Weaving memory into textiles

In 2021, a curator at the Smithsonian Institution contacted Chloé Bensahel, currently the MIT 2023-24 Ida Ely Rubin Artist in Residence, and told her about some objects that had been made for space missions. “They were weavings of conductive yarn with magnetic pieces in them,” Bensahel says. “After World War II, you had these really powerful computers but no way to store data, so scientists at MIT and Harvard came up with this magnetic core memory. It was the last moment, I think, in computing history when information was visible: You can actually see the code because of the little magnets that were turned on or turned off.”

What really captured the attention of Bensahel, who works with textiles, is that those items had been woven by hand at MIT. “They’re the result of two histories in New England that are coinciding: the declining textile industry and the increasing space research,” she says. “Legend has it that the women who were getting laid off from the textile industries got hired by MIT to make these objects. They were weaving here on campus.”

Weaving memory into textiles

Play video

Activating Textiles: Weaving the Future with the Past

Reinventing codes

Eventually, Bensahel connected with Zach Lieberman, an adjunct associate professor who runs the Future Sketches group at the MIT Media Lab, who applied for a MIT Center for Art Science and Technology (CAST) grant to bring her to campus as a visiting artist. The pair share an interest in various forms of code and communication — Bensahel, for example, sees textiles as carrying information, not just in what they visually display, like, say, a slogan on a T-shirt, but in the very way they are made. Now, they are working together at MIT, which has been unfurling in connection with Bensahel’s residency at Villa Albertine, an arts institution launched in 2021 by the French Embassy in the United States that supports cultural exchange between the United States, France and beyond, including offering more than 50 residencies each year for artists, thinkers, and creators across all disciplines.

Bensahel is building on MIT’s groundbreaking legacy in the weaving of memory technology, which complements the research conducted by her MIT collaborators, whether they are faculty members or research assistants. “We’re primarily software-oriented here,” Lieberman says, referring to his group. “We are working in the realm of bits and with language. Chloe’s work is also really intimately concerned with language, but she’s coming at it from a perspective of materials and trying to figure out how to weave them in different ways, and connect with electronics and sensing.”

Theory and craftsmanship

Born in France, Bensahel moved to the United States when she was 7. She attended Parsons School of Design, in New York City. She specialized in integrated design with a focus on textiles, and graduated in 2013. The coursework was essentially theoretical and philosophical, though, and afterward Bensahel moved to France to hone her craftsmanship. “I wanted to learn with my hands, not just my mind,” she says — no doubt making her a perfect fit for MIT, whose motto, “mens et manus,” translates as “mind and hand.”

This interest in the interaction of the physical with the ineffable continues to guide her art, which essentially renders communication tactile. “Chloe’s work is so much about listening to materials and finding ways to hear how they talk, hear the sounds that they make,” Lieberman says. This approach is in evidence at a forthcoming exhibition “Tisser L’Hybride: Chloe Bensahel” at the Palais de Tokyo in Paris, which features three interactive tapestries. According to Bensahel, the artwork in the exhibit and what she is doing at MIT are “not going to be directly connected,” but she also points out that “they benefit from one another, for sure.”

Indeed, keeping an open mind to different fields and different ways of thinking has been enriching Bensahel’s time on campus. In addition to such public-facing activities as a presentation and demonstration at the MIT Museum’s After Dark series, in March, she has been actively collaborating with various entities, faculty, and students. For instance, she has been leveraging prototyping equipment and exploring potential industrial applications of her work with the public-private partnership Advanced Functional Fabrics of America, of which MIT is a member. “I love that something that could  be in a museum could also be in a hospital,” Bensahel says. AFFOA staff members Jesse Jur, director of technical program development, and Frannie Logan, textile technologist, have been providing technical support as well.

Thriving on collaboration

Interlocutors on campus include Azra Akšamija, the director of the MIT Future Heritage Lab, and Vera van de Seyp, a research assistant in the Future Sketches group, whose interests and experiences complement Bensahel’s. “A lot of my work is text-based and I’m not a typography or graphic designer at all, so it’s really nice to work with Vera, because what we’re essentially doing is thinking about form and function at the same time,” Bensahel says. “I’m working on how I can make a textile that can be magnetized, in the way that magnetic core memory was magnetic. I would like for it to tense up or move in different ways, so that essentially you have a textile that can assemble in different ways.”

Most of all, perhaps, it’s the constant intellectual activity at MIT that has spurred and inspired Bensahel, who relishes the opportunity to integrate perspectives that are new to her. “I’ve had a lot of really eye-opening conversations on what magnetism means,” she says. “I just had lunch with a researcher and she was like, ‘Bacteria sometimes have magnetic fields to know how to grow.’ This place, it’s really about the people,” Bensahel continues. “It’s a very dense group of brilliant people so no matter who you’re running into, they’re going to have this very powerful depth of knowledge in one specific field. Being here also shifted my perspective: I didn’t really consider myself a researcher, or a scientist for that matter, and I feel more comfortable in that space now. Every day, I find new applications or new directions.”

3 Questions: Paul Cheek on tactics for new startups

3 Questions: Paul Cheek on tactics for new startups

Paul Cheek, the executive director of the Martin Trust Center for MIT Entrepreneurship, has firsthand experience leading successful startups. Over the last six years, he has also advised hundreds of MIT entrepreneurs as they have launched their own ventures.

Those experiences have helped Cheek, who is also a senior lecturer at the MIT Sloan School of Management, distill entrepreneurship down to its key components. In a new book, “Disciplined Entrepreneurship: Startup Tactics,” Cheek offers an action-oriented framework to help entrepreneurs turn ideas into successful businesses.

The book, released April 2, serves as a complement to Trust Center Managing Director Bill Aulet’s 2013 book “Disciplined Entrepreneurship,” which has been translated into over 20 languages and served as the basis for three edX courses since its release. A new edition of Aulet’s book was also released in April.

MIT News sat down with Cheek to learn more about his book.

Q: Why write this book?

A: I want to help entrepreneurs get their ideas into the world to have an impact. At MIT, we are focused on impact, and entrepreneurship is one of the ways in which we can take the research, the technology, the science that’s here on campus and push it out to the world to help other people.

Entrepreneurs don’t always know how to execute in the functional areas that allow them to unlock additional resources so they can grow and scale their business. The three things that I hear most often from entrepreneurs are: We need help building a product, we need help building our team, and we need help raising money. My response to that is almost always, “Why should somebody join your team instead of one of the other startups? Why should an investor choose to invest in you instead of another startup? What traction do you have to get there?” Those are the questions that I ask entrepreneurs to consider.

The way they get that traction is through action. That doesn’t just mean building the strategy and the plan for a new business. It means actually taking that plan and getting it out into the real world.

The book covers 15 functional tactics so they can do just enough in each to hit the next milestone. The book is based on the curriculum that we use here at MIT to help entrepreneurs get traction. I want to help entrepreneurs learn this entrepreneurial mindset and skillset for life. We’re not just focused on commercializing research and starting a company today; we want to help them become highly effective individuals throughout their careers, within startups or existing organizations, whether in industry, academia, government, or elsewhere.

Q: How is the book structured?

A: We like to think a lot about entrepreneurial math at the Trust Center and at MIT more broadly. There’s this order of operations known as PEMDAS that’s used to solve math problems. There’s also an order of operations in entrepreneurship, and that’s how “Startup Tactics” is structured. It starts with setting a really strong set of foundations. The first section covers goal-setting and systems you can use to track progress toward those goals.

Everybody thinks they’re good at setting goals until the rubber meets the road. We realize that sometimes goals need to be revised. In a large organization, goals and structure are provided to you. But when you’re an entrepreneur, you need to find your own structure. You have to set your own goals that will help you work toward the long-term vision and avoid investing resources in the wrong places.

Once we have those goals set, we move to market testing. We don’t start by building the product; we start by testing. Does the market want what you believe it does? We discuss how to do primary market research, how to communicate to the world with visual assets the value that you can create for them, and we look at marketing and sales for market testing. Marketing within a large organization is much different than marketing in a day-zero startup.

We also explore how to attract a precise target audience and how to market not a product but a value proposition. Does the market respond when we present a value proposition to them? We look at how to run the first sales process to get customers, and once we have a line of customers waiting down the street, we move into product development.

The saying, “If you build it, they will come” is not generally true in entrepreneurship. We want to build customer lists — people who want what we have — even before we start building the product.

Product development is about taking a really lean approach to designing a product, testing the product with users before we’ve even built it, and then engineering the simplest possible minimum viable business product. Once we have customers waiting in a line down the street and the product built, we go to resource acquisition. Because we have traction, we explore incorporating a startup, dividing equity, building a financial model, building a pitch deck that tells a story, and going through the fundraising and hiring processes as an early-stage startup.

This order of operations is important to entrepreneurs because it allows them to use their resources as effectively as possible and ultimately get to the point where they can get more money and time.

Q: Who is this book written for?

A: “Startup Tactics” is for people who want to have an impact through innovation-driven entrepreneurship. It’s about building a business that has the potential to scale and have global impact. We’re generally looking at high-tech businesses, but “Startup Tactics” is also a process that entrepreneurs can follow to start any type of business.

We take an engineering approach to the entrepreneurial process to improve the odds of success for individuals who are about to pursue the entrepreneurial journey. [Aulet’s book] “Disciplined Entrepreneurship” provides the strategy and framework of entrepreneurship. It tells you what to do and why to do it. My book takes you one step further with the how: how to build a business, how to go from an idea or technology to a business plan, and how to take that plan and put it into the world. What are the actions you need to take?

This comes back to some of those things that I’ve heard most often from entrepreneurs in terms of what they need help with. “Startup Tactics” stems from my experience as an entrepreneur building my businesses, but it’s also a combination of what I’ve heard from other entrepreneurs who are out there building their businesses. A lot of what’s gone into the book is the foundation of the courses that I teach here at MIT: 15.390/15.3901 (New Enterprises) and 15.388 (Venture Creation Tactics). The output of the book is also the result of several iterations of running that course, semester after semester.

What has really stood out as important to me is having an integrated approach. We now have a full-stack entrepreneurship education experience. By that I mean we have the theory of entrepreneurship, the practice of entrepreneurship, and the tactics of entrepreneurship. It’s that integration that best sets entrepreneurs up for success. That’s what I’ve seen from working with so many students.

Take-Two Closes Rollerdrome And Kerbal Space Program 2 Studios While Majority Of Private Division Laid Off

Take-Two Closes Rollerdrome And Kerbal Space Program 2 Studios While Majority Of Private Division Laid Off

Update, 2:47 p.m., May 2, 2024:

Earlier today, we learned that Take-Two Interactive, the company-publisher behind the Grand Theft Auto series, had closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games. Both of those games, and many others including the recently released No Rest for the Wicked, were published by Private Division, an indie-publishing arm under Take-Two.

Now, in a new update from GamesIndustry.biz, the publication reports that Take-Two has shuttered the “vast majority” of Private Division’s teams in Seattle, New York, Las Vegas, and Munich, according to one of its sources. When GamesIndustry.biz reached out to Take-Two for confirmation, the company issued the same statement that can be read in Game Informer’s original story below. 

The original story continues below…


Original story, 9:48 a.m., May 2, 2024:

Take-Two Interactive, the company behind games like Grand Theft Auto V that also acquired mobile giant Zynga in 2022 in the second-biggest deal in games history, has closed Roll7 and Intercept Games, the studios behind Rollerdrome and Kerbal Space Program 2, respectively. After a report from GameDeveloper.com indicated Take-Two was laying off 70 people at Intercept Games, Bloomberg released a report confirming that Take-Two was shuttering both Intercept Games and Roll7. 

The publication reports that Take-Two is closing the London-based Roll7 and offering severance to staff. A notice filed with the Washington State Employment Security Department indicates that Take-Two is planning to close a Seattle-based studio with 70 employees, which aligns with Intercept Games’ employee count and location. 

[embedded content]

While Take-Two hasn’t yet addressed the closures, it gave the following statement to IGN regarding the layoffs and the status of Kerbal Space Program 2, which launched into Early Access last year. 

“On April 16, Take-Two announced a cost reduction program to identify efficiencies across its business and to enhance the Company’s margin profile while still investing for growth. As part of these efforts, the Company is rationalizing its pipeline and eliminating several projects in development and streamlining its organization structure, which will eliminate headcount and reduce future hiring needs. The company is not providing additional details. 

“On April 18, Private Division successfully launched Moon Studio’s No Rest for the Wicked. The label continues to make updates to Kerbal Space Program 2 and plans to release Wētā Workshop Game Studio’s Tales of the Shire: A Lord of the Rings game in the second half of 2024.” 

These closures arrive roughly a month after Take-Two announced it was laying off 5% (579 employees) at its various companies while canceling projects in the works. The publisher also acquired Gearbox Entertainment in late March. Roll7 won a BAFTA award for Rollerdrome last year and also developed 2022’s OlliOlli World.

The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures. 

[Source: Bloomberg, IGN]

Ubisoft’s Free-To-Play FPS XDefiant Finally Gets Release Date And It’s This Month

XDefiant, the free-to-play first person shooter starring factions across Ubisoft’s catalogue of franchises, finally has a release date and it’s out very soon. Ubisoft announced today that XDefiant drops onto PlayStation 5, Xbox Series X/S, and PC (via Ubisoft Connect) on May 21. 

This is the day the XDefiant preseason will take begin, giving players a chance to enjoy the shooter before its official first season begins. This release date reveal follows various betas and tests for the game, which at one point, resulted in the game getting indefinitely delayed last year

“Thank you to everyone who participated in the Server Test Session,” an XDefiant blog post reads. “It was exciting to see all the love for the game and the great feedback that was shared. Coming out of the test, we are excited to say that we will launch our Preseason on May 21 on PC, PS5, and Xbox Series X/S. Preseason will last 6 weeks before going into our seasonal cadence.” 

As for that seasonal cadence, Ubisoft has already outlined the first four season, which together will encompass the game’s Year 1 roadmap. You can check it out below: 

Ubisoft’s Free-To-Play FPS XDefiant Finally Gets Release Date And It’s This Month

As for what to expect in XDefiant’s preseason, there’s a lot of content on offer, and it’s all free: 

Factions

  • Echelon (Splinter Cell)
  • Phantoms (Ghost Recon Phantoms)
  • Cleaners (The Division)
  • Libertad (Far Cry 6)
  • Dedsec (Watch Dogs 2, after unlocking or purchasing)

Maps

  • Arena
  • Attica Heights
  • Dumbo
  • Echelon HQ
  • Emporium
  • Liberty
  • Mayday
  • Meltdown
  • Midway
  • Nudleplex
  • Pueblito
  • Showtime
  • Times Square
  • Zoo

Modes

  • Domination
  • Hot Shot
  • Occupy
  • Escort
  • Zone Control

Ubisoft says a new Ranked Mode Practice Playlist will be live in the preseason, too, giving players a practice go at the game’s upcoming ranked mode where players battle it out in 4v4 competitive matches. This playlist will include 4v4 versions of Domination, Occupy, Escort, and Zone Control. 

All rewards earned during the previously held Server Test Sessions and Insider Sessions will be available at launch in the preseason. 

Here’s another look at what to expect in XDefiant’s 6-week preseason:

XDefiant Ubisoft free to play first person shooter watch dogs far cry the division release date May 21

For more about the game, read Game Informer’s XDefiant impressions after going hands-on with the game, and then check out this XDefiant New Gameplay Today for a look at how it plays. 


Are you hopping into XDefiant later this month? Let us know in the comments below!

Three from MIT named 2024-25 Goldwater Scholars

Three from MIT named 2024-25 Goldwater Scholars

MIT students Ben Lou, Srinath Mahankali, and Kenta Suzuki have been selected to receive Barry Goldwater Scholarships for the 2024-25 academic year. They are among just 438 recipients from across the country selected based on academic merit from an estimated pool of more than 5,000 college sophomores and juniors, approximately 1,350 of whom were nominated by their academic institution to compete for the scholarship.

Since 1989, the Barry Goldwater Scholarship and Excellence in Education Foundation has awarded nearly 11,000 Goldwater scholarships to support undergraduates who intend to pursue research careers in the natural sciences, mathematics, and engineering and have the potential to become leaders in their respective fields. Past scholars have gone on to win an impressive array of prestigious postgraduate fellowships. Almost all, including the three MIT recipients, intend to obtain doctorates in their area of research.

Ben Lou

Ben Lou is a third-year student originally from San Diego, California, majoring in physics and math with a minor in philosophy.

“My research interests are scattered across different disciplines,” says Lou. “I want to draw from a wide range of topics in math and physics, finding novel connections between them, to push forward the frontier of knowledge.”

Since January 2022, he has worked with Nergis Mavalvala, dean of the School of Science, and Hudson Loughlin, a graduate student in the LIGO group, which studies the detection of gravitational waves. Lou is working with them to advance the field of quantum measurement and better understand quantum gravity.

“Ben has enormous intellectual horsepower and works with remarkable independence,” writes Mavalvala in her recommendation letter. “I have no doubt he has an outstanding career in physics ahead of him.”

Lou, for his part, is grateful to Mavalvala and Loughlin, as well as all of his scientific mentors that have supported him along his research path. That includes MIT professors Alan Guth and Barton Zwiebach, who introduced him to quantum physics, as well as his first-year advisor, Richard Price; current advisor, Janet Conrad; Elijah Bodish and Roman Bezrukavnikov in the Department of Mathematics; and David W. Brown of the San Diego Math Circle.

In terms of his future career goals, Lou wants to be a professor of theoretical physics and study, as he says, the “fundamental aspects of reality” while also inspiring students to love math and physics.

In addition to his research, Lou is currently the vice president of the Assistive Technology Club at MIT and actively engaged in raising money for Spinal Muscular Atrophy research. In the future, he’d like to continue his philanthropy work and use his personal experience to advise an assistive technology company.

Srinath Mahankali

Srinath Mahankali is a third-year student from New York City majoring in computer science.

Since June 2022, Mahankali has been an undergraduate researcher in the MIT Computer Science and Artificial Intelligence Laboratory. Working with Pulkit Agrawal, assistant professor of electrical engineering and computer science and head of the Improbable AI Lab, Mahankali’s research is on training robots. Currently, his focus is on training quadruped robots to move in an energy-efficient manner and training agents to interact in environments with minimal feedback. But in the future, he’d like to develop robots that can complete athletic tasks like gymnastics.

“The experience of discussing research with Srinath is similar to discussions with the best PhD students in my group,” writes Agrawal in his recommendation letter. “He is fearless, willing to take risks, persistent, creative, and gets things done.”

Before coming to MIT, Mahanakli was a 2021 Regeneron STS scholar, which is one of the oldest and most prestigious awards for math and science students. In 2020, he was also a participant in the MIT PRIMES program, studying objective functions in optimization problems with Yunan Yang, an assistant professor of math at Cornell University.

“I’m deeply grateful to all my research advisors for their invaluable mentorship and guidance,” says Mahanakli, extending his thanks to PhD students Zhang-Wei Hong and Gabe Margolis, as well as assistant professor of math at Brandeis, Promit Ghosal, and all of the organizers of the PRIMES program. “I’m also very grateful to all the members of the Improbable AI Lab for their support, encouragement, and willingness to help and discuss any questions I have,”

In the future, Mahankali wants to obtain a PhD and one day lead his own lab in robotics and artificial intelligence.

Kenta Suzuki

Kenta Suzuki is a third-year student majoring in mathematics from Bloomfield Hills, Michigan, and Tokyo, Japan.

Currently, Suzuki works with professor of mathematics Roman Bezrukavnikov on research at the intersection of number and representation theory, using geometric methods to represent p-adic groups. Suzuki has also previously worked with math professors Wei Zhang and Zhiwei Yun, crediting the latter with inspiring him to pursue research in representation theory.

In his recommendation letter, Yun writes, “Kenta is the best undergraduate student that I have worked with in terms of the combination of raw talent, mathematical maturity, and research abilities.”

Before coming to MIT, Suzuki was a Yau Science Award USA finalist in 2020, receiving a gold in math, and he received honorable mention from the Davidson Institute Fellows program in 2021. He also participated in the MIT PRIMES program in 2020. Suzuki credits his PRIMES mentor, Michael Zieve at the University of Michigan, with giving him his first taste of mathematical research. In addition, he extended his thanks to all of his math mentors, including the organizers of MIT Summer Program in Undergraduate Research.

After MIT, Suzuki intends to obtain a PhD in pure math, continuing his research in representation theory and number theory and, one day, teaching at a research-oriented institution.

The Barry Goldwater Scholarship and Excellence in Education Program was established by U.S. Congress in 1986 to honor Senator Barry Goldwater, a soldier and national leader who served the country for 56 years. Awardees receive scholarships of up to $7,500 a year to cover costs related to tuition, room and board, fees, and books.

Physicists arrange atoms in extremely close proximity

Physicists arrange atoms in extremely close proximity

Proximity is key for many quantum phenomena, as interactions between atoms are stronger when the particles are close. In many quantum simulators, scientists arrange atoms as close together as possible to explore exotic states of matter and build new quantum materials.

They typically do this by cooling the atoms to a stand-still, then using laser light to position the particles as close as 500 nanometers apart — a limit that is set by the wavelength of light. Now, MIT physicists have developed a technique that allows them to arrange atoms in much closer proximity, down to a mere 50 nanometers. For context, a red blood cell is about 1,000 nanometers wide.

The physicists demonstrated the new approach in experiments with dysprosium, which is the most magnetic atom in nature. They used the new approach to manipulate two layers of dysprosium atoms, and positioned the layers precisely 50 nanometers apart. At this extreme proximity, the magnetic interactions were 1,000 times stronger than if the layers were separated by 500 nanometers.

What’s more, the scientists were able to measure two new effects caused by the atoms’ proximity. Their enhanced magnetic forces caused “thermalization,” or the transfer of heat from one layer to another, as well as synchronized oscillations between layers. These effects petered out as the layers were spaced farther apart.

“We have gone from positioning atoms from 500 nanometers to 50 nanometers apart, and there is a lot you can do with this,” says Wolfgang Ketterle, the John D. MacArthur Professor of Physics at MIT. “At 50 nanometers, the behavior of atoms is so much different that we’re really entering a new regime here.”

Ketterle and his colleagues say the new approach can be applied to many other atoms to study quantum phenomena. For their part, the group plans to use the technique to manipulate atoms into configurations that could generate the first purely magnetic quantum gate — a key building block for a new type of quantum computer.

The team has published their results today in the journal Science. The study’s co-authors include lead author and physics graduate student Li Du, along with Pierre Barral, Michael Cantara, Julius de Hond, and Yu-Kun Lu — all members of the MIT-Harvard Center for Ultracold Atoms, the Department of Physics, and the Research Laboratory of Electronics at MIT.

Peaks and valleys

To manipulate and arrange atoms, physicists typically first cool a cloud of atoms to temperatures approaching absolute zero, then use a system of laser beams to corral the atoms into an optical trap.

Laser light is an electromagnetic wave with a specific wavelength (the distance between maxima of the electric field) and frequency. The wavelength limits the smallest pattern into which light can be shaped to typically 500 nanometers, the so-called optical resolution limit. Since atoms are attracted by laser light of certain frequencies, atoms will be positioned at the points of peak laser intensity. For this reason, existing techniques have been limited in how close they can position atomic particles, and could not be used to explore phenomena that happen at much shorter distances.

“Conventional techniques stop at 500 nanometers, limited not by the atoms but by the wavelength of light,” Ketterle explains. “We have found now a new trick with light where we can break through that limit.”

The team’s new approach, like current techniques, starts by cooling a cloud of atoms — in this case, to about 1 microkelvin, just a hair above absolute zero — at which point, the atoms come to a near-standstill. Physicists can then use lasers to move the frozen particles into desired configurations.

Then, Du and his collaborators worked with two laser beams, each with a different frequency, or color, and circular polarization, or direction of the laser’s electric field. When the two beams travel through a super-cooled cloud of atoms, the atoms can orient their spin in opposite directions, following either of the two lasers’ polarization. The result is that the beams produce two groups of the same atoms, only with opposite spins.

Each laser beam formed a standing wave, a periodic pattern of electric field intensity with a spatial period of 500 nanometers. Due to their different polarizations, each standing wave attracted and corralled one of two groups of atoms, depending on their spin. The lasers could be overlaid and tuned such that the distance between their respective peaks is as small as 50 nanometers, meaning that the atoms gravitating to each respective laser’s peaks would be separated by the same 50 nanometers.

But in order for this to happen, the lasers would have to be extremely stable and immune to all external noise, such as from shaking or even breathing on the experiment. The team realized they could stabilize both lasers by directing them through an optical fiber, which served to lock the light beams in place in relation to each other.

“The idea of sending both beams through the optical fiber meant the whole machine could shake violently, but the two laser beams stayed absolutely stable with respect to each others,” Du says.

Magnetic forces at close range

As a first test of their new technique, the team used atoms of dysprosium — a rare-earth metal that is one of the strongest magnetic elements in the periodic table, particularly at ultracold temperatures. However, at the scale of atoms, the element’s magnetic interactions are relatively weak at distances of even 500 nanometers. As with common refrigerator magnets, the magnetic attraction between atoms increases with proximity, and the scientists suspected that if their new technique could space dysprosium atoms as close as 50 nanometers apart, they might observe the emergence of otherwise weak interactions between the magnetic atoms.

“We could suddenly have magnetic interactions, which used to be almost neglible but now are really strong,” Ketterle says.

The team applied their technique to dysprosium, first super-cooling the atoms, then passing two lasers through to split the atoms into two spin groups, or layers. They then directed the lasers through an optical fiber to stabilize them, and found that indeed, the two layers of dysprosium atoms gravitated to their respective laser peaks, which in effect separated the layers of atoms by 50 nanometers — the closest distance that any ultracold atom experiment has been able to achieve.

At this extremely close proximity, the atoms’ natural magnetic interactions were significantly enhanced, and were 1,000 times stronger than if they were positioned 500 nanometers apart. The team observed that these interactions resulted in two novel quantum phenomena: collective oscillation, in which one layer’s vibrations caused the other layer to vibrate in sync; and thermalization, in which one layer transferred heat to the other, purely through magnetic fluctuations in the atoms.

“Until now, heat between atoms could only by exchanged when they were in the same physical space and could collide,” Du notes. “Now we have seen atomic layers, separated by vacuum, and they exchange heat via fluctuating magnetic fields.”

The team’s results introduce a new technique that can be used to position many types of atom in close proximity. They also show that atoms, placed close enough together, can exhibit interesting quantum phenomena, that could be harnessed to build new quantum materials, and potentially, magnetically-driven atomic systems for quantum computers.

“We are really bringing super-resolution methods to the field, and it will become a general tool for doing quantum simulations,” Ketterle says. “There are many variants possible, which we are working on.”

This research was funded, in part, by the National Science Foundation and the Department of Defense.

Take-Two Interactive Is Closing The Studios Behind Rollerdrome And Kerbal Space Program 2

Take-Two Closes Rollerdrome And Kerbal Space Program 2 Studios While Majority Of Private Division Laid Off

Take-Two Interactive, the company behind games like Grand Theft Auto V that also acquired mobile giant Zynga in 2022 in the second-biggest deal in games history, has closed Roll7 and Intercept Games, the studios behind Rollerdrome and Kerbal Space Program 2, respectively. After a report from GameDeveloper.com indicated Take-Two was laying off 70 people at Intercept Games, Bloomberg released a report confirming that Take-Two was shuttering both Intercept Games and Roll7. 

The publication reports that Take-Two is closing the London-based Roll7 and offering severance to staff. A notice filed with the Washington State Employment Security Department indicates that Take-Two is planning to close a Seattle-based studio with 70 employees, which aligns with Intercept Games’ employee count and location. 

[embedded content]

While Take-Two hasn’t yet addressed the closures, it gave the following statement to IGN regarding the layoffs and the status of Kerbal Space Program 2, which launched into Early Access last year. 

“On April 16, Take-Two announced a cost reduction program to identify efficiencies across its business and to enhance the Company’s margin profile while still investing for growth. As part of these efforts, the Company is rationalizing its pipeline and eliminating several projects in development and streamlining its organization structure, which will eliminate headcount and reduce future hiring needs. The company is not providing additional details. 

“On April 18, Private Division successfully launched Moon Studio’s No Rest for the Wicked. The label continues to make updates to Kerbal Space Program 2 and plans to release Wētā Workshop Game Studio’s Tales of the Shire: A Lord of the Rings game in the second half of 2024.” 

These closures arrive roughly a month after Take-Two announced it was laying off 5% (579 employees) at its various companies while canceling projects in the works. The publisher also acquired Gearbox Entertainment in late March. Roll7 won a BAFTA award for Rollerdrome last year and also developed 2022’s OlliOlli World.

[Source: Bloomberg, IGN]

Universal Orlando Confirms Three Super Nintendo World Rides, Including Jumping Donkey Kong Coaster

Universal Orlando Confirms Three Super Nintendo World Rides, Including Jumping Donkey Kong Coaster

Universal Orlando Resort has released a new video detailing what to expect at its Florida-based Super Nintendo World when it opens as a land in its Epic Universe theme park next year. In it, the company confirms the land will have three rides, including the Donkey Kong Mine Cart Madness coaster that’s expected to open later this year in Osaka, Japan’s Super Nintendo World

The video includes digital fly-overs of the park, showing viewers what it will look like when it opens next year. If you’ve seen Super Nintendo World in Japan, this park looks nearly identical, with both the Donkey Kong Country (and mine cart coaster) section and the Mushroom Kingdom with Peach’s Castle, Mt. Beanpole, the Mario Kart: Bowser’s Challenge augmented-reality ride and Yoshi’s Adventure dark ride. 

Check it out for yourself in the new Super Nintendo World overview video below

[embedded content]

As you can see, the Donkey Kong Mine Cart Madness coaster will feature state-of-the-art track technology that allows it to create the illusion that riders will actually jump off the tracks, just like in the Donkey Kong Country games. 

Like in Hollywood’s Super Nintendo World, which does not have the Yoshi’s Adventure ride or the Donkey Kong expansion as a result of space at the location, and Osaka’s Super Nintendo World, guests can purchase Power-Up Bands to play in interactive Key Challenges to earn coins and more. Plus, returning locations like the Toadstool Cafe restaurant and more will be at Orlando’s iteration of the park. 

Here’s a look at some of the locations to expect when Universal Epic Universe opens next year: 

For more details about the park, read Game Informer’s breakdown of everything coming to Epic Universe next year. After that, check out photos from our visit to Japan’s Super Nintendo World, and then watch this vlog of our day at the theme park. 


Are you excited for Epic Universe and Orlando’s Super Nintendo World? Let us know in the comments below!