Little Nightmares III Moves Into 2025

Little Nightmares III Moves Into 2025

Little Nightmares III, the horror action platformer from Supermassive Games, has moved into 2025. The game never had a specific release date, but we were admittedly expecting it this year. In a post on the official Little Nightmares III X account, the team shared the message below, writing, “As much as we can’t wait for you to return to the Nowhere, we also want to make sure we give the game the care and love it deserves. Quality is a top priority for us, and we know you feel the same way. For this reason, we’ve made the decision to shift the release of the game to 2025.”

Notably, Supermassive, the developer behind games like Until Dawn (which is coming to PC and PlayStation 5 soon) did not develop the first two games. Those games were developed by Tarsier Studios, whose next project has not been announced.

For more on Little Nightmares III, including details on its co-op gameplay, head here.

Venom And Adam Warlock Are Coming To Marvel Rivals, Closed Beta In July

Venom And Adam Warlock Are Coming To Marvel Rivals, Closed Beta In July

During Sony’s PlayStation State of Play, new gameplay and details were shared for Marvel Rivals. For the uninitiated. Marvel Rivals is a superhero (specifically Marvel superhero) team-based PVP shooter inspired by games like Overwatch. The footage, seen below, reveals Venom and Adam Warlock are coming to the game. The footage also shows a new location – the Tokyo 2099: Spider-Islands map.

Alongside the new gameplay details, the game is now also confirmed to be coming to PlayStation 5 and Xbox Series X/S alongside the previously confirmed PC platform. Developer NetEase is also planning a closed beta for the game in July. PlayStation beta testers will have exclusive access to Spider-Man’s Scarlet Spider cosmetic skin.

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For more on Marvel Rivals, you can see the announcement trailer and the so-far-confirmed roster for the game here.

Crash Bandicoot 4 Developer Toys For Bob Announces Publishing Deal With Xbox For Its Next Game

Crash Bandicoot 4 Developer Toys For Bob Announces Publishing Deal With Xbox For Its Next Game

Toys for Bob, the developer of Crash Bandicoot 4 and the Skylanders series, has announced a publishing deal with Xbox for its next game. The studio recently went independent after splitting off from its former parent company, Activision Blizzard.

The studio states its new title is “very early in development” and that we won’t see it for some time. Whatever this game is, Xbox will be its home, which isn’t surprising since the studio teased it was exploring a relationship with the publisher a couple of months ago.

Toys For Bob went independent in February, a few months after Microsoft acquired Activision Blizzard. The studio is seemingly getting to have its cake and eat it too, since it still gets to work with Xbox while being an autonomous entity. Prior to leaving Activision, Toys For Bob worked on the recent Crash Bandicoot games such as Crash Bandicoot 4: It’s About Time and Crash Team Rumble. It also developed the Spyro Reignited Trilogy and created the once-wildly popular Skylanders series. 

You can read our review of Toys for Bob’s most recent release, Crash Team Rumble, here

Geoff Keighley Says ‘People Are Setting Themselves Up For Failure’ When Asked About Kingdom Hearts IV At SGF

Geoff Keighley Says ‘People Are Setting Themselves Up For Failure’ When Asked About Kingdom Hearts IV At SGF

This year’s Summer Game Fest showcase is happening this week, on Friday, June 7, at 2 p.m. PT/5 p.m. ET, and with more than 55 studios and publishers set to be featured at the event (including Play Days this weekend) this year, fans have been speculating on what they might see. That includes Kingdom Hearts fans, who have been hoping to see something related to Kingdom Hearts IV at SGF this year, given it’s been more than two years since its reveal

However, SGF host and creator Geoff Keighley thinks Kingdom Hearts fans should lower their expectations for the show. 

“People keep asking about Kingdom Hearts, I don’t know why,” Keighley says during a recent stream where he answered questions about SGF. “I think it’s because we did [Final Fantasy VII Rebirth] last year or something like that. But yeah, people are setting themselves up for failure but you guys can keep hoping.” 

Here’s a clip of it, too: 

Now, Keighley could be playing coy, especially with the “but you guys can keep hoping” part at the end, but it’s more likely that he’s trying to nicely let Kingdom Hearts fans know that if they expect to see Kingdom Hearts IV during SGF, they might be disappointed. 

In the meantime, watch the Kingdom Hearts IV reveal trailer, and then read Game Informer’s exclusive interview with Tetsuya Nomura about Kingdom Hearts IV, the series’ future with Final Fantasy, and more. 


Do you think we’ll hear about Kingdom Hearts IV this upcoming weekend? Let us know in the comments below!

Metal Slug Tactics Reemerges With A New Trailer And Fall Release Window

Metal Slug Tactics Reemerges With A New Trailer And Fall Release Window

It’s been a while since we last got an update on Metal Slug Tactics, the turn-based strategy spin-off of the popular side-scrolling shoot ’em up. The game was first announced during the online-only E3 2021 and has suffered a few delays since then with minimal updates. After a long wait, the game has finally reemerged with a new trailer and a fall 2024 launch window.

The new video shows off the game’s spin on tactics, with long-time stars Marco, Eri, Fio, and Tarma taking literal turns obliterating the opposition. The game sees players building squads of classic Metal Slug characters, each with unique loadouts of recognizable series weapons, to take on signature villains and bosses, like the warship in the video.

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Metal Slug Tactics is developed by Leikir Studio and is published by Dotemu, the team behind TMNT: Shredder’s Revenge. Famed composer Tee Lopes (Shredder’s Revenge, Sonic Mania) is developing the game’s soundtrack. 

When first revealed, Metal Slug Tactics was only slated to launch for Switch and PC. Today’s trailer confirms that it’s also coming to PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One. 

The Remake Of Riven Launches Later This Month

The Remake Of Riven Launches Later This Month

The remake of Riven, the sequel to Myst, arrives on June 25. This modernized version of the 1997 PC classic has been rebuilt from the ground up and is coming to PC and VR headsets.

Riven has been reimagined by its original creators at Cyan Worlds. The game now boasts full freedom of movement, updated gameplay, improved graphics, and reworked puzzles. It also introduces new content through characters, challenges, and storytelling.

See it in action in the game’s new trailer below

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Riven will be available on PC, Mac, and Meta Quest 2 and 3. To learn more about how this remake came together, writer Adam Morgan visited Cyan World and spoke to its principal creators about the game in this in-depth feature. You can also keep up with all the big upcoming video game remakes by checking out this handy list. 

Elden Ring: Shadow Of The Erdtree | New Gameplay Today

Elden Ring: Shadow Of The Erdtree | New Gameplay Today

Elden Ring was Game Informer‘s 2022 Game of the Year, so we’re chomping at the bit to play its upcoming expansion, Shadow of the Erdtree. Editor Marcus Stewart got to do just that at a recent preview event, and he sits down with Wesley LeBlanc to unpack his time with the expansion and share new details about the experience. For a more in-depth breakdown of his hands-on excursion, be sure to read his Shadow of the Erdtree preview as well. 

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Head over to Game Informer’s YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.

Devolver Digital Teases New Reveal From Hyper Light Drifter, Solar Ash Studio

Devolver Digital Teases New Reveal From Hyper Light Drifter, Solar Ash Studio

Devolver Digital has released an intriguing teaser for what appears to be a new project by Solar Ash and Hyper Light Drifter developer Heart Machine. The reveal is advertised for June 7, the day of the Devolver Direct showcase.

Heart Machine is currently working on Hyper Light Breaker, a 3D third-person co-op action game that is the spiritual successor to Hyper Light Drifter. Gearbox is publishing that game, confirming Devolver’s teaser is for something different. Based on this brief clip, it’s hard to gauge the nature of this game. It shows a sunset cityscape with a silhouette of a figure, the scene emblazoned with Heart Machine’s logo. But given the studio’s impressive pedigree, we’re excited and surprised to see a new title so soon.

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The Devolver Direct airs on June 7 at 5 p.m. PT/8 p.m. ET. You can keep up with the other summer showcases with our evolving schedule of events. For more on Heart Machine, check out our extended preview for Hyper Light Breaker and our reviews of Solar Ash and Hyper Light Drifter.

2XKO Preview – Finding The Fun Fast – Game Informer

Back in 2015, I sat down with fighting game community staple and former Capcom employee Seth Killian for a demo of the first game from Radiant Entertainment – his then-newly founded indie studio – Rising Thunder. The title, which featured robots fighting one another, aimed to give players a 2D fighter with simple controls and little barrier to entry. Rising Thunder showed a ton of promise, so much so that League of Legends developer Riot Games acquired Radiant Entertainment in 2016. This led to the cancellation of Rising Thunder, which was at that point in alpha, with many of the core tenets transferring to a new game, codenamed Project L, which was announced in 2019.

However, around the time of the announcement of Project L, Killian left Riot Games to work at Epic Games and now Netflix, but development continued on the title at Riot Games. In February of this year, Project L was officially renamed 2XKO. I finally got my hands on the upcoming fighting game set in the League of Legends universe during a recent visit to the Riot Games campus in Santa Monica, California.

2XKO Preview – Finding The Fun Fast – Game Informer

“When Riot acquired the studio, [the developers] were like, ‘What do we want to do here? Do we want to stay on the same path?'” game director Shawn Rivera says. “Rising Thunder actually innovated a lot; one-button specials with cooldowns had really never been done. You see that in modern games like Granblue Fantasy Versus: Rising, but looking at this IP and looking at how the Champs fight together, we actually changed it quite a bit.” 

The foundation of Rising Thunder was solid, but something didn’t quite fit the theme of a League of Legends fighter. “Being honest, [the original vision of Rising Thunder] wasn’t testing as well as we had hoped, and so we’re just like, ‘Hey, let’s revisit,’ and then we kind of landed on this team version of the game,” Rivera says. “It’s more fun to play with friends. What if we could just build it from the ground up like that? We kind of restarted, but there was a lot of inspiration from Seth and everybody that came before.”

Despite the rebuild to be a tag-team 2v2 fighter with a roster full of League of Legends Champions, some of the key elements of Rising Thunder persisted, including the one-button specials. As a result, the game is supremely playable from the jump. Rivera tells me that one of the core ideas was allowing players to find the fun as fast as possible while retaining the depth fighting game fans crave. 

2XKO

The build I got my hands on featured five playable characters – Darius, Yasuo, Illaoi, Ekko, and Ahri. Darius is a slower, stronger character with a unique bleed effect where if you’re at the correct range with his specials, you deal extra chip damage. Yasuo is the Wind Samurai with several effective sword slashes in his arsenal. Illaoi is a big, bruising Champion who can summon tentacles from a totem to aid her in a scrap. Ekko is a punk genius who can manipulate time. Ahri is perhaps the most agile character in the build, complete with air dashes, a faster movement speed, and long-range projectiles. 

For my demo, I play a team of Yasuo and Ahri. The art style is immediately appealing, which goes hand in hand with the gameplay’s design to grab you from the earliest stages. Alongside a set of attack buttons with different intensities, the controller layout includes two Special buttons, one team button, and a parry button. Having the Specials mapped to single buttons may sound like it makes gameplay too simple, but in actuality, it opens up myriad possibilities to combo Specials together without much fear of imperfectly executing the motions or holds required in more traditional fighting games. The strategy and depth really come out once you experiment with holding in different directions as you press the Special buttons.

On Rivera’s advice, I combo together Yasuo’s forward Special 1 and Special 2 to launch my opponent. Then, from there, I take to the sky and juggle the opponent mid-air with a combination of two Special 1 strikes and a Special 2 to send my enemy plummeting to the ground. Then, before they can recover, I land and perform a downward Special 2 and put an exclamation point on an extremely flashy combo I would have never been able to pull off in a fighting game with more traditional controls. But pulling that off wasn’t easy; I still had to memorize the long combo and then execute it all in order – almost like how you have to when you’re hitting mits in boxing training.

I spent the rest of my time experimenting with combo-ing together different Specials and tag-team moves before messing around with the Ultimate system, which is equally as simple to pull off using the two special buttons at the same time when your character’s meter is full. These damaging, flashy attacks are awesome for pouring it on during a crucial time in the fight. 

My time with 2XKO came to a close just as I started to understand the tag-team mechanics and how to effectively combo various Specials and standard strikes. I loved what I played of Rising Thunder nearly a decade ago, and 2XKO, while different, delivers that same level of promise that I felt back in 2015. Thankfully, I won’t need to wait as long as the now-eternal wait for Rising Thunder, as 2XKO is currently set to launch on PlayStation 5, Xbox Series X/S, and PC in 2025 as a free-to-play title. 

The 10 Best Cloud Hosting Providers (June 2024)

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