An Ode to Hello Dolly with Matt Mullenweg

An Ode to Hello Dolly with Matt Mullenweg

WordPress has been around for over 20 years. Part of its continuing popularity stems from how extensible it is. A skilled developer can make the content management system (CMS) do just about anything.

Its plugin architecture powers shopping carts, forms, and photo galleries. That’s just the tip of the iceberg, though. Niche functionality abounds, so it’s no wonder it leads the pack in market share.

But let’s take a step back. The ability to use plugins came about in WordPress 1.2. It was a new concept in those days. The project needed to educate developers on how things work. To encourage them to build and experiment. But how?

Well, hello, Dolly! Or, if you prefer more formality, Hello Dolly.

It’s one of two default plugins that come with each installation of WordPress. Maybe you delete it. Perhaps you leave it deactivated in your plugins folder. But do you know about its roots as a teaching tool?

In case you didn’t know: “Hello Dolly” is also a song made famous by Louis Armstrong. The jazz legend was a perfect fit for this project. WordPress releases are named for famous musicians. So, “Satchmo” gets some glory here. The plugin shows a random line from the song’s lyrics in the WordPress dashboard.

Love it or not, Hello Dolly (the plugin) has a purpose and is here to stay. I spoke to someone who knows a thing or two about the subject.

[embedded content]

Why Matt Mullenweg Is Still Jazzed Up

WordPress co-founder Matt Mullenweg is a big fan of jazz. He also developed Hello Dolly. Matt was kind enough to take a quick trip down memory lane with me.

Besides sharing a classic song, what was the inspiration for creating Hello Dolly?

Matt Mullenweg: We wanted to riff on the “Hello World” that sits at the inception of many people’s introduction to programming. We felt like actions and hooks were a really nice paradigm alternative to purely object-based extending of applications.

Why has it continued to be a part of every new WordPress install?

MM: Because it’s nice to have a plugin with every install, and it’s funny and weird.

The plugin’s inclusion has resulted in some 1-star reviews. Does that keep you up at night?

Matt Mullenweg: Not at all.

Do you foresee a time when the plugin might evolve? For example, a Hello Dolly block might be a nice introduction to block development.

Matt Mullenweg: I think it would be cool if Hello Dolly could connect people to live jazz happening near them.

According to its development log, Hello Dolly has been around for 16 years and has over 700k active installs. Does that make you think about how far WordPress has come?

Matt Mullenweg: It shows that even though Hello Dolly is silly and simple, a pretty significant number of people appreciate the little bit of joy and randomness it introduces into their day.

” This is not just a plugin, it symbolizes the hope and enthusiasm of an entire generation summed up in two words sung most famously by Louis Armstrong: Hello, Dolly.”
– Hello Dolly plugin description from WordPress.org

A Living Connection to the Early Days of WordPress

Hello Dolly is a bit silly on the surface. However, it also represents something bigger.

Consider the importance of plugins to the WordPress ecosystem. Where would the CMS be without the likes of WooCommerce or Yoast SEO? What about the tens of thousands of plugins at our fingertips?

Every developer has to start somewhere. Some may have used Hello Dolly to take that first plunge into development. And people interested in building plugins can still use its code as a resource.

The plugin has played a role, however small, in the growth of WordPress. We owe it some thanks. Having said that…

Dolly, never go away, promise, you’ll never go away!

Thanks to Matt Mullenweg for chatting with me! Find more from Matt on his blog.

Related Topics


Top

Epiphan Pearl Family Just Got Better With The New Pearl Nexus – Videoguys

Epiphan Pearl Family Just Got Better With The New Pearl Nexus – Videoguys
Epiphan Pearl Nexus
A Pearl production system with everything you need, and nothing you don’t – designed for Pro AV installations with remote operation in any environment. Nexus delivers a superior, automated video capture experience for any classroom, courtroom, or presentation space. Record, enhance, and stream your video with best-in-class reliability and powerful creative tools. The included 1 TB SSD drive, robust CMS integrations, and automated file management ensure all content gets safely recorded and delivered exactly where it needs to go.

$2,999.00

Pearl Mini
with Integrated Touch Screen
The same great hardware, software and features as the Pearl Nexus with a giant touchscreen for easy operation. Pearl Mini brings production control to your fingertips while of course still allowing you full remote operation and automation capabilities. Pearl Mini is perfect for Education and House of Worship markets and can be easily expanded with all Pearl products.

$3,750.00

Epiphan Pearl Nexus Features:

Seamless integrations
The most flexible recording and streaming appliance for automating video in any space

FragPunk Is A 5v5 Hero Shooter Built Around Cards And First-Person Action

FragPunk Is A 5v5 Hero Shooter Built Around Cards And First-Person Action

NetEase has revealed FragPunk, a new 5v5 hero shooter coming to Xbox Series X/S and PC sometime next year. Revealed during today’s Xbox Games Showcase, FragPunk features stylized art, squad-based first-person combat, and more than 70 cards to power up your arsenal of moves. 

“FragPunk is a frantic, squad-based, 5v5 hero shooter where you set the rules of engagement for every new round by activating power-up cards,” an Xbox Wire post reads. “With its debut at Xbox Games Showcase 2024, FragPunk rocks the hero shooter genre with fast-paced combat and a plethora of synergies and counterplays between over 70 shard cards, 10 heroes, 14 weapons, and 4 maps.” 

Check it out for yourself in the FragPunk reveal trailer below

[embedded content]

FragPunk is due out sometime next year on Xbox Series X/S and PC. 


What do you think of FragPunk’s reveal? Let us know in the comments below!

Plotting Explosive Moves In Metal Slug Tactics | New Gameplay Today

Plotting Explosive Moves In Metal Slug Tactics | New Gameplay Today

Metal Slug Tactics has surprised players with the run-and-gun series transformation into a turn-based strategy game, and we’re breaking it down in this episode of New Gameplay Today! Join Marcus Stewart and Kyle Hilliard as they show off a couple of missions while breaking down the game’s roguelite structure and unique systems that will, hopefully, make it a standout in the genre.

Be sure to also check out our in-depth, hands-on preview of Metal Slug Tactics here for even more details on how it’s shaping up. 

[embedded content]

Head over to Game Informer’s YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.

Star Wars Outlaws Gets Lengthy Gameplay Demonstration

Star Wars Outlaws Gets Lengthy Gameplay Demonstration

Ubisoft Forward kicked off with a lengthy gameplay demonstration for Star Wars Outlaws. The open-world scoundrel game shows protagonist Kay Vess, a thief looking to start a new life, trying to hunt down a gunslinger to learn her talents. This takes her from a space station marketplace to Tatooine’s iconic Mos Eisley. 

The 10-minute guided walkthrough focuses on one aspect of Outlaws, which is tracking down elusive experts in order to learn their craft. From being the fastest draw in the galaxy to mastering sleight of hand, these skills will help Kay go from a common (though wanted) thief to a legendary outlaw. The video shows off the seamless ground-to-ship gameplay, one of the optional space dogfights you can engage in, speeder bike gameplay across the sands of Tatooine, as well as stealth and shootout sequences. 

[embedded content]

If you’d like a more condensed summary of what Star Wars Outlaws entails, another trailer serves as a shorter tour through some of the planets players will visit, the characters they’ll meet, the systems at play, and a glimpse into some story moments. 

[embedded content]

You can learn more about Star Wars Outlaws by visiting our cover story hub

Prince Of Persia: The Lost Crown ‘Divine Trials’ DLC Available Now, Story DLC Out This September

Prince Of Persia: The Lost Crown ‘Divine Trials’ DLC Available Now, Story DLC Out This September

Prince of Persia: The Lost Crown’s “Divine Trials” DLC is now available to all players for free, and it brings with it revisited boss fights, puzzle and platforming challenges, new amulets and outfits, and more. Plus, publisher Ubisoft has revealed Prince of Persia: The Lost Crown’s “Mask of Darkness” story DLC hits the game this September. 

Unfortunately, the tease for Mask of Darkness was quite short, showing just quick look and an image revealing the September release window. However, the Divine Trials DLC, which follows the free Warrior’s Path and Boss Attack DLC from earlier this year, looked great in a new trailer released during today’s Ubisoft Forward showcase. 

Check out a glimpse of Mask of Darkness and a look at Divine Trials in the trailer below: 

[embedded content]

Prince of Persia: The Lost Crown hit PlayStation, Xbox, Switch, and PC back in January, and it’s one of our favorite games of the year. Read why in Game Informer’s Prince of Persia: The Lost Crown review here. After that, check out these four ways Prince of Persia: The Lost Crown gets the Metroidvania genre right, and then watch our guide on how to beat the game’s hardest platforming challenge


Are you jumping back into Prince of Persia: The Lost Crown to check out the new Divine Trials DLC? Let us know in the comments below!

Resident Evil 7: Biohazard And Resident Evil 2 Remake Are Coming To iPhone 15 Pro And Other Apple Platforms

Resident Evil 7: Biohazard And Resident Evil 2 Remake Are Coming To iPhone 15 Pro And Other Apple Platforms

Resident Evil continues to gradually infect Apple platforms with the reveal that Resident Evil 7: Biohazard and the remake of Resident Evil 2 are coming to iOS. The series’ first foray into first-person arrives first on July 2, while the RE2 port is “currently in development.”

Both entries will be playable on iPhone 15 Pro, iPhone 15 Pro Max, and iPads and Macs with the M1 chip or later. Both games will feature enhanced controls and a new Auto Fire feature, a more approachable option that causes guns to automatically fire when aimed at enemies. RE7 will also include the Not A Hero story DLC starring Chris Redfield. You can also purchase the Gold Edition that includes additional DLC such as the End of Zoe, Vol. 1 and 2. of Banned Footage, the Madhouse difficulty mode, and more. At launch, players can try a slice of each game via a free download before making a purchase. 

Resident Evil 7: Biohazard launched in 2017 and introduced fans to Ethan Winters, who travels to a terrifying house in the backcountry in search of his missing wife. The game kicks off the current storylines for the mainline series, which continued in Resident Evil Village. Speaking of Village, that game, along with the Resident Evil, were ported to Apple platorms last year. You can watch us play Resident Evil Village on iPhone in this episode of New Gameplay Today for a look at how well Capcom has managed to get these games to run on phones. 

Assassin’s Creed Shadows Preview – Katanas And Kunai

Assassin’s Creed Shadows Preview – Katanas And Kunai

When your entire franchise revolves around sneaky assassins lurking in the shadows and running up buildings, it’s no surprise fans of the series have been clamoring for a ninja-themed protagonist for years. Assassin’s Creed Shadows is the answer to that oft-repeated request, but it’s far more than that, thanks to the introduction of a second protagonist, Yasuke the samurai. He’s a playable historical figure (a first for the series) and his approach varies wildly from the shinobi protagonist, Naoe. We got a first-hand look at this during a behind-closed-doors demo in Los Angeles.

[embedded content]

It opens with Yasuke entering a town, drawing everyone’s attention. As if his ornate armor wasn’t enough to set him apart, Yasuke is a huge person, and people in the street stare as he walks by. The developers explain that social stealth just isn’t an option for him, and he can’t climb buildings the way Naoe or other assassins can. That said, he is far from powerless.

A woman pleads for Yasuke’s help in dispatching a local group that heavily taxes the community, and he obliges without hesitation. Instead of giving a marker on the screen for where the player should go, a list of clues to the target’s location appears, and Ya  suke calmly walks to the appropriate district. As soon as    he spots the corrupt Samurai nearby, a guard tells Yasuke to leave. Making no attempt to disguise his intentions, Yasuke draws his kanabō, a massive spiked club, and enters combat. His swings are brutal, decapitating one enemy and crushing another to death, each foe dying in just a few swings. Yasuke is so powerful, in fact, that our demo-player accidentally strikes a civilian with the wind-up to a more powerful attack. I make a mental note to pay attention to my surroundings when I do this mission.

After switching to his katana and killing the samurai boss in a one-on-one duel, the developers present us with a choice. The daimyo, an official this corrupt samurai reported to, needs to be assassinated as well, but it’s up to the crowd watching the presentation to vote on which character we’d like to see. Satisfied with our viewing of Yasuke’s abilities, we unanimously vote for Naoe.

Naoe enters the castle grounds at night, cloaked by darkness and a convenient rainfall. Her playstyle is a lot closer to what we’ve come to expect from the series, with parkour and stealth at her disposal. After using a grappling hook to swing from a tree branch, she immediately drops down to assassinate a guard, then goes prone to crawl through some nearby grass. It’s nighttime, but the area is well-illuminated by some paper lanterns. Luckily, Naoe can use her kunai to put the flames out, distracting her target and making her approach that much easier. Throughout her run, many lanterns are extinguished – “Shadows” felt like a generic title on its first reveal, but after seeing how much the player interacts with sources of light, it’s quite fitting.

When Naoe finally reaches the daimyo, she loops around to a shallow pool he stands beside. Dropping to her stomach, she submerges herself in the water, using it as cover. After waiting a few moments, we see her pull out a reed to use as a makeshift snorkel before continuing. The daimyo never sees her coming, and he’s dead in a single thrust of her blade.
The demo concludes with one more run through the castle with each character, showing Yasuke’s straightforward approach and a daytime route for Naoe. There are new weapons (Yasuke has a rifle, Naoe has a chain weapon called a kusarigama), flashy weapon abilities, and plenty of assassinations, all of which do a great job of emphasizing just how different these two characters are. I’m excited to try them each out for myself when the game launches later this year.

Josh Wong, Founder & CEO of ThinkLabs AI – Interview Series

Josh Wong is the Founder and CEO of ThinkLabs AI. He previously worked at GE Vernova as a General Manager, Grid Orchestration. Josh Wong attended the University of Waterloo. ThinkLabs AI is a specialized AI development and deployment company. Its mission is to empower critical industries…

Med-Gemini: Transforming Medical AI with Next-Gen Multimodal Models

Artificial intelligence (AI) has been making waves in the medical field over the past few years. It’s improving the accuracy of medical image diagnostics, helping create personalized treatments through genomic data analysis, and speeding up drug discovery by examining biological data. Yet, despite these impressive advancements,…