Hidetaka Miyazaki Talks Why Bloodborne Is Special To Him And How It Led To Elden Ring

Bloodborne arrived on PS4 in 2015 and immediately became one of the best games of the year, earning a 9.75 out of 10 from Game Informer and even taking home our award for Best PlayStation Exclusive. But something about that game has stuck with players. In addition to resonating with a wider audience than many of From Software’s most iconic titles to that point, Bloodborne delivered an engrossing world full of mystery and challenge, causing it to remain top-of-mind for many Soulslike fans even today. In the lead-up to the launch of Elden Ring: Shadow of the Erdtree, I sat down with the creator of Elden Ring, Dark Souls, Sekiro: Shadows Die Twice, Demon’s Souls, and Bloodborne to learn why the 2015 PS4 exclusive holds as special a place in his heart as it does the game’s many fans.

For Miyazaki, who has directed nearly every game in From Software’s legendary Souls catalog (including Elden Ring, Sekiro, and Bloodborne), the relationship between offense and defense started getting more fully fleshed out during the development of Bloodborne. “It’s become something much more fluid and active, I think, which was a very defining characteristic of Sekiro, and it’s something I’ve been thinking about since Bloodborne,” Miyazaki says. “Perhaps in Sekiro, it appears most obviously or its the clearest form that I think that philosophy can embody. And personally, I think there’s one more level we can crank it up to and sharpen that and hone in on that mechanic even more, but I think Sekiro was a big turning point.”

Hidetaka Miyazaki Talks Why Bloodborne Is Special To Him And How It Led To Elden Ring

Sekiro: Shadows Die Twice

When I mention that Bloodborne was the first From Software game that clicked with me, Miyazaki smiles. “I’m very glad to hear that,” he exclaims. Bloodborne is a special game for me as well. I’m very, very happy to hear you say that.”

I then follow up, asking the director why the critically acclaimed title sticks out in the vast pool of his other beloved creations. “A couple of reasons,” he begins. “The first one being it was probably one of the most challenging development cycles we’ve had from a studio perspective. The second, perhaps bigger element is how personal it was for me in the sense that I’ve imparted a lot of my own ideas into this game, whether it be story, the world-building component, or even the game mechanics and game systems that are in place. It is perhaps the strongest reflection of my type of flavoring of a game that one can experience.”

However, Miyazaki’s influence is undeniable in the entire From Software catalog, which can likely be attributed to the fact that he has been heavily involved in the stage and level design from Demon’s Souls all the way up to Elden Ring. “My approach of making games as the game director, it’s like sandwiching from a very high, conceptual level and painting the final image of what we’re trying to achieve, as well as going really granular on some of the detailed elements of what the players experience,” he says. “By sandwiching the game development process, the middle almost has only one place to go which is completing that whole experience. Of course, the high-level conceptual stuff might be easy to imagine, but of the details that I pick and choose to oversee myself, the level design is one of them because I think that experience really creates and raises the floor of what players are going to feel and experience through the game design. This is true with Elden Ring and true with Dark Souls as well: I’ll look at what’s being done and say, ‘Alright, this, this, this, and this I’m going to oversee,’ because I know which points in that experience are going to be the most effective and sandwich the high-level vision plus the details that players see.”

Elden Ring

Elden Ring

That influence and approach carried into Elden Ring, the latest critically acclaimed From Software title in the Soulslike subgenre. “In the case of Elden Ring, there was the very high-level conceptual vision, and then there were the details,” Miyazaki says. “The defining details for me throughout that game was artwork, the level design, the animation, as well as the text that you see on screen. I think that was the strongest supporting factor that helped elevate the entire experience for players. And because Elden Ring was such a massive experience to design certain levels, we did hand off to other level designers and game designers and I think that is what helps the company grow massively through this experience. Every game has a different set of details that need special attention and one of them that seemed appropriate to work collaboratively or hand off to other designers was the level design in this case. And that, again, I think helps elevate the company as a whole in terms of the talent we have.”

Though Bloodborne and Sekiro are tentpole moments in the evolution of the Soulslike subgenre, Elden Ring is the most successful game in the young category’s history. Not only does it carry an almost unheard-of 96 out of 100 on reviews aggregate site Metacritic (including a rare 10 out of 10 from Game Informer), but it also took home several Game of the Year Awards, including from Game Informer and The Game Awards.

Now, players have an excuse to jump back into that acclaimed 2022 title as From Software is poised to release Shadow of the Erdtree, the long-awaited DLC for Elden Ring. For more on Shadow of the Erdtree, be sure to check out our glowing review of the latest DLC right here.

Zelda Is The Protagonist In The Legend Of Zelda: Echoes of Wisdom, Out September

Zelda Is The Protagonist In The Legend Of Zelda: Echoes of Wisdom, Out September

For years, fans of the Legend of Zelda have clamored for the titular princess to star in her own game, but even as she’s become a more prominent character in recent entries, the Zelda-led Zelda game has yet to appear on store shelves. In today’s Nintendo Direct, that wish was finally granted; in The Legend of Zelda: Echoes of Wisdom, it’s up to Princess Zelda to save Hyrule when Link is captured.

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While the game takes its art style from 2019’s Link’s Awakening remake, this title is not a remake of any kind, and there’s no clear indication that it is connected to Link’s Awakening. In this adventure, Zelda uses a new magic item called the Tri Rod to journey across Hyrule. The Tri Rod can create “echoes” of items, like tables, beds, or boxes, to climb and explore the overworld and its dungeons, but it doesn’t stop there. Echoes of water blocks can be used to swim up and over certain obstacles, while trampolines allow players to easily leap across gaps.

Throughout the gameplay demonstration, Series producer Eiji Aonuma explains that players can also make echoes of enemies, and that these enemies can be used in combat on your side. Zelda captures a moblin to fight some slimes, then uses meat to lure in some bird enemies and summons a deku baba to snap them up. Aonuma goes on to say that there are so many echoes in the game and that he hasn’t even counted them all – we’ll have to learn what the limits of echoes are, if any, some other time.

As the trailer continues we get more glimpses into who Zelda will be interacting with throughout the game, and it includes two kinds of Zoras, some Deku shrubs, a Sheikah person (potentially Impa) and the Great Deku Tree. It also features some 2D platforming and underwater sections, as well as Zelda using birds and plants with helicopter-like leaves to glide.

The game launches alongside a golden Hyrule-themed Switch lite, which you can view in the gallery of images above. Luckily, you won’t have to wait long for either of them: the handheld and The Legend of Zelda: Echoes of Wisdom will be available later this year, on September 26.

Ace Attorney Investigations Collection Announced, Launches September

Ace Attorney Investigations Collection Announced, Launches September

In recent years, Capcom has really shown its dedication to the Ace Attorney series by bringing the games to modern consoles. The Great Ace Attorney Chronicles brought two games to the West for the first time, while the Apollo Justice Ace Attorney Trilogy gave the newest games in the series a facelift. Today, with the announcement of Ace Attorney Investigations Collection, Capcom is not just bringing another Japan-only release to Western gamers, but it’s also made the entire library of Ace Attorney games available on modern consoles.

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The Investigations games follow Miles Edgeworth, an antagonist turned reluctant ally from the original trilogy of Phoenix Wright games. Instead of defending suspects in court, Edgeworth is a prosecutor, so it’s up to him to build a case against the main suspects. By collecting evidence and completing logic puzzles, he and the lovable Detective Gumshoe solve mysteries and serve justice. While the first game launched in the States as a DS title, the second never officially made it over, so this is many players’ first chance to see its story.

Like other Ace Attorney collections, the Ace Attorney Investigations Collection will have a number of modes and settings for fans to appreciate the art and music of the original game. While it includes new “hand-drawn character visuals” for a more modern look, it also allows players to switch to classic pixel sprites if they prefer the look of the original. Meanwhile, the gallery includes character art, a photo album, and music from the game, including orchestral arrangements.

While the announcement was made during the Nintendo Direct, Ace Attorney Investigations collection is far from a console exclusive – the two-game collection will launch on PlayStation 4, Xbox One, Switch, and PC on September 6.

Elden Ring: Shadow of the Erdtree Review – An Emphatic Exclamation Point – Game Informer

Elden Ring: Shadow of the Erdtree Review – An Emphatic Exclamation Point – Game Informer

Following up Elden Ring is a gargantuan task. It’s one of my favorite games of all time, and the base adventure isn’t lacking for content, intrigue, or surprises. Shadow of the Erdtree doesn’t outclass the primary campaign but expands it, adding a fun and fascinating new zone in the Realm of Shadow. With entertaining new dungeons, a challenging fresh slate of bosses, and a smart new form of progression, Shadow of the Erdtree gives Elden Ring fans more of everything that worked in the main game and is a fantastic excuse to endure its many dangers once more. 

From Software expansions are notorious for being exceptionally more difficult than the base game. Shadow of the Erdtree is overall harder, but the degree of which will, of course, vary based on the character you’re bringing into it. Since defeating Radahn and Mohg is the only prerequisite for beginning the expansion, and because Shadow of the Erdtree requires owning the base game, players are likely using late-game or New Game + characters. For context, I began the expansion using my endgame (level 165), single playthrough character who proved to be more than ready to handle the new threats – at least for a while. 

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Because of these circumstances, your character likely requires an exorbitant amount of runes to level up. From Software clearly considered this and introduced smart new progression items called Scadutree Fragments and Reverned Ash Fragments. Scattered all over the map, spending these items at checkpoints improves overall damage output and resistance: Scadutree for yourself and Reverned Ash for your Spirit Ashes (though the effect only applies in the expansion). This is a great, streamlined method of strengthening your character, and I love not relying solely on grinding to gather tens of thousands of runes just to level up once. This is also great for bolstering maxed-out Spirit Ashes, letting me roll with my favorite(s) after they peaked in the base game. These fragments won’t suddenly turn your Tarnished into an unstoppable juggernaut, but it is a noticeable, if small, difference that doesn’t throw off the game’s balancing.   

Without getting too specific, Shadow of the Erdtree also goes out of its way to provide a surplus of smithing stones to upgrade the expansion’s plethora of new weapons (which you can use in the base game). This offers a strong argument to retire old favorites in favor of using something new. During the early hours, I stubbornly clung to the loadout that brought me success in the main game. Eventually, I discovered numerous cool and powerful weapons, armor sets, spells, enchantments, and charms that compelled me to finally create new, potent loadouts. Shadow of the Erdtree encourages experimentation as much as the main game, if not more so, thanks to its roster of intimidating, grotesque, and, in some cases, outright bizarre new enemies.

Needless to say, Shadow of the Erdtree isn’t a walk in the park. An imposing new class of armored adversaries that would probably be considered mini-bosses in the base game now roam the map as normal enemy types. They’re tough enough that I was shocked to see them respawn after spending a good amount of time and effort defeating them once. Basket-like fire giants stomping around the map may as well be wearing signs saying “Mess around and find out” due to how obscenely powerful and sturdy they are. Creative new boss encounters offer fresh – and infuriating – trials that had me yelling in agony at defeat and jumping for joy upon victory. I won’t spoil any of them, but a couple of particular foes may rival Malenia in difficulty. They’re all fun to topple, and, like the main game, the sting of defeat can often be remedied by simply moving on to someplace else. 

The Realm of Shadow may be smaller overall, but it’s still huge and sports several postcard-worthy locales, several of which are tricky to even reach. Don’t be surprised to go dozens of hours before un-fogging the map due to how well From Software uses the Realm of Shadow’s verticality to hide layers of crucial routes and openings. I appreciate how this layered-cake approach to world design makes exploring the Realm of Shadow feel distinctly different from roaming The Lands Between. Trekking up or down is usually the answer to most navigational conundrums, with the former often offering gorgeous views of the landscape and the latter taking players through underground pathways, revealing hidden ruins, villages, and more. Despite the increased challenge of finding where to go next, the thrill of discovery remains a powerful motivator after 40-plus hours of play, and my curiosity was usually rewarded with a cool location, a useful item, or a terrifying foe. 

The new dungeons, including repeatable ones like smelting forges and underground gaols, beg to be thoroughly explored thanks to some clever and devious secrets, presenting more great examples of From’s exceptional level design. While it’s tough to beat mind-boggling discoveries like the underground cities in the main game, a few points of interest gave me pause to admire them and have unique visual identities. Meeting the strange and questionably trustworthy faces occupying these zones is its own treat. Even if you don’t totally understand (or care) what’s going on with Miquella and his followers, characters like a shady sorcerer soliciting favors or engaging with weirdly charitable bug warriors contribute to the expansion’s head-tilting but alluring charm. 

The boring but ultimately correct shorthand to summarize Shadow of the Erdtree is that it’s more Elden Ring. The incredible sense of discovery, fantastic dungeon design, entertainingly deep combat, and intriguing lore and characters that defined From Software’s 2022 masterpiece all apply to this expansion. From Software didn’t drop the ball and make Elden Ring worse, nor do I believe it wholly topped what it had achieved before. Shadow of the Erdtree maintains a sky-high status quo, even if it loses a little magic from being a known quantity this time instead of a complete surprise. Still, Shadow of the Erdtree is one hell of a mic drop that further cements this adventure as one of the finest ever crafted.

Dragon Quest III: HD-2D Remake Preview – Returning To The Roots – Game Informer

The long-awaited Dragon Quest III HD-2D Remake appeared during today’s highly anticipated Nintendo Direct. We learned much more about the upcoming game, including its release date, which falls in November. On top of that, during Summer Game Fest 2024, we spent about 45 minutes checking out the upcoming retro remake of one of the most beloved and important Dragon Quest games of all time.

In Dragon Quest III, which takes place years prior to the first two games in the series, you step into the shoes of the only child of Ortega, a great hero who failed to defeat Baramos, an Archfiend who threatens the world’s safety. On the child’s 16th birthday, they’re summoned by the king of Aliahan and told to take on their father’s unfinished quest to defeat Baramos. The 16-year-old Hero must assemble their party, explore a massive world full of towns and dungeons, and defeat monsters in turn-based battles.

Dragon Quest III: HD-2D Remake Preview – Returning To The Roots – Game Informer

In Dragon Quest III HD-2D Remake, players enjoy the gorgeous HD-2D visuals, which take 2D sprites and add 3D graphics and elements to the mix as popularized by other Square Enix games like Octopath Traveler and Triangle Strategy. The remake also includes modernized UI and various quality-of-life improvements. Dragon Quest III HD-2D Remake is pitched as faithful to the story of the original game, but developers Team Asano and Artdink also expanded the core narrative under the supervision of series creator Yuji Horii. 

This new version still relies on the traditionally turn-based combat present in the NES original that came to the US in 1992. However, the team has also expanded on that, giving players new animations, adjustable battle speed, and even an auto-battle setting. During my hands-on time, these improvements were the most impactful. Yes, the visuals are beautiful, and the UI improvements help, but being able to speed up the traditionally slower-paced turn-based fights and even set them to auto-battle made the grind so much more enjoyable. Pushing through endless waves of Antnibblers, Stark Ravens, Slimes, and Bunicorns using these settings helped me level my characters as they explored the large overworld map. 

Dragon Quest III: HD-2D Remake

However, it is worth noting that this is clearly a game that was created in the late ’80s. Various modernizations and updates have been made to the formula, but you might be left wanting if you’re expecting something in line with modern game design and gameplay standards. However, if you’re a fan of the original or are just curious about going back and experiencing this beloved classic, this seems like it could be the best way to enjoy the story of Dragon Quest III in 2024.

If this remake sounds appealing, we also received a release date during the Nintendo Direct: Dragon Quest III HD-2D Remake will be available on PS5, Xbox Series X/S, Switch, and PC on November 14.

Nintendo Direct Reveals The Legend of Zelda: Echoes of Wisdom, Out September

Zelda Is The Protagonist In The Legend Of Zelda: Echoes of Wisdom, Out September

For years, fans of the Legend of Zelda have clamored for the titular princess to star in her own game, but even as she’s become a more prominent character in recent entries, the Zelda-led Zelda game has yet to appear on store shelves. In today’s Nintendo Direct, that wish was finally granted; in The Legend of Zelda: Echoes of Wisdom, it’s up to Princess Zelda to save Hyrule when Link is captured.

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While the game takes its art style from 2019’s Link’s Awakening remake, this title is not a remake of any kind, and there’s no clear indication that it is connected to Link’s Awakening. In this adventure, Zelda uses a new magic item called the Tri Rod to journey across Hyrule. The Tri Rod can create “echoes” of items, like tables, beds, or boxes, to climb and explore the overworld and its dungeons, but it doesn’t stop there. Echoes of water blocks can be used to swim up and over certain obstacles, while trampolines allow players to easily leap across gaps.

Throughout the gameplay demonstration, Series producer Eiji Aonuma explains that players can also make echoes of enemies, and that these enemies can be used in combat on your side. Zelda captures a moblin to fight some slimes, then uses meat to lure in some bird enemies and summons a deku baba to snap them up. Aonuma goes on to say that there are so many echoes in the game and that he hasn’t even counted them all – we’ll have to learn what the limits of echoes are, if any, some other time.

As the trailer continues we get more glimpses into who Zelda will be interacting with throughout the game, and it includes two kinds of Zoras, some Deku shrubs, a Sheikah person (potentially Impa) and the Great Deku Tree. It also features some 2D platforming and underwater sections, as well as Zelda using birds and plants with helicopter-like leaves to glide.

The game launches alongside a golden Hyrule-themed Switch lite, which you can view in the gallery of images above. Luckily, you won’t have to wait long for either of them: the handheld and The Legend of Zelda: Echoes of Wisdom will be available later this year, on September 26.

New Firmware Features for the Move 4K 20x PTZ Camera – Videoguys

New Firmware Features for the Move 4K 20x PTZ Camera – Videoguys

Great news! The PTZOptics Move 4K firmware is now available for our 20X models, enhancing the performance and features of your PTZ cameras.

Currently available for 20x models ONLY; firmware update for 12x and 30x models coming soon!

Move 4K 20X Firmware Feature Highlights:

Subject Selection
A unique number is now provided for each subject shown in the live video area of the web interface. This new feature allows you to quickly switch between subjects that you would like to track using the web-interface or the IR remote control. Plus, our intuitive bounding box system only appears on the web interface, keeping your SDI, HDMI, USB, and NDI feeds clean and distraction-free. Simplify your video experience with our smart auto-tracking technology!

Auto-Tracking Composition Modes
Introducing composition framing for auto-tracking in the Move 4K. Whether you prefer your subject centered, to the left, or to the right, these innovative modes offer the flexibility to frame your shots just as you envision. The camera seamlessly tracks your subject, ensuring they stay in the perfect spot within the scene. These new modes allow camera operators to determine how they want the subject framed in the scene while the camera automatically tracks the subject.

Auto-Tracking Zoom Modes
Take control of your visuals with the Move 4K’s advanced Auto-Tracking Zoom Modes! We’re excited to introduce four new zoom modes: Dynamic, Close-Up, Medium, and Long Shot. Dynamic Zoom Mode puts you in the director’s seat, giving you full command over optical zoom during auto-tracking. Prefer consistent framing? Choose from Close-Up, Medium, or Long Shot modes for steady, uniform zoom levels. This feature is great for tracking subjects with one close-up view and a second wide angle shot.

Track Now
Introducing the ‘Track Now’ feature in our Move SE and 4K cameras! With ‘Track Now’, the camera begins tracking from its current position, offering immediate and seamless subject following. This mode is a perfect addition to our standard auto-tracking, which starts from a pre-defined PTZ preset location such as a teachers desk or presenter podium.

Auto-Tracking Sensitivity
Enhance your camera operations with the Move 4K’s new Auto-Tracking Sensitivity feature! This customizable sensitivity setting allows you to adjust camera movements to your specific needs, ensuring smooth, responsive tracking in every scene. Whether it’s a subtle pan or a quick zoom, your Move 4K can adapt to your creative vision. Experience seamless, professional-grade video with just a few adjustments.

Auto-Framing
Auto-Framing is now available in the PTZOptics Move 4K cameras! Auto-Framing seamlessly includes multiple subjects in every shot, intelligently adjusting pan, tilt, and zoom to frame your composition perfectly. Whether it’s a group discussion, a team presentation, or a special event, the camera can intelligently adjust to frame all participants in a single, harmonious scene.

Note: Auto-Framing operates independently and cannot be used simultaneously with auto-tracking.

PTZOptics API G3
Exciting news for developers! We’re thrilled to introduce the PTZOptics API G3, a significant leap forward in camera control technology. Building on the success of our previous versions, the new API expands your capabilities with over five times more options. Now, harness the power of advanced features like auto-tracking, auto-framing, and subject selection, all through our robust API. PTZOptics API G3 is designed to empower our developer community, enabling you to create more dynamic, responsive, customized camera experiences. Dive into a world of possibilities with PTZOptics API G3!

Preset Tour
The Preset Tour feature allows users to cycle through a specific set of saved pan, tilt, and zoom presets. Designed for automation and precision, this feature allows you to cycle through a series of customized pan, tilt, and zoom presets effortlessly. Once activated, the Preset Tour navigates through your pre-determined settings at a chosen speed, ensuring smooth transitions and consistent framing. Ideal for controlled environments like studios, conferences, or theaters, where precise camera positioning is key.

Privacy Mode
Introducing the Privacy Mode on PTZOptics cameras, a feature designed for your peace of mind. In today’s world, privacy and security are paramount, especially in sensitive environments. Privacy Mode goes beyond just turning off the camera. When activated, it places the camera in a standby state, closes the lens iris, and physically turns the lens to face the wall, ensuring complete privacy. Unlike powering down, this mode keeps the camera ready to activate instantly when needed. This blend of convenience and security makes Privacy Mode ideal for confidential settings where quick reactivation is essential.

FreeD
Step into the future of video production with FreeD support now available on PTZOptics Move 4K cameras. FreeD, a camera tracking data protocol, unlocks new creative possibilities. By integrating PTZ camera position data with FreeD systems such as those found in Unreal Engine, you can craft immersive virtual environments and enhance your live video projects. This feature is perfect for creators seeking to blend physical and digital realms, offering a dynamic and engaging viewer experience. Dive into a world where your imagination is your only limit with PTZOptics Move 4K and FreeD.

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Business readiness for the impending deepfake superstorm – CyberTalk

Business readiness for the impending deepfake superstorm – CyberTalk

EXECUTIVE SUMMARY:

Deepfake technologies, as powered by artificial intelligence (AI), are rapidly proliferating, affecting businesses both large and small, worldwide. Between last year and this year, AI-driven deepfake attacks have increased by an astonishing 3,000%. Although deepfake technologies do have legitimate applications, the risk that they pose to businesses is non-trivial. The following serves as a brief overview of what to keep track of:

Business risk

1. Deepfakes impersonating executives. At this point, deepfakes can mimic the voices and appearances of high-ranking individuals so effectively that cyber criminals are manipulating financial transactions, ensuring authorization of payments, and weaponizing videos to gain access to information.

The financial losses caused by deepfakes can prove substantial. Think $25 million or more, as exemplified in this incident. Millions of dollars lost can affect the company’s gross revenue, jeopardizing a company’s future.

What’s more is that impersonation of an executive, even if it only occurs once, can send stakeholders into a tailspin as they wonder who to trust, when to trust them and whether or not to only trust people in-person. This can disrupt the fluidity of day-to-day operations, causing internal instability and turmoil.

2. Reputational damage. If deepfakes are used publicly against an organization – for example, if a CEO is shown to be on stage, sharing a falsehood – the business’s image may rapidly deteriorate.

The situation could unravel further in the event that a high-level individual is depicted as participating in unethical or illegal behavior. Rebuilding trust and credibility after such incidents can be challenging and time-consuming (or all-out impossible).

3. Erosion of public trust. Deepfakes can potentially deceive customers, clients and partners.

For example, a cyber criminal could deepfake a customer service representative, and could pretend to assist a client, stealing personal details in the process. Or, a partner organization could be misled by deepfake impersonators on a video call.

These types of events can erode trust, lead to lost business and result in public reputational harm. When clients or partners report deepfake issues, news headlines emerge quickly, and prospective clients or partners are liable to back out of otherwise value-add deals.

Credit risk warning

Cyber security experts aren’t the only people who are concerned about the impending “deepfake superstorm” that threatens to imperil businesses. In May, credit ratings firm Moody’s warned that deepfakes could pose credit risks. The corresponding report points to a series of deepfake scams that have impacted the financial sector.

These scams have frequently involved fake video calls. Preventing deepfake scams – as through stronger cyber security and related measures – can potentially present businesses with greater opportunities to ensure good credit, acquire new capital and obtain lower insurance rates, among other things.

Cyber security solutions

Deepfake detection tools can help. Such tools typically use a variety of deepfake identification techniques to prevent and mitigate the threats. These include deep learning algorithms, machine learning models and more.

Check Point Research (CPR) actively investigates emerging threats, including deepfakes, and the research informs Check Point’s robust security solutions, which are designed to combat deepfake-related risks.

To see how a Check Point expert views and prevents deepfakes, please see CyberTalk.org’s past coverage. Lastly, to receive cyber security thought leadership articles, groundbreaking research and emerging threat analyses each week, subscribe to the CyberTalk.org newsletter.

Forza Horizon 5 Adds Iconic Cars From Back To The Future, Jurassic Park, And Knight Rider

Developer Playground Games has announced its next wave of Forza Horizon 5 content will be focused on newer innovations in the realm of automobiles. This means that players will have the opportunity to drive around Mexico in a 2024 Ford Mustang Dark Horse, 2023 Hyundai IONIQ 5 N, 2021 Toyta GR Yaris, 2023 Porsche Taycan Cross Turismo Turbo S, and 2023 Kia EV6 GT. However, for many, those are unlikely to be the highlight of this batch of releases. Available tomorrow, Forza Horizon 5 is bringing several iconic vehicles from Universal Studios films and TV shows.

The Universal Icons Car Pack adds KITT from Knight Rider, Jurassic Park‘s 1992 Jeep Wrangler Sahara, and a distinct version of the Delorean Time Machine from each Back to the Future film in the trilogy. Each Time Machine features a unique look and visual effects once you hit 88 miles per hour. The Jurassic Park Wrangler features the park’s logo as well as the iconic color scheme from the film. Finally, KITT includes a body kit that includes Super Pursuit Mode.

Forza Horizon 5 Adds Iconic Cars From Back To The Future, Jurassic Park, And Knight Rider

This isn’t the first time Forza Horizon 5 has introduced licensed vehicles from pop-culture properties. Players can already purchase the Forza Horizon 5: Fast X Car Pack as well as the Forza Horizon 5: Hot Wheels expansion. In addition to those aforementioned vehicles, this season adds 17 EventLab props to help players build modern highways and a robot collectible out in the world.

We absolutely loved Forza Horizon 5 when it came out in 2021, awarding it a 9.5 out of 10, naming it one of the top 10 games of 2021, and awarding it both Best Microsoft Exclusive and Best Racing Game for that year. The Universal Icons Car Pack will be available tomorrow, June 18. The Mustang arrives on June 20, the IONIQ and EV6 land in-game on June 27. The Yaris comes out on July 4 and the Taycan on July 11.

Navigating the Ethics of Digital Humans

With the emergence of any new technology, ethical challenges arise. The rise of digital humans is no exception.   Gartner predicts that by 2035, the digital human economy will become a $125-billion market that will continue to grow further. When deployed at such scale, the digital human…