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Here Are the Biggest Mistakes Freelance Web Designers Make
The great thing about being a freelancer is that you’re in charge. That can also work against you, though.
You make all the decisions. So, who’s to blame when something goes wrong? Just take a look in the mirror.
That’s OK. None of us are perfect. And I’m right there with you. I’ve made plenty of mistakes in my quarter-century as a freelance web designer.
Mistakes are learning opportunities. But it’s better to learn from someone who’s already made them. They can save you from repeating history.
That’s why I’m here! With that, here are the biggest mistakes freelance web designers typically make. I’ve been there and done them all. Read on to learn how you can avoid them.
Working without Contracts and Other Legal Protections
We may want to believe that everyone is honest. We hope our clients will behave rationally. That’s not always the case.
A bad experience with a client can be frustrating. It might also be devastating – depending on the severity. Make sure the law has you covered.
First, always work with a contract in place. Spell out the terms of each project. Both parties will know their responsibilities and the agreed-upon compensation.
That way, there’ll be no excuses if a client fails to hold up their end of the bargain. You’ll be protected against non-payment or other shenanigans.
It’s also important to consider your business structure. Yes, even solo freelancers need to think about this. Some configurations can reduce your risk.
For example, an LLC (limited liability company) can separate your business and personal assets. That’s a big deal if you get sued.
Oh, and we can’t forget about business insurance. It protects against all manner of issues – including cybercrime.
Be proactive when it comes to your business. You might save yourself from a nightmare or two.
Trusting the Wrong Products and Services
Every product and service we use requires a leap of faith. We have to trust that they’ll work as advertised. And that they’ll increase efficiency – rather than hinder it.
Experimenting with products is fun and educational. It may lead us to improve our skills and earning potential.
But freelancers too often do so with their client work. For example, using an unproven content management system (CMS). Or a web host you don’t know much about.
The potential rewards aren’t worth the risks. What happens if the experiment doesn’t work? Your client relationships could be strained – or worse. Plus, you’ll be left to clean up a mess.
For some clients, this approach makes sense. They may need a feature that no one else offers. However, that is the exception to the rule.
Use trusted tools for client work. Your reputation (and theirs) are on the line, after all.
Booking Clients Despite Their Red Flags
Not all clients are worthy of your time. Some turn out to be troublesome – and there are usually warning signs.
There are a multitude of red flags to look for. Clients that are rude or dismissive are unlikely to be satisfied. They don’t respect your effort or talent.
Then you have people who mention the other designers they’ve worked with. Ask yourself why those relationships crumbled. There must be a reason.
Worse still are the penny-pinchers that question every dollar. You often find that they’re also the most demanding. They expect Amazon-type features on a shoestring budget.
Perhaps the worst are those with anger issues. They may not snap at you, specifically. But you’ll hear it when the conversation shifts to their last designer. Or a former employee. Or the barista at the coffee shop you’re meeting in. Let there be no doubt that you’ll be a target if you stick around.
The potential to make a few dollars isn’t worth the risk. Working with these sorts of clients will eventually come back to haunt you. It can take years to recover from the experience.
Pay attention to the warning signs. Follow your gut and not your desire for a paycheck. You’ll be better off without them!
Allowing Their Skills to Stagnate
The web is constantly changing. Your portfolio serves as proof. Look at a website you built five years ago and compare it to today. You might be surprised at the differences in design and tech.
More than ever, clients are aware of these shifts. They’re asking for modern looks and features. They’re more in tune with what a website should do.
Web designers must change along with the times. That’s not to say you should abandon tried and true methods. However, you may have to apply them in different ways.
Artificial intelligence (AI) is the elephant in the room. It’s already impacting the way we do our job. Therefore, it’s worth experimenting with these tools now to prepare.
There have also been changes in CSS, JavaScript, performance, and accessibility. Plus, all of the challenges presented by web security.
AI may be an asset in these areas. But it makes sense to keep learning the “old-fashioned” way. That will keep your skills relevant for now and in the future.
Continuing to Offer Low-Profit Services
The business decisions you make today have a lasting impact. You’ll see it in the projects you book and the services you offer.
Sometimes that impact is negative. A poor client may be easy to separate from. However, an unprofitable service is more difficult to get past.
Let’s say you want to offer a new service to clients: email list management. You think it will provide some extra revenue with minimal effort. Sounds like a winner, right?
Perhaps things go well early on. A few clients sign up for the service. You’re not making much profit, but things aren’t out of hand.
Now, fast-forward to five years from now. You have a mountain of web projects to complete. And these email lists are taking up too much of your time. You’re stuck working on a low-profit venture while ignoring the real money maker.
Untangling from this mess could take a while. You might have clients under long-term contracts. And an affiliate deal with a provider. You may also need to refer clients to a new list manager.
The point is to be careful about the services you offer. What sounds like a good idea today could become a mess tomorrow.
Mistakes Are Part of Freelancing. Learn from Them.
The longer you’re a freelancer, the more mistakes you’ll make. It’s all part of the journey.
The key is to learn from them. That will teach you to think more carefully about future decisions. I can attest to that part. I’m more deliberate about how I approach my business these days.
Yes, I still make the occasional wrong choice. But I’ve made a lot of progress. And I’ve gotten better at identifying mistakes before they become too big.
You can do the same! Think about your experiences. Read about what others have done. Apply those lessons to create a better future for your business.
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On Inishbofin, a small island off the western coast of Ireland where the population hovers around 170 and the main industries are farming, fishing and tourism, a quiet technology revolution has been taking place. Artificial intelligence (AI), once thought to be the exclusive domain of big…
Final Fantasy Creator’s Apple Arcade Exclusive Fantasian Arrives On Switch This Year
![Final Fantasy Creator’s Apple Arcade Exclusive Fantasian Arrives On Switch This Year Final Fantasy Creator’s Apple Arcade Exclusive Fantasian Arrives On Switch This Year](https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/18/bd4328be/fantasian.jpg)
During today’s Nintendo Direct, developer Mistwalker announced that its popular RPG Fantasian would be making the leap to Switch later this year in an enhanced version called Fantasian Neo Dimension. The title arrived as an Apple Arcade exclusive in 2021 and currently holds an 80 out of 100 on reviews aggregate site Metacritic. It also won the award for Mobile game of the Year at the 25th Annual DICE Awards.
Mistwalker was founded in 2004 by Final Fantasy creator Hironobu Sakaguchi, who produced Fantasian. The studio frequently collaborates with longtime Final Fantasy composer Nobuo Uematsu, who also worked on Fantasian as the composer. To date, Mistwalker has released multiple critically acclaimed games, including Blue Dragon, Lost Odyssey, and The Last Story.
Fantasian uses similar turn-based design conventions as were found in many of the most classic Final Fantasy games. The title also implements several quality-of-life modernizations, such as the ability to skip random encounters with enemy types you’ve already defeated until they choose to fight them all at once. Despite being a mobile title, Fantasian’s ties to Apple Arcade means it does not include any microtransactions or paid DLC.
Fantasian Neo Dimension arrives on Nintendo Switch this holiday season.
Free Illusion Island Update, Mystery In Monoth, Launches Today
Disney Illusion Island was one of our favorite platformers from last year, thanks to its charming visuals, engaging combat-free design, and toe-tapping soundtrack. If you haven’t checked it out yet, today is a great day to do so, thanks to the free update that adds a brand-new chapter of gameplay.
![Free Illusion Island Update, Mystery In Monoth, Launches Today Free Illusion Island Update, Mystery In Monoth, Launches Today](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/06/18/25e29abf/illusionisland2.jpg)
Mystery In Monoth sees Mickey and friends lend a helping hand to Monoth’s greatest detective, the trench coat-clad Dash Dolphin. In addition to what appears to be new levels packed with platforming challenges, players will get to experience some mystery-solving as well by collecting clues and evidence and connecting them using a classic bulletin board with thumbtacks and red string.
You can return to the land of Monoth to snoop and sleuth when the Mystery In Monoth update drops later today.
Metroid Prime 4 Reemerges With New Gameplay Trailer And Beyond Subtitle
![Metroid Prime 4 Reemerges With New Gameplay Trailer And Beyond Subtitle Metroid Prime 4 Reemerges With New Gameplay Trailer And Beyond Subtitle](https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/18/27aadfb2/metroid_02.jpg)
We finally have a look at Metroid Prime 4 outside of just a logo. The game is releasing in 2025 and is officially titled Metroid Prime 4: Beyond. The game has had its various tribulations since its announcement in 2017. It was originally being developed by Bandai Namco, but was later restarted and moved over to Retro Studios, the developer behind the the first three Metroid Prime games.
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Finally seeing the game is action is exciting, but in a way, not surprising. The action is reminiscent of Retro’s other Metroid games (which is a good thing). We see Samus land on a planet clearly in the middle of a battle in a new ship, she moves around, scans elements of the environment, attacks monsters, and turns into a Morph Ball. We all see a tease of a new enemy who has a pair of Metroids floating over their shoulder.
For our review of the recent Metroid Prime remaster, head here.
Super Mario Party Jamboree Revealed
Nintendo has announced the latest installment of the Mario Party series. Super Mario Party Jamboree is a brand-new entry in the franchise, but it’s looking as if the general thrust of play remains mostly intact, with a few notable additions.
The reveal trailer shows Mario and friends descending on a small archipelago of islands that make up a massive resort. Across the many boards, players can encounter 110 different minigames.
Jamboree includes five new boards – Mega Wiggler’s Tree Party, King Bowser’s Keep, Roll ‘em Raceway, Goomba Lagoon, and Rainbow Galleria – plus returning boards from earlier games, including Mario’s Rainbow Castle (From Mario Party) and Western Land (from Mario Party 2). We got to see a bit of how the board games play out in a couple of these locales. Roll ‘em Raceway includes a turbo dice item that allows player Karts to zip forward up to 40 spaces with a good roll. In Goomba Lagoon, a changing tide adjusts the path across the board.
![Super Mario Party Jamboree Revealed Super Mario Party Jamboree Revealed](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/06/18/da8bdc65/marioparty2.jpg)
The most surprising addition is the new Koopathlon game mode, which allows up to 20 players to jump in together online. The early gameplay on offer here calls to mind other online party titles like Fall Guys.
Nintendo is touting Jamboree as the largest game in the series. We’ll see how true that is when the game launches for Switch on October 17.
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Marvel Vs. Capcom Collection Wants To Take Us For A Ride Later This Year
In addition to the critically acclaimed Street Fighter 6, which arrived last year, Capcom has been mining its fighting game history with various collections. While collections focusing on series like Street Fighter and Darkstalkers have proven popular, today’s announcement might be the most anticipated collection Capcom can put out, as it is bringing back seven of its beloved Marvel-focused games in one package.
Marvel vs. Capcom Fighting Collection: Arcade Classics is a bundle headlined by the iconic Marvel vs. Capcom 2: New Age of Heroes, but six other titles join the collection, dating back to 1994’s X-Men: Children of the Atom. The full collection includes X-Men: Children of the Atom, Marvel Super Heroes, Marvel vs. Capcom: Clash of Super Heroes, Marvel vs. Capcom 2: New Age of Heroes, Marvel Super Heroes vs. Street Fighter, X-Men vs. Street Fighter, and side-scrolling beat-’em-up The Punisher.
![Marvel Vs. Capcom Collection Wants To Take Us For A Ride Later This Year Marvel Vs. Capcom Collection Wants To Take Us For A Ride Later This Year](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/06/18/fb6b1975/mvc2.jpg)
Every fighting game in the collection features online play, including ranked, casual, and lobby matches with rollback netcode plus global high-score leaderboards, plus a training mode and spectator mode. The collection also includes a music jukebox, in-game museum, display filters, and more.
Marvel vs. Capcom Fighting Collection: Arcade Classics arrives physically and digitally on PlayStation 4, Switch, and PC later this year.
The Hundred Line: Last Defense Academy Is A New Strategy Game From The Makers Of Danganronpa
![The Hundred Line: Last Defense Academy Is A New Strategy Game From The Makers Of Danganronpa The Hundred Line: Last Defense Academy Is A New Strategy Game From The Makers Of Danganronpa](https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/06/18/bd5c20ee/hundredline1.jpg)
In The Hundred Line you are Takumi Sumino, a student who is suddenly enrolled at the The Last Defense Academy when an outbreak of monsters threatens his life and the lives of his fellow students. Takumi is part of a group of students at the school who must defend it against monsters in grid-based strategy encounters for 100 days. The academy is apparently very secretive and you will lose classmates over the course of the game, which is not surprising considering this game is from the creators of the Danganronpa series. In the Danganronpa games, the mortality of nearly every character is always on the line.
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The Hundred Line: Last Defense Academy is coming to Nintendo Switch in 2025.