TSMC forecasts record growth, rejects US joint venture amid AI surge

Taiwan Semiconductor Manufacturing Company (TSMC) has raised its revenue forecast for 2024, citing strong demand for chips in AI applications. The world’s largest contract chipmaker anticipates growth slightly above the mid-20% range in US dollar terms, up from its previous estimate. This adjustment comes as TSMC…

Flintlock: The Siege of Dawn Review – Lacking Divinity – Game Informer

Flintlock: The Siege of Dawn Review – Lacking Divinity – Game Informer

Flintlock: The Siege of Dawn does its best to provide an epic adventure despite clear limitations. This semi-open world action game’s bright spots include an exciting premise, a unique tag-team spin on Souls-inspired combat, and an entertaining exploration mechanic. Unfortunately, it falls short of providing a wholly satisfying or polished adventure, resulting in a respectable but flawed revenge quest. 

Developer A44 has crafted an intriguing world that blends a colonial aesthetic and technology (think 18th or 19th century) with magic and fantastical creatures. Soldier Nor Vanek embarks on a mission to kill all gods after they and their armies of the dead have broken into the mortal realm. She finds an unlikely ally in Enki, a small fox-like deity with mysterious reasons for helping Nor slay his kin. 

As the two gather a small band of allies to take on their divine foes, Flintlock spins an adequate yarn backed by stronger performances. Meaningful character development could be more consistent, however. While the evolution of Nor and Enki’s uneasy partnership feels largely earned with a few decent revelations, the rest of the supporting cast doesn’t get the same love, making it hard to care about them. The pantheon of primary antagonists feel equally uninteresting, as little time is spent establishing their personalities or purpose in this world; they’re just cool-looking punching bags who occasionally taunt players en route to them. When I did find the narrative interesting, uneven sound mixing meant that the soundtrack often muffled dialogue.

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Flintlock’s combat consists of decent melee combat emphasizing small combos while keeping distant foes at bay using a range of firearms. Hacking away at foes using Nor’s axe feels passable at best. Parrying feels equally mediocre and occasionally unreliable due to questionable timing windows that are tricky to nail even hours deep into the adventure. The action functionally works, but a thin layer of jank holds it back, including dumb-as-rocks enemies that often won’t detect you even when passing well within their view.  

Hitting a button allows Enki to lend a hand by bestowing debilitating curses that weaken, stun, or poison targets. It’s a neat assist that bears greater fruit after unlocking several cool upgrades. Eventually, Enki can restrain or distract enemies, imbue your melee weapons with his power, and curse multiple foes simultaneously, among other valuable abilities. Firing Nor’s pistol from the hip to interrupt or counter an assault is a fun strategy that made it my favorite sidearm. Other ranged weapons, such as a rifle, grenade launcher, or flamethrower, don’t stand out or feel good enough to encourage regular use.  

Though described as a Souls-lite and sporting familiar genre tropes, such as having to retrieve lost experience points (called Reputation) upon death, I wouldn’t call Flintlock a challenging game. Most threats can be torn right through, and none of the boss fights took more than a few attempts; the final boss, most surprisingly, is the biggest pushover of the bunch. The most interesting and effective combat twist is an experience points multiplier that builds as you execute different attacks and actions, encouraging players to creatively vary their assaults. The catch is you must manually add these points to your XP pool by holding a d-pad button; if you don’t, taking damage resets the counter to zero, meaning you can finish a full encounter and walk away with little to show for it (though bigger enemies still drop a guaranteed large amount of XP). I like how this system added more tension and intentionality to combat.

Flintlock mostly unfolds across two medium-sized landmasses sporting a small number of boilerplate sidequests (with worthwhile rewards) and collectibles such as various XP and upgrade items and lore notes. It’s not the most thrilling world to explore, save for an unlockable network of magic warp points called Rifts that let players soar through the sky to expedite travel. Rifts serve as great shortcuts and sometimes create fun platforming segments, making them one of my favorite mechanics in the game. 

Flintlock’s presentation is nothing to write home about, with only a few creative creature designs piquing my interest. With two graphical options, you’re better off sticking with the default Performance mode, as Quality offers a negligible bump. Animations can be stilted and sometimes have an unfinished quality, such as the bad-looking slow-motion kill cam that saps the satisfaction from rifle headshots. 

Despite my hangups, Flintlock: The Siege of Dawn never plummets to being actively bad. Instead, it coasts along a solid line of mediocrity that results in a moderately good time. It often feels like it wants to say or do more but is held back by its scope and execution, not to mention some technical hiccups. Though it occasionally shows flashes of brilliance, Flintlock: The Siege of Dawn falls short of achieving true godhood. 

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Startup aims to flush away the problem of icky toilet seats

Startup aims to flush away the problem of icky toilet seats

We’ve all had the unpleasant experience of walking into a bathroom to discover a messy toilet seat. Now, an MIT alumni-founded startup is working to flush away that problem forever.

Cleana, co-founded by CTO Richard Li SM ’24, has developed an antibacterial, self-lifting toilet seat that promises a cleaner, more hygienic bathroom experience for all. Developing a new toilet seat is not quite as sexy as creating a fusion reactor, but Li believes in the importance of the company’s mission.

“A lot of people find it odd at first — a lot of our investors certainly did,” Li says. “This is meaningful to me and how I spent my time the past four years at MIT, and we now have the best solution available for solving this big problem.”

About 1,000 of Cleana’s seats have already been installed in schools, airports, gyms, and stadiums. Customers include Gillette Stadium, the YMCA, and even MIT, which has purchased several of the self-raising sensations for use on campus.

“Everyone who’s had to use a dirty toilet before knows how big a problem they are,” Li says. “Everyone is aware of it, but nobody has been able to address it in a simple, elegant way.”

Li’s foray into the toilet revolution began at the height of the Covid-19 pandemic, when he was a master’s student in MIT’s Department of Mechanical Engineering and germs were top-of-mind for everyone.

In 2020, Li connected with Cleana co-founders Kevin Tang, Max Pounanov, and Andy Chang, who were students at Boston University, and the quest to give the toilet seat autonomy began. Li began by prototyping devices in MIT’s Sidney-Pacific dormitory and MIT D-Lab, working with hand tools, heavy machinery, and 3D printers to test different designs.

There were a number of moments that tested the founders’ commitment to the toilet revolution. Li spent many nights — when public toilets weren’t in use — touring bathrooms around Boston and disassembling hundreds of seats to test the fit of Cleana’s product on different toilet bowls. In a testament to the importance of market research, the founders stood outside the bathroom of a local bowling alley with an installed unit, and attempted to interview users about their experience.

Early feedback, while perhaps awkward, was also encouraging: Cleana’s toilet seats were consistently reported as far cleaner and drier than their standard counterparts. In fact, a months-long study across several sites found that it prevented nearly 95 percent of common toilet seat messes in bathrooms where it was deployed.

“It wasn’t a pleasant experience, but it did get us the data we needed,” Li laughs.

Cleana’s smart seat looks a lot like a regular toilet seat with a special handle — but don’t let the standard design fool you; creating Cleana’s seat was a more complex challenge than it may first appear. The company couldn’t just use a set of springs to lift the seat up immediately (which could cause wiping interference, among other issues we won’t detail here). Cleana ultimately went through three major design pivots before settling on today’s product.

Cleana’s current seat is battery-free and in fact uses no electronics. It lifts mechanically after a predetermined amount of time, thus removing it from areas prone to common messes. Importantly, the seat detects when an individual is using the seat and utilizes a clever system to adjust when it should lift itself.

Cleana’s seat especially shines in public men’s and all-gender restrooms, where negligent behavior results in a considerable amount of splatter. The seat also incorporates antimicrobial agents to prevent the spread of germs, and its special handle spares users from having to touch the rest of the seat.

Customers have reported fewer toilet seat messes and less maintenance with Cleana’s seats.

“It saves the cleaning staff a lot of time,” Li says. “Sometimes, businesses had to send cleaning staff into their bathrooms multiple times a day to check on the toilet seat to make sure it’s clean. Now they’re finding that every time they go in, it’s already clean.”

The team is also creating a premium version of the seat geared toward the home, that automatically lowers the toilet seat and lid instead of lifting it. The product uses the same technology as its commercial seat, simply flipped around. The invention aims to end the age-old debate over lowering the toilet seat, while also protecting young children, pets, or dropped items from the risks of an open bowl.

“It’s funny developing a second product which is essentially the opposite of our first, but we’ve been absolutely blown away by the interest in it, especially amongst homeowners and developers,” said Li. “Several large plumbing companies with interest in the product have also conducted independent surveys, finding that more than half of consumers may adopt them in the coming years.”

Ultimately, Li wants to get to a point when he can go into any random gas station or restaurant, and, when nature calls, find his company’s smart seat waiting for him. That dream got real on a recent trip to the Roche Brothers in Watertown, Massachusetts, when Li was delighted to discover his sparkling seat in the restroom by chance.

But Li knows Cleana’s team still has a long way to go before the toilet revolution is complete. That’s why this past spring, when Li finally stood to collect his diploma at MIT’s Commencement, he wore not a sash around his neck, but a toilet seat.

Others kept their distance, but Li knew it was clean.

Forestrike Is A Puzzle-Like Kung Fu Game By The Makers Of Olija

Forestrike Is A Puzzle-Like Kung Fu Game By The Makers Of Olija

Skeleton Crew, the team behind the 2021 side-scrolling action game Olija, and Devolver Digital have revealed an intriguing new project: Forestrike. The game sports a unique premise: as a martial artist, you can foresee and simulate future combat encounters, allowing you to perfect your execution before laying a finger on anyone. 

The fighter battles to free a captive Emperor from an evil Admiral, and doing so involves mastering Foresight, a meditative technique to mentally predict and play out battles before they unfold (for Dragon Ball fans, think of image training). Gameplay-wise, players are pitted against different combinations of enemy types. They use Foresight to play the battle in advance to find the optimal approach to defeating them while taking little to no damage.

For example, using Foresight may help you learn to dodge a charging enemy so they trample an ally, then finish him off by lobbing a nearby weapon. Determining the best approach may take several Foresight attempts, but once you have your strategy down, you then execute the battle in real-time. After winning a fight, a replay feature allows you to rewatch it using slow-motion and other editing tools to study your strategy or generally feel cool about your performance. 

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Using the Foresight makes Forestrike’s combat feel puzzle-like in its execution, and winning fights as flawlessly as possible matters. That’s because you have limited health to fight through multiple stages in a roguelike-style branching map. Along the way, you’ll earn upgrades that carry over to future runs, as well as perks called Techniques that enhance your abilities. 

Forestrike is a neat spin on the action genre, and it’s slated to launch sometime in 2025 for Switch and PC.

Matan Cohen Grumi, Founding Creative Director at Pika – Interview Series

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