Eric Evans receives Department of Defense Medal for Distinguished Public Service

Eric Evans receives Department of Defense Medal for Distinguished Public Service

On May 31, the U.S. Department of Defense’s chief technology officer, Under Secretary of Defense for Research and Engineering Heidi Shyu, presented Eric Evans with the Department of Defense (DoD) Medal for Distinguished Public Service. This award is the highest honor given by the secretary of defense to private citizens for their significant service to the DoD. Evans was selected for his leadership as director of MIT Lincoln Laboratory and as vice chair and chair of the Defense Science Board (DSB).

“I have gotten to know Eric well in the last three years, and I greatly appreciate his leadership, proactiveness, vision, intellect, and humbleness,” Shyu stated in her remarks during the May 31 ceremony held at the laboratory. “Eric has a willingness and ability to confront and solve the most difficult problems for national security. His distinguished public service will continue to have invaluable impacts on the department and the nation for decades to come.” 

During his tenure in both roles over more than a decade, Evans has cultivated relationships at the highest levels within the DoD. Since stepping into his role as laboratory director in 2006, he has advised eight defense secretaries and seven deputy defense secretaries. Under his leadership, the laboratory delivered advanced capabilities for national security in a broad range of technology areas, including cybersecurity, space surveillance, biodefense, artificial intelligence, laser communications, and quantum computing.

Evans ensured that the laboratory addressed not only existing DoD priorities, but also emerging and future threats. He foresaw the need for and established three new technical divisions covering Cyber Security and Information SciencesHomeland Protection, and Biotechnology and Human Systems. When the Covid-19 pandemic struck, he quickly pivoted the laboratory to aid the national response. To ensure U.S. competitiveness in an ever-evolving defense landscape, he advocated for the modernization of major test ranges, including the Reagan Test Site for which the laboratory serves as scientific advisor, and secured funding for new state-of-the-art facilities such as the Compound Semiconductor Laboratory – Microsystem Integration Facility. He also strengthened ties with MIT campus on research collaborations to drive innovation and expand educational opportunities for preparing the next generation of the DoD STEM workforce.

In parallel, Evans served on the DSB, the leading board for providing science and technology advice to DoD senior leadership. Evans served as DSB vice chair from 2014 to 2020 and chair since 2020. Over the years, Evans led or supported more than 30 DSB studies of direct importance to the DoD. Most notably, he initiated a new Strategic Options Permanent Subcommittee focused on identifying systems and technology to prepare the nation for future defense needs.

“The medal is a wonderful and richly deserved recognition of Eric’s contributions to MIT and to national security,” said Ian Waitz, MIT’s vice president for research.

As Evans steps down from his role as Lincoln Laboratory director on July 1, he will transition to a joint appointment as a senior fellow and professor of practice appointment on the MIT campus and as a fellow in the Director’s Office at Lincoln Laboratory. In these new roles, he will continue to strengthen ties between the laboratory and MIT campus and work with DoD leaders.

2025 Video Game Release Schedule

If you’re wondering what games are coming up in 2025, we’ve put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next year of gaming and beyond.

As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You’ll likely find yourself coming back to find out the most recent release schedule for the most anticipated games across PC, consoles, VR, and mobile devices. If you notice that we’ve missed something, feel free to let us know! Please note that games will not get assigned to a month until they have confirmed release dates.

January

2025 Video Game Release Schedule

Donkey Kong Country Returns HD

January

To Be Announced

Grand Theft Auto VI

To Be Announced

2XKO (PlayStation 5, Xbox Series X/S, PC)

Discounty (PlayStation 5, Xbox Series X/S, Switch, PC)

Fable (Xbox Series X/S, PC)

Lost Hellden (PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC)

Mouse (PlayStation 5, Xbox Series X/S, Switch, PC)


« 2024 Video Game Release Schedule

Roguelike Shoot-Em-Up Star Of Providence Is The Next Bigmode Game, Out This February

Roguelike Shoot-Em-Up Star Of Providence Is The Next Bigmode Game, Out This February

YouTuber Videogamedunkey, otherwise known as Dunkey, announced in 2022 that he started a game publishing company called Bigmode, and its first game, Animal Well, launched to critical acclaim last month. In a surprise announcement in a video Dunkey released yesterday, Bigmode revealed the next game it is publishing: Star of Providence. 

At the end of Dunkey’s E3 2024 video, he cuts to a new trailer for Star of Prodivence showcasing the pixel-art shoot-em-up with a retro soundtrack to match, and it looks awesome. The game was revealed last year, but this publishing announcement footage reveals it’s coming to Switch and PC (via Steam) in February. 

Check out the Star of Providence reveal in the video below

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“Descent into the facility and seek out power eternal in this tough as hell, shoot em up masterpiece,” Bigmode’s website, which also describes the game as a bullet hell roguelike action game, reads. “Engage in pulse-pounding battles with over 120 enemies in an ever-shifting gauntlet loaded with oncoming bullets and game-changing powerups. Only the most hardcore will survive.” 

Star of Providence features more than 120 unique enemies, a vast array of weapons, upgrades, and modifiers, six playable ships (each with a different gameplay style), randomized level layouts, chaotic boss fights, and “fish,” whatever that means, according to the Bigmode website. 

Here are some additional Star of Providence screenshots

Star of Providence hits Switch and PC sometime in February of 2025. 

For more, read Game Informer’s Animal Well review


Are you excited for Star of Providence? Let us know in the comments below!

Paradox Interactive Closes Tectonic Studio The Same Week It Canceled Its First Game, Life By You

Paradox Interactive Closes Tectonic Studio The Same Week It Canceled Its First Game, Life By You

Earlier this week, Paradox Interactive announced it was canceling Life By You, a simulation game meant to rival Sims in development at Paradox Tectonic. With Rod Humble, a lead designer on The Sims 2 and The Sims 3, leading Tectonic, fans were hopeful about Life By You, which was set to launch into Early Access earlier this month before an indefinite delay.

That Early Access launch never happened as Life By You was subsequently canceled, and now, in the same week, Paradox Interactive has announced it is closing Tectonic, as reported by Game Developer

“This is difficult and drastic news for our colleagues at Tectonic, who’ve worked hard on Life By You’s Early Access release,” Paradox Interactive CEO Fredrik Wester writes in a press release. “Sadly, with the cancelation of their sole project, we have to take the tough decision to close down the studio. We are deeply grateful for their hard work in trying to take Paradox into a new genre.”

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As previously noted, this studio closure is happening shortly after Paradox Interactive canceled development on Life By You. Wester said at the time, “For a long time, we’ve held hopes for Life By You and the game potential we saw it in it, but it is now clear that the game will not be able to meet our expectations. A version that we’d be satisfied with is too far away, and therefore we are taking the difficult decision to cancel the release.” 

In the span of days, Life By You was canceled, and the studio behind it, Tectonic, closed. This is another blow to an industry bleeding developers and studios left and right, and Tectonic’s closure joins an ever-growing list of disheartening closures and layoffs in 2024. 


Earlier this month, Dead by Daylight developer Behaviour Interactive laid off 95 employees. Fae Farm and Dauntless developer Phoenix Labs laid off the majority of its staff and canceled its in-development games back in May, and that same week, Square Enix announced it will begin layoffs as part of “structural reforms.” 

In May, Xbox closed four Bethesda studios, including Hi-Fi Rush developer Tango Gameworks and Redfall studio Arkane Austin. Take-Two Interactive closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games alongside major layoffs to its indie-publisher Private Division label. That same week, we learned Deliver Us Mars developer Keoken Interactive had laid off nearly its entire staff

Elsewhere in the year, EA laid off roughly 670 employees across all departments, resulting in the cancellation of Respawn’s Star Wars FPS game. PlayStation laid off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it laid off 90 employees

At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees

Lords of the Fallen Publisher CI Games laid off 10 percent of its staffUnity will lay off 1,800 people by the end of March, and Twitch laid off 500 employees

We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too

The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures. 

New Elden Ring Patch Adds Hairstyles, New Inventory Features, Balance Adjustments, And More

New Elden Ring Patch Adds Hairstyles, New Inventory Features, Balance Adjustments, And More

Elden Ring’s massive expansion, Shadow of the Erdtree, goes live tomorrow, on June 21, and ahead of its launch, developer From Software has released a patch that adds new hairstyles, inventory options, balance adjustments, and more. It also allows you to summon your Spectral Steed during the game’s final fight (which, if you’ve beaten that boss, you know how helpful your mount would have been during it). 

The patch – V1.12 – is now live on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC (via Steam) and also features hundreds of other changes, like adjustments to weapons, skills, armaments, and general balance-related things. 

The highlight of the patch is all of the new features it adds to Elden Ring, and you can check those out below: 

New Elden Ring Features In Patch V1.12

  • Added support for the Shadow of the Erdtree DLC.Five new hairstyles have been added to the game. They can be selected during character creation, using the Clouded Mirror Stand or using Rennala’s Rebirth feature.
  • Added “Map Functions Menu” to the Map Menu.
  • New Summoning Pool features:
    • Active Summoning Pools will now be carried over to NG+.
    • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.
  • If “Include Distant Areas” is selected when using the Small Golden Effigy, summoning pools within the Mohgwyn Palace will not be selected for summoning, even if you have activated them.
  • If you are within the Moghwyn Palace and select “Nearby Only” when using the Small Golden Effigy, you will be able to be summoned within the area.

New Inventory features:

  • Newly obtained items will be marked with a “!“.
  • A new tab called “Recent Items” has been added to review recently obtained items.
  • Display settings can be changed from the Display tab in the system menu.
  • Added new feature to summon spectral steed during the Elden Beast the boss battle.
  • Added new feature to the colosseum: crafted consumable items that have been used during a battle will be replenished at the end of your session.
  • Added support for Arabic language.

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 Everything Else Added To Elden Ring In Patch V1.12

Below, we’ll list all of the changes, balance adjustments, and more made to to Elden Ring with today’s patch. 

Steam-Only New Features

  • New Keyboard/mouse settings:
    • Added “lock-on change threshold” setting of mouse controls.
    • Added a setting to change cursor movement behaviour in the map menu.
    • Added key assignments to open the map in the Key Settings menu.

PvP-Exclusive Balance Adjustments

The following changes only affect PvP – not cooperative or single player play. 

Weapon Adjustments

  • After being affected by madness and/or sleep status effects, the status effect build up will be halted for a short period of time.
  • Increased the poise damage of some attacks against other players of the following weapon types:
    • Greatswords / Colossal Swords /Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Ajusted poise damage of some dual wield attacks against other players by of the following weapon types:
    • Greatswords / Axes / Great Axes / Hammers / Great Hammers / Halberds / Reapers
  • Increased poise damage against other players from dual wielded attacks of the following weapon types:
    • Axes / Hammers / Halberds / Reapers
  • Increased poise damage of Axes against other players
  • Decreased the damage of dual wield attacks against other players of all weapon types.
  • Decreased the poise damage of some attacks against other players of the following weapon types:
    • Daggers / Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Katanas / Twinblades / Axes / Spears / Reapers / Whips / Fists / Claws
  • Decreased the Poise value of some attack motions against other players of the following weapon types:
    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Decreased the damage of some attacks against other players for the Heavy Thrusting Swords weapon type.
  • Decreased the damage of dual wield attacks against other players for the following weapon types:
    • Spears / Great Spears
  • Decreased the damage animation motion of the following weapon types when another player is stunned by a two-handed heavy running attack:
    • Fists / Claws
  • Decreased the effects of “Baldachin’s Blessing” and “Radiant Baldachin’s Blessing” to increase the Poise value and Physical damage negation in PvP.

Skill Adjustments

  • Spinning Slash: Decreased damage
  • Flaming Strike: Decreased damage
  • Rain of Arrows: Decreased damage and poise damage
  • Cursed-Blood Slash: Decreased damage
  • Transient Moonlight: Decreased damage
  • Lightning Storm: Decreased poise damage
  • Spearcall Ritual: Decreased poise damage
  • Ancient Lightning Spear: Decreased damage
  • Radahn’s RainDecreased damage and poise damage
  • Spinning Weapon: Decreased damage animation motion when stunning other players

Incantation Adjustments

  • Black Flame’s Protection: Decreased physical block rate
  • Bestial Sling: Decreased poise damage

General Balance Adjustments

The following adjustments affect both PvE and PvP in Elden Ring. 

  • Adjusted turning speed when using dual wielded Heavy Thrusting Swords.
  • Increased Dexterity scaling when assigning Ashes of War with corresponding weapon Affinities.
  • Increased Stamina consumption when guarding against attacks of the following weapon types:
    • Greatswords / Curved Greatswords / Great Axes / Great Hammers
  • Increased the speed of some attacks of the following weapon types:
    • Axes / Greataxes / Hammers / Flails / Reapers
  • Increased the damage of charged attacks of the following weapon types:
    • Axes / Greataxes / Some Colossal Weapons
  • Increased the turning speed of normal attacks of the Reapers weapon type.
  • Increased damage of the Whips weapon type, except the “Ulmi” Whip.
  • Increased the speed of consecutive attacks for the following weapon types:
    • Light Bows / Long Bows
  • Increased the poise damage of the Torches weapon type.
  • Increased the duration of the effect of Mohg’s Great Rune that increases the attack power when a bleeding status effect is triggered by a nearby summoned spirit.
  • Decreased the heal amount reduction from the Flask of Crimson Tears and increased the heal on attack effect when using Malenia’s Great Rune.
  • Increased the attack power of Arrows, Greatarrows, Bolts, and Greatbolts that can be crafted through Item Crafting.
  • Decreased the turning speed of dual wielded weapons for the following weapon types:
    • Spears / Great Spears
  • Decreased poise generation speed during some attacks of the following weapon types:
    • Great Spears / Halberd Spears
  • Decreased the effect that increases the power of spells of Terra Magica.
  • Decreased the effect duration of the Cerulean Hidden Tear.

Armament Adjustments

  • Troll Knight’s Sword: Increased damage
  • Zamor Curved Sword: Increased damage; Increased movement distance of some attacks
  • Forked Hatchet: Increased damage
  • Ripple Blade: Decreased the status buildup enhancement that scales with the Arcane attribute
  • Serpent-Hunter: Increased the speed of crouching attacks
  • Ripple Crescent Halberd: Decreased the status buildup enhancement that scales with the Arcane attribute
  • Albinauric Staff: Increased attribute scaling
  • Gelmir Glintstone Staff: Increased attribute scaling
  • Prince of Death’s Staff: Increased attribute scaling
  • Golden Order Seal: Increased attribute scaling
  • Clawmark Seal: Increased attribute scaling
  • Dragon Communion Seal: Increased attribute scaling

Skill Adjustments

  • Kick: Increased the poise amount when using this skill
  • Spinning Slash: Decreased the status buildup of your weapon when using this skill
  • Storm Assault: Decreased the poise generation speed
  • Stormcaller: Decreased the poise generation speed
  • Storm Stomp: Decreased the poise generation speed
  • Glintblade Phalanx: Decreased poise damage
  • Loretta’s Slash: Decreased the poise generation speed
  • Bloody Slash: Decreased the poise generation speed
  • Strong shot: Increased the speed of some attacks
  • Sky Shot: Increased the speed when doing consecutive attacks
  • Enchanted Shot: Increased the speed of some attacks
  • Parry: Increased Parry hitbox generation speed
  • Storm Wall: Increased Parry hitbox generation speed
  • Thops’s Barrier: Increased Parry hitbox generation speed
  • Buckler Parry: Added attack recovery time after using this skill
  • Taker’s Flames: Decreased the fire’s poise damage; Removed the fire’s knocking down effect
  • Moonlight Greatsword: Increased the poise damage of heavy and charged attacks, but decreased the poise damage of the generated magic wave
  • Thundercloud Form: Decreased poise damage
  • Magma Shower: Decreased the poise generation speed
  • Thunderstorm: Decreased damage
  • Bubble Shower: Decreased damage and poise damage
  • I Command Thee, Kneel!: Increased the poise value during the active part of the Skill; Decreased the poise generation speed
  • Bloodboon Ritual: Decreased the generated status buildup
  • Loretta’s Slash: Decreased the poise generation speed
  • Bear Witness!: Increased damage and poise damage
  • Contagious Fury: Decreased the amount of attack power generated by this skill

Bug Fixes

  • In the inventory menu, added the amount of FP consumed for Skills in the “Ashes of War” display information.
  • Reduced the time it takes for some gestures to become cancelable by rolling.
  • Adjusted the input speed in some menus, such as conversation menus, to prevent accidental skips.
  • Fixed a bug that caused damage to the player and friendly summons when using the “Last Rites” Skill under specific circumstances.
  • Fixed a bug that caused higher than expected poise damage when performing left-handed attacks with Thrusting Swords.
  • Fixed a bug with Spinning Slash Skill that generated poise when used with Twinblades.
  • Fixed a bug in The Queen’s Black Flame Skill that did not apply poise when using this skill.
  • Fixed a bug where the characteristics of some weapons were not working properly against mounted enemies.
  • Fixed a bug that caused a Bleed buildup when using the Spinning Strikes Skill while under the effect of the Bloodflame Blade Skill, even if the attack did not hit the enemy.
  • Fixed a bug that caused some Skill to perform incorrectly when specific actions were performed.
  • Fixed a bug that caused unexpected behaviors when some incantations were used in quick succession.
  • Fixed a bug where the spectral steed did not trigger a death fall under certain circumstances.
  • Fixed a bug that prevented players from getting hit by other players under certain circumstances in Multiplayer.
  • Fixed a bug in the Colosseum that allowed Critical hits against players in specific death animations.
  • Fixed a bug where the Mimic’s Veil effect was not properly reflected to other players under certain circumstances.
  • Fixed a bug that caused other players summoned as hunters to immediately return after being summoned under certain circumstances.
  • Fixed a bug in Multiplayer where some spirits could be locked on even after they disappeared.
  • Improved Multiplayer stability under certain circumstances
  • Fixed a bug that caused specific maps to render differently than expected under certain circumstances.
  • Fixed a bug where the damage of some equipped weapons were incorrectly displayed in various menus.
  • Fixes a bug that prevented marking sites of Grace in the map menu under certain circumstances.
  • Fixed a bug where item names and the cursor were not displayed correctly in the inventory menu under certain circumstances.
  • Fixed a bug where event actions were available while being in the map menu.
  • Fixed a bug in the map menu that caused specific terrains to be displayed differently from the actual terrain.

Are you hopping into Shadow of the Erdtree tomorrow? Let us know in the comments below!

Utilizing Atomos and Panasonic Lumix for Behind the Scenes Interviews – Videoguys

A major industry podcast recently used the power of RAW video with the Atomos Ninja and Panasonic Lumix cameras to create a high quality mobile video solution.  Oliver Ricketts gives us an inside look at the equipment he used on his recent production for Designing Hollywood. 

Designing Hollywood is a podcast about the craftsmanship that makes the movies you love happen- including costume and set design, writing, directing and more. It is produced by Martika Ibarra, Marilyn Vance, and Robert Meyer Burnett. The podcast was founded in 2020.  Although it started in a studio setting, the show has since hit the road, filming multiple episodes on location in actual working costume houses.  

This has required a mobile video setup that doesn’t sacrifice the quality of the image one might be able to create in a functioning studio.  Designing Hollywood turned to Videoguys.com, Atomos and Panasonic Lumix for this solution.  

Utilizing Atomos and Panasonic Lumix for Behind the Scenes Interviews – Videoguys

Most recently Designing Hollywood sat down with costume designer Dayna Pink from Amazon’s new film: “Road House” at the world famous Western Costume Company.  

The podcast’s host, Robert Meyer Burnett, director of Free Enterprise and producer of Star Trek: The Next Generation and Agent Cody Banks, sat down with Dayna Pink to discuss her work on Road House (2024), as well as several other major films including: Crazy Stupid Love, and Bad Boys for Life.  Pink shared some details on challenges she faced making stars like Jake Gyllenhal and Connor McGreggor fit into the world of Roadhouse, and how the costuming in the film takes the overall aesthetic to another level.  

Of course, when showing off a costume designer’s work at a costume house, picture quality and color spectrum are important.  The video work used to display this content must be up to par and must accurately reflect the talent on screen as well as the prestige of the location.  

This is where Atomos Monitors, paired with Panasonic Lumix cameras, come in. With incredible control over shot composition and color that comes with the Atomos Ninja, the production crew was able to customize three cameras to match the content.  

A three camera shoot was set up using the Panasonic Lumix BGH-1, GH5, and the S5 MK II X. Each camera was fed into an Atomos Ninja Monitor. Although these three cameras have distinct differences, Lumix cameras when paired with the Atomos Ninja can achieve recording in the ProRes RAW file format. This process makes it easy to color match and maintain a consistent feel for each angle present in the interview clip.  

Better yet, recording for close to two hours over three devices was no problem due to the Atomos Ninja monitors long recording capabilities to Angelbird SSD drives.  

Western Costume is both the oldest costume company in the United States and the largest one with approximately 2.5 million costumes on the premises. Western Costume consists of three buildings and boasts 112 years serving the industry.  Designing Hollywood was also treated to a video walking tour of the entire costume department from CEO and President of Western Costume, Gilbert Moussally.  

This was another area where flexibility was needed from the video gear being used. As a working costume house and a large space overall, Western Costume’s facility is full of areas with vastly different lighting conditions and temperatures, as well as small and large spaces alike.  A video solution was needed that could weave into small spaces, but not make the large open areas of the costume house look small.  In addition, the ever changing lighting conditions of both fluorescent and LED lights, with overcast shadows and unobstructed light throughout, would need to be addressed in order to create a video that looked cohesive and had continuity.  

The solution, again, laid in Atomos and Panasonic LUMIX.  Strapped to a double shoulder body mount, Oliver Ricketts, director of photography on this shoot, used a Panasonic LUMIX BGSH-1; a lightweight cinema grade camera perfect for a studio setting or a run-and-gun shoot.  The raw picture capabilities of this camera ensured ultimate control over the color profile of the image in post-production.  

This camera’s output was fed into an Atomos Ninja to give a clear picture of what was being shot at a glance; essential for any fast-paced shoot.  In addition, the color tools on board the Atomos Ninja, and the ability to upload custom LUTS to the monitor itself, were paramount to understanding what the final image would look like while shooting.

A teaser for the full costume house tour can be seen HERE: https://www.youtube.com/watch?v=c5kCaxHDG6A&t=1s

And the full interview with Dayna Pink will be coming soon to the Designing Hollywood Podcast, which can be found HERE: https://youtube.com/playlist?list=PLGYmtexynt_E9R7RJNspB6ux-LyplkBrH&si=WIeadVX0aIkVcvAi

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