Anthropic to Google: Who’s winning against AI hallucinations?

Galileo, a leading developer of generative AI for enterprise applications, has released its latest Hallucination Index. The evaluation framework – which focuses on Retrieval Augmented Generation (RAG) – assessed 22 prominent Gen AI LLMs from major players including OpenAI, Anthropic, Google, and Meta. This year’s index…

The exponential expenses of AI development

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Amazon strives to outpace Nvidia with cheaper, faster AI chips

Amazon’s chip lab is churning out a constant stream of innovation in Austin, Texas. A new server design was put through its paces by a group of devoted engineers on July 26th. During a visit to the facility in Austin, Amazon executive Rami Sinno shed light…

Study tracks exposure to air pollution through the day

Study tracks exposure to air pollution through the day

There are significant differences in how much people are exposed to air pollution, according to a new study co-authored by MIT scholars that takes daily mobility into account.

The study, based in the Bronx, New York, does not just estimate air pollution exposure based on where people live or work, but uses mobile data to examine where people go during a typical day, building a more thorough assessment of the environment’s impact on them.

The research finds exposure to particulate matter 2.5 microns or bigger rises by about 2.4 percent when daily travel patterns are taken into account.

“One of the main strengths of the study is that we try to improve the information we use, on the air quality side and also from the fine-grained estimation of people’s mobility,” says Paolo Santi, a principal research scientist at Senseable City Lab, part of MIT’s Department of Urban Studies and Planning (DUSP), and a co-author of a new paper detailing the study’s results. “That allows us to build trajectories of people’s movement. So, it was the first time we were able to combine these data to come up with a new measure of exposure.”

After all, people’s daily pollution exposure may be a complex combination of either living near, working near, or traveling by sources of particulate matter.

“People move around the city for jobs and education and more, and studying that is where we get this better information about exposure,” says An Wang of the Hong Kong Polytechnic University, another co-author of the study.

The paper, “Big mobility data reveals hyperlocal air pollution exposure disparities,” is published today in Nature Cities.

The authors are Iacopo Testi of the Senseable City Lab; An Wang of Hong Kong Polytechnic University; Sanjana Paul, a graduate student in DUSP; Simone Mora, of the Senseable City Lab; Erica Walker, an associate professor at the Brown University School of Public Health; Marguerite Nyhan, a senior lecturer/associate professor at the National University of Ireland, University College Cork; Fábio Duarte of the Senseable City Lab; Santi; and Carlo Ratti, director of the Senseable City Lab.

To conduct the study, the researchers collected air pollution by mounting solar-power environmental sensors, including optical particle counters, temperature and humidity sensors, and GPS, on New York City’s civic services vehicles in operation in the Bronx.

“This strategy shows that cities can use their existing fleet as environmental sensors,” says Mora.

To measure how people moving through the Bronx are exposed to pollution in different times, the researchers used anonymized phone records of 500,000 different individuals and 500 million daily location records in New York.

The ground-level pollution data showed that the southeastern portion of the Bronx, where expressways and industries meet most intensively, has the most particulate matter.

The mobility data also revealed disparities in exposure when evaluated in terms of demographics, with income disparities present but disparities by ethnicity larger. For instance, some largely Hispanic communities have among the highest exposure levels. But the data also showed large differences in exposure levels within Hispanic communities.

Pollution exposure has significant implications from a health perspective, as Duarte notes. For instance, the Bronx has the worst air quality of any New York City borough, and, in turn, cases of asthma in the Bronx are 2.5 times higher in than any other borough.

“You see the consequences of exposure to pollution in the hospitalization of adults in the Bronx,” Duarte says.

As the researchers acknowledge, because the study was conducted in the fall of 2021, when the global Covid-19 pandemic was still affecting business and commuting, there may be slightly different mobility patterns in the Bronx today. Still, they believe their methods can give rise to additional future studies of the pollution exposure.

Ratti notes that mobile data, including pollution sensors on vehicles, can be used as “a huge monitoring system. It’s not expensive, we have the infrastructure in terms of cars and buses, and just putting sensors on them, you can have better air quality monitoring.”

And Wang notes that granular studies such as this one can be extended into studies that add in additional kinds of air-quality hazards, in addition to PM 2.5 particles.

“This actually opens the door for new analysis for many kinds of toxicity studies combined with exposure,” he says.

The study was supported by the MIT Senseable City Lab Consortium.

5 Best AI Tools for Travel Planning (July 2024)

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Copyleaks Review: A Better AI Content Detector than Turnitin?

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How developers can use OpenAI’s SearchGPT

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Heihachi Is Back And Comes To Tekken 8 This Fall

Heihachi Is Back And Comes To Tekken 8 This Fall

Tekken 8’s next Season 1 fighter was revealed during Evo this weekend, and it’s none other than Heihachi Mishima. The mainstay villain has apparently survived his presumed death (again) and is ready to reclaim his throne. 

A cinematic trailer rolls out the red carpet for Heihachi, setting up his return after he was seemingly killed (i.e., tossed into a volcanic lava river) in Tekken 7. The video doesn’t explain how Heihachi managed not to melt into goop, but he does sport a Kazuya-esque scar on his chest now, so he didn’t walk away completely unscathed. 

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Heihachi becomes available sometime this fall. He follows Eddy Gordo and Lidia Sobieska, who joined Tekken 8 in the spring (i.e., July 25) and summer, respectively, leaving one fighter left for the winter season. Owners of Tekken 8’s Deluxe, Ultimate, or Collector’s Editions automatically receive these fighters, and each can also be purchased individually for $7.99.

For more on Tekken 8, check out our review.

SNK Vs. Capcom: SVC Chaos Comes To PC, PS4, And Switch With New Features

SNK Vs. Capcom: SVC Chaos Comes To PC, PS4, And Switch With New Features

Perhaps the most unexpected announcement at EVO 2024 was the reveal that 2003’s SNK vs. Capcom: SVC Chaos is being re-released. Not only does this make it available on modern platforms with new bells and whistles, but you can play it right now. 

The game was originally launched in 2003 for the Neo Geo arcade before it was ported to PlayStation 2 (in Japan) and Xbox in the U.S. It pits 36 fighters from SNK franchises such as The King of Fighters, Samurai Shodown, and Metal Slug 2 against Capcom fighters from series like Street Fighter, Mega Man, Darkstalkers, and more.

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SVC Chaos now features quality-of-life updates such as a hitbox viewer, rollback netcode for online play, and an art gallery. It also makes formerly secret characters Athena and Red Arremer available from the start. The game’s surprise launch on Steam on July 20 followed its reveal, and it comes to PlayStation 4 and Switch today. You can pick it up now for $19.99.

Samurai Jack And Beetlejuice Are Headed To MultiVersus

Samurai Jack And Beetlejuice Are Headed To MultiVersus

MultiVersus has two new fighters on the way in the form of Jack from Cartoon Network/Adult Swim’s beloved animated series Samurai Jack and Beetlejuice of, well, Beetlejuice and its upcoming sequel (don’t make me write it a third time). The game is also getting a ranked mode.

Samurai Jack and Beetlejuice are part of the Season 2: Back in Time content, which kicks off tomorrow, July 23. Jack becomes available at launch, letting players cut down opponents using his signature katana (as you can see in the trailer below). Beetlejuice arrives later in the season at an unknown date, so we don’t get to see him in action just yet. However, Warner Bros. confirms he’ll become playable before the September 6 theatrical premiere of Beetlejuice Beetlejuice

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Season 2 also introduces a new ranked mode, allowing players to battle for leaderboard points to earn exclusive rank-based cosmetics. A new map, the Warner Bros. Water Tower, will also be added.

MultiVersus is available now on PlayStation and Xbox consoles as well as PC. Since its return, the game has been bolstered by new fighters such as The Joker, The Matrix’s Agent Smith, and Friday the 13th’s Jason Voorhees