Hotel Galactic Is A Sci-Fi Management Sim With Studio Ghibli-Inspired Visuals Coming To Consoles And PC

Developer-publisher Ancient Forge has revealed Hotel Galactic, a sci-fi hotel management sim with Studio Ghibli-inspired visuals, and it’s coming to PlayStation, Xbox, Switch, and PC. Revealed during today’s PC Gaming Show,  Ancient Forge is launching a Kickstarter for Hotel Galactic next month on July 9 that will run through the end of the month. 

In Hotel Galactic, players are tasked with restoring a rundown cosmic hotel drifting amongst the stars to its former glory. “Entice alien guests from around the galaxy by dreaming up beautifully quirky designs,” a press release reads. “Craft elegant guest rooms, grand dining halls, and other rooms crucial to keep guests satisfied during their stay. Purchase furniture from visiting merchants or build them from scratch using wood, metal, and other materials.” 

Check it out for yourself in the Hotel Galactic reveal trailer below

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Elsewhere in the game, you can feed guests by cooking meals created by berries, plants, and cosmic ingredients scattered “throughout the great beyond.” You can experiment with new dishes, cater to guests’ “sophisticated palates,” and perfect recipes for even the pickiest of eaters. 

You must also hire and manage staff to keep the hotel running at its best, and you do so by dragging and dropping workers around the hotel. 

Outside of that, you can “take a reprieve from managing a hotel by exploring an underground complex within the floating island,” according to a press release. “Become a part of the local ecosystem by growing plants in the hotel’s backyard and raising myriad livestock. Welcome eccentric, alien travelers from across the galaxy, and run the next five-start inn featuring a charming soundtrack and Studio Ghibli-inspired visuals.” 

Here are some screenshots from Hotel Galactic

Ancient Forge plans to launch Hotel Galactic on PlayStation, Xbox, Switch, and PC sometime in the future. The game’s Kickstarter campaign begins on July 9 and runs through July 30. The company says that with each milestone achieved, it promises to deliver new content, such as unannounced in-game mechanics, new VIP guests, and more. 


What do you think of Hotel Galactic’s reveal? Let us know in the comments below!

The Coolest Games We Played At Summer Game Fest 2024 And More

Summer Game Fest has slid comfortably into the slot once occupied by E3, and it has only gotten bigger with each passing year. With hundreds of media members and content creators converging in Los Angeles, California, developers and publishers brought a ton of promising new games and updates to existing games. We spent hours getting our hands on the most anticipated titles on the horizon, all while discovering the hidden gems among the higher-profile titles.

This year saw Summer Game Fest Play Days extended an extra day to last a full three days, meaning the Game Informer crew had even more time to try out plenty of amazing games over the course of our time at the show. On top of that, other developers held several adjacent events to capitalize on the concentration of media and creators in town. Check out our favorite titles we’ve seen, played, and talked about below, and be sure to check back throughout the weekend as we see more games!

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10 Best Cloud Storage Solutions (June 2024)

Cloud storage has become an essential tool for securely storing, accessing, and sharing files from anywhere. With so many options available, it can be challenging to choose the right provider. In this blog post, we’ll explore some of the best cloud storage solutions, each offering unique…

Call of Duty: Black Ops 6 Preview – Hoping To Sprint In The Right Direction – Game Informer

The Call of Duty franchise has undergone various transformations since its departure from the World War II setting. From modern and near-future settings to distant-future adventures in space, the franchise has explored the reaches of theoretical conflicts. However, the series may well be at its best when focusing on historical time periods and events, as has largely been the case with Treyarch’s long-running Black Ops series. This subseries, which debuted in 2010, focuses on historical time periods and conspiracies surrounding them, creating narratives ripe with intrigue. Call of Duty: Black Ops 6 looks to carry that tradition forward with a setting in the early ’90s and a story focused on a clandestine entity infiltrating and controlling the government from within. I recently traveled to Treyarch in Santa Monica, California, to learn all I could about the latest entry in the Call of Duty: Black Ops series.

Treyarch hopes Black Ops 6 will serve as a new era for the franchise. A large part of that hope is thanks to the new Omnimovement system, which hopes to emulate the movements of real-world Tier 1 operators. This new system allows you to sprint in any direction, not just forward. And it’s not just cardinal directions, either; you can sprint, slide, and dive in full 360 degrees.

Call of Duty: Black Ops 6

Because Omnimovement touches all parts of the game, it’s the improvement associate creative director at Treyarch Miles Leslie is most excited for. “I think it is going to shift, hopefully, how people approach Call of Duty,” he says. “If you’re a casual, there’s something to learn. If you’re hardcore, also something to learn there, which I think is really interesting. I hope players grow attached to that, as well.”

But the movement improvements don’t stop there, as players can now pull off a supine prone position, which means lying on their back, facing the opposite direction. This change means that if you’re in the prone position, you don’t have to awkwardly shuffle to turn 180 degrees; you can now simply roll from your stomach to your back to quickly look in the opposite direction in prone.

The final major improvement to traversal comes in the form of the Intelligent Movement system, in which the team looks at games like Forza for inspiration. This system, which can be toggled on and customized based on which parts you want to be assisted, aims to give players true fluidity in their movement. With the system’s assists enabled you no longer need to press a button in order to sprint, mantle, crouch, and slide through the map’s various obstacles. Now, you essentially just point your character towards the obstacles and go. I didn’t have the opportunity to try out Intelligent Movement, but during my hands-on session, the Omnimovement and new supine prone position impressed me. 

Call of Duty: Black Ops 6

“We want to make sure that if you’re a casual, you can play how you want to play still, but now there’s room for mastery on this stuff,” Leslie says. “So, if you’ve played Call of Duty and you walk slow around the map and you ADS every corner, you can still do that. That’s okay. But it’s still immersive because we have corner-slicing, so you can get those moments to feel like Black Ops has evolved for you. If you’re a more hardcore player and you’re going to use these movements, you can also do that.”

My gameplay session took place on the competitive multiplayer side of the Black Ops 6 package, which receives various upgrades through both new and returning features. A new animation system ensures the action looks better than ever, with shoulders lowering to bash through doors and a new diving animation for when players jump into the water. Character models also have additional hit locations, going from four to nine, meaning the death animations are now substantially more specific to where they were hit. This is accentuated by a new dynamic Deathcam, which now tracks the body after death instead of the previously stationary camera. If you’d rather focus on your successes than your failures, Theater Mode returns to allow you to relive your past glories.

Call of Duty: Black Ops 6 adds 12 new weapons never before seen in the franchise, as well as various devices, including a Signal Lure that tells your opponents where you are and basically challenges them to come and get you. Treyarch warns that this is very much an “if you think you’re good enough” device to deploy. Players can also customize their HUD and utilize the new HUD presets feature.

Call of Duty: Black Ops 6

Treyarch is also bringing back Classic Prestige, with 55 Military Levels. Once you reach the top level, you can choose to Prestige. If you do, you can progress through 10 levels of Prestige, but each time, your unlocks will reset, and you’ll have to earn them again. If you make it all the way through those 10 Prestige Levels, you can work through Prestige Master, which features 1,000 levels, with a classified reward awaiting anyone who dares reach the end of the Prestige Master levels.

At launch, multiplayer will include 16 all-new maps: 12 traditional three-lane maps for 6v6 and 4 smaller Strike maps for modes like Gunfight. Since the multiplayer canonically occurs after the campaign’s events, you’ll revisit some of the locales from the Black Ops 6 story.

Speaking of the Black Ops 6 story, the campaign looks to capitalize on all the espionage intrigue the Black Ops series has become known for and looks to be a true successor to 2020’s Black Ops Cold War. Black Ops 6 takes us to 1991, a full decade after the events of Black Ops Cold War and just two years after the story of 2012’s Black Ops 2. The Soviet Union is no more, and global attention has turned to the Gulf War in Iraq. However, it wouldn’t be Black Ops without some sense of intrigue and conspiracy. An entity known as The Pantheon has infiltrated the highest levels of government, including the CIA, and the Black Ops agents must go rogue to prevent the group from unleashing an apocalyptic series of events.

Call of Duty: Black Ops 6

Going rogue means they can only trust themselves, and they can’t just call on the might of the US military to bail them out. And they must maintain a healthy sense of paranoia – they truly cannot trust anyone. Black Ops 6 leans heavily into the spy-action thriller side of Call of Duty campaigns, featuring global locations, innovative gadgets, and several twists the developers hope you won’t see coming. The developers also use historical touchpoints throughout; one mission I watched takes place during a fundraising dinner for Bill Clinton’s presidential campaign, with a climactic motorcycle chase through the city streets.

As players trot across the globe, they can expect missions like traditional Gulf War operations, a casino heist, spycraft missions, operations that offer player agency, and what the developers simply call “mindf—ery.” And you’ll do so alongside a cast of characters featuring new agents and familiar faces like Woods and Adler.

“We really leaned into the variety of the missions, and in the future I want to do more of that,” associate creative director at Raven Software Jon Zuk says. “I want to make sure that we’re really doubling down on that concept and that every mission feels really different, and we’re almost giving you different gameplay styles and different opportunities, and going from these stealthy, sneaky missions to these big, bombastic kind of crazy, over-the-top things, giving the player choices wherever we’re able to give choices.”

Call of Duty: Black Ops 6

On the Zombies front, Treyarch is bringing back round-based Zombies with a Dark Aether story that picks up right where the story had left off. At launch, players can tackle two maps: Liberty Falls, a bright and sunny map set in a small town in the ’90s, and Terminus, a dark and broody prison island in the middle of the Pacific Ocean. You can choose Zombies-dedicated characters or any of the other Operators. However, you will receive extra story and dialogue if you choose the dedicated Zombies characters.

Everything I saw in Call of Duty: Black Ops 6 made me excited to dive back into the world I first experienced with 2010’s Call of Duty: Black Ops. The series has evolved in myriad ways in the decade and a half since that release, but the intriguing world that Treyarch has crafted in that time has only gotten more enthralling. Call of Duty: Black Ops 6 arrives on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC.

Cover Reveal – Dragon Age: The Veilguard

This month, Dragon Age: The Veilguard (you read that right – Dreadwolf is no more) graces the cover of Game Informer. After years developing Baldur’s Gate and its sequel early in its history, BioWare struck out to create its own fantasy RPG. That series began with Dragon Age: Origins in 2009. It was followed up with Dragon Age II in 2011, and then Dragon Age: Inquisition in 2014. While the Dragon Age series’ history has its ups and downs, fans have been patiently waiting for BioWare to return to the franchise, and 2024 is finally the year. 

We visited BioWare’s Edmonton, Canada, office for an exclusive look at Dragon Age: The Veilguard, including a look at its character creator, its prologue and opening missions, and more. We also spoke to many of the game’s leads about the name change, the series’ shift to real-time action combat, the various companions (and the relationships you can forge with them), and The Veilguard’s hub location. You can learn about the titular Veilguard, Solas’ role in the game, and so much more in our 12-page cover story for Dragon Age: The Veilguard. 

But there are plenty of other excellent reads within this issue of Game Informer! Some of us flew to Los Angeles, California, to attend Summer Game Fest and the not-E3 weekend’s various other events to check out new games, interview developers, and more. Our previews section is jam-packed with new details about upcoming releases we can’t wait for. 

Brian Shea flew to Warsaw, Poland, to check out two upcoming releases – Frostpunk 2 and The Alters – and he came away excited about both. Jon Woodey went hands-on with Final Fantasy XIV’s upcoming Dawntrail expansion (and spoke to director Naoki Yoshida, too), and as someone with 8,000 hours in the game, his words are the ones you’ll want to read. 

On the freelance front, Charlie Wacholz writes about how last year’s Dave The Diver is one of the best game representations of the rewards and struggles of working in the food and beverage industry, and Grant Stoner spoke with Sony and Microsoft about the development of process and history of the companies’ Adaptive and Access controllers. And for a lil’ terror this summer, Ashley Bardhan spoke to several horror game developers about why the alluring town known as Silent Hill is a crucial location to Konami’s horror masterpiece. 

As always, you’ll find an editor’s note from editor-in-chief Matt Miller, reviews from various freelancers and staff editors, a Top 5 list (hint hint: dragons), and more. 

Here’s a closer look at the cover

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Print subscribers can expect their issues to arrive in the coming weeks. The digital edition launches June 18 for PC/Mac, iOS, and Google Play. Individual print copies will be available for purchase in the coming weeks at GameStop.

Doom: The Dark Ages Revealed, And It Hits PlayStation, Xbox, And PC Next Year

Xbox has revealed Doom: The Dark Ages, the third installment in developer ID Software’s modern Doom reboot. And, as the name suggests, it brings Doomguy to a more medieval setting. Revealed during today’s Xbox Games Showcase, The Dark Ages sees the infamous demon defeater shoot and blast his way through a world seemingly inspired by medieval scenery. It will launch on PlayStation 5, Xbox Series X/S, and PC (and Xbox and PC Game Pass) sometime next year. 

Fret not, though. It’s still very much Doom, with plenty of weapons, demons from hell, some fantastic metal music, and a ton of gory first-person shooter action. 

Check it out for yourself in the Doom: The Dark Ages reveal trailer below

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As you can see from the trailer above, Doom: The Dark Ages is a visual departure from the rest of the series. The scenery, weaponry, and even the enemies look significantly more medieval than anything else seen in the Doom series. There even appears to be a rideable dragon, too. 

Id Software rebooted the series back in 2016 with Doom, which we loved – read why in Game Informer’s Doom review. The studio followed it up with Doom Eternal in 2019, which we enjoyed even more. Read Game Informer’s Doom Eternal review to find out why we gave it a 9.25 out of 10. 

Interestingly, this is the first Doom game from Id Software and publisher Bethesda Softworks since Microsoft (and Xbox) acquired Bethesda parent company ZeniMax Media in 2020 for $7.5 billion. Many have speculated how Xbox will handle exclusivity with its recent years of acquisitions, including whether future Doom, Call of Duty, and other popular IPs now under the Xbox umbrella will get multiplatform releases. It seems, in Doom’s case at least, it will still come to PlayStation, which makes sense, considering Doom and Doom Eternal were released there as well. 


What do you think of Doom: The Dark Ages’ reveal? Let us know in the comments below!

Killer Bean Is A Humorous Open-World Action Roguelite Hitting Early Access This Summer

One of Summer Game Fest’s most intriguing reveals is Killer Bean. This upcoming action roguelite puts you in the boots of a bean who seemingly embodies every awesome trait of every action/spy hero you’ve ever seen.

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The game’s Steam page provides the following synopsis: “After being betrayed by the Shadow Agency and learning the truth about their evil ways, Killer Bean has made it his life goal to destroy them. Yet this is easier said than done, as Killer Bean will face armies of enemies, and mysterious Shadow Beans who are better trained and more powerful than him.”

The humourous gameplay trailer shows the game’s ever-changing open world, which morphs each time you begin a new single-player campaign. As rogue assassin Killer Bean, you can blast apart enemies (in both 1st and 3rd person), which range from soldiers to giant, Metal Gear-esque walking mechs, suplex them with wrestling moves, blow them up with rockets or just plow them with your sports car. The world is your oyster, and the game seems to be a physics showcase, with copious amounts of ragdolling characters and objects. 

Killer Bean is slated to launch into Steam Early Access this summer. 

Get A New Look At Phantom Blade Zero In New Gameplay Trailer

Developer S-Game has released a new trailer for its upcoming action game, Phantom Blade Zero, which features plenty of gorgeous (and gory) fast-paced action. Though we still haven’t received a release date, the game is looking great, and it will be playable at Summer Game Fest’s Play Days this weekend, so we could soon hear how it feels to actually play. 

It will also be playable at a few other locations this year, including Gamescom in August and Tokyo Game Show this September. 

Check out the latest look at Phantom Blade Zero gameplay in the trailer below

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Revealed as a new entry in the Phantom Blade series during a PlayStation Showcase last year, Phantom Blade Zero is inspired by Chinese martial arts and steampunk. In it, you control the Dark Raider, who is out for revenge against a group called “The Order.” 

Watch the Phantom Blade Zero reveal trailer from last year here. 


Are you excited for Phantom Blade Zero? Let us know in the comments below!

Wolfhound Is Inspired By Metroid And NES Metal Gear | New Gameplay Today

In Wolfhound, you play as Capt. Chuck “Wolfhound” Rosetti as he explores an island in the Bermuda Triangle. And that island happens to be structured like a classic Metroid game. Whether intentionally or not by developer Bit Kid (the creator Chasm) the game also has flavors of the NES Metal Gear games.

Join me and Marcus Stewart as we check out the game’s demo and get excited for Wolfhound’s 2025 release.

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Head over to Game Informer’s YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.

Monster Hunter Wilds Latest Gameplay Trailer Shows Off Thrilling Desert Battle

The latest Monster Hunter Wilds trailer shows off a chase across desert dunes as burrowing, armored reptiles pursue a squad of hunters. It’s the latest look at the game following its first gameplay appearance during last week’s State of Play. 

Though this squad of hunters tries to fight back with gunfire, the ground gives way beneath them, trapping them inside a cave. We then see clips of a proper battle against these beasts, with one character using a very large gun and unleashing hell while atop a mount. The trailer also gives a few glimpses of story moments, but it’s still hard to parse what the plot of Wilds entails. 

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Capcom promised to share more detail about the game during Gamescom. Monster Hunter Wilds arrives in 2025 for PlayStation 5, Xbox Series X/S, and PC.