OpenAI’s GPT-4o mini: AI Power Meets Affordability

In a move towards democratizing artificial intelligence, OpenAI has unveiled GPT-4o mini, a new cost-efficient small model. This latest addition to OpenAI’s suite of language models is designed to strike a balance between advanced capabilities and affordability, potentially opening doors for wider adoption of AI technologies…

SEC charges against SolarWinds largely dismissed – CyberTalk

SEC charges against SolarWinds largely dismissed – CyberTalk

EXECUTIVE SUMMARY:

In a landmark case, a judge dismissed most of the charges against the SolarWinds software company and its CISO, Timothy Brown.

On July 18th, U.S. District Judge Paul Engelmayer stated that the majority of government charges against SolarWinds “impermissibly rely on hindsight and speculation.”

The singular SEC allegation that the judge considered credible concerns the failure of controls embedded in SolarWinds products.

For its part, SolarWinds has consistently maintained that the SEC’s allegations were fundamentally flawed, outside of its area of expertise, and a ‘trick designed to allow for a rewrite of the law.

Why it matters

For some time, the SEC has pursued new policies intended to hold businesses accountable for cyber security practices; an understandable and reasonable objective.

In this instance, the SEC said that claims made to investors in regards to cyber security practices had been misleading and false – across a three year period.

The SEC’s indictment also mentioned falsified reports on internal controls, incomplete disclosure of the cyber attack, negligence around “red flags” and existing risks, and more.

But what caught the attention of many in the cyber security community was that, in an unprecedented maneuver, the SEC aimed to hold CISO Timothy Brown personally liable.

This case has been closely watched among cyber security professionals and was widely seen as precedent-setting for future potential software supply chain attack events.

Timothy Brown’s clearance

In the end, the court ruling does not hold CISO Timothy Brown personally liable for the breach.

“Holding CISOs personally liable, especially those CISOs that do not hold a position on the executive committee, is deeply flawed and would have set a precedent that would be counterproductive and weaken the security posture of organizations,” says Fred Kwong, Ph.D, vice president and CISO of DeVry University.

Despite the fact that this court ruling may loosen some CISO constraints, “you need to be honest about your security posture,” says Kwong.

The remaining claim against the company, which will be scrutinized further in court, indicates that there is a basis on which to conclude that CISOs do have certain disclosure obligations under the federal securities laws.

Further details

The SolarWinds incident, as its come to be known, has cost SolarWinds tens of millions of dollars. In 2023, the company settled a shareholder lawsuit to the tune of $26 million.

A spokesperson for SolarWinds has stated that the company is “pleased” with Judge Engelmayer’s decision to dismiss most of the SEC’s claims. The company plans to demonstrate why the remaining claim is “factually inaccurate” at the next opportunity.

For expert insights into and analyses of the SolarWinds case, please see CyberTalk.org’s past coverage. Lastly, to receive cyber security thought leadership articles, groundbreaking research and emerging threat analyses each week, subscribe to the CyberTalk.org newsletter.

The Legend Of Zelda: Majora’s Mask Part 20 | Super Replay

The Legend Of Zelda: Majora’s Mask Part 20 | Super Replay

After The Legend of Zelda: Ocarina of Time reinvented the series in 3D and became its new gold standard, Nintendo followed up with a surreal sequel in Majora’s Mask. Set two months after the events of Ocarina, Link finds himself transported to an alternate version of Hyrule called Termina and must prevent a very angry moon from crashing into the Earth over the course of three constantly repeating days. Majora’s Mask’s unique structure and bizarre tone have earned it legions of passionate defenders and detractors, and one long-time Zelda fan is going to experience it for the first time to see where he lands on that spectrum.

Join Marcus Stewart and Kyle Hilliard today and each Friday on Twitch at 1:00 p.m. CT as they gradually work their way through the entire game until Termina is saved. Archived episodes will be uploaded each Saturday on our second YouTube channel Game Informer Shows, which you can watch both above and by clicking the links below. 

Part 1 – Plenty of Time
Part 2 – The Bear
Part 3 – Deku Ball Z
Part 4 – Pig Out
Part 5 – The Was a Bad Choice!
Part 6 – Ray Darmani
Part 7 – Curl and Pound
Part 8 – Almost a Flamethrower
Part 9 – Take Me Higher
Part 10 – Time Juice
Part 11 – The One About Joey
Part 12 – Ugly Country
Part 13 – The Sword is the Chicken Hat
Part 14 – Harvard for Hyrule
Part 15 – Keeping it Pure
Part 16 – Fishy Business
Part 17 – Eight-Legged Freaks
Part 18 – The Side Quest Episode
Part 19 – Go Planet

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If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts! Be sure to also follow our second YouTube channel, Game Informer Shows, to watch other Replay episodes as well as Twitch archives of GI Live and more. 

CSS Stuff I’m Excited After the Last CSSWG Meeting

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Mistral AI and NVIDIA unveil 12B NeMo model

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The FTC Pushes Back Against Xbox Game Pass Price Increases

Last week, Xbox announced it was introducing new Game Pass tiers and raising its subscription prices for existing members on September 12. The Federal Trade Commission (FTC) took issue with these changes in a filing yesterday to the US Court of Appeals for the Ninth Circuit.

In case you missed it, Microsoft revealed a new tier called Xbox Game Pass Standard, a $15 monthly subscription for new members that excludes day-one releases, EA Play, PC Game Pass, and cloud gaming. Xbox Game Pass Ultimate, which includes those perks, will have its monthly price raised from $17 to $20. Xbox Game Pass Core, which only offers online play and a smaller library, is raising its yearly sub from $60 to $75 (the $10 monthly fee remains unchanged). PC Game Pass is increasing from $10 per month to $12. 

Additionally, the $10.99 Game Pass for Console is no longer be available to new subscribers as of July 10. If existing subscribers fail to renew their membership, they will be permanently locked out of this tier and must subscribe to another, more expensive membership. 

The FTC Pushes Back Against Xbox Game Pass Price Increases

In the filing, the FTC blasts Microsoft’s discontinuation of Game Pass for Console, stating that users must pay a substantial price increase (81%) to switch to Game Pass Ultimate. Those unwilling to do so must settle for Game Pass Standard, which the FTC describes as a “degraded product” since it excludes day-one releases. 

“[Game Pass Standard] costs 36% more than Console Game Pass, and withholds day-one releases. Product degradation—removing the most valuable games from Microsoft’s new service—combined with price increases for existing users, is exactly the sort of consumer harm from the merger the FTC has alleged.”

The FTC was the primary opposition against Microsoft’s acquisition of Activision Blizzard and sees this move as proof of its concerns over the purchase. 

“Microsoft’s price increases and product degradation—combined with Microsoft’s reduced investments in output and product quality via employee layoffs[…]—are the hallmarks of a firm exercising market power post-merger.”

The FTC goes on to call the price increases “inconsistent” with the case Microsoft made during the Xbox FTC trial last year. It states, “Microsoft promised that ‘the acquisition would benefit consumers by making [CoD] available on Microsoft’s Game Pass on the day it is released on console (with no price increase for the service based on the acquisition).’ Microsoft’s post-merger actions thus vindicate the congressional design of preliminarily halting mergers to fully evaluate their likely competitive effects, and judicial skepticism of promises inconsistent with a firm’s economic incentives.”

That last portion references Call of Duty: Black Ops 6‘s (the first new entry to release post-acquisition) October 25 launch on Game Pass Ultimate, roughly a month after the subscription tier’s price increase. 

Paramount Cancels Halo Series After Two Seasons

Paramount Cancels Halo Series After Two Seasons

Paramount has canceled Halo, the live-action TV adaptation of Xbox’s flagship franchise, after two seasons. The show’s second season premiered on Paramount+ earlier this year. 

According to The Hollywood Reporter’s sources, Halo showrunners Amblin, Xbox, and 343 Industries are seeking a new outlet for a potential third season, with Paramount reportedly supporting the move. 

“Paramount+ can confirm that ‘Halo’ will not move forward with a third season on the service,” Paramount said in a statement. “We are extremely proud of this ambitious series and would like to thank our partners at Xbox, 343 Industries and Amblin Television, along with showrunner and executive producer David Wiener, his fellow executive producers, the entire cast led by Pablo Schreiber as Master Chief and the amazing crew for all their outstanding work. We wish everyone the best going forward.”

After years of development, Halo premiered on Paramount+ on March 24, 2022, and stars Pablo Schreiber as Master Chief. Season 1 received a mixed reception from critics and fans, with many lambasting it for deviating from the games’ established lore and characterizations. Season 2, which premiered earlier this year on February 8 and concluded on March 21, was received more positively, with several critics and viewers hailing it as a dramatic improvement. Season 1 currently sits at 70% on Rotten Tomatoes/61 on Metacritic. Season 2 garnered a 90% on Rotten Tomatoes/64 on Metacritic. 

For our thoughts on Halo Season 1, check out our video reviews of each episode. You can also read our February interview with the showrunners about how they planned to make Season 2 feel more faithful to the games. 

EA Sports College Football 25 Review – Hail Mary – Game Informer

EA Sports College Football 25 Review – Hail Mary – Game Informer

Successful rebuilds require strong foundations. After a drought, Alabama’s Nick Saban reinforced his staff with innovative coordinators like Kirby Smart and Lane Kiffin. Urban Meyer urged beloved Gators captain Tim Tebow to inspire his teammates. And during his short tenure at Texas A&M, Jimbo Fisher secured extraordinary recruiting classes. The road to success is paved in various ways, but EA Orlando knows football doesn’t have to be rocket science. In EA Sports College Football 25 (CFB 25), coaching chemistry is an engaging skill-tree balancing act, locker rooms come to life with unique player abilities, and roster recruitment is a tense but gratifying public relations minigame. Like a generational talent, CFB 25 possesses all the intangibles, even if some minor fumbles prevent it from snagging unanimous All-American honors.

There’s nothing quite like the pageantry of college football, and EA Orlando’s reverence for gridiron spectacle is apparent from the jump; pirouetting cheerleaders make way for mascots followed by armies of energized players, helmets sparkling brilliantly in the sun. Whether it’s Chief Osceola galloping toward the 50-yard line or Smokey leading the Volunteers’ iconic charge, CFB 25’s fanfare never disappoints. This deep immersion also extends to the impeccable on-field presentation. After breaking from the huddle, my fidgety linemen await the snap as a trio of hulking linebackers turn to the sideline for cues. The world vibrates with “Mo Bamba’s” menacing bassline, and when Penn State’s Nick Singleton shoots the gap toward daylight, Beaver Stadium’s white sea erupts. Thankfully, these awesome atmospheric moments dazzle in every face-off, from big-time rivalry games to routine conference matchups. 

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The sleek visuals are paired nicely with speedy gameplay. Agile halfbacks beat defenders to the edge, elusive wideouts catch bullet passes in stride, and powerful rushers tear through pockets in the blink of an eye. Throw a vast array of abilities into the mix, and every play call or pre-snap adjustment has the makings of a memorable highlight. Lobbing balls to tall receivers with the 50-50 physical ability always feels like an exhilarating risk worth taking. And masking coverage shells to force picks with lockdown corners is so gratifying when met with zany celebrations. Improved ball-carrier movement is the cherry on top as simple stick adjustments make slipping through the trenches, turning upfield, or breaking free from pesky backs satisfyingly flashy. CFB 25’s frenetic tempo and big-play potential might lead to a frustratingly disproportionate number of nail-biting shootouts, but fluid controls alongside vibrant on- and off-field animations make playing to the whistle worth all the sweat and tears.

The game’s modest selection of modes, however, is less consistent. Dynasty shines as several emergent systems – namely, coaching archetypes and recruiting procedures – keep the campaign interesting long after winning big. The D-coordinator of an abysmal Coastal Carolina team, I decided to invest skill points in both the motivator and recruiter archetypes, marveling at my team’s respectable XP gains while building rapport by DMing prospective players and their families. I love Dynasty’s slow burn progression; from targeting low-star recruits to finally landing a four-star player years after restoring the program’s athletic reputation. Eventually, my starting lineup of hard-nosed underdogs earned a playoff berth. And even though I never deliver Coastal Carolina a national championship, it’s particularly cathartic to witness my motivator-recruiter philosophy pay off when LSU hands me the keys to Death Valley.

Road to Glory, a solid alternative to Dynasty, touts an impressive catalog of gear customization options, but managing a short list of static meters throughout a three-to-four-year career is not engaging. When I’m not perfecting RPO handoffs in training or taking a knee to ice epic regular season games, I’m allocating a limited supply of “energy” points to maintain high academics, leadership, health, and brand ratings. On paper, cramming for an upcoming midterm while also finding time to enlarge my fandom seems like a fun weekly challenge. In practice, Road to Glory’s off-field loop is akin to completing chores for negligible gameday gains; why attempt a 4.0 GPA if the correlating buff is a lackluster composure increase? Becoming a starter through successful drills and rare in-game opportunities feels like meaningful and dynamic progression, but navigating status bars to flesh out forgettable player attributes just makes me want to quit on the team.

College Ultimate Team (CUT) is nothing new to the EA Sports landscape: Complete challenges (or spend money) to earn points, purchase packs with accumulated points to amass an unstoppable roster, rinse and repeat. CUT attempts to break the mold with interesting challenges that range from learning the basics of the sport to playing historic moments from recent seasons. Its grind will exhaust casual players, but the bite-sized trials mixed with exhilarating PvP play should serve as a welcome reprieve from Dynasty or Road to Glory. Unfortunately, Road to the CFP feels shockingly shallow in comparison to its counterparts. Playing a season against other competitors for mere bragging rights might warrant a few attempts, but with no real incentive or reward beyond leaderboard placement, Road to the CFP will likely remain a short detour.

EA Sports College Football 25 makes the gridiron feel new again with stellar visuals that heighten the gameday intensity and smooth controls that evoke the high-octane moment-to-moment action that makes college football so beloved. I enjoy the painstaking, time-consuming process of revitalizing weak programs in Dynasty as well as competing against teammates to earn that coveted starting spot in Road to Glory, but some skin-deep progression systems and game modes are concerning; beyond the campaigns, there simply isn’t enough to see or do. Nevertheless, CFB 25 is a confident spiral throw in the right direction, and I’m excited to see how its strong foundation evolves in future releases.