Vizrt TriCaster Mini X is Professional Video Production for All with S – Videoguys

Vizrt TriCaster Mini X is Professional Video Production for All with S – Videoguys

Freedom in Live Production
TriCaster® Mini X gives producers at any level the freedom to create and share video wherever and whenever they want using anything from a smartphone to a 4K camera – truly demonstrating the power of software-defined visual storytelling.

Accessibility, Unlocked
Bringing the possibilities of professional live video production to anyone with a story to tell – without vast investments in infrastructure.

Flexibility, Attained
Off-the-shelf HDMI devices connect directly to the Mini X in minutes creating professional-level productions without having to purchase any new equipment.

Scalability, Achieved
As part of the NewTek ecosystem of products, users can take advantage of the many ways to scale up their productions to suit any need.


Vizrt Summer TriCaster Mini with PTZ Cameras Bundles!

Add 1 or 2 Vizrt PTZ Cameras at a discounted price to your Vizrt TriCaster Mini X to maximize your live production!


Step 1: Buy a TriCaster Mini X or TriCaster Mini X with Control Surface Bundle

Making professional video production possible for all – the Mini X gives producers at any level the freedom to create and share video wherever and whenever they want using anything from a smartphone to a 4K camera – truly demonstrating the power of software defined visual storytelling.

The ideal traveling partner for TriCaster Mini X, the TriCaster Mini CS provides studio-style control and a small footprint to deliver professional results…from the office, an event, or anywhere.

Step 2: Add 1 or 2 Vizrt PTZ Cameras at a discounted price


Vizrt TriCaster Mini X Features:

  • LiveLink – bringing the power of the internet directly into TriCaster
  • HD switching, streaming, and recoridng
  • 8 external video inputs and 4 mix outputs
  • Connect to compatible IP devices via NDI
  • Streaming to Facebook Live, Twitch, and more
  • Real-time social media publishing
  • Multi-channel recording and internal storage
  • Video playback without any additional hardware
  • Built-in live titling and motion graphics
  • Multi-channel audio mixing

Tell Your Story Better Than Ever
Storytellers should be able to concentrate on telling the story and the TriCaster Mini X offers all the tools for producers to do that, right at their desks. Video switching, media playback, virtual sets, ability to add graphics, record, stream, and much more

All You Need And More – In One Place
The TriCaster Mini X continues the all-in-one desktop form factor of the TriCaster Mini with increased power and capabilities, including access to 8 external sources with 4 integrated HDMI inputs and supporting modern resolutions up to 4Kp30

Takashi Iizuka Recalls His Reaction To Shadow Coming To The Sonic Movies

Earlier this year, Sega announced Fearless: The Year of Shadow, a yearlong celebration of one of Sonic’s biggest rivals, adversaries, and frenemies, Shadow the Hedgehog. In the past, Sonic Team creative officer Takashi Iizuka told me Shadow is his favorite character in the Sonic the Hedgehog franchise outside of Sonic. It makes sense; after all, as the director of Sonic Adventure 2, where Shadow made his debut, Iizuka was instrumental in creating the dark hedgehog. 

“Even now, if you ask me who my favorite character is, Shadow is going to pop up there,” Iizuka says. “Even when we think about the foundation of the entire franchise, Sonic and Shadow are really holding up so much of the franchise. They’re very popular and dynamic characters.”

Takashi Iizuka Recalls His Reaction To Shadow Coming To The Sonic Movies

The announcement of Fearless: The Year of Shadow came shortly after the announcements that Sonic Superstars was adding a Shadow costume and that Sonic X Shadow Generations would be including Shadow as a playable character in the upcoming remaster. Iizuka saw this as a perfect opportunity to highlight such a popular character who happens to be one of his personal favorites.

But perhaps the biggest component of The Year of Shadow arrives at the tail end of the calendar, as Sonic the Hedgehog 3, the third theatrical release in the Sonic cinematic series, introduces Shadow to the film franchise. “So actually, the whole reveal at the end of Sonic 2 didn’t come from me; it came from the movie writers,” Iizuka says. “This is after movie one came out and was so popular and everyone was like, ‘We’ve got to do a second movie!’ The ideas just started flowing and one of those very rough scripts that came from the writing staff included that at the end we see Shadow. I was like, “Oh my gosh!’ So that idea was put in there by the writers. The writers did a great job because they know the fans, they know the audience, they know the characters, and they really wanted to make something fun and interesting and exciting. They love Sonic and they did a great job even at that rough stage of making sure Shadow was in that movie two ending. So, really, kudos to the writers and the team making the movie to know our characters and know the fans.”

Sonic x Shadow Generations

Iizuka is excited to be able to highlight Shadow this year, but hints that it might not be a one-off promotional venture when it comes to the Sonic brand. “In this year, I’m super happy that we have a game with Shadow featured in it with some great storytelling,” Iizuka says. “We have the movie coming out with Shadow in it and we have a lot of spotlight put on Shadow, whether it’s in a licensed product or animation or whatever it is that’s coming out, we’re just very, very happy that we get to promote Shadow so much this year, and we look forward to, in the coming years, being able to put a spotlight on some other characters in our franchise.”

Sonic X Shadow Generations arrives on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on October 25. Sonic the Hedgehog 3 hits theaters on December 20. For more on Sonic X Shadow Generations, read our hands-on impressions here.

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Takashi Iizuka Explains Why Shadow Has New Powers In Sonic X Shadow Generations

The release of Sonic Generations in 2011 gave players a series-wide greatest hits remake package to celebrate 20 years of Sonic the Hedgehog. Though other characters appeared in Sonic Generations, Sonic – in both his Classic and Modern forms – was the sole playable character. Now, 13 years later, the well-liked celebratory release returns as the latest Sonic remaster, but it’s not simply the same package with performance enhancements. Sure, those are there, but perhaps the biggest selling point is the inclusion of Shadow the Hedgehog as a playable character. 

But Shadow is much more than a reskin of Sonic. Yes, the base of Shadow in his Sonic Adventure 2 debut was that he could match Sonic’s abilities, but we’ve seen him appear in a variety of gameplay styles, with varying powers at his disposal. During my hands-on session, I was able to experience his Chaos Control ability, which was the power that introduced players to Shadow back in his debut scene. That power lets Shadow slow down projectiles like rockets so he can easily dodge them or use them as platforms.

Takashi Iizuka Explains Why Shadow Has New Powers In Sonic X Shadow Generations

The notion of giving Shadow a distinct skillset in his standalone campaign in Sonic X Shadow Generations originated with the dark hedgehog’s first starring role in a game. “The original Shadow the Hedgehog game was thought of as a spin-off from a Sonic game,” Sonic Team creative officer Takashi Iizuka says. “In order to really spin it up to be something fun and interesting and new, we had to think of, ‘What is something we haven’t done or don’t do in Sonic games? Let’s put that in and have it be part of the Shadow gameplay.’ That’s where the shooting action came in for Shadow the Hedgehog. It was to really make sure that it doesn’t just feel like we’re changing the character, but it’s still the same game; we want different gameplay as well.”

Shadow the Hedgehog has garnered notoriety due to its structure, poor critical reception, and oddly mature twist, in which Shadow shoots enemies with a gun while uttering mild curse words. However, it laid out the blueprint for what Sonic Team wanted to do with Sonic X Shadow Generations. “For the Generations content, because Shadow Generations was coming inside of the whole Generations format, we wanted to keep the same game format for Sonic Generations that we have for Shadow Generations,” Iizuka says. “So, the platform action game style was something you could put in and have it be this unified package, but we didn’t just want to have it be like, ‘Oh, okay, so you have levels just like Sonic.” We needed something extra. And that something extra – all the new actions Shadow can do that Sonic can’t – that’s where we’re differentiating the gameplay inside of Shadow Generations. So, it still feels like a Generations game, and this is just the Shadow story, but you still get the new actions and abilities and the new gameplay because of Shadow.”

Sonic x Shadow Generations

At the end of the Summer Game Fest trailer, which announced the release date of Sonic X Shadow Generations, fans we shocked to see Shadow suddenly sprout wings, hinting at a potential new ability Shadow may have in this new game to continue differentiating Shadow Generations from the preexisiting Sonic gameplay. “Shadow has Chaos Control, but outside of that, it may feel like too much of the same and we wanted to make something new and interesting with the Shadow content,” Iizuka says. “We said, ‘We have the same platform action format. We have similar running and jumping. We have Chaos Control. But what else can we put in here to really make the gameplay different and unique?’ That’s where the idea came up for the Doom Powers: We need to give Shadow these extra abilities and extra powers to allow new gameplay formats to be born.”

We’re sure to learn more about Shadow’s unique abilities and Doom Powers in the lead-up to the game’s launch. Sonic X Shadow Generations arrives on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on October 25. For our recent hands-on impressions of the game, head here.

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