No Rest for the Wicked Preview – Early Access Roadmap And Cerim’s Crucible Endgame Content – Game Informer

No Rest for the Wicked (NRftW) graces Game Informer’s cover this month, and it marks a dramatic shift for Moon Studios for several reasons. For one, it’s an action RPG from the team that gave us two of the best platformers/Metroidvanias ever in Ori and the Blind Forest and Ori and the Will of the Wisps. You can read all about what the game entails in our digital issue, which is available now. But another huge shift is that NRftW will first launch into Steam Early Access on April 18. 

That means everything revealed about the game so far is subject to change depending on player feedback. Moon says it’s not married to any system and is willing to rework something if the community doesn’t enjoy it. 

No Rest for the Wicked Preview – Early Access Roadmap And Cerim’s Crucible Endgame Content – Game Informer

Torn Mage concept art

This is Moon’s first stab at the early access approach, and for a studio that strives for perfection, releasing an intentionally imperfect product for the world to pick apart is a drastic shift. But it also allows Moon to practice what it preaches regarding transparency. 

In February 2021, Mahler famously criticized the game industry on ResetEra for how certain studios misrepresent their titles by making them appear bigger or grander pre-release than how they eventually turn out. He called out titles such as Cyberpunk 2077.

When I ask if his sentiments inspired the choice for early access, Korol says no and that Moon originally envisioned releasing NRftW as a traditional finished product. But midway through development, the project’s ambition, the changing attitudes towards early access, as well as growing success stories, made the release model more attractive and sensible for ensuring a quality final product. And for something as idea-laden as NRftW is for Moon, having players help guide and refine its development is invaluable. 

“Making a game, it’s almost a little bit like cooking, right?” says Mahler. “Like, you don’t know what is the exact right recipe. You have to make it, let people try it, adjust it.””

Last week’s Wicked Inside presentation saw the team reveal NRftW’s early access roadmap (posted below). Multiplayer will arrive in the game’s first update. As the game evolves, new story chapters will be added alongside more areas of the world. The early access launch includes a substantial section of Isola Sacra, with players able to visit the following zones:

  • The Shallows
  • Orban Glades
  • Sacrament
  • Nameless Pass
  • The Black Trench

The game’s first story update will unlock three more areas:

  • Marin Woods
  • Lowland Meadows
  • Hunter’s Vale

Expect to learn more about those zones in the future. Having seen the full map of Isola Sacra myself, the island looks huge and dense, and that’s without including unseen elements like interiors, caves, and secrets. 

Click to enlarge

ENDGAME CONTENT

As for how Moon plans to keep players coming back to NRftW on the road to its 1.0 launch, it divulged that its endgame content will consist of multiple things to do instead of just a single activity loop. Speaking with Mahler on the subject, the one piece of content he shared is special roguelike dungeons called Cerim’s Crucible (formerly known by their working name “Crypts”). Accessible only after players have wrapped up the available campaign content in the early access build, entering Cerim’s Crucible involves visiting a special zone surrounded by several statues. 

Approaching one of them and offering your blood activates that particular statue, which warps players into a randomized dungeon crawl and tasks you to get through 10 randomized rooms to reach the end. Mahler says this structure is inspired by Diablo 1’s Dungeon, in which players fought through 16 increasingly difficult levels to face Diablo at the end. Only one statue is available for the early access launch, but more will be added over time. Each statue will take players into different sets of rooms. 

In addition to Diablo, Mahler compares the Crucible’s structure to that of Hades in that each room offers a specific, randomized challenge, which could focus on platforming, combat, or puzzle-solving. You never know what enemies will spawn each run, either. As for what awaits players at the end of the Crucible, Moon is keeping that surprise close to the vest. 

Completing Cerim’s Crucible rewards special, exclusive loot and materials required to craft more advanced upgrades, creating incentives to tackle them repeatedly if you want to build the most powerful version of your character. Like everything else, the loot is randomized, so different runs result in different rewards. Eventually, Moon intends to implement stipulations (such as, perhaps, exploring naked) and multipliers to Crucible statues in exchange for greater loot. 

You can learn more about No Rest for the Wicked by checking out our features and videos rolling out over the coming weeks in our exclusive coverage hub below. 

Shielding AI from Cyber Threats: MWC Conference Insights

At the Mobile World Congress (MWC) Conference, experts convened to tackle the pressing issue of “Shielding AI” from targeted cyber attacks. This article synthesizes their insights, focusing on the strategies necessary to protect AI systems in an era of increasing cyber threats. With AI deeply integrated…

YOLOv9: A Leap in Real-Time Object Detection

Object detection has seen rapid advancement in recent years thanks to deep learning algorithms like YOLO (You Only Look Once). The latest iteration, YOLOv9, brings major improvements in accuracy, efficiency and applicability over previous versions. In this post, we’ll dive into the innovations that make YOLOv9…

How AI is Helping Retail Brands Thrive

In an era of economic uncertainty, consumer behavior is following suit to become increasingly more elastic. These behaviors are not only more elastic, they’re more contradicting. Consumers are switching to more affordable brand alternatives while spending lavishly on certain goods. Amidst these unconventional patterns, a couple truths…

Mira And The Legend Of The Djinns Is An Upcoming Metroidvania Inspired By Moroccan Mythology

Developer Little Knight Games has revealed Mira and the Legend of the Djinns, an upcoming 2D side-scrolling Metroidvania inspired by Moroccan mythology. Set to be published by Assemble Entertainment, which is publishing Endzone 2 this spring, Mira and the Legend of the Djinns is due out on PC via Steam this year. 

Mira And The Legend Of The Djinns Is An Upcoming Metroidvania Inspired By Moroccan Mythology

In classic Metroidvania fashion, you can expect plenty of enemies and secrets to discover with a variety of tools, items, and abilities as you progress through the game. Plus, unlockable moves add flair to your exploration and combat encounters as you attempt to uncover the secret of the last Djinn. 

Check out Mira and the Legend of the Djinns for yourself below:

[embedded content] 

“Not every ancient treasure belongs in a museum, as treasure hunter Yuba discovers within the debris of the kingdom of Fallen Amazgesh,” a press release reads. “There, Yuba meets a Djinn named Mira, a race long lost to the world of man, and the pair team up together to escape the ruins and discover Mira’s lost memories.”

Little Knight Games says the game’s combat “emphasizes fluidity and experimentation, and allows you to switch between weapons and elemental modes on the fly.” The Germany-based studio says it’s a team of seven people from different countries around the world and that Mira and the Legend of the Djinns is a love letter to Metroidvanias, “featuring a world based on the Moroccan and Amazigh mythology.” 

“Morocco has a rich culture filled with fantasy stories about Djinns and mysterious creatures,” the press release reads. “With the team’s diverse background, they wanted to show this in their very first game.” 

Other Mira and the Legend of the Djinns features include a sprawling map full of secrets, fast action combat, and a mystery to keep you pushing forward. 

Mira and the Legend of the Djinns is due out on PC this year. 

While waiting for its release, read Game Informer’s top 10 Metroidvanias to play right now


Are you interested in checking out Mira and the Legend of the Djinns? Let us know in the comments below!

Here Are The Horizon Forbidden West PC Specs And System Requirements

Horizon Forbidden West Complete Edition hits PC this month on March 21 and ahead of its release, developers Guerrilla Games and Nixxes, which is handling the PC port, have revealed the PC specifications and system requirements needed to run it. Perhaps unsurprisingly considering it’s one of the PlayStation 5’s prettiest games, you’re going to need a lot of PC power to run Horizon Forbidden West at its best. 

“If you prefer to tweak settings and visuals to your own liking, you’ll find plenty of options in the launcher and in the game menus,” a PlayStation Blog post reads. “Next to individual quality settings for textures, level of detail, shadows, water, terrain and more, you can use sliders to adjust the field of view and visual effects like motion blur and film grain. You’ll also find toggles to adjust full screen effects like radial blur, lens flares, bloom, and vignette to taste.” 

[embedded content]

Here Are The Horizon Forbidden West PC Specs And System Requirements

Below, we’ll list the minimum, recommended, high, and very high requirements alongside different processors, memory capacities, operating systems, and more needed to run the game. 

Minimum

  • Preset: Very Low
  • AVG Performance: 720p @ 30 FPS
  • Processor: Intel Core i3-8100 or AMD Ryzen 3 1300X
  • Memory: 16GB Ram
  • Graphics: Nvidia GeForce GTX 1750 4GB or AMD Radeon RX 5500XT 4GB
  • Storage: 150GB SSD space
  • OS: Windows 10 64-bit (version 1909 or higher)

Recommended

  • Preset: Medium
  • AVG Performance: 1080p @ 60 FPS
  • Processor: Intel Core i5-8600 or AMD Ryzen 5 3600
  • Memory: 16GB Ram
  • Graphics: Nvidia GeForce RTX 3060 or AMD Radeon RX 5700
  • Storage: 150GB SSD Space
  • OS: Windows 10 64-bit (version 1909 or higher)

High

  • Preset: High
  • AVG Performance: 1440p @ 60 FPS/4K @ 30 FPS
  • Processor: Intel Core i7-9700 or AMD Ryzen 7 3700X
  • Memory: 16GB Ram
  • Graphics: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800
  • Storage: 150GB SSD Space
  • OS: Windows 10 64-bit (version 1909 or higher)

Very High

  • Preset: Very High
  • AVG Performance: 4K @ 60 FPS
  • Processor: Intel Core i7-11700 or AMD Ryzen 7 5700X
  • Memory: 16GB Ram
  • Graphics: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900XT
  • Storage: 150GB SSD
  • OS: Windows 10 64-bit (version 1909 or higher)

If you’re picking up Horizon Forbidden West Complete Edition, here’s a quick reminder of everything this edition includes, alongside the preorder rewards: 

Here Are The Horizon Forbidden West PC Specs And System Requirements

Horizond Forbidden West Complete Edition hits PC on March 21. 

While waiting for its launch, read Game Informer’s Horizon Forbidden West review and then read our review of its Burning Shores expansion. After that, read Game Informer’s review of the PlayStation VR2 exclusive Horizion Call of the Mountain, which might soon be playable on PC now that Sony is looking into PC support for it


Are you picking up Horizon Forbidden West Complete Edition on PC later this month? Let us know in the comments below!