TMNT: Mutant Mayhem Gets First Trailer And October Launch Date

TMNT: Mutant Mayhem Gets First Trailer And October Launch Date

Teenage Mutant Ninja Turtles: Mutants Unleashed, the video game follow-up to last year’s TMNT: Mutant Mayhem animated film, has its first trailer and a release date. The game was first announced last September. 

A Heartful of Games is developing the game, which retains the stylized Spider-Verse-inspired art direction from the hit film. The story unfolds after the movie’s events and sees Leo, Raph, Donny, and Mikey battling a new wave of mutants invading New York City. 

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As previously covered in our exclusive preview earlier this year, Mutant Mayhem is a third-person action/platformer game, and each turtle features a unique playstyle. The game also supports up to two-player local co-op. 

TMNT: Mutants Unleashed launches on October 18 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC. The game is also getting a fancy Collector Edition, and you can see the contents of that here. Mutants Unleashed is one of several TMNT games to arrive in recent years (and the third in 2024 alone, following Wrath of the Mutants and the Switch port of Splintered Fate), and you can read all about the franchise’s history in video games in our in-depth retrospective.

Call Of Duty: Black Ops 6 Multiplayer Weekend Betas Announced

Call Of Duty: Black Ops 6 Multiplayer Weekend Betas Announced

Call of Duty: Black Ops 6 launches in October, but players can get in early via a pair of open betas. Activision is running two of these beta periods during consecutive weekends, and the dates and times for each have been revealed. 

Here is when you can jump into each beta: 

Weekend 1: Early Access (for preorder customers/Xbox Game Pass subscribers) – August 30 at 10 a.m. PT to September 4 at 10 a.m. PT

Weekend 2: Open Beta (for everyone) – September 6 at 10 a.m. PT to September 9 at 10 a.m. PT

Both betas are multiplayer only and will feature several online modes, weapons, equipment, and perks for players to tinker with. 

Call of Duty: Black Ops 6 launches on October 25 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. Set in 1991 during the Gulf War, the espionage-themed campaign centers on a mysterious organization’s infiltration of the U.S. government. The Black Ops agents must go rogue to stop this threat, which takes players across the globe with new faces and returning favorites like Woods and Adler. You can learn more about the game by checking out our Summer Game Fest preview here.

The Casting Of Frank Stone Terrorizes Players This September

The Casting Of Frank Stone Terrorizes Players This September

The Casting of Frank Stone, Supermassive Games’ single-player narrative-driven horror game set in the Dead by Daylight universe, has a release date. This intriguing horror collaboration will arrive on September 3, and a new trailer provides a proper introduction of the main cast. 

Developed by Supermassive (Until Dawn, The Quarry) and published by Dead by Daylight developer Behaviour Interactive, The Casting of Frank Stone stars five teenagers – Christine Gordon, Jaime Rivera, Linda Castle, Robert Green, and Bonnie Rivera – who film their own horror movie in an abandoned steel mill. Unfortunately, this mill has ties to a notorious murderer named Frank Stone, and the youth’s innocent art project goes horribly wrong.

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We still don’t know much about the narrative other than that it is set within the world of Dead by Daylight and takes place in the town of Cedar Mills during the summer of 1980. Gameplay-wise, The Casting of Frank Stone follows a similar blueprint to Supermassive’s previous horror titles in that it’s a choice-driven adventure where characters can be permanently killed off based on your decisions. You can check out a recent gameplay trailer here to see it in action. 

The Casting of Frank Stone is coming to PlayStation 5, Xbox Series X/S, and PC. 

Xbox 360 ‘Blades’ Interface Returns As Dynamic Background Ahead Of Digital Store Closure

Xbox 360 ‘Blades’ Interface Returns As Dynamic Background Ahead Of Digital Store Closure

The Xbox 360 digital store shuts down later this month on July 26. Amid a wave of price reductions and other end-of-life updates, nostalgic fans can relive the console’s earliest days via a new dynamic background modeled after the old “Blades” interface.

For those too young to remember or didn’t get an Xbox 360 until years later, the Blades interface was the console’s first dashboard design. It was the first thing players saw from the console’s launch in 2005 until it was updated to an entirely different interface in 2008. Navigating it felt smooth as butter, and some diehards still believe it’s the best UI of any Xbox console. 

Although it’s less detailed, and you can’t flip through the Blades of this dynamic background and hear that satisfying “whoosh” sound, it’s nice to see Microsoft acknowledge the 360’s like this. Here’s how you to make the Blades your Xbox background:

  • Press the Xbox button on your controller to open the guide.
  • Navigate to Profile & system > Settings > General > Personalization > My background > Dynamic backgrounds.
  • Choose Xbox 360 Blades under Featured or Xbox dynamic backgrounds
  • Select the background art you want using the A button.

You can read more about the impending Xbox 360 store closure and final updates by visiting this Xbox Wire article.

DIAMOND: Visual Details Matter in Atari and Diffusion for World Modeling

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Adam Khan, Founder of Diamond Quanta – Interview Series

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AI method radically speeds predictions of materials’ thermal properties

AI method radically speeds predictions of materials’ thermal properties

It is estimated that about 70 percent of the energy generated worldwide ends up as waste heat.

If scientists could better predict how heat moves through semiconductors and insulators, they could design more efficient power generation systems. However, the thermal properties of materials can be exceedingly difficult to model.

The trouble comes from phonons, which are subatomic particles that carry heat. Some of a material’s thermal properties depend on a measurement called the phonon dispersion relation, which can be incredibly hard to obtain, let alone utilize in the design of a system.

A team of researchers from MIT and elsewhere tackled this challenge by rethinking the problem from the ground up. The result of their work is a new machine-learning framework that can predict phonon dispersion relations up to 1,000 times faster than other AI-based techniques, with comparable or even better accuracy. Compared to more traditional, non-AI-based approaches, it could be 1 million times faster.

This method could help engineers design energy generation systems that produce more power, more efficiently. It could also be used to develop more efficient microelectronics, since managing heat remains a major bottleneck to speeding up electronics.

“Phonons are the culprit for the thermal loss, yet obtaining their properties is notoriously challenging, either computationally or experimentally,” says Mingda Li, associate professor of nuclear science and engineering and senior author of a paper on this technique.

Li is joined on the paper by co-lead authors Ryotaro Okabe, a chemistry graduate student; and Abhijatmedhi Chotrattanapituk, an electrical engineering and computer science graduate student; Tommi Jaakkola, the Thomas Siebel Professor of Electrical Engineering and Computer Science at MIT; as well as others at MIT, Argonne National Laboratory, Harvard University, the University of South Carolina, Emory University, the University of California at Santa Barbara, and Oak Ridge National Laboratory. The research appears in Nature Computational Science.

Predicting phonons

Heat-carrying phonons are tricky to predict because they have an extremely wide frequency range, and the particles interact and travel at different speeds.

A material’s phonon dispersion relation is the relationship between energy and momentum of phonons in its crystal structure. For years, researchers have tried to predict phonon dispersion relations using machine learning, but there are so many high-precision calculations involved that models get bogged down.

“If you have 100 CPUs and a few weeks, you could probably calculate the phonon dispersion relation for one material. The whole community really wants a more efficient way to do this,” says Okabe.

The machine-learning models scientists often use for these calculations are known as graph neural networks (GNN). A GNN converts a material’s atomic structure into a crystal graph comprising multiple nodes, which represent atoms, connected by edges, which represent the interatomic bonding between atoms.

While GNNs work well for calculating many quantities, like magnetization or electrical polarization, they are not flexible enough to efficiently predict an extremely high-dimensional quantity like the phonon dispersion relation. Because phonons can travel around atoms on X, Y, and Z axes, their momentum space is hard to model with a fixed graph structure.

To gain the flexibility they needed, Li and his collaborators devised virtual nodes.

They create what they call a virtual node graph neural network (VGNN) by adding a series of flexible virtual nodes to the fixed crystal structure to represent phonons. The virtual nodes enable the output of the neural network to vary in size, so it is not restricted by the fixed crystal structure.

Virtual nodes are connected to the graph in such a way that they can only receive messages from real nodes. While virtual nodes will be updated as the model updates real nodes during computation, they do not affect the accuracy of the model.

“The way we do this is very efficient in coding. You just generate a few more nodes in your GNN. The physical location doesn’t matter, and the real nodes don’t even know the virtual nodes are there,” says Chotrattanapituk.

Cutting out complexity

Since it has virtual nodes to represent phonons, the VGNN can skip many complex calculations when estimating phonon dispersion relations, which makes the method more efficient than a standard GNN. 

The researchers proposed three different versions of VGNNs with increasing complexity. Each can be used to predict phonons directly from a material’s atomic coordinates.

Because their approach has the flexibility to rapidly model high-dimensional properties, they can use it to estimate phonon dispersion relations in alloy systems. These complex combinations of metals and nonmetals are especially challenging for traditional approaches to model.

The researchers also found that VGNNs offered slightly greater accuracy when predicting a material’s heat capacity. In some instances, prediction errors were two orders of magnitude lower with their technique.

A VGNN could be used to calculate phonon dispersion relations for a few thousand materials in just a few seconds with a personal computer, Li says.

This efficiency could enable scientists to search a larger space when seeking materials with certain thermal properties, such as superior thermal storage, energy conversion, or superconductivity.

Moreover, the virtual node technique is not exclusive to phonons, and could also be used to predict challenging optical and magnetic properties.

In the future, the researchers want to refine the technique so virtual nodes have greater sensitivity to capture small changes that can affect phonon structure.

“Researchers got too comfortable using graph nodes to represent atoms, but we can rethink that. Graph nodes can be anything. And virtual nodes are a very generic approach you could use to predict a lot of high-dimensional quantities,” Li says.

“The authors’ innovative approach significantly augments the graph neural network description of solids by incorporating key physics-informed elements through virtual nodes, for instance, informing wave-vector dependent band-structures and dynamical matrices,” says Olivier Delaire, associate professor in the Thomas Lord Department of Mechanical Engineering and Materials Science at Duke University, who was not involved with this work. “I find that the level of acceleration in predicting complex phonon properties is amazing, several orders of magnitude faster than a state-of-the-art universal machine-learning interatomic potential. Impressively, the advanced neural net captures fine features and obeys physical rules. There is great potential to expand the model to describe other important material properties: Electronic, optical, and magnetic spectra and band structures come to mind.”

This work is supported by the U.S. Department of Energy, National Science Foundation, a Mathworks Fellowship, a Sow-Hsin Chen Fellowship, the Harvard Quantum Initiative, and the Oak Ridge National Laboratory.

The Road Ahead for Autonomous Vehicle Adoption

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Beyond Scripts: The Future of Video Game NPCs with Generative AI

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