Granblue Fantasy: Relink Review – The Borders Of The Skies – Game Informer

Granblue Fantasy: Relink Review – The Borders Of The Skies – Game Informer

The thrill of adventure in a boundless playground tickles the imagination, something intimately familiar to players of Granblue Fantasy, a mobile/browser-based title that has been a hit internationally for over a decade. The original title resembles 16-bit turn-based RPGs like the Final Fantasy or Dragon Quest games of old, leaving daydreams of grander scale and exploits a hopeful wish rather than an inevitable reality. With Granblue Fantasy: Relink, developer CyGames has an opportunity to explore a fantasy world of open skies and magic while pulling the game from a comparatively modest mobile title into a full-blown 3D action game. While not completely successful, Granblue Fantasy: Relink should be lauded for getting most of the way to being a memorable title, but it needed a little more ambition and unique content to reach that goal.

Relink guides players through a single-player campaign with the crew of the Grandcypher, a band of skyfarers that has combat-resolved adventures on every new island it comes across. For this title, a wholly original island and story was created, tasking the crew with rescuing one of their own by defeating giant monsters called Primal Beasts and defeating a sorceress controlling them.

Those unfamiliar with the story and characters of Granblue Fantasy will not find Relink particularly interested in catching the player up. Small vignettes of how the characters met and how they arrived at the latest pitstop island that sets up this game’s adventures are essentially all the player receives without the aid of fanmade wikis filling in the rest. It has a similar energy to picking up the anime One Piece halfway through or jumping into the middle of a Tales game, with no intention or desire to dwell on its past history the player is presumed to have seen.

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Relink can also look beautiful, especially with its painterly environments, but it is difficult not to notice that the art style translates inconsistently among the characters. Arc System Works’ Granblue Fantasy Versus is a much more successful experiment using the same designs.

The single-player campaign, while short, presents interesting plights like climbing toward a wind god at the top of a blustery mountain or taking back a castle from an invading force. Players take control of an unlockable cast of 19 characters with different fighting styles and special moves to follow a somewhat basic storyline that does not take too many big or unpredictable swings.

These characters all share a similar template of using four special moves and movement options, but they vary significantly in special skills and meters. My favorite character bounced on top of enemies and specialized in parries on the ground, but a late unlock focused more on transformations and building up meter, making even just those two feel distinct.

Unfortunately, levels are largely linear pathways without much in the way of exploration. The endless skies and hovering islands are rarely used for anything but backgrounds and transference to the next fight, leaving little reason to poke your nose anywhere but the most linear path. A world where the characters talk about inexhaustible space for escapades and capers but spend much of their time in caves and on walkways is incongruent in a way that grates as time goes on.

After completing the single-player campaign, players can take combat quests that can be played co-op with friends or strangers. Difficulty rises alongside progressing ranks, and characters must power up through elective means like skill trees and weapons to keep up. By endgame, keeping a team powerful enough to solo these missions requires a lot of grinding, but focusing on one character discourages variety, especially when there is the option of 18 others to use. There is no real way to work around this grind, which wants you to redo missions over and over to get admittedly guaranteed materials and experience to upgrade, though the reversal from how smooth the early game’s progress felt can act as a frustrating brick wall.

Endgame bosses are monstrous with equally gargantuan HP bars, making battles tedious. Unlike a Monster Hunter, your quarry never escapes or requires different strategies, and the likelihood of powering through any knock-out state means the player is mainly in a race against ending the battle before getting bored.

The saving grace of these extended gameplay encounters is that the combat is reasonably engaging, and interactions between characters will likely delight existing Granblue Fantasy fans. Relink is unlikely to be any newcomer’s favorite game. Still, the basic gameplay is fun and keeps you moving along the treadmill, especially if you have a gathering of like-minded source material fans to help you slay its biggest figurative and literal dragons.

3 Questions: What can graduate students expect from MIT’s newest grad housing option?

3 Questions: What can graduate students expect from MIT’s newest grad housing option?

In October 2017, MIT made a commitment to add 950 on-campus beds for graduate students as part of the Volpe zoning agreement with the City of Cambridge that allows the Institute to develop a 10-acre parcel in Kendall Square. Since then, MIT opened the Graduate Tower at Site 4 residential community in Kendall Square with about 250 net-new beds for graduate students and families, and reallocated the 135 beds in 70 Amherst Street to graduate students.

In December 2020, MIT entered into a partnership with American Campus Communities (ACC) to build and operate a graduate housing complex on Vassar Street, adjacent to Simmons Hall. Owned by MIT but operated by American Campus Communities, this MIT-affiliated community fulfills the Volpe commitment and introduces a new residential option for graduate students and families. Named “Graduate Junction,” the residence is split between two buildings framing a gateway to Fort Washington Park and the Cambridgeport neighborhood. Flanking a central plaza and green space, the buildings will rise in five- and six-story sections and then progress to a 10-story segment as it extends beyond the park. Housing options will include efficiencies and one-, two-, and four-bedroom units that will be licensed by ACC to individuals, couples, and families.

With the addition of 676 beds at the new Graduate Junction and the beds gained by the reconfiguration of rooms in other buildings, the Institute has now exceeded the original commitment with a total of 1,076 new graduate beds. With Graduate Junction due to open this August, David Friedrich, senior associate dean for housing and residential services, shared some important project updates and perspectives on what potential residents can expect from the newest graduate residence on MIT’s campus.

Q: How is the Graduate Junction project going, and when will it open?

A: You can already see the buildings taking shape on Vassar Street and the construction timeline puts us on target for an August 2024 opening. This is a product of years of collaborative work with students and campus stakeholders, who teamed up to design an option to fill gaps in the student housing market. It is thrilling to see it near completion. 

The project is also going well thanks to our productive relationship with ACC. ACC is an experienced student housing company and has built or managed more than 100,000 beds on more than 90 campuses across the U.S., including graduate residences at peer institutions. As we add this new MIT-affiliated housing option to our portfolio of residences, we’re actively working with the leadership of ACC to onboard the team that will manage the property. Kendra Lowery, the general manager of Graduate Junction, is a dynamic and thoughtful partner with a breadth of experience managing student housing. She will be an excellent resource for Graduate Junction residents.

We are pleased to meet the recommendations of the 2018 Graduate Housing Working Group to add beds while providing students with additional cost-effective options for their residential experience. The Working Group — composed of students, staff, and faculty — was instrumental in shaping the project and provided substantive data to inform an optimal combination of unit types and amenities desirable to graduate students. In the coming weeks, we will highlight Graduate Junction alongside the Institute’s existing eight graduate residences to help students select the housing option that best suits their needs.

Q: How will living in Graduate Junction differ from living in MIT-operated residences?

A: Graduate Junction offers a new approach that combines apartment-style living with proximity to main campus — an off-campus experience with an on-campus location. Our partner ACC will be responsible for the housing license process, maintenance, building access, and IT infrastructure. While student residents will have access to MIT’s student support resources and can participate in on-campus social events, there will not be a faculty head of house or resident governance structure. Instead, ACC will directly work with Graduate Junction residents to address needs and answer questions. 

Residents of Graduate Junction will enjoy the same flexibility and pricing of an on-campus housing license and will not need to pay first and last months’ rent, security deposit, or a broker fee — all upfront costs typical of off-campus properties. Instead, Graduate Junction will have a utility-inclusive rental rate for furnished apartments set by MIT. Since this partnership with ACC provides a different model for managing on-campus residences at the Institute, this approach is also a pilot to test if partners like ACC can help the Institute manage the demand for graduate housing.

Q: What would you say to incoming graduate students considering Graduate Junction or other on-campus residences?

A: The MIT housing system is designed to offer students choices so they can determine their own residential experience. We want to make living on campus the first and best option and do so by careful analysis that prices our units at below market rates. Combined with the Institute’s support for students and families through the Office of Graduate Education, the on-campus experience is tailored to fit graduate student needs. 

Graduate Junction responds to what students say is most important — location, unit configuration, all-inclusive payments, and flexibility in securing or leaving their housing arrangements. Bordering Cambridgeport, Graduate Junction is proximate to Cambridge public schools, local grocery stores, and neighborhood parks and playgrounds.

It joins a range of housing options available to students, and there are residences to fit a diverse array of budgets. With the added benefit of close proximity to labs and classes, student support, campus services, and other amenities, on-campus residences remain a great value. We invite graduate students to review the new rate sheet for 2024-25 and consider living on campus.