Creating the crossroads

A few years ago, Gevorg Grigoryan PhD ’07, then a professor at Dartmouth College, had been pondering an idea for data-driven protein design for therapeutic applications. Unsure how to move forward with launching that concept into a company, he dug up an old syllabus from an entrepreneurship course he took during his PhD at MIT and decided to email the instructor for the class.

He labored over the email for hours. It went from a few sentences to three pages, then back to a few sentences. Grigoryan finally hit send in the wee hours of the morning.

Just 15 minutes later, he received a response from Noubar Afeyan PhD ’87, the CEO and co-founder of venture capital company Flagship Pioneering (and the commencement speaker for the 2024 OneMIT Ceremony).

That ultimately led Grigoryan, Afeyan, and others to co-found Generate:Biomedicines, where Grigoryan now serves as chief technology officer.

“Success is defined by who is evaluating you,” Grigoryan says. “There is no right path — the best path for you is the one that works for you.”

Generalizing principles and improving lives

Generate:Biomedicines is the culmination of decades of advancements in machine learning, biological engineering, and medicine. Until recently, de novo design of a protein was extremely labor intensive, requiring months or years of computational methods and experiments.

“Now, we can just push a button and have a generative model spit out a new protein with close to perfect probability it will actually work. It will fold. It will have the structure you’re intending,” Grigoryan says. “I think we’ve unearthed these generalizable principles for how to approach understanding complex systems, and I think it’s going to keep working.”

Drug development was an obvious application for his work early on. Grigoryan says part of the reason he left academia — at least for now — are the resources available for this cutting-edge work. 

“Our space has a rather exciting and noble reason for existing,” he says. “We’re looking to improve human lives.”

Mixing disciplines

Mixed-discipline STEM majors are increasingly common, but when Grigoryan was an undergraduate, little-to-no infrastructure existed for such an education. 

“There was this emerging intersection between physics, biology, and computational sciences,” Grigoryan recalls. “It wasn’t like there was this robust discipline at the intersection of those things — but I felt like there could be, and maybe I could be part of creating one.”

He majored in biochemistry and computer science, much to the confusion of his advisors for each major. This was so unprecedented that there wasn’t even guidance for which group he should walk with at graduation.

Heading to Cambridge

Grigoryan admits his decision to attend MIT in the Department of Biology wasn’t systematic.

“I was like, ‘MIT sounds great — strong faculty, good techie school, good city. I’m sure I’ll figure something out,’” he says. “I can’t emphasize enough how important and formative those years at MIT were to who I ultimately became as a scientist.”

He worked with Amy Keating, then a junior faculty member, now head of the Department of Biology, modeling protein-protein interactions. The work involved physics, math, chemistry, and biology. The computational and systems biology PhD program was still a few years away, but the developing field was being recognized as important.

Keating remains an advisor and confidant to this day. Grigoryan also commends her for her commitment to mentoring while balancing the demands of a faculty position — acquiring funding, running a research lab, and teaching.

“It’s hard to make time to truly advise and help your students grow, but Amy is someone who took it very seriously and was very intentional about it,” Grigoryan says. “We spent a lot of time discussing ideas and doing science. The kind of impact that one can have through mentorship is hard to overestimate.”

Grigoryan next pursued a postdoc at the University of Pennsylvania with William “Bill” DeGrado, continuing to focus on protein design while gaining more experience in experimental approaches and exposure to thinking about proteins differently.

Just by examining them, DeGrado had an intuitive understanding of molecules — anticipating their functionality or what mutations would disrupt that functionality. His predictive skill surpassed the abilities of computer modeling at the time.

Grigoryan began to wonder: Could computational models use prior observations to be at least as predictive as someone who spent a lot of time considering and observing the structure and function of those molecules?

Grigoryan next went to Dartmouth for a faculty position in computer science with cross-appointments in biology and chemistry to explore that question.

Balancing industry and academia

Much of science is about trial and error, but early on, Grigoryan showed that accurate predictions of proteins and how they would bind, bond, and behave didn’t require starting from first principles. Models became more accurate by solving more structures and taking more binding measurements.

Grigoryan credits the leaders at Flagship Pioneering for their initial confidence in the possible applications for this concept — more bullish, at the time, than Grigoryan himself.

He spent four years splitting his time between Dartmouth and Cambridge and ultimately decided to leave academia altogether.

“It was inevitable because I was just so in love with what we had built at Generate,” he says. “It was so exciting for me to see this idea come to fruition.”

Pause or grow

Grigoryan says the most important thing for a company is to scale at the right time, to balance “hitting the iron while it’s hot” while considering the readiness of the company, the technology, and the market.

But even successful growth creates its own challenges.

When there are fewer than two dozen people, aligning strategies across a company is straightforward: Everyone can be in the room. However, growth — say, expanding to 200 employees — requires more deliberate communication and balancing agility while maintaining the company’s culture and identity.

“Growing is tough,” he says. “And it takes a lot of intentional effort, time, and energy to ensure a transparent culture that allows the team to thrive.”

Grigoryan’s time in academia was invaluable for learning that “everything is about people” — but academia and industry require different mindsets.

“Being a PI [principal investigator] is about creating a lane for each of your trainees, where they’re essentially somewhat independent scientists,” he says. “In a company, by construction, you are bound by a set of common goals, and you have to value your work by the amount of synergy that it has with others, as opposed to what you can do only by yourself.” 

Faces of MIT: Anthony Hallee-Farrell ’13

Experiencing MIT as both a student and as a staff member is unique. When Anthony Hallee-Farrell ’13, senior program and technical associate for the MIT Community Services Office (CSO), graduated from MIT, he immediately began his time as a staff member at the Institute, transitioning from a student worker to a full-time employee. As of today, he has been a member of MIT community for 15 years: four as a student and 11 as a staff member.

The CSO is part of Institute Events in the Office of the President. It supports the MIT Activities Committee (MITAC), the Quarter Century Club, the Association of MIT Retirees, and the MIT Community Service Fund. The CSO aims to strengthen the connections between the Institute and its community members, and to optimize the work-life experience for staff, faculty, and retirees by providing opportunities to participate in social, educational, and cultural activities.

When Hallee-Farrell was a senior in high school planning for his future, he had plans for a humanities-focused college experience. With his parents’ encouragement while visiting Harvard University, he stopped along the Charles River to see his brother, who was a computer science major at MIT. To Hallee-Farrell’s surprise, the visit piqued his interest in the Institute. “Everyone I met had an interesting story about what they were working on. The people really drew me in,” he recalls. Hallee-Farrell was also happy to learn that students who find their major in the School of Humanities, Arts, and Social Sciences (SHASS) can additionally enroll in courses in other areas of study including science, technology, engineering, and mathematics. Having the ability to continue to develop his skills in those disciplines was important to him.

The summer before Hallee-Farrell’s first year as a college student, he worked as an administrative assistant with the federal courts in the northern district of New York. His job entailed scanning case files as part of a large project to digitize all the files in the district, an integral part of the project. After working at the courts, he knew that after he graduated, he wanted to continue to assist people who are passionate about their work. As a student at MIT, Hallee-Farrell continued to sharpen his administrative skills by working in the Admissions Office and Technology Licensing Office (TLO). While job searching after graduation, and continuing as a temp worker at the TLO, he applied for a full-time job at MIT and learned that the benefits are exceptional. He also wanted to remain in the Boston area and was excited when he landed the role.

After six months with MITemps, he joined the CSO. Initially, his role was a catch-all data entry and administrative position. Over the years, the job has expanded as the needs of the office have changed. What has remained consistent is that in the team atmosphere, Hallee-Farrell helps everyone. He is the one that his colleagues call on when there is something in the office that needs to be fixed, or if a project needs an extra hand. One day he is compiling RSVPs for upcoming events, and the next he is ensuring email lists are accurate for the next communication.

Being an MIT student and proceeding to become a staff member is not the only rare experience that Hallee-Farrell has had at the Institute. He was the only person who majored solely in literature in the Class of 2013 (the other five literature majors in his class were double majors). Therefore, he was the only student who walked for the Literature Section at Commencement.

Hallee-Farrell has been a supporter of the MIT community since he arrived on campus. As a student, he was involved with the Office of Lesbian, Gay, Bisexual, and Transgender Student Services, also known as the Rainbow Lounge. For nearly 40 years, the Rainbow Lounge has been a place to hang out, plan events, and catch up with friends. During his time as a student, he was a part of a task force organized by students and the Rainbow Lounge advocating with senior leadership to have trans health care covered by the student health-care insurance with the hope of it also expanding to the employees. 

As an undergrad, Hallee-Farrell recognized MIT’s importance as a research institution. Now, as an employee, he has an even broader sense of the magnitude of what it takes to keep the Institute running. His role not only helps to keep the CSO and their initiatives on track — it truly impacts the community at large.

Soundbytes

Q: What is your favorite event or project that you have been a part of?

Hallee-Farrell: Our department welcomes foreign dignitaries and governmental groups. There was a large project in 2016 for the Advanced Functional Fabrics of America proposal, in collaboration with a few other universities and the United States Department of Defense (DoD). Members of the DoD came to campus for regular meetings, including (then) Secretary of Defense Ashton Carter. On Secretary Carter’s last day visiting MIT for this project, he gave everyone on our staff a challenge coin. I keep that coin in my wallet. I believe the only challenge coin that outranks one from the secretary of defense is one from the president of the United States. My dad works in the federal courts, so we share a dedication to federal service as an important part of our civic duty. At one point I thought I would go into governmental work, so I feel fortunate that I was able be a part of the project.

Q: What do you like the most about your job?

Hallee-Farrell: Being around people who enjoy their jobs and are doing important work. I really enjoy being with a group of people that help others succeed. The goal of the CSO is to keep people connected to each other. Whether it’s MITAC encouraging people to enjoy cultural events in Boston, or the Quarter Century Club recognizing people that have worked at MIT for a long time, or keeping connections active in the Retirees Association. Each of those are ways of keeping people connected to each other and to the Institute.

Q: What advice would you give someone who is about to start working in MIT?

Hallee-Farrell: It can feel daunting to start out, especially if you don’t have the context of having been a student at the Institute. Allow yourself time to get familiar with the Institute and don’t be embarrassed to ask questions. Many of your first moments on campus are spent trying to learn the things that you will use every day. It’s easy to forget that there is much more to discover that might be useful to you outside of your day-to-day. For example, you can go to the Ombuds Office and talk to someone about a concern or problem you need help solving. The MIT Community Services Fund can help pay for materials needed for a volunteer project you are working on. There are a lot of resources here.  

From group stretches to “Hitting Roman,” MIT Motorsports traditions live on

While siblings Kevin Chan ’17 and rising senior Monica Chan may be seven years apart in age, as Monica Chan puts it, “we’re eight grades apart, so, like, eight life-years apart.”

Despite this age gap — Kevin left for college when Monica was in fifth grade — the siblings share remarkably similar experiences and interests. Both led subteams on the MIT Motorsports team, albeit eight years apart. Kevin was the electrical systems lead from 2015 to 2017, and Monica is the current software lead.

Founded in 2001 by Rich James ’04, SM ’06 and Nick Gidwani ’04, and supported by the Edgerton Center, MIT Motorsports designs and builds a high-caliber Formula SAE car to race in yearly competitions. Over the past 23 years, MIT Motorsports has built 19 cars, won 10 trophies, and has had hundreds of team members. Alumni are die-hard fans and established an endowed fund for their 20th anniversary to ensure the team’s longevity. In 2017, Kevin’s team won Second Place Overall at the Formula SAE Electric competition in Lincoln, Nebraska.

Kevin was one of two electrical engineering students on the team, and today Monica oversees a subteam of 10 students. The subteam expansion has facilitated the development of a custom telemetry system. “You can view live data coming off of the car that’s transmitted through radio, and we have a custom dashboard that we created with a custom PCB that transmits all that data now,” Monica says. 

“It’s so funny to hear Monica talking about this, because when I was on the team, our UI [user interface] for the driver and everything was so simple. It was just a little, single-line display that showed the max cell temperature and minimum cell voltage,” Kevin chuckles. “And then we literally had a sticky note on the dashboard that was like, do not go above this temperature. Do not go below this voltage.”

While at MIT, Kevin kept up with his sister weekly, updating her on everything happening at Formula Society of Automotive Engineers (FSAE). “A big piece of advice Kevin gave me when I was a junior in high school was that you’re never too young to do something amazing,” Monica says. “He told me back then that ‘you’re not going to be much smarter two years from now than you are now.’ That piece of advice helped me get through high school and pushed me to do my best to do the hard and difficult things because indeed, it’s more about the personal qualities you have that push you to do the hard projects. Knowledge can always be acquired, but the drive is the harder part.”

Traditions are part of the fabric of the team culture. Their team stretch at the end of every meeting is an enduring tradition. “Everyone just extends their arms out while standing up and then does a squat. Then, they clap. This is just a thing that has been done on the team since before I was on the team. They said that the origin of it was the stretch that Japanese autoworkers do at the beginning of the day to stretch out their jumpsuits in the factory and make the knees a little bit more flexible. And it’s just fascinating, because this stretch is now almost 20 years old on the team,” Kevin says.

“Hitting Roman,” the day the car first rolls, is an important milestone. “When I was on the team, we were convinced that saying that the car was going to run was bad luck,” Kevin says. “We were trying to come up with a new term to replace the term ‘running car’ because we thought that saying the words ‘running car’ would make it so that the car never ran. So instead of calling it a running car, we called it ‘Roman Chariot.’” The name stuck, and Monica’s team hit Roman in April.

For Kevin, the spirit of Motorsports remains ever-present, as he shares his home with four Motorsports alums and collaborates with three Motorsports alums at Tesla, where he serves as a staff energy systems design/architecture engineer.

“FSAE and the Edgerton Center played a huge role in jump starting my career and my internships. I think there’s not many places where you can get both the breadth and the depth of the design process,” Kevin says.

For Monica, “Race car puts many things in perspective where you implement a lot of the things that you learn in class into a physical project. Sometimes I learn things through race car before I learn them in class. And then when I go back to class, it gives me a better physical intuition for how something works because I have experience implementing it.”

The team recently returned from the Formula Hybrid competition in Loudon, New Hampshire, where they finished first in design, first in scrutineering [mandatory technical, safety, and administrative checks], second in acceleration, third in the racing challenge, fourth in project management, and fifth overall. Edgerton Center Technical Instructor Pat McAtamney reports, “I’ve never seen a team complete a brakes test in one try.”

The Legend Of Zelda: Majora’s Mask Part 19 | Super Replay

After The Legend of Zelda: Ocarina of Time reinvented the series in 3D and became its new gold standard, Nintendo followed up with a surreal sequel in Majora’s Mask. Set two months after the events of Ocarina, Link finds himself transported to an alternate version of Hyrule called Termina and must prevent a very angry moon from crashing into the Earth over the course of three constantly repeating days. Majora’s Mask’s unique structure and bizarre tone have earned it legions of passionate defenders and detractors, and one long-time Zelda fan is going to experience it for the first time to see where he lands on that spectrum.

Join Marcus Stewart and Kyle Hilliard today and each Friday on Twitch at 1:00 p.m. CT as they gradually work their way through the entire game until Termina is saved. Archived episodes will be uploaded each Saturday on our second YouTube channel Game Informer Shows, which you can watch both above and by clicking the links below. 

Part 1 – Plenty of Time
Part 2 – The Bear
Part 3 – Deku Ball Z
Part 4 – Pig Out
Part 5 – The Was a Bad Choice!
Part 6 – Ray Darmani
Part 7 – Curl and Pound
Part 8 – Almost a Flamethrower
Part 9 – Take Me Higher
Part 10 – Time Juice
Part 11 – The One About Joey
Part 12 – Ugly Country
Part 13 – The Sword is the Chicken Hat
Part 14 – Harvard for Hyrule
Part 15 – Keeping it Pure
Part 16 – Fishy Business
Part 17 – Eight-Legged Freaks
Part 18 – The Side Quest Episode

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If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts! Be sure to also follow our second YouTube channel, Game Informer Shows, to watch other Replay episodes as well as Twitch archives of GI Live and more. 

Flintlock: The Siege Of Dawn Goes Gold, PC Specs And 20-Minutes Of Gameplay Revealed

Flintlock: The Siege of Dawn has gone gold, meaning it should be all but ready for its release on July 18. Developer A44 (Ashen) has also released the game’s PC specs and 20-minutes of raw gameplay footage.

The upcoming “Souls-lite” fantasy action game stars elite soldier Nor Vanek and her furry fox-like companion Enki on a revenge quest to kill the gods of their world. She wields an arsenal of melee, firearms, and magic that can be chained to create stylish combo attacks. Nor Venek also has special traversal abilities to navigate the world, which is being besieged by the angry deities.

We last saw Flintlock during the Xbox Games Showcase a few weeks ago, but you can check out 20 minutes of new gameplay footage in the video below. Set during a later stage of the game, a synopsis adds context to the footage: “Join Nor and Enki as they prepare to step into the deserts of Wanderer’s Rest to take on the personal guard of the god Dukmar. With an entire army hunting for her, Nor will need all of her skills to make it to her eventual destination – the City of Sibyl, where she hopes the gods’ true intentions will finally be revealed.”

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Here are the game’s minimum and recommended PC specs:

Minimum

  • Operating System: Windows 10
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memory: 8 GB RAM
  • Graphics Card: GTX 1060 / Radeon RX 580 (6GB+ RAM)
  • DirectX: Version 11
  • Storage: Up To 30 GB Available Space
  • Additional Notes: SSD

Recommended

  • Operating System: Windows 10
  • Processor: Intel Core i7-8700K / AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics Card: GTX 2060 Super / Radeon RX 5700 (8GB+ RAM)
  • DirectX: Version 12
  • Storage: Up to 30 GB Available Space
  • Additional Notes: SSD

Flintlock: The Siege of Dawn launches on July 18 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. It’s also launching day one on Xbox Game Pass. 

Behind the Scenes: “Never Fully Gone” Music Video Shoot – Videoguys

Filmmakers Jennifer Pautke and James Frasca recently collaborated on an exciting project: shooting a music video for Collideoscope’s new song “Never Fully Gone.” This two-day shoot took place at a local beach and a vibrant local music venue, utilizing top-tier equipment to bring the music video to life.

Equipment Highlights: LUMIX S5IIX, Atomos Ninja Ultra, and OWC Atlas Ultra SD Card

To ensure the highest quality footage, the team used state-of-the-art equipment, including the LUMIX S5IIX camera, the Atomos Ninja Ultra monitor, and the OWC Atlas Ultra SD Card.

LUMIX S5IIX: The Camera of Choice

The LUMIX S5IIX was the primary camera for the shoot. Director of Photography James Frasca selected this camera for its full-frame, mirrorless design, which delivered stunning shots and brought the music video vision to life. Key features include:

  • 24.2MP 35mm full-frame CMOS sensor with phase hybrid autofocus
  • Active I.S. for stable walking shots
  • High-resolution imaging engine with approximately 2x higher-speed signal processing for high bit-rate video recording
  • 5.8K Pro-Res, Pro-Res internal, RAW over HDMI, and Wireless/Wired IP streaming capabilities
Atomos Ninja Ultra: Perfect for Car Shoots

The Atomos Ninja Ultra was instrumental during the interior car shoots. With DP James Frasca in the front seat and Jennifer Pautke directing from the back seat, the Ninja Ultra monitor allowed Jennifer to view the camera feed and provide real-time direction to the actor. Notable features include:

  • ProRes RAW capture up to 8K 30P, 6K 60P, and 4K 120P
  • Full codec flexibility with ProRes RAW, ProRes, DNxHD, and H.265 (HEVC)
  • AtomOS 11 with exclusive monitoring and recording features
OWC Atlas Ultra SD Card: Reliable and Fast

To record all the footage, the team used the OWC 128GB Atlas Ultra SDXC V90 UHS-II Memory Card. Known for its reliability and speed, this card ensured smooth and uninterrupted recording. Features include:

  • Super-fast read and write speeds
  • Thorough quality control process for data integrity
  • Ideal for high-end workflows and maximum camera settings

Conclusion

The collaboration between Jennifer Pautke and James Frasca, combined with the cutting-edge equipment, resulted in a visually stunning music video for “Never Fully Gone.” The seamless integration of the LUMIX S5IIX, Atomos Ninja Ultra, and OWC Atlas Ultra SD Card played a crucial role in capturing the essence of Collideoscope’s new song, making it a project to remember.

Watch the Never Fully Gone music video below:[embedded content]

Transitioning to Auto Height

I know this is something Chris has wanted forever, so it’s no surprise he’s already got a fantastic write-up just a day after the news broke. In fact, I first learned about it from his post and was unable …

Transitioning to Auto Height originally published on…

Don’t Nod Delays Lost Records: Bloom & Rage To Give The Next Life Is Strange Some Space

Developer Don’t Nod Entertainment has delayed its upcoming two-part narrative-driven adventure game, Lost Records: Bloom & Rage, to early 2025. As for why, the team wants to give its spiritual cousin, Life Is Strange: Double Exposure, some space to shine later this year. 

Lost Records was originally due out in late 2024, which is also when the next Life is Strange is set to launch. Instead of competing with Life Is Strange, a series that Don’t Nod created with the first Life Is Strange and continued with Life Is Strange 2 before Double Exposure developer Deck Nine took over with 2017’s Before the Storm and 2021’s True Colors, the studio decided to push to 2025. 

“We’ve made the decision to move the release dates of Lost Records: Bloom & Rage to early 2025. We know you’re all excited for both Lost Records and the new Life Is Strange game, and we wanted to ensure both have adequate space to shine. The wait will be worth it.”

Life Is Strange: Double Exposure launches October 29, and now, Lost Records: Bloom & Rage, which will be released in two parts, will launch sometime early next year. Both games are set to release on PlayStation 5, Xbox Series X/S, and PC. 

In the meantime, watch the reveal trailer for Lost Records: Bloom & Rage, and then watch the Life Is Strange: Double Exposure reveal trailer. After that, check out this extended Double Exposure gameplay trailer to learn how the game will acknowledge the first Life Is Strange’s endings. 


Are you going to play Life Is Strange: Double Exposure and Lost Records: Bloom & Rage? Let us know in the comments below!

Infinity Nikki Preview – A Promising Dress Rehearsal – Game Informer

Infinity Nikki’s big PlayStation State of Play spotlight in May garnered an array of reactions. Fans of the popular Nikki series of mobile fashion games were excited to see the pink-haired fashionista make her triple-A debut. Unfamiliar viewers either dismissed it as an overly whimsical dress-up game or found themselves unexpectedly intrigued by its delightful and unique spin on an open-world experience. I count myself in that third camp. Something about the game’s premise stuck with me, but after playing several hours of a beta version, I’ve gone from admiring Infinity Nikki conceptually to being genuinely excited to wear the full experience. 

The adventure sees the titular Nikki and her furry best pal, Momo, preparing for a ball only to be unwillingly transported to the magical world of Miraland. A god-like being named Ena the Curator tells Nikki she’s been chosen to find and restore the Miracle Outfits, a collection of magical and powerful dresses, to uncover a divine truth. Along the way, Nikki also learns that she’s a Stylist. These are special people with the ability to find and create outfits anytime, anywhere. 

I begin the game with three Ability Dresses, special outfits bestowing a unique power. One is the blue dress/blonde hair ensemble seen in the State of Play trailer that allows me to perform a floating jump Princess Peach style. Not only is this good for crossing large gaps or bounding between rooftops, but Nikki can also perform a plummeting slam to defeat enemies or shatter fragile objects. A Purification dress is used for combat, letting Nikki fire orbs of cleansing energy to purify (not kill) demonically corrupted enemies called Esselings and collectibles. One cute dress lets Nikki groom certain animals to collect materials from them. Primary abilities like floating and purification are mapped to buttons while specialized dresses like the grooming or a bug-catching dress I unlock later can be activated via a selection wheel.

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Based on the beta slice, Miraland is vast and inviting, thanks to colorful and lush flower fields, rolling hills, and the quaint village of Florawish. Infinity Nikki looks as pretty as her wardrobe. There’s plenty to do and explore, whether it’s completing side quests or, the main hook, hunting for Whimstars. These special stars are used to unlock new items and perks from a skill tree and are scattered everywhere. While some can merely be found (with help from Momo’s special vision that can highlight and tag distant Whimstars), others have small challenges tied to them. Examples include defeating enemies or searching for hidden gold stars, such as an ornament atop an umbrella. You can also gain Whimstars by entering special portals that warp players to platforming/puzzle challenge rooms reminiscent of shrines from The Legend of Zelda: Breath of the Wild/Tears of the Kingdom, albeit simpler. I like gathering Whimstars as it captures the familiar joy of collecting stars in a 3D Mario game. 

Whimstars are spent unlocking new outfits and other items in a skill tree called the Heart of Infinity. However, this only makes the outfit available to be crafted – you still have to make it yourself. While exploring Miraland, you’ll gather materials like various fruits, flowers, threads, furs, and more to craft a desired ensemble, consisting of parts like hairstyles, upper and lower body wear, make-up, and accessories. Sketches for outfits can be found or earned by completing quests and other activities. 

The more outfit sketches you find and unlock, the higher your level as a Stylist rises. Early on, Nikki joins the Stylist Guild in Florawish. Here, she receives a tablet-like device called a Pear-Pal that keeps track of a litany of goals, such as defeating a quota of enemies or taking photos with an in-game camera. Completing goals raises your rank, which rewards money and materials to unlock more outfits. This should appeal to objective-oriented players, as there’s no shortage of meters to fill. With main story and side quests, Stylist Rank, and daily challenges, Infinity Nikki constantly tracks and rewards all aspects of play in a manner similar to games like Genshin Impact. 

Checking a box usually means getting new crafting materials or outfit sketches. This is an effective hook, as the Nikki series’ Bread and Butter is dressing up the heroine with a staggering collection of clothing options. You can outfit Nikki however you wish, regardless of any abilities tied to outfit pieces. If you really dig the bug-catching dress and want Nikki to rock that look 24/7, you can do that. With so many apparel options, players will likely spend a lot of time making Nikki look as girly, regal, or edgy as they see fit. 

Outside of roaming the scenic open world and collecting stars and materials, a main story quest adds some meaty narrative intrigue. Cutscenes are nicely rendered and have solid comedic writing at times. Characters like a talking dragon-like poet or moments like watching a girl riding a giant origami paper plane crash into and level a building add an oddball charm to the perpetually saccharine vibe. 

Infinity Nikki is chock full of charm at every turn. Even manipulating the world’s day/night cycle involves playing a cute Flappy Bird-esque minigame. Every corner aims to make you smile while completing myriad objectives, and earning new outfits provide effective dopamine hits. While I enjoy basking in Infinity Nikki’s cozy atmosphere, its cinematic teases of a grander mystery intrigued me even more. I still have little idea what to make of this world and how it works, but I want to learn more, and several lore books and other notes suggest what could be unexpectedly deep world-building. The game also features a multiplayer component, but it was not available in the beta, and developer Infold Games isn’t ready to discuss it yet. 

Most of all, having an open-world game that doesn’t feature overt violence is refreshing. I wouldn’t consider any obstacle I’ve encountered thus far to be challenging, but there’s an allure to just being in this world that’s hard to deny – everything is just so darn pleasant. I’ve got my outfit picked out, so hopefully, Infinity Nikki’s release won’t leave us waiting too much longer. 

Infinity Nikki is coming to PlayStation 5, PC, iOS, and Android. A closed PC public beta is now available for select registered players.