Kiborg: Arena Is An Action Roguelite That Looks Like Cyberpunk Sifu

Kiborg: Arena Is An Action Roguelite That Looks Like Cyberpunk Sifu

Developer Sobaka Studio has revealed Kiborg: Arena, a roguelike that looks like a cyberpunk Sifu. Revealed during today’s Guerrilla Collective showcase, Arena is a prequel to Kiborg and it’s coming to PlayStation 5, Xbox Series X/S, and PC (via Steam) sometime this summer. 

In the full game – Kiborg – players must fend of waves of foes as Morgan Lee, the leader of a ragtag group of resistance fighters on the prison planet of Sigma. “Strike with punishing hand-to-hand combat skills, blast mechanized soldiers with firearms, and deploy cybernetic-enhanced abilities to devastate bloodthirsty baddies. Learn to dodge, block, and parry adversaries to set them up for the killing blow.” It sounds and, given how it appears in the trailer below, looks a lot like Sifu, which is a great combat-centric brawler from 2022

Check out the Kiborg action in the trailer below:

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In Arena, players find “Morgan Lee, who sends the clones that fight on his behalf out on missions, fighting in Sigma’s Colisseum. Here, Morgan’s clones will square off in bloody battles against other denizens of the prison planet for the cash to help keep his resistance going.” Arena also features an Endless Mode, which Sobaka says spawns an infinite amount of increasingly difficult enemies to overcome.

In the full game, players will gather resources to unlock permanent upgrades, form alliances, and research forbidden technologies to gain the upper hand. 

Here are some Kiborg screenshots

Arena launches this summer on PlayStation 5, Xbox Series X/S, and PC. The full Kiborg game does not yet have a release date. 


What do you think about Kiborg? Let us know in the comments below!

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Dragon Age 4’s New Name Is ‘Dragon Age: The Veilguard,’ First Gameplay Look Next Week

Dragon Age 4’s New Name Is ‘Dragon Age: The Veilguard,’ First Gameplay Look Next Week

Dragon Age: Dreadwolf, the next game in the series, has a new name – Dragon Age: The Veilguard. BioWare first teased the game back in 2018, and we later learned it was called Dragon Age: Dreadwolf in 2022. Now, BioWare has changed the name to Dragon Age: The Veilguard, with a promise of a first look at its gameplay next week on Tuesday, June 11. 

As for why, the team explains it’s about the characters that will make up the companions you meet in the game in a new blog post

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“At BioWare, we create worlds of adventure, conflict and companionship, where you’re at the center of it all. As fans of our franchise know, every Dragon Age game has delivered a new standalone story. Set in the world of Thedas, these tales explore epic locales and threats, always thrusting you into a new conflict. Each game also introduces a new lead hero – The Warden, Hawke, The Inquisitor – that you can call your own. You can expect all that, and more, with the new game. And of course, much like your unique hero, it wouldn’t be a Dragon Age game without an amazing cast of companions – right? 

Each of the seven unique characters that make up your companions will have deep and compelling storylines where the decisions you make will impact your relationships with them – as well as their lives. You’ll unite this team of unforgettable heroes as you take on a terrifying new threat unleashed on the world. Naturally, the Dread Wolf still has an important part in this tale, but you and your companions – not your enemies – are the heart of this new experience.

So, to capture what this game is all about, we changed the name as the original title didn’t show just how strongly we feel about our new heroes, their stories and how you’ll need to bring them together to save all of Thedas.”

Elsewhere in the announcement, BioWare seemingly confirms earlier reporting that this game – the fourth mainline Dragon Age entry in the series – was at one point being experimented on as a “multiplayer concept.” However, as time and experimentation went on, the team decided to re-focus on its roots with “an incredible single player game, with all the choices, characters, and world building you’d expect from us.” 

There’s no release date for Dragon Age: The Veilguard but BioWare said last year the game’s full reveal would be happening this summer – it sounds like that’s next week. 


What do you think of the new name? Let us know in the comments below!

A New Report Details How A Troubled Development Led To Suicide Squad: Kill The Justice League’s $200M Flop

A New Report Details How A Troubled Development Led To Suicide Squad: Kill The Justice League’s $200M Flop

Suicide Squad: Kill The Justice League, the live-service multiplayer game from famed Batman: Arkham series developer Rocksteady Studios, hit PlayStation 5, Xbox Series X/S, and PC back in February to middling reviews and disappointment from players. Now, a new report from Bloomberg details the game’s behind-the-scenes troubles, including a culture of “toxic positivity,” shifting visions, and more, ultimately resulting in the game being a $200 million loss for parent company Warner Bros. Discovery

Bloomberg reports that following the release of DC’s Suicide Squad in 2016, which made $750 million at the box office on a budget of $175 million, Warner Bros. wanted to build on that IP’s success. Warner Bros. Montreal, which developed 2022’s Gotham Knights, was working on a Suicide Squad game that Bloomberg says was struggling to come together. Notably, Warner Bros. Montreal’s 2013 game Batman: Arkham Origins ended with a tease about an in-universe Suicide Squad. As a result, Warner Bros. looked to Rocksteady to capitalize on the Suicide Squad name instead. 

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At the time, following the 2015 release of Batman: Arkham Knight, studio co-founders Jamie Walker and Sefton Hill were working on “a prototype of an original multiplayer puzzle-solving game, codnamed Stones,” Bloomberg writes. But around the end of 2016, Walker and Hill told Rocksteady staff they were switching gears to develop a Suicide Squad game with plans to release it in 2019 or 2020. This game would be a live-service multiplayer title, or a games-as-a-service as titles in the genre are sometimes referred to, aiming to capture the seasonal excitement (and money) of games like Destiny 2, Fortnite, and others. 

With no experience in multiplayer games, Rocksteady’s staff ballooned from roughy 160 employees to more than 250, according to Bloomberg. As the team developed Suicide Squad, employees under Walker and Hill questioned decisions like making Captain Boomerang, one of the four playable characters who traditionally fights with a boomerang in comics, a shotgun user, or attempting to add a vehicle system in a game where each of the four playable characters already has their own unique traversal system to get around Metropolis. 

Rocksteady revealed Suicide Squad in 2020 with a 2022 release year, and in an effort to hit this deadline, Bloomberg reports engineers focused on short-term fixes that actually became “hindrances” as the game’s release was eventually delayed to 2024. Elsewhere in the studio, employees waited weeks or months for Hill to review their work, slowing overall development. Hill scrapped large parts of the script and struggled to convey his ideas, according to Bloomberg, and the studio grew into a culture of “toxic positivity” where employees felt criticism was discouraged. 

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Throughout the game’s troubled development, leadership reportedly showed no signs of worry about the game’s live-service multiplayer ambitions, even as others in the genre struggled to find success. Even Rocksteady fans felt worried about the game, just from seeing trailers and gameplay previews. Then, years into development, Walker and Hill left Rocksteady to form Hundred Star Games, further putting into question Suicide Squad’s future. 

In early February of this year, Suicide Squad finally hit PlayStation 5, Xbox Series X/S, and PC, and the tea leaves were almost immediately clear: the game was a disappointment. Though Rocksteady is still supporting it today with updates, like adding a playable Joker character, the conversation around the game has shifted to fans of the studio wondering if Warner Bros. will layoff employees there to cut costs. Bloomberg reports, however, that during a Warner Bros. Games meeting in February, Warner Bros. Discovery head of games David Haddad said job cuts at Rocksteady wouldn’t make sense as the company’s gaming division is already understaffed. 

According to Bloomberg, many of Rocksteady’s employees are helping to develop a “Director’s Cut” of the 2023 Harry Potter game, Hogwarts Legacy, the best-selling game of the year. The studio is also working to pitch a new single-player game. 

[Source: Bloomberg]


Have you played Suicide Squad: Kill The Justice League? Let us know in the comments below what you think of it!

Concord Preorders Confirm $40 Price Tag, Post-Launch Content Like Characters And Maps Will Be Free

We got our first look at Firewalk Studios’ upcoming 5v5 first-person shooter Concord last week during a PlayStation State of Play, which is where we also learned it will launch simultaneously on PlayStation 5 and PC on August 23 after a beta this July. Now, thanks to a new PlayStation Blog post detailing the game’s preorder contents, we know it will cost $39.99. 

That same blog post says Concord will launch with 16 playable characters known as Freerunners, 12 unique maps set on various in-universe worlds, and six distinct team-based modes. And that content will “expand shortly after launch with regular, post-launch updates” for all players at no additional cost. 

Here’s a look at the Concord box art

Concord Preorders Confirm  Price Tag, Post-Launch Content Like Characters And Maps Will Be Free

Alongside the standard $39.99 edition of the game, PlayStation and Firewalk are releasing a Digital Deluxe Edition for $59.99 that includes additional cosmetics to customize your Freegunners and 72-hours early access to the game’s August launch. Preordering the game, regardless of edition, also gets you (and up to four friends) beta access and the Monarch cosmetics pack. 

Here’s a look at the Concord Digital Deluxe Edition

Concord Firewalk Studios Box Art Preorder Information Beta Price PC PS5 PlayStation 5

“Seeing Vale and other Freegunners in action in gameplay footage is one thing, but there’s no substitute for experiencing the game for yourself,” the blog post reads. “That’s why we’re hosting a pre-launch beta, simultaneously on PS5 and PC with cross-play support. Those that pre-order will have an opportunity to be among the first to play Concord.” 

That beta is set to happen this July before Concord launches on PS5 and PC on August 23. 

For more, watch the Concord reveal here


How do you feel about Concord’s price point? Let us know in the comments below!

Octopath Traveler II Now Available On Xbox And Game Pass, First Game Finally On PlayStation

Octopath Traveler II Now Available On Xbox And Game Pass, First Game Finally On PlayStation

Last year’s Octopath Traveler II is now available on Xbox Series X/S and Xbox One, Square Enix has announced. Plus, Square Enix has released the first Octopath Traveler on PlayStation 5 and PlayStation 4, meaning both mainline Octopath Traveler games are now playable on all console platforms. 

If you’re on Xbox, Octopath Traveler II is also available on Xbox and PC Game Pass alongside the first game. If you’ve been waiting to jump into this series – whether on Xbox, PlayStation, Switch, or PC – now is the best time. And both games are great; read why in Game Informer’s Octopath Traveler review and Game Informer’s Octopath Traveler II review

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To celebrate the series being available on all current platforms and PC (via Steam and Windows), developer Team Asano has released a free update to Octopath Traveler II that includes an “Extra Battle” mode that becomes available after defeating the game’s final boss. In this mode, players can test their skills against newly added extra-tough opponents – including the main characters from the first game. This mode has been available on Xbox consoles since launch but is now available on PlayStation, Switch, and PC. 

“Since its launch in 2018 with Octopath Traveler, the Octopath Traveler series has sold over four million copies worldwide, popularizing the unique HD-2D art style: a striking blend of 2D character designs in beautiful 3D worlds,” a press release reads. “Both games are a standalone experience set in different worlds with eight distinct protagonists, each with their own stories to explore and Path Actions to use. Players will embark on a grand adventure and steer their own journey, depending on whom they choose to play as.” 


Are you going to check out the series on a new platform? Let us know in the comments below!