How The Developers Of Unicorn Overlord Are Making A Return To Fantasy

Vanillaware makes excellent games, from GrimGrimoire to Odin Sphere to Dragon’s Crown. However, it wasn’t until its 2019 release, 13 Sentinels: Aegis Rim, that the developer’s name became synonymous with “you should play this team’s games.” It’s hard to tell what, exactly, made 13 Sentinels the breakout title for Vanillaware, shipping more than 1 million copies worldwide as of August last year, making it the studio’s best-selling title. The easy answer is probably its beloved story, both in how it plays out and how it’s infused into the game’s real-time strategy mech combat.

Publisher Atlus and Vanillaware released it in 2019, so when the team announced its latest title, Unicorn Overlord, last September, it was easy to conclude that this was the studio’s next big focus. And it is, but curiously, I learned in an exclusive preview of the game Vanillaware conceived it during the development of 13 Sentinels, with its creation handled in parallel with that game, albeit with a different team and director.

How The Developers Of Unicorn Overlord Are Making A Return To Fantasy

“[It] was not a change of genre, but rather a team effort to create a worldview that was originally based on the premise of a fantasy,” lead game designer Wataru Nakanishi tells me over email after I watch roughly an hour of live Unicorn Overlord gameplay. Notably, the game isn’t a response to the sci-fi modern action of 13 Sentinels as I expected; the team wanted to make another fantasy game, which checks out considering that’s where its roots lie, dating back to its debut game, 2007’s GrimGrimoire. Looking at Vanillaware’s history, it’s 13 Sentinels that stands out as the oddball fit, with most of the studio’s games falling into the fantasy camp.

Nakanishi says Unicorn Overlord is Vanillaware’s spin on the tactical fantasy RPG, and that’s immediately clear in the opening hour. Protagonist Alain is around 10 years old in the prologue, when he and the Queen of Cornia, Ilenia, witness a rebellion at the hands of one of her trusted generals. Worried about the kingdom’s fate and bloodline, her most trusted knight, Josef, is tasked with spiriting the prince away to safety. The main game’s story picks up 10 years later; Crown Prince Alain is around 20 years old, living on the island of Palevia, where he’s grown up since the rebellion. While sparring with his friend Lex, a ship flying Zenoiran colors sails into the harbor and it’s clear they mean no good.

Immediately, I’m in love with the score, which oscillates between medieval choruses and an orchestral mix of horns, winds, and other instruments typical of the genre. Nakanishi tells me the independent music group Basiscape, who scored 13 Sentinels under the direction of composer Hitoshi Sakimoto, is returning to create the musical soundscape of Unicorn Overlord, this time under Mitsuhiro Kaneda, who also worked on 13 Sentinels’ score. Nakanishi says Kaneda’s score has a “newness that befits the name, ‘Rebirth of tactical fantasy RPGs,’” which is something the team mentions various times when discussing the game. The statement is a bold one and, taken at face value, almost arrogant. But Nakanishi clears it up humbly.

“[That statement] reflects the fact that this is a challenging title created in the tactical RPG genre, which we have always loved, with new challenges, and that we want to convey this to our players in a straightforward and correct manner,” he says. “We are making various efforts to make the game accessible to people who have never played this genre before.”

After my hour of gameplay, that’s a somewhat tall order. The genre is historically one of the more complex to get into, and my initial impression of Unicorn Overlord is that newcomers might find it overwhelming, perhaps even odd at first. You don’t necessarily control the individual fights that happen in combat encounters – instead, you determine where you want to move on the “tactical battle map.” Bumping into an enemy makes battle inevitable, but before said battle takes place, you can essentially look into the future to see how it plays out by checking unit formation, which skills they have set up, and more.

After all checks are in place, and after checking with a statistic measure that tells you how they might fair in battle in a Fire Emblem-esque way, the battle begins; you do not participate but instead, watch what happens. Success comes from active skills, which use points regenerated between skirmishes, and passive skills, which trigger in combat when certain conditions are met. For example, one passive skill I see heals a unit’s character at the end of a battle, a critical tool as health does not regenerate between bouts.

Back on the beautifully illustrated tactical battle map, I watch a complete battle stage, which features its own win-loss conditions, play out. The player first interacts with the Command Post, where they deploy units based on Valor points they have available to spend. Vanillaware tells me liberating towns and fortresses and defeating enemies earns more of these. You can also spend these points on special Valor Skills, which apply unique buffs inside and outside combat. From here, Unicorn Overlord plays almost like a board game, where you must tactically place your various units on the map – each comprised of different characters and companions with their own use case – and move them accordingly.

Admittedly, it’s all quite confusing as I’m thrown directly hands-off into the mix, but I do witness many tutorial messages and screens we skip over for the sake of time. Nakanishi assures me Unicorn Overlord features a lot of in-game support, including “tutorials, recommended composition examples, automatic equipment, strategy settings, and switching difficulty levels so that as many people as possible can enjoy the most exciting parts of the game […] without becoming overwhelmed.”

Once an encounter begins, either by your own unit running into an enemy or vice versa, an initiative order determines when combatants attack, and the entire battle continues until the enemy (or you) are defeated or all combatants run out of action points. In the latter scenario, the side with the most health remaining claims victory. The more of it I see, the more I appreciate its cinematic approach – I, the player, set the pieces onto the board and then watch the strategic planning (or chaos) pay off, hopefully in a win. Nakanishi says the draw of this type of gameplay is immersion.

“[In] the case of tactical RPGs, the combination of a strategy element, in which you have a bird’s eye view of the battlefield and make precise, step-by-step moves, and the role-playing element, in which you become attached to the characters living in the world and fight alongside them, is a game genre that offers the greatest sense of immersion,” he says. “This is the main attraction, and the team places great importance on this kind of game experience.”

After a few fights in this preliminary stage early in the game’s opening hours, we liberate a Palevian town under Zenoira, switching it from a red flag to our blue flag, picking up two Valor points in the process. This newly liberated town is now a base from which we can deploy units. We advance through the stage, using Josef to cover extra ground as movement takes place in real time, and he moves the fastest, while swapping allies in and out of various units once two units are within the radius of a special green circle on the tactical battle map. Vanillaware says it’s essential to take advantage of this feature, as damaged allies might need to fall back while more adept ones, like a companion that uses magic (or magick as it’s called in the game), or another with high stamina indicated by the number on an on-screen shield, head to the front of a unit’s pack.

Within each unit is a player-created makeup of classes, too, which might determine how you advance them on the tactical battle map. Horseback cavalry are excellent against Infantry, a standard soldier, as are Knights. With their great shield, Hoplite classes offer high defense. They are suitable for protecting an area or unit, so countering with a high agility class is extra important when facing one.

Outside of fights, players can use items to heal or buff companions, change a loadout and equipment, and more. And all of this – the combat of Unicorn Overlord – is just one half of the experience, with the other being exploration.

“On the overworld, big goals are always clearly presented, and players decide on their own how to achieve them,” Nakanishi says. “Facilities such as towns and forts around the world are controlled by the main enemy called the New Zenoiran Empire, and while exploring the overworld, you can recruit allies, procure equipment and items, and make preparations while liberating towns. Various quests and events will occur along the way, but it is up to the player to decide in what order and how to complete them, so depending on the situation of the troops […], you may sometimes have to avoid them or postpone them.”

On that note, Vanillaware expects players to roll credits at 50 hours, but completionists can expect upwards of 100.

I’m not entirely sold on the combat and exploration, but that’s because I haven’t yet played it for myself. It looks interesting from a mechanical standpoint, and it’s certainly unique. If Vanillaware has made one thing clear in its portfolio, it’s that the studio has little regard for trends; it marches to the beat of its own drum within familiar genres, even if they’re niche.

“Games that we find interesting from the bottom of our hearts tend to be from genres that are considered niche,” Nakanishi says. “So rather than intentionally choosing those genres, it’s because we just happen to like them. However, no matter the genre, it is meaningless if the customers who purchase it cannot find it interesting, so we always focus on ensuring the game we’re producing is understandable and enjoyable to play.”

Niche or not, Unicorn Overlord is a treat for the eyes. Classic SNES RPGs of yesteryear inspire Vanillaware this time around, Nakanishi tells me, and the studio wants Unicorn Overlord to look like one of those games but on a modern platform, complete with a full suite of English or Japanese voice over. The art design, born from a single piece of concept art, is meant to evoke that period’s games, somewhere between retro and painterly. That piece of art is also the game’s title screen. “Based on this illustration, the character designs for battle were decided, battle backgrounds were drawn, and the overall art style came together,” he adds.

All of this only scratches the surface of what I saw in that first hour of Unicorn Overlord gameplay. There’s plenty of story crammed into it – a story not worth spoiling here since the narrative is a big draw for many Vanillaware fans – and an intense number of menus RPG fans will surely love digging into the minutiae of. There are more than 60 companions to recruit freely throughout the campaign, depending on how you tackle the game’s more open nature of progression, and lots of great music and visuals to accompany it if what I’ve already heard and seen is any indication. In short, there’s still a lot of game to uncover in Unicorn Overlord, and even after an hour and a lengthy interview, it feels as if I’ve barely wrapped my head around this tactical fantasy RPG experience. With little time to go until its release next month, I’m excited to see what Vanillaware can do with its return to the fantasy genre, where its history began almost two decades ago.


This article originally appeared in Issue 363 of Game Informer

EA Lays Off 670 Employees, Cancels Respawn’s Star Wars FPS

Electronic Arts is laying off 5 percent of its workforce, which accounts for roughly 670 employees. CEO Andrew Wilson issued a company-wide letter informing staff of the publisher’s restructuring, which will mean sunsetting some live service titles and ceasing the development of certain projects.

In his letter, Wilson states that EA is restructuring to become more streamlined in order to deliver “deeper, more connected experiences for fans everywhere that build community, shape culture, and grow fandom.” To that end, the company will be moving away from licensed IPs and shutting down certain titles to shift its development resources. 

“We are also sunsetting games and moving away from the development of future licensed IP that we do not believe will be successful in our changing industry,” says Wilson in the letter. “This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports, and massive online communities — to deliver the entertainment players want today and tomorrow.” 

Wilson then speaks to the extent of the layoffs and how it will work with affected employees: 

“While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect.”

He states that this restructuring is expected to be completed by early next quarter. Last March, EA cut 6 percent of its global workforce. Studios such as Bioware and Respawn were also hit with internal layoffs. 

EA Lays Off 670 Employees, Cancels Respawn’s Star Wars FPS

As reported by Video Games Chronicle, one confirmed casualty of this change is Respawn’s upcoming Stars Wars first-person shooter. First announced to be in development in January 2022, the unnamed game was led by Medal of Honor co-creator and Star Wars Battlefront veteran Peter Hirschmann. Recent rumors suggested that it may have starred a Mandalorian bounty hunter

In a statement to VGC, EA Entertainment president Laura Miele said in part, “It’s always hard to walk away from a project, and this decision is not a reflection of the team’s talent, tenacity, or passion they have for the game. Giving fans the next installments of the iconic franchises they want is the definition of blockbuster storytelling and the right place to focus.”

EA’s other upcoming licensed projects include Motive’s Iron Man and Cliffhanger’s Black Panther. An EA representative confirmed to GameIndustry.biz that both projects are still in development.

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These job cuts join a string of other disheartening 2024 layoffs, which now total more than 8,000 in just the first two months of the year. PlayStation is laying off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it is laying off 90 employees

At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees

We recently learned Lords of the Fallen Publisher CI Games was laying off 10 percent of its staff, that Unity would be laying off 1,800 people by the end of March, and that Twitch had laid off 500 employees

We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too

Last year, more than 10,000 people in the games industry or game-adjacent industries were laid off. 

Study: Global deforestation leads to more mercury pollution

Study: Global deforestation leads to more mercury pollution

About 10 percent of human-made mercury emissions into the atmosphere each year are the result of global deforestation, according to a new MIT study.

The world’s vegetation, from the Amazon rainforest to the savannahs of sub-Saharan Africa, acts as a sink that removes the toxic pollutant from the air. However, if the current rate of deforestation remains unchanged or accelerates, the researchers estimate that net mercury emissions will keep increasing.

“We’ve been overlooking a significant source of mercury, especially in tropical regions,” says Ari Feinberg, a former postdoc in the Institute for Data, Systems, and Society (IDSS) and lead author of the study.

The researchers’ model shows that the Amazon rainforest plays a particularly important role as a mercury sink, contributing about 30 percent of the global land sink. Curbing Amazon deforestation could thus have a substantial impact on reducing mercury pollution.

The team also estimates that global reforestation efforts could increase annual mercury uptake by about 5 percent. While this is significant, the researchers emphasize that reforestation alone should not be a substitute for worldwide pollution control efforts.

“Countries have put a lot of effort into reducing mercury emissions, especially northern industrialized countries, and for very good reason. But 10 percent of the global anthropogenic source is substantial, and there is a potential for that to be even greater in the future. [Addressing these deforestation-related emissions] needs to be part of the solution,” says senior author Noelle Selin, a professor in IDSS and MIT’s Department of Earth, Atmospheric and Planetary Sciences.

Feinberg and Selin are joined on the paper by co-authors Martin Jiskra, a former Swiss National Science Foundation Ambizione Fellow at the University of Basel; Pasquale Borrelli, a professor at Roma Tre University in Italy; and Jagannath Biswakarma, a postdoc at the Swiss Federal Institute of Aquatic Science and Technology. The paper appears today in Environmental Science and Technology.

Modeling mercury

Over the past few decades, scientists have generally focused on studying deforestation as a source of global carbon dioxide emissions. Mercury, a trace element, hasn’t received the same attention, partly because the terrestrial biosphere’s role in the global mercury cycle has only recently been better quantified.

Plant leaves take up mercury from the atmosphere, in a similar way as they take up carbon dioxide. But unlike carbon dioxide, mercury doesn’t play an essential biological function for plants. Mercury largely stays within a leaf until it falls to the forest floor, where the mercury is absorbed by the soil.

Mercury becomes a serious concern for humans if it ends up in water bodies, where it can become methylated by microorganisms. Methylmercury, a potent neurotoxin, can be taken up by fish and bioaccumulated through the food chain. This can lead to risky levels of methylmercury in the fish humans eat.

“In soils, mercury is much more tightly bound than it would be if it were deposited in the ocean. The forests are doing a sort of ecosystem service, in that they are sequestering mercury for longer timescales,” says Feinberg, who is now a postdoc in the Blas Cabrera Institute of Physical Chemistry in Spain.

In this way, forests reduce the amount of toxic methylmercury in oceans.

Many studies of mercury focus on industrial sources, like burning fossil fuels, small-scale gold mining, and metal smelting. A global treaty, the 2013 Minamata Convention, calls on nations to reduce human-made emissions. However, it doesn’t directly consider impacts of deforestation.

The researchers launched their study to fill in that missing piece.

In past work, they had built a model to probe the role vegetation plays in mercury uptake. Using a series of land use change scenarios, they adjusted the model to quantify the role of deforestation.

Evaluating emissions

This chemical transport model tracks mercury from its emissions sources to where it is chemically transformed in the atmosphere and then ultimately to where it is deposited, mainly through rainfall or uptake into forest ecosystems.

They divided the Earth into eight regions and performed simulations to calculate deforestation emissions factors for each, considering elements like type and density of vegetation, mercury content in soils, and historical land use.

However, good data for some regions were hard to come by.

They lacked measurements from tropical Africa or Southeast Asia — two areas that experience heavy deforestation. To get around this gap, they used simpler, offline models to simulate hundreds of scenarios, which helped them improve their estimations of potential uncertainties.

They also developed a new formulation for mercury emissions from soil. This formulation captures the fact that deforestation reduces leaf area, which increases the amount of sunlight that hits the ground and accelerates the outgassing of mercury from soils.

The model divides the world into grid squares, each of which is a few hundred square kilometers. By changing land surface and vegetation parameters in certain squares to represent deforestation and reforestation scenarios, the researchers can capture impacts on the mercury cycle.

Overall, they found that about 200 tons of mercury are emitted to the atmosphere as the result of deforestation, or about 10 percent of total human-made emissions. But in tropical and sub-tropical countries, deforestation emissions represent a higher percentage of total emissions. For example, in Brazil deforestation emissions are 40 percent of total human-made emissions.

In addition, people often light fires to prepare tropical forested areas for agricultural activities, which causes more emissions by releasing mercury stored by vegetation.

“If deforestation was a country, it would be the second highest emitting country, after China, which emits around 500 tons of mercury a year,” Feinberg adds.

And since the Minamata Convention is now addressing primary mercury emissions, scientists can expect deforestation to become a larger fraction of human-made emissions in the future.

“Policies to protect forests or cut them down have unintended effects beyond their target. It is important to consider the fact that these are systems, and they involve human activities, and we need to understand them better in order to actually solve the problems that we know are out there,” Selin says.

By providing this first estimate, the team hopes to inspire more research in this area.

In the future, they want to incorporate more dynamic Earth system models into their analysis, which would enable them to interactively track mercury uptake and better model the timescale of vegetation regrowth.

“This paper represents an important advance in our understanding of global mercury cycling by quantifying a pathway that has long been suggested but not yet quantified. Much of our research to date has focused on primary anthropogenic emissions — those directly resulting from human activity via coal combustion or mercury-gold amalgam burning in artisanal and small-scale gold mining,” says Jackie Gerson, an assistant professor in the Department of Earth and Environmental Sciences at Michigan State University, who was not involved with this research. “This research shows that deforestation can also result in substantial mercury emissions and needs to be considered both in terms of global mercury models and land management policies. It therefore has the potential to advance our field scientifically as well as to promote policies that reduce mercury emissions via deforestation.

This work was funded, in part, by the U.S. National Science Foundation, the Swiss National Science Foundation, and Swiss Federal Institute of Aquatic Science and Technology.

MIT community members elected to the National Academy of Engineering for 2024

MIT community members elected to the National Academy of Engineering for 2024

Two MIT faculty, a principal staff member of MIT Lincoln Laboratory, and 13 additional alumni are among the 114 new members and 21 international members elected to the National Academy of Engineering (NAE) on Feb. 6.

One of the highest professional distinctions for engineers, membership to the NAE is given to individuals who have made outstanding contributions to “engineering research, practice, or education, including, where appropriate, significant contributions to the engineering literature” and to “the pioneering of new and developing fields of technology, making major advancements in traditional fields of engineering, or developing/implementing innovative approaches to engineering education.”

The three MIT electees this year include:

Marc Baldo, the Dugald C. Jackson Professor in Electrical Engineering in the Department of Electrical Engineering and Computer Science and director of the Research Laboratory of Electronics, was honored for efficient light-emitting diodes for the modern display industry. Baldo conducts research in the areas of light-emitting devices and solar cells, electrical and exciton transport in organic materials, exciton fission and fusion, chemical sensors, and spintronics.

Jacopo Buongiorno, the Tokyo Electric Power Company Professor in Nuclear Engineering in the Department of Nuclear Science and Engineering, director of the Center for Advanced Nuclear Energy Systems (CANES), and director of science and technology of the MIT Nuclear Reactor Laboratory, was honored for his work on nuclear reactor safety, advanced nuclear power development, and community outreach. He has published over 100 journal articles on reactor safety and design, two-phase flow and heat transfer, and nanofluid technology.

Hsiao-hua K. Burke, a principal staff member in the Air, Missile, and Maritime Defense Technology Division at MIT Lincoln Laboratory, was honored for technology and leadership in remote sensing techniques and systems for ballistic missile defense and space systems. Burke has held several leadership positions since joining the lab in 1981 and helped to support the development of integrated ballistic missile defense systems for the Missile Defense Agency, air defense systems for the Navy, and prototype sensor development and data exploitation for intelligence programs. For her involvement with the Lincoln Laboratory Technical Women’s Network, Burke received a 2010 MIT Excellence Award for Fostering Diversity and Inclusion.

Thirteen additional alumni were elected to the National Academy of Engineering this year. They are: Nancy Lynn Allbritton PhD ’87; Antonio Conejo MS ’87; Shanhui Fan PhD ’97; Dario Gil SM ’00, PhD ’03; Gargi Maheshwari PhD ’99; Daniel A. Nolasco SM ’01; Constantinos Pantelides SM ’83; Maureen Fahey Reitman ’90, SCD ’93; Admiral John Michael Richardson EE ’89, Eng ’89, SM ’89; Raj N. Singh ScD ’73; Sven Treitel ’53, SM ’55, PhD ’58; Steven D. Weiner SM ’00; and Jeannette M. Wing ’78, SM ’79, PhD ’83.

“I offer heartfelt congratulations to Marc, Jacopo, Hsiao-hua, and the 13 MIT alumni elected to the National Academy of Engineering this year. This well-deserved recognition is a testament to the substantial impact of their contributions across fields,” says Anantha Chandrakasan, the dean of the MIT School of Engineering and the Vannevar Bush Professor of Electrical Engineering and Computer Science.

Including this year’s inductees, 172 members of the National Academy of Engineering are current or retired members of the MIT faculty and staff, or members of the MIT Corporation.

Atomos Releases AtomOS11 and Feature Packs for the Ninja V / V+ – Videoguys

Atomos Releases AtomOS11 and Feature Packs for the Ninja V / V+ – Videoguys

Atomos Ninja V and Ninja V+ users now have access to the latest AtomOS 11 update, bringing a refreshed user interface to their monitor-recorders. Unlocking new features requires purchasing a separate Feature Pack. These Feature Packs are available at a limited-time offer of $79 USD for Ninja V and $129 USD for Ninja V+. With this update, Atomos is signaling a shift away from supporting AtomOS 10, possibly necessitating users to transition to AtomOS 11 for future firmware updates.

Ninja V Feature Pack includes:

  • EL ZONE
  • ARRI False Color
  • SegmentPro
  • PlaybackAssist
  • RecordAssist
  • Wi-Fi 6

Ninja V+ Feature Pack includes:

  • EL ZONE
  • ARRI False Color
  • SegmentPro
  • PlaybackAssist
  • RecordAssist
  • Wi-Fi 6E
  • ProRes RAW Dual Record
  • SDI Cine

The Feature Packs not only unlock new functionalities but also include valuable additions such as H.265 and ProRes RAW Codecs, which individually would typically cost users $198 USD. This ensures that users get comprehensive enhancements to their Ninja devices, enhancing their workflow and capabilities. Furthermore, until the end of March 2024, existing Ninja monitor-recorder owners can take advantage of a special offer to purchase Atomos Connect for $99 USD, excluding local sales taxes, providing additional connectivity options for their setups.

For those investing in Atomos connected monitor-recorders like the Zato Connect, Shogun, or Shogun Ultra, registering the device brings additional benefits. Upon registration, purchasers can access a complimentary 6-month Camera to Cloud plan on Atomos Cloud Studio, a service valued at $15 USD per month. This offer underscores Atomos’s commitment to providing value-added services and ensuring users maximize the potential of their equipment. Stay informed and make the most of these offerings to elevate your Atomos experience and stay ahead in your creative endeavors.

Read the full article by Matthew Allard for NewsShooter HERE


PTZOptics PTZ Cameras Transform Worship Streaming Experience – Videoguys

PTZOptics PTZ Cameras Transform Worship Streaming Experience – Videoguys

In the bustling world of church production, finding reliable, versatile equipment is paramount. Bethany Place Baptist Church in Chesterfield, Virginia, discovered the transformative power of PTZOptics cameras early on. With a commitment to quality and budget-conscious decisions, the church opted for PTZOptics cameras over manned alternatives, relying on these robust units for all their streaming needs.

Andrew Ryan, a dedicated volunteer on the production team at Bethany Place Baptist Church, attests to the unwavering performance of PTZOptics cameras. “We have never had an issue with them,” Ryan emphasizes. “They’re rock solid. They connect easily. Everything is controlled over IP.” The seamless integration with multiple streaming software and the user-friendly PTZ function via the web interface make these cameras a standout choice for churches relying on volunteer staff.

As part of Church Production’s Road Test User Experience, Bethany Place had the opportunity to test the new Move 4K cameras and SuperJoy Controller from PTZOptics. Ryan praises the solidity of these units, noting their resilience to vibrations, a crucial aspect in a dynamic church environment. The strategic placement of the cameras allowed for seamless transitions between different shots, enhancing the visual narrative of the services.

The plug-and-play nature of the cameras, coupled with features like NDI compatibility and 30X zoom capability, impressed Ryan and his team. “The 30X zoom is wonderful,” Ryan enthuses, highlighting its utility across various room sizes. Moreover, the potential for 4K recording and streaming opens doors for future expansion and growth, aligning perfectly with Bethany Place’s vision.

Ryan also shares insights into the SuperJoy Controller, commending its intuitive design and user-friendly features. The oversized focus and exposure knobs, along with precise PTZ control, streamline the production process, empowering volunteers to deliver professional-quality content effortlessly. Features like focus lock and exposure controls further enhance flexibility and adaptability, ensuring optimal performance in diverse lighting conditions.

From worship services to choir concerts, PTZOptics cameras have proven their versatility in countless applications at Bethany Place Baptist Church. “At this point, they work basically in any application, in any lighting,” Ryan confirms, underscoring the reliability and adaptability of these cameras.

In conclusion, Bethany Place Baptist Church’s journey with PTZOptics cameras exemplifies the transformative impact of innovative technology in the realm of church production. With steadfast performance, intuitive controls, and unparalleled versatility, PTZOptics cameras continue to elevate the worship experience, one frame at a time.

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Read the full blog post by Deidra Blackmore for ChurchProduction HERE


NETGEAR Partners with Panasonic for KAIROS SMPTE ST2110 Compatibility – Videoguys

NETGEAR Partners with Panasonic for KAIROS SMPTE ST2110 Compatibility – Videoguys

NETGEAR® Inc. has revealed a groundbreaking interoperability collaboration with Panasonic Connect for the KAIROS IT/IP Platform, designed for live production. This partnership aims to provide advanced AV-over-IP solutions tailored to the broadcast and Pro AV industries, with a focus on flexibility, simplicity, and performance.

The KAIROS IT/IP Platform offers professionals unprecedented control over content delivery for various applications such as broadcast, large screen displays, and live streams. With the addition of ST 2110 to its existing baseband and streaming connectivity, KAIROS offers unmatched input/output flexibility, complemented by GPU/CPU processing capabilities. Its intuitive layer-based interface and robust content creation tools promise a seamless user experience, ensuring quick adaptation and efficient production workflows.

NETGEAR’s M4250, M4300, M4350, and M4500 series managed switches stand out in the industry with their AV-centric interface. The innovative NETGEAR AV OS™ simplifies switch configurations by eliminating complex IT network jargon, offering a template-based approach instead. This streamlined workflow empowers integrators and installers to embark on projects confidently, knowing that network settings align perfectly with their desired workflows, thereby reducing setup time and enhancing overall efficiency.

The M4350 series exemplifies this simplicity by integrating enterprise-class hardware features such as redundant power supplies, Power over Ethernet (PoE) with up to 90W per port, ultra-quiet fans, and easy setup managed through the NETGEAR Engage™ Controller. Moreover, the revolutionary NETGEAR AV OS™ comes pre-configured with profiles for major audio, video, and lighting protocols, including AVB, Dante, AES67, NDI4/NDI5, NVX, and many more. Notably, SMPTE ST 2110 support is available on select models with 10G to 100G ports and PTP synchronization, further enhancing interoperability and performance.

Tod Musgrave, senior broadcast BDM at NETGEAR, emphasized the significance of this partnership in simplifying the transition from legacy to IP workflows for Broadcast Pro AV engineers, citing the Panasonic KAIROS system as an ideal platform to demonstrate their interoperability capabilities. Likewise, Kageyuki (Kenny) Fujimoto, lead manager of KAIROS Alliance Partners, expressed excitement about welcoming NETGEAR as a KAIROS alliance partner, highlighting the user-friendly design and template-based configurations of the M4350 series as potential catalysts for expanding SMPTE ST 2110 adoption in the video production market.

Read the full Press Release HERE


A new way to let AI chatbots converse all day without crashing

A new way to let AI chatbots converse all day without crashing

When a human-AI conversation involves many rounds of continuous dialogue, the powerful large language machine-learning models that drive chatbots like ChatGPT sometimes start to collapse, causing the bots’ performance to rapidly deteriorate.

A team of researchers from MIT and elsewhere has pinpointed a surprising cause of this problem and developed a simple solution that enables a chatbot to maintain a nonstop conversation without crashing or slowing down.

Their method involves a tweak to the key-value cache (which is like a conversation memory) at the core of many large language models. In some methods, when this cache needs to hold more information than it has capacity for, the first pieces of data are bumped out. This can cause the model to fail.

By ensuring that these first few data points remain in memory, the researchers’ method allows a chatbot to keep chatting no matter how long the conversation goes.

The method, called StreamingLLM, enables a model to remain efficient even when a conversation stretches on for more than 4 million words. When compared to another method that avoids crashing by constantly recomputing part of the past conversations, StreamingLLM performed more than 22 times faster.

This could allow a chatbot to conduct long conversations throughout the workday without needing to be continually rebooted, enabling efficient AI assistants for tasks like copywriting, editing, or generating code.

“Now, with this method, we can persistently deploy these large language models. By making a chatbot that we can always chat with, and that can always respond to us based on our recent conversations, we could use these chatbots in some new applications,” says Guangxuan Xiao, an electrical engineering and computer science (EECS) graduate student and lead author of a paper on StreamingLLM.

Xiao’s co-authors include his advisor, Song Han, an associate professor in EECS, a member of the MIT-IBM Watson AI Lab, and a distinguished scientist of NVIDIA; as well as Yuandong Tian, a research scientist at Meta AI; Beidi Chen, an assistant professor at Carnegie Mellon University; and senior author Mike Lewis, a research scientist at Meta AI. The work will be presented at the International Conference on Learning Representations.

A puzzling phenomenon

Large language models encode data, like words in a user query, into representations called tokens. Many models employ what is known as an attention mechanism that uses these tokens to generate new text.

Typically, an AI chatbot writes new text based on text it has just seen, so it stores recent tokens in memory, called a KV Cache, to use later. The attention mechanism builds a grid that includes all tokens in the cache, an “attention map” that maps out how strongly each token, or word, relates to each other token.

Understanding these relationships is one feature that enables large language models to generate human-like text.

But when the cache gets very large, the attention map can become even more massive, which slows down computation.

Also, if encoding content requires more tokens than the cache can hold, the model’s performance drops. For instance, one popular model can store 4,096 tokens, yet there are about 10,000 tokens in an academic paper.

To get around these problems, researchers employ a “sliding cache” that bumps out the oldest tokens to add new tokens. However, the model’s performance often plummets as soon as that first token is evicted, rapidly reducing the quality of newly generated words.

In this new paper, researchers realized that if they keep the first token in the sliding cache, the model will maintain its performance even when the cache size is exceeded.

But this didn’t make any sense. The first word in a novel likely has nothing to do with the last word, so why would the first word be so important for the model to generate the newest word?

In their new paper, the researchers also uncovered the cause of this phenomenon.

Attention sinks

Some models use a Softmax operation in their attention mechanism, which assigns a score to each token that represents how much it relates to each other token. The Softmax operation requires all attention scores to sum up to 1. Since most tokens aren’t strongly related, their attention scores are very low. The model dumps any remaining attention score in the first token.

The researchers call this first token an “attention sink.”

“We need an attention sink, and the model decides to use the first token as the attention sink because it is globally visible — every other token can see it. We found that we must always keep the attention sink in the cache to maintain the model dynamics,” Han says. 

In building StreamingLLM, the researchers discovered that having four attention sink tokens at the beginning of the sliding cache leads to optimal performance.

They also found that the positional encoding of each token must stay the same, even as new tokens are added and others are bumped out. If token 5 is bumped out, token 6 must stay encoded as 6, even though it is now the fifth token in the cache.

By combining these two ideas, they enabled StreamingLLM to maintain a continuous conversation while outperforming a popular method that uses recomputation.

For instance, when the cache has 256 tokens, the recomputation method takes 63 milliseconds to decode a new token, while StreamingLLM takes 31 milliseconds. However, if the cache size grows to 4,096 tokens, recomputation requires 1,411 milliseconds for a new token, while StreamingLLM needs just 65 milliseconds.

“The innovative approach of StreamingLLM, centered around the attention sink mechanism, ensures stable memory usage and performance, even when processing texts up to 4 million tokens in length,” says Yang You, a presidential young professor of computer science at the National University of Singapore, who was not involved with this work. “This capability is not just impressive; it’s transformative, enabling StreamingLLM to be applied across a wide array of AI applications. The performance and versatility of StreamingLLM mark it as a highly promising technology, poised to revolutionize how we approach AI-driven generation applications.”

Tianqi Chen, an assistant professor in the machine learning and computer science departments at Carnegie Mellon University who also was not involved with this research, agreed, saying “Streaming LLM enables the smooth extension of the conversation length of large language models. We have been using it to enable the deployment of Mistral models on iPhones with great success.”

The researchers also explored the use of attention sinks during model training by prepending several placeholder tokens in all training samples.

They found that training with attention sinks allowed a model to maintain performance with only one attention sink in its cache, rather than the four that are usually required to stabilize a pretrained model’s performance. 

But while StreamingLLM enables a model to conduct a continuous conversation, the model cannot remember words that aren’t stored in the cache. In the future, the researchers plan to target this limitation by investigating methods to retrieve tokens that have been evicted or enable the model to memorize previous conversations.

StreamingLLM has been incorporated into NVIDIA’s large language model optimization library, TensorRT-LLM.

This work is funded, in part, by the MIT-IBM Watson AI Lab, the MIT Science Hub, and the U.S. National Science Foundation.

Study measures the psychological toll of wildfires

Study measures the psychological toll of wildfires

Wildfires in Southeast Asia significantly affect peoples’ moods, especially if the fires originate outside a person’s own country, according to a new study.

The study, which measures sentiment by analyzing large amounts of social media data, helps show the psychological toll of wildfires that result in substantial air pollution, at a time when such fires are becoming a high-profile marker of climate change.  

“It has a substantial negative impact on people’s subjective well-being,” says Siqi Zheng, an MIT professor and co-author of a new paper detailing the results. “This is a big effect.”

The magnitude of the effect is about the same as another shift uncovered through large-scale studies of sentiment expressed online: When the weekend ends and the work week starts, people’s online postings reflect a sharp drop in mood. The new study finds that daily exposure to typical wildfire smoke levels in the region produces an equivalently large change in sentiment.

“People feel anxious or sad when they have to go to work on Monday, and what we find with the fires is that this is, in fact, comparable to a Sunday-to-Monday sentiment drop,” says co-author Rui Du, a former MIT postdoct who is now an economist at Oklahoma State University.

The paper, “Transboundary Vegetation Fire Smoke and Expressed Sentiment: Evidence from Twitter,” has been published online in the Journal of Environmental Economics and Management.

The authors are Zheng, who is the STL Champion Professor of Urban and Real Estate Sustainability in the Center for Real Estate and the Department of Urban Studies and Planning at MIT; Du, an assistant professor of economics at Oklahoma State University’s Spears School of Business; Ajkel Mino, of the Department of Data Science and Knowledge Engineering at Maastricht University; and Jianghao Wang, of the Institute of Geographic Sciences and Natural Resources Research at the Chinese Academy of Sciences.

The research is based on an examination of the events of 2019 in Southeast Asia, in which a huge series of Indonesian wildfires, seemingly related to climate change and deforestation for the palm oil industry, produced a massive amount of haze in the region. The air-quality problems affected seven countries: Brunei, Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam.

To conduct the study, the scholars produced a large-scale analysis of postings from 2019 on X (formerly known as Twitter) to sample public sentiment. The study involved 1,270,927 tweets from 378,300 users who agreed to have their locations made available. The researchers compiled the data with a web crawler program and multilingual natural language processing applications that review the content of tweets and rate them in affective terms based on the vocabulary used. They also used satellite data from NASA and NOAA to create a map of wildfires and haze over time, linking that to the social media data.

Using this method creates an advantage that regular public-opinion polling does not have: It creates a measurement of mood that is effectively a real-time metric rather than an after-the-fact assessment. Moreover, substantial wind shifts in the region at the time in 2019 essentially randomize which countries were exposed to more haze at various points, making the results less likely to be influenced by other factors.

The researchers also made a point to disentangle the sentiment change due to wildfire smoke and that due to other factors. After all, people experience mood changes all the time from various natural and socioeconomic events. Wildfires may be correlated with some of them, which makes it hard to tease out the singular effect of the smoke. By comparing only the difference in exposure to wildfire smoke, blown in by wind, within the same locations over time, this study is able to isolate the impact of local wildfire haze on mood, filtering out nonpollution influences.

“What we are seeing from our estimates is really just the pure causal effect of the transboundary wildfire smoke,” Du says.

The study also revealed that people living near international borders are much more likely to be upset when affected by wildfire smoke that comes from a neighboring country. When similar conditions originate in their own country, there is a considerably more muted reaction.

“Notably, individuals do not seem to respond to domestically produced fire plumes,” the authors write in the paper. The small size of many countries in the region, coupled with a fire-prone climate, make this an ongoing source of concern, however.

“In Southeast Asia this is really a big problem, with small countries clustered together,” Zheng observes.

Zheng also co-authored a 2022 study using a related methodology to study the impact of the Covid-19 pandemic on the moods of residents in about 100 countries. In that case, the research showed that the global pandemic depressed sentiment about 4.7 times as much as the normal Sunday-to-Monday shift.

“There was a huge toll of Covid on people’s sentiment, and while the impact of the wildfires was about one-fifth of Covid, that’s still quite large,” Du says.

In policy terms, Zheng suggests that the global implications of cross-border smoke pollution could give countries a shared incentive to cooperate further. If one country’s fires become another country’s problem, they may all have reason to limit them. Scientists warn of a rising number of wildfires globally, fueled by climate change conditions in which more fires can proliferate, posing a persistent threat across societies.

“If they don’t work on this collaboratively, it could be damaging to everyone,” Zheng says.

The research at MIT was supported, in part, by the MIT Sustainable Urbanization Lab. Jianghao Wang was supported by the National Natural Science Foundation of China.

Anushree Chaudhuri: Involving local communities in renewable energy planning

Anushree Chaudhuri: Involving local communities in renewable energy planning

Anushree Chaudhuri has a history of making bold decisions. In fifth grade, she biked across her home state of California with little prior experience. In her first year at MIT, she advocated for student recommendations in the preparation of the Institute’s Climate Action Plan for the Decade. And recently, she led a field research project throughout California to document the perspectives of rural and Indigenous populations affected by climate change and clean energy projects.

“It doesn’t matter who you are or how young you are, you can get involved with something and inspire others to do so,” the senior says.

Initially a materials science and engineering major, Chaudhuri was quickly drawn to environmental policy issues and later decided to double-major in urban studies and planning and in economics. Chaudhuri will receive her bachelor’s degrees this month, followed by a master’s degree in city planning in the spring.

The importance of community engagement in policymaking has become one of Chaudhuri’s core interests. A 2024 Marshall Scholar, she is headed to the U.K. next year to pursue a PhD related to environment and development. She hopes to build on her work in California and continue to bring attention to impacts that energy transitions can have on local communities, which tend to be rural and low-income. Addressing resistance to these projects can be challenging, but “ignoring it leaves these communities in the dust and widens the urban-rural divide,” she says.

Silliness and sustainability 

Chaudhuri classifies her many activities into two groups: those that help her unwind, like her living community, Conner Two, and those that require intensive deliberation, like her sustainability-related organizing.

Conner Two, in the Burton-Conner residence hall, is where Chaudhuri feels most at home on campus. She describes the group’s activities as “silly” and emphasizes their love of jokes, even in the floor’s nickname, “the British Floor,” which is intentionally absurd, as the residents are rarely British.

Chaudhuri’s first involvement with sustainability issues on campus was during the preparation of MIT’s Fast Forward Climate Action Plan in the 2020-2021 academic year. As a co-lead of one of several student working groups, she helped organize key discussions between the administration, climate experts, and student government to push for six main goals in the plan, including an ethical investing framework. Being involved with a significant student movement so early on in her undergraduate career was a learning opportunity for Chaudhuri and impressed upon her that young people can play critical roles in making far-reaching structural changes.

The experience also made her realize how many organizations on campus shared similar goals even if their perspectives varied, and she saw the potential for more synergy among them.

Chaudhuri went on to co-lead the Student Sustainability Coalition to help build community across the sustainability-related organizations on campus and create a centralized system that would make it easier for outsiders and group members to access information and work together. Through the coalition, students have collaborated on efforts including campus events, and off-campus matters such as the Cambridge Green New Deal hearings.

Another benefit to such a network: It creates a support system that recognizes even small-scale victories. “Community is so important to avoid burnout when you’re working on something that can be very frustrating and an uphill battle like negotiating with leadership or seeking policy changes,” Chaudhuri says.

Fieldwork

For the past year, Chaudhuri has been doing independent research in California with the support of several advisory organizations to host conversations with groups affected by renewable energy projects, which, as she has documented, are often concentrated in rural, low-income, and Indigenous communities. The introduction of renewable energy facilities, such as wind and solar farms, can perpetuate existing inequities if they ignore serious community concerns, Chaudhuri says.

As state or federal policymakers and private developers carry out the permitting process for these projects, “they can repeat histories of extraction, sometimes infringing on the rights of a local or Tribal government to decide what happens with their land,” she says.

In her site visits, she is documenting community opposition to controversial solar and wind proposals and collecting oral histories. Doing fieldwork for the first time as an outsider was difficult for Chaudhuri, as she dealt with distrust, unpredictability, and needing to be completely flexible for her sources. “A lot of it was just being willing to drop everything and go and be a little bit adventurous and take some risks,” she says.

Role models and reading

Chaudhuri is quick to credit many of the role models and other formative influences in her life.

After working on the Climate Action Plan, Chaudhuri attended a public narrative workshop at Harvard University led by Marshall Ganz, a grassroots community organizer who worked with Cesar Chavez and on the 2008 Obama presidential campaign. “That was a big inspiration and kind of shaped how I viewed leadership in, for example, campus advocacy, but also in other projects and internships.”

Reading has also influenced Chaudhuri’s perspective on community organizing, “After the Climate Action Plan campaign, I realized that a lot of what made the campaign successful or not could track well with organizing and social change theories, and histories of social movements. So, that was a good experience for me, being able to critically reflect on it and tie it into these other things I was learning about.”

Since beginning her studies at MIT, Chaudhuri has become especially interested in social theory and political philosophy, starting with ancient forms of Western and Eastern ethic, and up to 20th and 21st century philosophers who inspire her. Chaudhuri cites Amartya Sen and Olúfẹ́mi Táíwò as particularly influential. “I think [they’ve] provided a really compelling framework to guide a lot of my own values,” she says.

Another role model is Brenda Mallory, the current chair of the U.S. Council on Environmental Quality, who Chaudhuri was grateful to meet at the United Nations COP27 Climate Conference. As an intern at the U.S. Department of Energy, Chaudhuri worked within a team on implementing the federal administration’s Justice40 initiative, which commits 40 percent of federal climate investments to disadvantaged communities. This initiative was largely directed by Mallory, and Chaudhuri admires how Mallory was able to make an impact at different levels of government through her leadership. Chaudhuri hopes to follow in Mallory’s footsteps someday, as a public official committed to just policies and programs.

 “Good leaders are those who empower good leadership in others,” Chaudhuri says.