tomas Dominguez, we have been working on developing our technology since 2019. We initially started the company in 2020 under another name and received Sandbox funds the next year. In 2021, we went through The Engine’s accelerator, Blueprint, and changed our name to Atacama Biomaterials in 2022 during the MITdesignX program.
This technology we have developed allows us to create our own data and material library using artificial intelligence and machine learning, and serves as a platform applicable to various industries horizontally — biofuels, biological drugs, and even mining. Vertically, we produce inexpensive, regionally sourced, and environmentally friendly bio-based polymers and packaging — that is, naturally compostable plastics as a flagship product, along with AI products.
Q: What motivated you to venture into biomaterials and found Atacama?
A: I’m from Chile, a country with a beautiful, rich geography and nature where we can see all the problems stemming from industry, waste management, and pollution. We named our company Atacama Biomaterials because the Atacama Desert in Chile — one of the places where you can best see the stars in the world — is becoming a plastic dump, as many other places on Earth. I care deeply about sustainability, and I have an emotional attachment to stop these problems. Considering that manufacturing accounts for 29 percent of global carbon emissions, it is clear that sustainability has a role in how we define technology and entrepreneurship, as well as a socio-economic dimension.
When I first came to MIT, it was to develop software in the Department of Architecture’s Design and Computation Group, with MIT professors Svafa Gronfeldt as co-advisor and Regina Barzilay as committee member. During my PhD, I studied machine-learning methods simulating pedestrian motion to understand how people move in space. In my work, I would use lots of plastics for 3D printing and I couldn’t stop thinking about sustainability and climate change, so I reached out to material science and mechanical engineering professors to look into biopolymers and degradable bio-based materials. This is how I met my co-founder, as we were both working with MIT Professor Neil Gershenfeld. Together, we were part of one of the first teams in the world to 3D print wood fibers, which is difficult — it’s slow and expensive — and quickly pivoted to sustainable packaging.
I then won a fellowship from MCSC [the MIT Climate and Sustainability Consortium], which gave me freedom to explore further, and I eventually got a postdoc in MIT chemical engineering, guided by MIT Professor Gregory Rutledge, a polymer physicist. This was unexpected in my career path. Winning Nucleate Eco Track 2022 and the MITdesignX Innovation Award in 2022 profiled Atacama Biomaterials as one of the rising startups in Boston’s biotechnology and climate-tech scene.
Q: What is your process to develop new biomaterials?
A: My PhD research, coupled with my background in material development and molecular dynamics, sparked the realization that principles I studied simulating pedestrian motion could also apply to molecular engineering. This connection may seem unconventional, but for me, it was a natural progression. Early in my career, I developed an intuition for materials, understanding their mechanics and physics.
Using my experience and skills, and leveraging machine learning as a technology jump, I applied a similar conceptual framework to simulate the trajectories of molecules and find potential applications in biomaterials. Making that parallel and shift was amazing. It allowed me to optimize a state-of-the-art molecular dynamic software to run twice as fast as more traditional technologies through my algorithm presented at the International Conference of Machine Learning this year. This is very important, because this kind of simulation usually takes a week, so narrowing it down to two days has major implications for scientists and industry, in material science, chemical engineering, computer science and related fields. Such work greatly influenced the foundation of Atacama Biomaterials, where we developed our own AI to deploy our materials. In an effort to mitigate the environmental impact of manufacturing, Atacama is targeting a 16.7 percent reduction in carbon dioxide emissions associated with the manufacturing process of its polymers, through the use of renewable energy.
Another thing is that I was trained as an architect in Chile, and my degree had a design component. I think design allows me to understand problems at a very high level, and how things interconnect. It contributed to developing a holistic vision for Atacama, because it allowed me to jump from one technology or discipline to another and understand broader applications on a conceptual level. Our design approach also meant that sustainability came to the center of our work from the very beginning, not just a plus or an added cost.
Q: What was the role of MITdesignX in Atacama’s development?
A: I have known Svafa Grönfeldt, MITdesignX’s faculty director, for almost six years. She was the co-advisor of my PhD, and we had a mentor-mentee relationship. I admire the fact that she created a space for people interested in business and entrepreneurship to grow within the Department of Architecture. She and Executive Director Gilad Rosenzweig gave us fantastic advice, and we received significant support from mentors. For example, Daniel Tsai helped us with intellectual property, including a crucial patent for Atacama. And we’re still in touch with the rest of the cohort. I really like this “design your company” approach, which I find quite unique, because it gives us the opportunity to reflect on who we want to be as designers, technologists, and entrepreneurs. Studying user insights also allowed us to understand the broad applicability of our research, and align our vision with market demands, ultimately shaping Atacama into a company with a holistic perspective on sustainable material development.
Q: How does Atacama approach scaling, and what are the immediate next steps for the company?
A: When I think about accomplishing our vision, I feel really inspired by my 3-year-old daughter. I want her to experience a world with trees and wildlife when she’s 100 years old, and I hope Atacama will contribute to such a future.
Going back to the designer’s perspective, we designed the whole process holistically, from feedstock to material development, incorporating AI and advanced manufacturing. Having proved that there is a demand for the materials we are developing, and having tested our products, manufacturing process, and technology in critical environments, we are now ready to scale. Our level of technology-readiness is comparable to the one used by NASA (level 4).
We have proof of concept: a biodegradable and recyclable packaging material which is cost- and energy-efficient as a clean energy enabler in large-scale manufacturing. We have received pre-seed funding, and are sustainably scaling by taking advantage of available resources around the world, like repurposing machinery from the paper industry. As presented in the MIT Industrial Liaison and STEX Program’s recent Sustainability Conference, unlike our competitors, we have cost-parity with current packaging materials, as well as low-energy processes. And we also proved the demand for our products, which was an important milestone. Our next steps involve strategically expanding our manufacturing capabilities and research facilities and we are currently evaluating building a factory in Chile and establishing an R&D lab plus a manufacturing plant in the U.S.
NCSC: AI to significantly boost cyber threats over next two years
A report published by the UK’s National Cyber Security Centre (NCSC) warns that AI will substantially increase cyber threats over the next two years. The centre warns of a surge in ransomware attacks in particular; involving hackers deploying malicious software to encrypt a victim’s files or…
Palworld’s Early Access Roadmap Includes PvP, Raid Bosses, Crossplay, And More
Developer Pocketpair has shared the Early Access roadmap for its hit “Pokémon with guns” survival game, Palworld, alongside news that the game crossed 7 million copies sold in just five days. For reference, it took Marvel’s Spider-Man 2, a PlayStation 5-exclusive game starring arguably the most popular superhero in the world, 11 days to cross the 5 million mark. This roadmap includes PvP, raid bosses and other endgame content, Steam-Xbox crossplay, bug fixes, additional features, and more.
If you’ve managed to dodge the discussion around Palworld, which has taken the internet, Steam, and Xbox by storm, Game Informer has a great primer for you to read right here. And if you don’t know what the game looks like in action yet, check out Game Informer’s recent Palworld stream below:
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Palworld Early Access Roadmap
Pocketpair starts its roadmap post out by first stating sales of Palworld have far exceeded the team’s expectations and that the game is currently experiencing many problems due to “excessive access congestion,” among other challenges. The game was so popular at launch this past weekend that the studio had to have an emergency meeting with the Epic Games’ Online Services team to resolve connectivity issues and errors players were encountering. Pocketpair says it is prioritizing congestion and connection issues first before moving on to implementing new features in Palworld.
Here are the critical issues Pocketpair is addressing first:
- Numerous bugs the team has already identified
- Sometimes, the world date may experience rollbacks
- The loading screen may persist when trying to load into worlds
And here are the planned future updates for Palworld the team is working on:
- PvP
- Raid bosses (endgame content)
- Pal Arena (PvP for Pals, specifically)
- Steam-Xbox crossplay
- Various Xbox feature improvements
- Server transfers and migrations
- Improvements to the building system
- New islands, Pals, bosses, and technologies
As for when to expect these content updates, Pocketpair is not yet ready to share. It addresses the bugs and errors it deems “critical issues” before working on planned future updates.
Pocketpair hit Early Access on Steam and Xbox (and it’s available on Xbox and PC Game Pass, too) last week and has since become a hit phenomenon that’s hard to ignore. For more about the game, check out Game Informer’s breakdown of all things Palworld, and then read Game Informer’s behind-the-scenes feature about the game. Watch our Palworld gameplay here after that.
Have you been playing Palworld? Let us know what you think of it in the comments below!
The Legend Of Zelda, Splatoon Orchestra Concerts Head To YouTube Next Month
Nintendo has announced that it will stream full pre-recorded concerts for The Legend of Zelda series and its Splatoon franchise next month. Both concerts were set to be a part of Nintendo Live events in December of last year and this month, too, in Tokyo, Japan, but these events were canceled over safety concerns, as reported by VideoGamesChronicle. Now, everyone will be able to watch these concerts when they hit the official Nintendo YouTube channel next month.
More specifically, The Legend of Zelda orchestra concert will go live on Friday, February 9, at 5 a.m. PT/8 a.m. ET, and the Splatoon 3 Deep Cut concert will be posted on February 10.
Here’s what Nintendo has to say about each:
The Legend of Zelda Orchestra Concert
Splatoon 3 Deep Cut Concert
SRL Stage Management here! The show must go on! The Splatoon 3 Deep Cut concert previously scheduled for Nintendo Live 2024 TOKYO will be held on February 10.
It’ll be posted on Nintendo’s official YouTube channel so you can watch at home! pic.twitter.com/JrvfZLYAM5
— Splatoon North America (@SplatoonNA) January 24, 2024
Game Informer’s own Brian Shea got to watch The Legend of Zelda orchestra concert live at Nintendo Live in Seattle, Washington, last year, and you can check out this video below for a taste of it:
While waiting to watch these concerts on YouTube next month, read Game Informer’s review of The Legend of Zelda: Tears of the Kingdom, and then check out this interview with producer Eiji Aonuma and director Hidemaro Fujibayashi about the game’s reception, the team’s approach to the Zelda timeline, and more. Read Game Informer’s Splatoon 3 review after that, and then check out this story about Splatoon 3’s Side Order DLC hitting the game next month.
Are you going to watch these two concerts on YouTube next month? Let us know which songs you’re most excited to hear in the comments below!
Rare Russian Tank Destroyed in Ukraine – Was Meant for Someone Else? – Technology Org
The T-90 is by any means a relatively new tank. It is a third-generation main battle tank, based…