Top 5 Keys to Success with Kiloview – Videoguys

Top 5 Keys to Success with Kiloview – Videoguys

On This Weeks Videoguys Live, James will be discussing Kiloview’s Top 5 Keys to Success. Don’t miss out as he dives into the latest gear that’s shaping the industry – the E3, Cube R1, and X1 as well as a look at the N6, N5, and N60. Kiloview is creating tools that are revolutionizing the way we capture the world. Whether you’re a seasoned pro or just starting out, these insights are invaluable for anyone looking to elevate their video production game.

[embedded content]


Kiloview E3

Dual-Channel 4K HDMI & 3G-SDI HEVC Video Encoder. Flexible, Powerful. Professional: A New Generation Of Video Encoder. Kiloview E3 is a new generation of video encoder which builds on the capabilities of our original encoder models with new features of video input and loop through with HDMI up to 4K P30 and 3G-SDI up to 1080 P60, encoding both HDMI and 3G-SDI video by H.265 and H.264 simultaneously1 or either of the sources or a mix video from the both video sources with multi-protocols including NDI|HX2/ NDI|HX3/ SRT/ RTMP/ RTSP/ UDP/ HLS for either live production, post production, remote transmission, live streaming or recording in different industries.


Kiloview CUBE R1

The CUBE R1 is a dedicated, professional IP video recording device. It addresses the inflexibility of traditional recording while enhancing IP-based production workflows’ professionalism. The CUBE R1 can record up to 4 channels of 4K video or 9 channels of 1080p HD video simultaneously. It supports NDI high-bandwidth and NDIHX, with storage options including SSD or NAS. Features include playback, one-click NTP time synchronization, transcoding, and more, catering to the needs of professional video production teams.


Kiloview CUBE X1

CUBE X1 NDI CORE is a lightweight version of the NDI CORE MAX. The CUBE X1 is designed for unified scheduling, switching, distribution, and management of all NDI signals, supporting 16CH NDI inputs and 32CH NDI outputs. It can achieve seamless switching of all NDI sources and switch without lagging or black screen. Additionally, it can realize non-multicast multiple distributions, multi-business grouping management, NDI signal rotation playback, etc. It is also compatible with NDI signals of any format or from any device, such as UHD/HD/NDI/NDI|HX and other NDI inputs for seamless docking. Equipped with an LCD touch screen, the CUBE X1 allows users to monitor the network status, storage space, and CPU occupation in real time.


Kiloview N6

Kiloview N6 HDMI/NDI converter is a bi-directional converter that supports HDMI input (encoder) to both NDI high bandwidth and NDI|HX2/3 with loop through for view on monitor, or HDMI video output (decoder) from any NDI sources coming from any camera, software or device from any brand, either from NDI high bandwidth or NDI|HX2/3.


Kiloview N5

Kiloview N5/N6 NDI converter is a bi-directional converter that supports 3G-SDI/HDMI input (encoder) to both NDI high bandwidth and NDI|HX2/3 with loop through for view on monitor, or 3G-SDI/HDMI video output (decoder) from any NDI sources coming from any camera, software or device from any brand, either from NDI high bandwidth or NDI|HX2/3.


Kiloview N60

KILOVIEW N60 is a brand-new full-function NDI converter. Adopting the leading FPGA technologies, advanced-level AVC/HEVC algorithm, and NDI algorithm, KILOVIEW N60 supports 4Kp60 format encoding/decoding with both NDI High-bandwidth and NDI|HX, meeting all your demands and applications of IP-based video transmission.

BetterPic Review: Can AI Generate Headshots in 25 Minutes?

With the increasing prevalence of digital networking, having a professional corporate headshot makes all the difference. For example, the quality of your LinkedIn profile picture can be make-or-break for an employer that comes across your profile looking for candidates. However, not everyone wants to spend the…

Musk ends OpenAI lawsuit while slamming Apple’s ChatGPT plans

Elon Musk has dropped his lawsuit against OpenAI, the company he co-founded in 2015. Court filings from the Superior Court of California reveal that Musk called off the legal action on June 11th, just a day before an informal conference was scheduled to discuss the discovery…

Just thinking about a location activates mental maps in the brain

Just thinking about a location activates mental maps in the brain

As you travel your usual route to work or the grocery store, your brain engages cognitive maps stored in your hippocampus and entorhinal cortex. These maps store information about paths you have taken and locations you have been to before, so you can navigate whenever you go there.

New research from MIT has found that such mental maps also are created and activated when you merely think about sequences of experiences, in the absence of any physical movement or sensory input. In an animal study, the researchers found that the entorhinal cortex harbors a cognitive map of what animals experience while they use a joystick to browse through a sequence of images. These cognitive maps are then activated when thinking about these sequences, even when the images are not visible.

This is the first study to show the cellular basis of mental simulation and imagination in a nonspatial domain through activation of a cognitive map in the entorhinal cortex.

“These cognitive maps are being recruited to perform mental navigation, without any sensory input or motor output. We are able to see a signature of this map presenting itself as the animal is going through these experiences mentally,” says Mehrdad Jazayeri, an associate professor of brain and cognitive sciences, a member of MIT’s McGovern Institute for Brain Research, and the senior author of the study.

McGovern Institute Research Scientist Sujaya Neupane is the lead author of the paper, which appears today in Nature. Ila Fiete, a professor of brain and cognitive sciences at MIT, a member of MIT’s McGovern Institute for Brain Research, and director of the K. Lisa Yang Integrative Computational Neuroscience Center, is also an author of the paper.

Mental maps

A great deal of work in animal models and humans has shown that representations of physical locations are stored in the hippocampus, a small seahorse-shaped structure, and the nearby entorhinal cortex. These representations are activated whenever an animal moves through a space that it has been in before, just before it traverses the space, or when it is asleep.

“Most prior studies have focused on how these areas reflect the structures and the details of the environment as an animal moves physically through space,” Jazayeri says. “When an animal moves in a room, its sensory experiences are nicely encoded by the activity of neurons in the hippocampus and entorhinal cortex.”

In the new study, Jazayeri and his colleagues wanted to explore whether these cognitive maps are also built and then used during purely mental run-throughs or imagining of movement through nonspatial domains.

To explore that possibility, the researchers trained animals to use a joystick to trace a path through a sequence of images (“landmarks”) spaced at regular temporal intervals. During the training, the animals were shown only a subset of pairs of images but not all the pairs. Once the animals had learned to navigate through the training pairs, the researchers tested if animals could handle the new pairs they had never seen before.

One possibility is that animals do not learn a cognitive map of the sequence, and instead solve the task using a memorization strategy. If so, they would be expected to struggle with the new pairs. Instead, if the animals were to rely on a cognitive map, they should be able to generalize their knowledge to the new pairs.

“The results were unequivocal,” Jazayeri says. “Animals were able to mentally navigate between the new pairs of images from the very first time they were tested. This finding provided strong behavioral evidence for the presence of a cognitive map. But how does the brain establish such a map?”

To address this question, the researchers recorded from single neurons in the entorhinal cortex as the animals performed this task. Neural responses had a striking feature: As the animals used the joystick to navigate between two landmarks, neurons featured distinctive bumps of activity associated with the mental representation of the intervening landmarks.

“The brain goes through these bumps of activity at the expected time when the intervening images would have passed by the animal’s eyes, which they never did,” Jazayeri says. “And the timing between these bumps, critically, was exactly the timing that the animal would have expected to reach each of those, which in this case was 0.65 seconds.”

The researchers also showed that the speed of the mental simulation was related to the animals’ performance on the task: When they were a little late or early in completing the task, their brain activity showed a corresponding change in timing. The researchers also found evidence that the mental representations in the entorhinal cortex don’t encode specific visual features of the images, but rather the ordinal arrangement of the landmarks.

A model of learning

To further explore how these cognitive maps may work, the researchers built a computational model to mimic the brain activity that they found and demonstrate how it could be generated. They used a type of model known as a continuous attractor model, which was originally developed to model how the entorhinal cortex tracks an animal’s position as it moves, based on sensory input.

The researchers customized the model by adding a component that was able to learn the activity patterns generated by sensory input. This model was then able to learn to use those patterns to reconstruct those experiences later, when there was no sensory input.

“The key element that we needed to add is that this system has the capacity to learn bidirectionally by communicating with sensory inputs. Through the associational learning that the model goes through, it will actually recreate those sensory experiences,” Jazayeri says.

The researchers now plan to investigate what happens in the brain if the landmarks are not evenly spaced, or if they’re arranged in a ring. They also hope to record brain activity in the hippocampus and entorhinal cortex as the animals first learn to perform the navigation task.

“Seeing the memory of the structure become crystallized in the mind, and how that leads to the neural activity that emerges, is a really valuable way of asking how learning happens,” Jazayeri says.

The research was funded by the Natural Sciences and Engineering Research Council of Canada, the Québec Research Funds, the National Institutes of Health, and the Paul and Lilah Newton Brain Science Award.

Goodnight Universe Preview – How The Team Behind Before Your Eyes Conceived Its Psychic Baby Adventure – Game Informer

The lucky players who took a chance on 2021’s Before Your Eyes were rewarded with a well-written, highly emotional narrative adventure with a unique mechanical twist. Players control a departed soul traversing the afterlife who relives his entire life, and it can be played entirely by blinking, utilizing webcams to capture their optical input (though the best version is on PlayStation VR2). I loved it, writing in my review, “It’s a concept I’d love to see further explored in a follow-up, and I couldn’t be happier that something like this exists.” 

That sentiment was shared by Graham Parkes, who wrote Before Your Eyes and now serves as creative director and writer at Nice Dream. He and Oliver Lewin, co-founder, producer, and studio director at Nice Dream, formed part of the team that created the game, Goodbye World Games, itself a loose collective of designers. Goodbye World spent seven years developing Before Your Eyes, a cycle Parkes describes as a winding road of twists, turns, and, in his words, “so many dark days.” By the time it launched, Parkes says he was just happy to get the game out the door. He and Oliver didn’t anticipate how much of a success, especially critically, it would be. “Honestly, I’m still sometimes kind of shocked by it,” says Parkes. 

Before Your Eyes has clearly resonated with players. Lewin reveals that a university student recently contacted him to say they had created a musical theater adaptation of the game for their school. “We still see so many people kind of contributing their own creativity and imagination to it,” says Lewin. “And it sort of continues to live on in that way, so that’s always really motivating and inspiring for us.”

Goodnight Universe Preview – How The Team Behind Before Your Eyes Conceived Its Psychic Baby Adventure – Game Informer

Before Your Eyes

This motivation fueled Graham, Oliver, and Before Your Eyes’ other core team members’ ambitions to create their own studio after shipping the game. The team’s goal: create smaller games that emphasize narrative. 

“Oli and I have always loved narrative games and [are] really just excited by the potential for games as the next narrative medium,” says Parkes. “I think that it’s just about being so surprised by the success of [Before Your Eyes] and seeing that there is an audience that likes these shorter, focused narrative experiences and that being something that we’ve always really loved and believed in. And so it’s like, ‘Oh, we have this shot to do that again’ and potentially build a studio around delivering those things.”

Thus, Nice Dream was born. The Los Angeles-based indie studio includes Bela Messex (lead designer/lead programmer), Richard Beare (lead engineer), Dillon Terry (audio lead, composer, designer), and Elisa Marchesi (3D artist). As the team explored its debut project, it held regular pitch meetings, tossing out ideas, arguing about what to do next, and creating prototypes. One thing they agreed on, though, was to pursue eye-tracking again. While creating Before Your Eyes, the team dreamed up other creative uses for the technology that ultimately didn’t fit with the game’s design or story. Before Your Eyes still managed to use blinking and closing your eyes to create magical moments in a more metaphorical sense. But Graham points out that the idea of controlling something with your face has always been conveyed in fiction as a trigger of power – to create genuine magic.  

“If you watch Eleven in Stranger Things or different characters with psychic abilities, often they’ll be blinking, or they’ll be closing their eyes and doing things like that, and this kind of literalizes that and makes you really feel like you’re doing something magic,” says Parkes. “So I think that was kind of our initial thing that we were creating prototypes around, like ‘Okay, what if this is a psychic kid story?’”

Goodnight Universe

Birth of a Premise

Around this time, Messex had his first child, a girl named Io. For the next few months, Messex would bring Io to the office, and Parkes says her presence began to influence the team. Originally, Nice Dream played with the idea of beginning its game with players controlling the psychic character as a baby before they presumably matured. But as it prototyped the concept of a psychic-powered infant while also being exposed to Io regularly, they became increasingly delighted by the infant perspective, and the narrative and mechanical potential began to click. 

Lewin also believes that having a baby protagonist fits how video games usually work in terms of progression. Babies, like most video game characters, develop rapidly and acquire specific, crucial skills as they experience life. You’re also just dropped into a world with no knowledge of how it works, meeting strangers who you rely on to learn and survive and obtain a lot of knowledge just poking at things and seeing what happens. 

Nice Dream had its protagonist for Goodnight Universe. The team used Io for reference, with Terry recording a large bank of baby noises while playing with her that players will hear in-game. As for its story, Goodnight Universe stars Isaac, a six-month-old baby born with psychic powers and a heightened intelligence and awareness of his abilities and the world around him. He’s the latest addition to a family that, though loving, has become emotionally detached from each other. The family is unaware of Isaac’s powers, and despite his powerful mind, he’s still limited by his infantile inability to communicate verbally. However, the family’s troubles cause him to realize that he must keep his powers a secret. 

“[Isaac] then realizes that it’s very important to his mother especially that he be a normal baby because he was born prematurely, and they had all these health scares when he was first born,” says Parkes. “And so he kind of takes the lesson that he needs to keep his powers and his differences secret from his family. And his decision to hide himself is sort of mirrored in what he’s learning about each of the family members and the ways that they’re hiding themselves from each other.”

To this end, Issac becomes a secret helper by observing his family’s issues and using his powers to ease their burdens. His abilities include moving objects with telekinesis and using telepathy to read family members’ minds to gain insights into their thoughts and feelings. Nice Dream states that additional abilities will become available as the game progresses but doesn’t specify them other than that you’ll be using your face to activate them. Parkes describes using blinking for smaller interactions, such as an early sequence where Isaac discovers his powers while watching a kid’s show he loathes. By blinking, he can change the channel to something more preferable (think that one scene in X2 with the mutant kid watching TV we all vividly remember).

Making Faces

An expanded version of Before Your Eyes’ blinking tech will allow a broader range of facial inputs to activate your powers. The team is still conceptualizing how this feature will work exactly, but it is exploring using mouth shapes, such as smiling and frowning, and other gestures. 

“We did kind of want to use all parts of the buffalo on this one,” says Parkes. “I felt like with Before Your Eyes, it was very much like, ‘Okay, the tech can do a lot more than just blink’…So we are trying to have fun with the camera. That’s part of the fun for us is just being like, ‘Okay, cool, what else can this weird controller do for us?’”

Like Before Your Eyes, Goodnight Universe can be played with traditional controls. Nice Dream states that it noticed how many Before Your Eyes players enjoyed playing the game with traditional controls instead of using the webcam. It recognizes this and says it’s designing Goodnight Moon to be a wholly enjoyable game whether you’re interacting with your face or your controller. The team says the face-tracking isn’t as intrinsically tied to Goodnight Universe’s storytelling and themes as it was with Before Your Eyes, so it feels more like an optional play mode this time.  

Nice Dream also describes Goodnight Universe as more mechanically dense, featuring more traditional puzzle-solving. For example, players use their powers to complete a checklist of creative tasks inspired by titles like Untitled Goose Game. For other sequences, it examined on-rail shooter sequences and hints at similarly designed gameplay moments. “There may be a motorized crib,” teases Lewin. But in between instances of performing psychic-powered tasks, Lewin says there are segments where you’ll experience the humble reality of simply being a baby. 

If you’re still emotionally recovering from Before Your Eyes, Nice Dream describes Goodnight Universe as a lighter, wackier adventure by comparison. “We didn’t want to just try to break everyone’s hearts again,” says Parkes. That doesn’t mean the story won’t have heavy or heartfelt moments, but given that Isaac’s abduction by a shady government agency is the central plot point, it’s a more comedic but tonally balanced adventure. 

Goodnight Universe will be longer than Before Your Eyes but similarly brief overall, with Nice Dream targeting a roughly two-to-four-hour experience (though this is still being determined). Graham says he prefers making an experience that can be finished in one sitting after realizing that many players who tried Before Your Eyes finished it. Additionally, Graham himself is an avid gamer and with so many great games releasing all of the time, he says he’s more likely to gravitate towards shorter experiences to enjoy more of them. 

Goodnight Universe also features narrative branching based on decision-making moments. While the game isn’t about creating dramatic story differences, expect your actions to have a ripple effect on the events. Nice Dream states the ending, while still a focused conclusion, can have different variations based on choices, but the extent of this is unclear and still evolving. 

Growing Up

As I spoke with Parkes and Lewin, their excitement for Goodnight Universe was palpable. Besides the inherent joy (and anxiety) of discussing the game in depth for the first time, it’s clear that Before Your Eyes’ success has galvanized the team to create something bigger and bolder while still adhering to the design philosophies that made the game work. 

Lewin says the team was worried players wouldn’t understand or resonate with Before Your Eyes’ unique premise and mechanics. But after its positive reception, Nice Dream now feels emboldened to get wilder in Goodnight Universe without the fear of people not “getting it.” Parkes adds that the team feels calmer about what it can achieve now that it’s on the other side of Before Your Eyes. While it does feel the inherent pressure of making a follow-up – even a spiritual one, in this case – it’s starting from experience now.  

Goodnight Universe is off to a good start; it’s one of the seven games currently being showcased as part of the Tribeca Film Festival’s annual games selection. On top of that, the game now has an adorable unofficial mascot in Io, now a toddler, so that’s pretty cool.

Before Your Eyes floored us with its originality and writing, and we’re excited to see how Goodnight Universe matures over the coming months. 

Shin Megami Tensei V: Vengeance Review – Misery Loves Company – Game Informer

Shin Megami Tensei V: Vengeance Review – Misery Loves Company – Game Informer

Despite being a flagship franchise, Atlus has never shied away from taking risks and experimenting with Shin Megami Tensei. Even without taking spinoffs like Persona or Devil Summoner into consideration, the “core” series has taken new forms and reinvented itself over multiple decades and platforms. 2021’s Shin Megami Tensei V was a prime example, both respecting its oppressive, hardcore roots while embracing Atlus’ evolving audience and conventional shifts in games as a whole. It only makes sense that in revisiting such a recent title, Atlus has done far more than produce a simple port with some bonuses. Shin Megami Tensei V: Vengeance is aptly titled; it’s an act of defiance against convention, criticism, and maybe even its own reputation.

SMT V was a big deal for the series, its HD debut after previously moving from the PlayStation 2 to the 3DS. It was a novel combination of post-apocalyptic doom and gloom with colorful superhero action. As the “Nabohino,” a powerful fusion of human and synthetic demon, players traversed the sand dunes of a long-dead Tokyo, fighting for control of the future in the aftermath of a war between Heaven and Hell. While some found the story lonely with a distinct lack of supporting characters, I found SMT’s recurring theme of a lone human fighting a hopeless battle in a world already lost more resonant than ever in the middle of a pandemic.

[embedded content]

On the surface, SMT V: Vengeance is a home run without any extra effort. The original game being a Switch exclusive meant it arrived with inevitable technical compromises. Vengeance is still on the Switch, but its multiplatform debut means every inch of its world is out in full force. This game is as colorful as it is dour, juxtaposing multicultural religious imagery with post-apocalyptic destruction. Simply being able to dash across the shining dunes of Da’at (formerly Tokyo) without the frame rate sputtering is worth the price of admission.

But there’s so much more to Vengeance than a touch-up under the hood. Rather than being a sequel in the style of SMT IV: Apocalypse or a pseudo spinoff like SMT: If, Vengeance offers a totally new campaign scenario. Nearly the entire story is completely retold, using the original premise as a springboard to leap into a scenario with new central characters, antagonists, and entirely different endings. On top of that is a massive amount of retooling, with changes and adjustments that range from quality-of-life tweaks to brand-new features entirely. Vengeance is almost a whole new game that treats the original as a rough draft. “Almost” is a keyword here, because the original scenario is also selectable at the beginning, so you can still experience the original story while enjoying the new features and adjustments.

In many ways, the new scenario feels like a direct response to problems players had with SMT V the first time around. As a returning player and a longtime fan of the series in general, it’s a bizarre setup with an impressive level of self-awareness. Moments occur when the story appears to change from the original in a direct and crowd-pleasing way, only for it to yank the rug out from you violently, twisting the twist to make it even more unpleasant than before. While I didn’t agree with the criticisms that led to this new campaign in the first place, having a whole new story to dig into that toyed with my previous knowledge was a lot of fun.

The new character was intriguing and added a lot to the scenario, and getting more of the returning cast admittedly fleshed out the plot more. I did find having them playable to be kind of silly, as using a team full of my own demons was always more productive anyway.

This remixed approach could be confusing to a newcomer. Luckily, Vengeance accounts for that too, and the choice of which version to pursue is presented in-game in a way that’s practically seamless. It simply feels like yet another option in a game and series full of choices that impact where the narrative goes. There isn’t special attention drawn to it, nor does it feel like an awkward attempt to replace or undermine the original. It’s just more SMT V to dive into, which for an already jam-packed RPG full of narrative agency and monster-collecting action, is more food on the table for the feast. And it was a hell of a feast to begin with.

Visions Of Mana Gets August Release Date In New Trailer

Square Enis has announced that Visions of Mana launches August 29 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. It did so with a new Visions of Mana trailer that runs for nearly four minutes and features plenty of gameplay and details about the upcoming RPG. 

For the uninitiated, Visions of Mana is the first new mainline game in the franchise in 15 years. Across its 30 years of existence as a franchise, there have been 17 games, though what is now the Mana series today actually began as Final Fantasy Adventure in 1991.

In the trailer, we get a look at the five playable characters, including Soul Guard Val (voiced by Stephen Fu), Oracle of Wind Careena (voiced by Rachel Rial), Radiant Sword Morley, (voiced by Kaiji Tang), Queen of the Deep Palamena (voiced by Vanessa Lemonides), and Woodland Custodian Julei (voiced by Amber Aviles). Players can swap these characters in and out to create three-person parties and can change each character’s class to attune to different elements. They won’t be alone, though, as non-player companions can assist the player’s party in combat, according to the trailer. 

Check out the Visions of Mana release date trailer for yourself below:

[embedded content]

The standard edition of Visions of Mana will cost $59.99, but there is a Collector’s Edition for $199.99 that features a Ramcoh plush, the Art of Mana special issue, a Visions of Mana original soundtrack collector’s edition special box, and of course, the physical game. However, Square Enix says the PlayStation 4 standard and collector’s edition will not be available in the U.S. 

Here’s a look at the Visions of Mana Collector’s Edition

Visions Of Mana Gets August Release Date In New Trailer

Visions of Mana hits PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on August 29. 

For more about the game, watch the Visions of Mana reveal trailer, and then check out this gameplay trailer from earlier this year. 


Are you going to be playing Visions of Mana this August? Let us know in the comments below!

Nancy Kanwisher, Robert Langer, and Sara Seager named Kavli Prize Laureates

Nancy Kanwisher, Robert Langer, and Sara Seager named Kavli Prize Laureates

MIT faculty members Nancy Kanwisher, Robert Langer, and Sara Seager are among eight researchers worldwide to receive this year’s Kavli Prizes.

A partnership among the Norwegian Academy of Science and Letters, the Norwegian Ministry of Education and Research, and the Kavli Foundation, the Kavli Prizes are awarded every two years to “honor scientists for breakthroughs in astrophysics, nanoscience and neuroscience that transform our understanding of the big, the small and the complex.” The laureates in each field will share $1 million.

Understanding recognition of faces

Nancy Kanwisher, the Walter A Rosenblith Professor of Brain and Cognitive Sciences and McGovern Institute for Brain Research investigator, has been awarded the 2024 Kavli Prize in Neuroscience with Doris Tsao, professor in the Department of Molecular and Cell Biology at the University of California at Berkeley, and Winrich Freiwald, the Denise A. and Eugene W. Chinery Professor at the Rockefeller University.

Kanwisher, Tsao, and Freiwald discovered a specialized system within the brain to recognize faces. Their discoveries have provided basic principles of neural organization and made the starting point for further research on how the processing of visual information is integrated with other cognitive functions.

Kanwisher was the first to prove that a specific area in the human neocortex is dedicated to recognizing faces, now called the fusiform face area. Using functional magnetic resonance imaging, she found individual differences in the location of this area and devised an analysis technique to effectively localize specialized functional regions in the brain. This technique is now widely used and applied to domains beyond the face recognition system. 

Integrating nanomaterials for biomedical advances

Robert Langer, the David H. Koch Institute Professor, has been awarded the 2024 Kavli Prize in Nanoscience with Paul Alivisatos, president of the University of Chicago and John D. MacArthur Distinguished Service Professor in the Department of Chemistry, and Chad Mirkin, professor of chemistry at Northwestern University.

Langer, Alivisatos, and Mirkin each revolutionized the field of nanomedicine by demonstrating how engineering at the nano scale can advance biomedical research and application. Their discoveries contributed foundationally to the development of therapeutics, vaccines, bioimaging, and diagnostics.

Langer was the first to develop nanoengineered materials that enabled the controlled release, or regular flow, of drug molecules. This capability has had an immense impact for the treatment of a range of diseases, such as aggressive brain cancer, prostate cancer, and schizophrenia. His work also showed that tiny particles, containing protein antigens, can be used in vaccination, and was instrumental in the development of the delivery of messenger RNA vaccines. 

Searching for life beyond Earth

Sara Seager, the Class of 1941 Professor of Planetary Sciences in the Department of Earth, Atmospheric and Planetary Sciences and a professor in the departments of Physics and of Aeronautics and Astronautics, has been awarded the 2024 Kavli Prize in Astrophysics along with David Charbonneau, the Fred Kavli Professor of Astrophysics at Harvard University.

Seager and Charbonneau are recognized for discoveries of exoplanets and the characterization of their atmospheres. They pioneered methods for the detection of atomic species in planetary atmospheres and the measurement of their thermal infrared emission, setting the stage for finding the molecular fingerprints of atmospheres around both giant and rocky planets. Their contributions have been key to the enormous progress seen in the last 20 years in the exploration of myriad exoplanets. 

Kanwisher, Langer, and Seager bring the number of all-time MIT faculty recipients of the Kavli Prize to eight. Prior winners include Rainer Weiss in astrophysics (2016), Alan Guth in astrophysics (2014), Mildred Dresselhaus in nanoscience (2012), Ann Graybiel in neuroscience (2012), and Jane Luu in astrophysics (2012).

ChatGPT Prompt Generator: Unleashing the power of AI conversations – AI News

In the ever-evolving digital landscape, where AI is rapidly transforming the way we interact and communicate, WebUtility’s ChatGPT Prompt Generator emerges as a game-changer. This innovative tool empowers users to harness the full potential of ChatGPT, one of the most advanced language models developed by OpenAI….

Elevate your cyber security with Check Point Infinity – CyberTalk

Elevate your cyber security with Check Point Infinity – CyberTalk

EXECUTIVE SUMMARY:

In the absence of the right precautions, cyber attacks can prove devastating. Like an unexpected and intense tropical hurricane, a cyber attack can upend the foundations of everything that an organization has built, displacing the valuable, requisite components that served as the lifeblood of organizational endeavors.

As with natural disaster preparedness, cyber disaster preparedness can keep what matters secure (and operational), despite severe threats. In this article, discover how Check Point Infinity can reduce risk exposure and elevate an organization’s cyber security posture.

To learn more, keep reading…

Centralized visibility across environments

Traditional security solutions commonly provide partial views of what’s happening across an environment, forcing security admins to shuffle between screens and to cross-check information.

Advanced security solutions, like Check Point Infinity, present a centralized, consolidated view of all environment components — networks, endpoints and clouds.

Easy-to-understand, single-pane-of-glass visibility enables cyber security teams to get to the heart of an issue quickly. As a result, teams can tackle the issue in a timely manner, and potentially prevent the issue from escalating.

AI-driven threat detection & automated response

The Check Point Infinity platform is powered by advanced analytics, machine learning and artificial intelligence. To that effect, the solution can identify and respond to threats in real-time. This not only reduces the impact of attacks on an organization, but also lowers the corresponding costs.

Streamlined security policy management & integration

Check Point Infinity’s automated policy management ensures that organizations maintain consistent, up-to-date security policies across environments. This eliminates potential errors associated with manual configurations, optimizing operational efficiency while improving cyber security.

Further, Check Point Infinity’s seamless integration with third-party solutions allows teams to continue to make use of existing security investments while simultaneously deploying (and benefiting from) advanced capabilities.

Robust compliance & reporting

Organizations across industries need to keep up with compliance mandates. The Check Point Infinity solution offers extensive reporting and compliance-friendly features. In turn, organizations can easily demonstrate compliance to relevant authorities.

Ahead of evolving threats

Because of Check Point’s commitment to providing cutting-edge technologies, organizations that use Check Point Infinity will consistently find themselves at the forefront of cyber security innovation.

Dedicated support & training resources

Check Point recognizes that successful cyber security goes beyond just deploying advanced technology solutions — that’s why Check Point Infinity is supported by a team of highly skilled professionals who can provide comprehensive assistance and training materials.

From initial deployment and configuration to ongoing maintenance and optimization, Check Point’s experts are available to ensure that organizations can fully leverage the capabilities of Check Point Infinity, maximizing the return on the investment.

Further information

When it comes to preventing advanced cyber threats, take a more proactive stance. Prepare for what’s next with the power of artificial intelligence and machine learning. Get detailed information about Check Point Infinity here.

Plus, read this informative expert interview about “Platformization”. Lastly, to receive cyber security thought leadership articles, groundbreaking research and emerging threat analyses each week, subscribe to the CyberTalk.org newsletter.