Dead Rising Deluxe Remaster Announced With Teaser Trailer

Dead Rising Deluxe Remaster Announced With Teaser Trailer

Capcom has revealed Dead Rising Deluxe Remaster, a remaster of the Xbox 360 game that first launched in 2006. Though the once previously Xbox-exclusive game has since made its way to PlayStation and PC platforms, it remains unclear which platforms this remaster is coming to. And there’s no word on when to expect the remaster either. 

Revealed with a short 47-second teaser trailer, Dead Rising Deluxe Remaster looks great, almost more like a remake than a remaster. It’s unclear if this is a remaster of the original 2006 game or the HD version of Dead Rising that launched on PlayStation, Xbox, and PC back in 2017. Regardless, we’re stoked to head back into a zombie-infested mall with journalist Frank West whenever this remaster launches. 

Check out the Dead Rising Deluxe Remaster teaser trailer for yourself below

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Are you excited for Dead Rising Deluxe Remaster? Let us know in the comments below!

Capcom Next Showcase Will Highlight Three Games Next Week, Including Dead Rising Deluxe Remaster

Capcom Next Showcase Will Highlight Three Games Next Week, Including Dead Rising Deluxe Remaster

Capcom has announced that it will present a Capcom Next Summer 2024 showcase next week highlighting three games: Kunitsu Gami: Path of the Goddess, which launches next month, the recently revealed Dead Rising Deluxe Remaster, and Resident Evil 7: Biohazard for iPhone/iPad/Mac. The showcase will begin at 3 p.m. PT/6 p.m. ET next week, on Monday, July 1.

Notably, despite excitement around the title, Capcom says there will not be any updates about Monster Hunter Wilds, which is due out on PlayStation 5, Xbox Series X/S, and PC sometime next year

Check out the Capcom Next Summer 2024 showcase teaser for yourself below

While waiting for the Capcom Next showcase next week, check out Game Informer’s New Gameplay Today about Resident Evil Village running on an iPhone 15, and then read Game Informer’s Resident Evil 7: Biohazard review. You can keep up with other upcoming summer gaming showcases by checking out our evolving schedule of events.


What do you hope to learn from this showcase next week? Let us know in the comments below!

Frostpunk 2 Delayed To September

Frostpunk 2 Delayed To September

Frostpunk 2 has been delayed. Originally slated to launch next month on July 25, the upcoming narrative-driven city-builder is now arriving on September 20.

Developer 11 Bit Studios sates that following a recent beta, the team wants to take extra time addressing feedback to ensure the best possible experience. In a press release, design director Jakub Stokalski and art director Lukasz Juszczyk issued the following statement:

“Based on the surveys we received after playing Beta, the average rating you gave us was 8 out of 10. We’re super grateful for that! At the same time, it was only a small slice of a work-in-progress, still-growing game. While our backlog is plentiful, it was an opportunity for us to listen to what you enjoyed, and what didn’t quite land yet”. 

“This allowed us to prioritise things better, and bring upfront the features and modifications we were already working on. But we also realised that to guarantee the best possible experience on launch, we need more time to finish the development of Frostpunk 2. That’s why we made the difficult decision to postpone its release to September 20th, 2024”.

11 Bit States that it plans to work on new additions to existing game mechanics and improve the UI and UX, among other things. 

Frostpunk 2 will launch first for PC on September 20. PlayStation 5 and Xbox Series X/S versions are planned to arrive later. We recently played the game, and you can read our extensive preview here.

Concord Preview – Concord Feels Like Destiny Meets Overwatch – Game Informer

Last month, PlayStation released the first big look at Concord, its upcoming 5v5 multiplayer hero shooter from Firewalk Studios, a team it acquired last year. Though the recent cinematic footage teases something like a single-player, narrative-driven heist game akin to a Guardians of the Galaxy movie, the gameplay reveal that followed showcased the strictly multiplayer experience in a new light. Admittedly, this reveal left me feeling blasé; it looked fine, but not necessarily something I hadn’t seen before. However, after playing the game for a few hours during a recent preview event, I’m excited for more of the action. It feels like a mix of Destiny and Overwatch, but I am wary of the team’s emphasis on lore and storytelling and if it will pay off in a multiplayer-only format. 

Before going hands-on with Concord, Firewalk director of IP Kimberly Kreines and lead gameplay designer Claude Jerome walk me and my peers through a presentation to highlight the game’s sci-fi world. Kreines explains Firewalk set out to make something “unlike anything out there today”: a multiplayer experience that feels tactile and visceral, “like taking an action game and bashing it with a shooter,” and characters that feel real. She explains that players control various Freegunners in Concord, together in an outlaw crew of mercenaries taking jobs that play out in the game’s multiplayer matches. The government of this universe, the Guild, controls the freedom of the stars, but recently, a crew stole a Galactic Guide and our crew gains access to it, giving them (and you) access to this special map. 

Concord Preview – Concord Feels Like Destiny Meets Overwatch – Game Informer

I’m impressed by my first viewing of this map – it’s sprawling, colorful, bright, and chock-full of locations, planets, points of interest, and more. But I later learn it’s not something to interact with in the way you might in a single-player RPG (like I had hoped). It’s essentially a massive library of lore, with each point of interset an entry to learn more about Concord. It’s a neat feature, and while I’m a sucker for lore, it’s one I can see a lot of players ignoring. The same goes for Concord’s initial vignette, which players will watch when they first boot the game up. It’s beautifully rendered, with excellent voice acting to match, and it’s a short and fun burst of personality that gives some insight into the game’s various characters. And though Firewalk promises a new one each week, I struggle to see a future where players tune in for a new one, anticipating what’s next, at least in the game’s early beginnings. When I ask if these vignettes will tell a wider narrative, perhaps across a full year of play, Kreines explains they are a mishmash of serialized stories, crew insight, and more – so probably not.

There’s plenty more that speaks to the amount of character work, world-building (like map graffiti and props that tell of a recent rebellion and skyboxes that warn of incoming storms), and lore Firewalk is attempting to inject into Concord off the rip. It’s clear the team wants its players to feel affection for these Freegunners the same way the Overwatch community does with its heroes. Throughout my time with Concord, though, I ponder the idea that a developer can create this affection from the jump. Sure, Overwatch certainly has it, but Blizzard has garnered that over years of work, with incredible gameplay at its core; it didn’t force it into the experience with copious lore entries, a massive library of universe mythology, and more.

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Fortunately for Firewalk, a 5v5 multiplayer shooter doesn’t rest its laurels on lore and storytelling – it’s about the gameplay, and so far, Concord feels great. 

Destiny is the closest comparison I can make, especially regarding its time-to-kill (TTK), map layout, first-person handling, and match progress. Though I was surprised to feel this (undoubtedly influenced by my recent journey to catch up on every Destiny 2 expansion), I probably shouldn’t have been. Director Ryan Ellis, design director Josh Hamrick, lead character designer Jon Weisnewski, and Jerome all have experience working on Destiny 2, and it shows. 

I immediately take a liking to Jabali, a machine gunner who can shoot Life Pulse Orbs at teammates to heal and Hunter Orbs at enemies to deal bursts of damage (you can probably already see the Overwatch comparison). Targeting enemies through Jabali’s aim-down-sights is good fun. With a longer TTK than faster first-person shooters like Call of Duty, I have to focus on accuracy (and headshots) to eliminate enemies before they can eliminate me. Because each hero has unique abilities, it’s critical I use my orbs in the heat of battle. Without the damage of a Hunter Orb, taking out handgun specialist Lennox (the Starlord-esque character from the reveal), whose bullets melt my health bar, would be tough. And even then, I have to watch out for Lennox’s exploding knife and self-heal ability. 

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As I play match after match, I enjoy that I have to think about each Freegunner’s loadout. Will fire sorceress Haymar float above the field to throw down firewalls and blinding flash grenades? Is soldier Teo, who plays most like a typical first-person shooter hero, peering through smoke bomb fields he laid down with unaffected eyesight while I struggle to see anything but grey clouds? Does sniper Vale have a trip mine set around the corner? And does former recycling robot 1-Off have an air barrier down to block incoming projectiles like my orbs, both deployables that persist through each round unless destroyed? These are the seconds-long match-ups I consistently have to consider in every engagement. I enjoy this added strategy, and it separates Concord from the typical whoever-shoots-first-wins experience of the FPS genre. 

These considerations are critical in Trophy Hunt, a team deathmatch variant where you must pick up a killed enemy’s trophy to gain a point. In Cargo Run, which tasks players with securing a Blue Buddy robot and bringing it back to one of two zones, and Clash Point, where players compete for control of a single capture zone, these considerations still matter a lot, but perhaps not how Firewalk intends. The latter two modes are round-based and feature zero respawn. If killed, you’re out until the next round. As a result, the other four players on my team (and the five enemy players) largely ignore the mode-specific objectives and instead focus on taking out the other team first. This is a typical issue with these game modes – looking at you, Search and Destroy in Call of Duty – but I still hope Firewalk finds a way around it in Concord. Otherwise, I can see myself sticking to Trophy Hunt and other team deathmatch-adjacent modes where I’m always in the action, thanks to the ability to respawn. 

Fortunately, regardless of the mode, I have a great time with Concord’s action. It’s frenetic, with plenty of variables between well-designed maps (I enjoy the three of the game’s final 16 I get to check out) and 16 Freegunners, each with unique abilities.

Concord Firewalk Studios 5v5 PvP First Person Shooter PlayStation 5 PC

Firewalk says there aren’t designated Freegunner types, like tank, DPS, or support – instead, characters feature a mix of skills and weaponry that allow them to float between these traditional archetypes. In my experience, though, some characters definitely play like tanks, healers, and assault-focused heroes, and it didn’t take long for my team to consider these builds when creating a crew for a match. On top of all this, there are plenty more systems I couldn’t quite wrap my head around, like individual Crew Building that acts as a subset of your roster, Crew Bonuses, Freegunner variants, and more. But if the post-match summaries, which light up with unlocks and experience bars, are any indication, a lot is going on under the hood of this shooter, and I look forward to learning more about how it all comes together. 

I left this Concord preview significantly more excited for the game’s upcoming release on PlayStation 5, which will hopefully bolster its player base with a simultaneous PC launch. I have plenty of questions about progression, seasonal content, crossplay checks and balances between controller and mouse-and-keyboard players, and whether the emphasis on worldbuilding will pay off, but Firewalk has seemingly nailed the most important part: the gameplay.

Checking Out Concord, PlayStation’s Upcoming 5v5 Hero Shooter | New Gameplay Today

Checking Out Concord, PlayStation’s Upcoming 5v5 Hero Shooter | New Gameplay Today

We got our first big look at Concord, PlayStation’s upcoming 5v5 multiplayer hero shooter, during a State of Play last month. And last week, we traveled to California to go hands-on with the game. You can read Game Informer’s full Concord preview thoughts here, but in short: it feels great and we’re excited to play more. 

We have a lot of questions remaining about the game’s progression, seasonal content, narrative emphasis, and more, but if the handful of hours we’ve played of Concord are any indication, developer Firewalk Studios has, at the very least, created a fun and great-feeling shooter. In today’s New Gameplay Today, host Wesley LeBlanc talks about his visit to PlayStation’s HQ to play the game with Kyle Hilliard and how he felt after checking out 10 of the game’s 16 heroes and three of its gameplay modes. 

 Check it out for yourself in the Concord NGT below

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Head to Game Informer’s YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.

An Enhanced Edition Of Star Wars: Bounty Hunter Hits Consoles And PC This August

Developer Aspyr Media and publisher Lucasfilm Games have revealed that an enhanced edition of 2002’s Star Wars: Bounty Hunter will launch on PlayStation, Xbox, Switch, and PC this August. More specifically, it hits PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC (via Steam) on August 1, and it brings with it updated visuals and controls and a new skin that harkens back to the original game’s most infamous easter egg. 

In the reveal trailer, we get a look at the graphical improvements Aspyr has implemented in Star Wars: Bounty Hunter, but the game still retains that 2002 PlayStation 2 and GameCube charm. This re-release follows a limited PlayStation 4 physical run that launched back in 2019. 

Check out the Star Wars: Bounty Hunter announcement trailer below

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If you’re unfamiliar with Star Wars: Bounty Hunter, you play as Jango Fett throughout the story, which itself is a prequel to Star Wars Episode II: Attack of the Clones

In the original game, there was an easter egg message that said, “Cash in all bounties to play as Boba.” However, cashing in all bounties did not let you play as Boba. To make good on that original promise from 2002, Aspyr media has included a Boba Fett skin in Star Wars: Bounty Hunters you can use after completing the game’s campaign. 

An Enhanced Edition Of Star Wars: Bounty Hunter Hits Consoles And PC This August

Star Wars: Bounty Hunter hits PlayStation, Xbox, Switch, and PC on August 1. 

While waiting for its launch, check out this lengthy gameplay demo of Star Wars Outlaws, another mercenary-centric Star Wars game launching this year. Read Game Informer’s Star Wars Outlaws cover story after that. 


Are you going to check out Star Wars: Bounty Hunter this August? Let us know in the comments below!

Oracle’s HeatWave GenAI: The Future of AI-Powered Databases

Oracle has recently announced HeatWave GenAI, a suite of generative AI capabilities integrated directly into its cloud database offering. With this release, Oracle becomes the first major player to embed large language models (LLMs) and automated vector processing within the database itself, ushering in a new…

New MOVEit transfer vulnerabilities that require patching (2024) – CyberTalk

New MOVEit transfer vulnerabilities that require patching (2024) – CyberTalk

EXECUTIVE SUMMARY:

Remember last year’s MOVEit meltdown? Get ready for a reprise…

For anyone who missed last year’s madness, MOVEit Transfer is a popular managed file transfer product sold by Progress Software, which provides business applications and services to more than 100,000 organizations globally.

In 2023, the software code for the MOVEit Transfer product was found to contain multiple vulnerabilities, leading to a rash of ransomware attacks, and data exposure for thousands of organizations.

The level of business exploitation was so severe that it impacted the results of this year’s “Data Breach Investigations Report” (DBIR) from Verizon.

Earlier this month, Progress Software contacted users about two high-severity vulnerabilities, CVE-2024-5805 and CVE-2024-5806. Both are categorized as authentication bypass-style vulnerabilities. Each one has been assigned a 9.1 severity score.

To allow adequate time for patching, the information was under embargo until June 25th. This appears to have been a wise move, as just hours after being made public, at least one vulnerability is seeing active exploit attempts in the wild.

The Shadowserver Foundation has detected exploitation efforts that hone in on honeypot systems, in particular.

The new bugs

“To be clear, these vulnerabilities are not related to the zero-day MOVEit Transfer vulnerability we reported in May 2023,” said a Progress Software spokesperson.

CVE-2024-5806 is an improper authentication vulnerability in MOVEit’s SFTP module, which can potentially lead to authentication bypass in some instances.

Cyber security researchers have noted that this CVE could be weaponized to “impersonate any user on the server.”

CVE-2024-5805 is another SFTP-associated authentication bypass vulnerability, which affects MOVEit Gateway version 2024.0.0.

Action items

As a cyber security leader, have your team check on whether or not your MOVEit Transfer software is up-to-date. Patches are available for all vulnerabilities.

Communicate to your team that these vulnerabilities are a priority, as they have serious business implications. If patching hasn’t yet been completed, emphasize the importance of patching quickly. After patching, confirm successful implementation.

Additional considerations

Reassess your organization’s vulnerability to ransomware attacks. Take a layered approach to cyber security and consider additional cyber security measures. You might want to invest in proactive processes like vulnerability assessments and red teaming. In addition, review and update your incident response plan, as to address potential MOVEit Transfer exploitation attempts.

Further information

As compared to the MOVEit Transfer exposure numbers from last year, experts say that the numbers appear similar – the geographies and networks where MOVEit Transfer is observed also mirror those of the 2023 incident.

See CyberTalk.org’s past MOVEit Transfer coverage here. Get more insights into software supply chain vulnerabilities here.

Lastly, to receive cyber security thought leadership articles, groundbreaking research and emerging threat analyses each week, subscribe to the CyberTalk.org newsletter.

Can AI Get Humans to Mars?

Mars colonization has been a hot topic lately, and not just in the pages of sci-fi novels. Some researchers believe humans could live on the Red Planet someday. Many assert that artificial intelligence will be instrumental in reaching that exciting — albeit lofty — goal. What…