Minishoot’ Adventures Review – A Link Between Genres – Game Informer

Minishoot’ Adventures Review – A Link Between Genres – Game Informer

Games inspired by The Legend of Zelda are common; after all, the long-running Nintendo franchise is among the most influential series in gaming history. Because of this, various games take the Zelda format and try to replicate it, but these homages often miss out on the magic that makes that series greater than the sum of its parts. This is particularly true in the indie space, with Zelda-inspired titles a dime a dozen, making it difficult to stand out from the crowd. Minishoot’ Adventures clearly draws inspiration from Zelda – specifically A Link to the Past – but by applying the formula to the twin-stick shooter bullet-hell genre, it elevates itself to the top of the field.

In a clever twist on the Zelda formula, Minishoot’ Adventures puts you in control of a small ship exploring a corrupted world. Navigating the map feels fantastic, thanks to fluid controls, an ever-growing repertoire of moves, and a crisp, beautiful art style. During the course of your adventure, the main thrust of the gameplay is rooted in the game’s compelling and finely-tuned twin-stick shooting. As you traverse from screen to screen, enemies spawn and create battle arenas. These opponents range from small ships with single-firing bullets to swarms of dive-bombing, armored menaces that leave a trail of projectiles each time they fly forward.

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As you enter each individual battle arena, you face escalating waves of enemies. Since each biome contains distinct baddies, and the arenas present unique combinations of adversaries, I eagerly anticipated each drawn-out battle – I often moved to the next area, hoping it would trap me in and begin spawning in waves of enemies. At its most hectic, the bullets fly at you in varying patterns and sizes from different angles on the screen, but more often than not, I found myself completely mesmerized by the alluring patterns I needed to navigate to avoid taking damage. One of the things I appreciate most about Minishoot’ Adventures is that while it ramps up the difficulty as you progress through the campaign, nothing ever felt unfair.

Even the bosses, who appear at the end of each dungeon and out in the world, present a stiff and engaging challenge but never made me question the fairness of the task at hand. Don’t get me wrong: I died plenty during the approximately 10-hour journey, but there were only a few encounters that took me down more than a couple of times. The only downside is that on rare occasions, the camera swings out so far that it can be difficult to be as precise in my avoidance of an incoming barrage of projectiles. However, most of the time, things are perfectly framed, giving me enough space to get a good view of my surroundings while still possessing the precision to navigate the cracks between the bullets.

Minishoot’ Adventures leverages the top-down Zelda formula to great effect. Exploring the handcrafted map for secrets kept me up late on multiple occasions. Each area flows naturally into the next, making it so I rarely got lost. Even the secret areas tucked behind walls and trees are easy enough to spot; on rare occasions, I would miss a visual cue for a secret or a puzzle solution, but it was always my own fault. There was never a time when I had to look up a solution or thought to myself, “How was I supposed to know to do that?” Everything in Minishoot’ Adventures’ world feels organic and rewarding.

Developer SoulGame Studio expertly encourages exploration through a plethora of upgrades; I loved taking on race challenges (which perfectly highlight the stellar movement mechanics), but the primary driver of my desire to explore was the extensive suite of upgrades. You gain experience for each enemy you defeat, as well as for finding caches of experience-granting red gems; each time you level up, you get a skill point that can be allocated to upgrade things like your damage, firing range, movement speed, and more. The upgrades you unlock through leveling are helpful, and if an encounter ever felt too tough, I knew I could go grind nearby spawn points to gain enough experience to bump up those skills.

However, the biggest improvements arrived through modules and stranded friends you discover through dungeon completion and exploration. The friends you rescue do things like heal you, improve your guns, and even open new areas. Meanwhile, the modules are scattered throughout the overworld map or for sale at hidden shops. These modules, like one that requires less experience to level up, one that tells you when a location on the map has more secrets, and one that grants you a small chance to take no damage when you get hit, are perhaps the most valuable items I found. Every corner of Minishoot’ Adventures provides you with rewards, which is why I kept saying, “Just one more area,” long after I told myself I needed to step away from my PC.

Thanks to its excellent utilization of well-worn Zelda-inspired conventions and enough unique twists to differentiate it from the pack, Minishoot’ Adventures delivers an outstanding bullet-hell experience with less frustration than most entries in the genre. I didn’t set out to 100 percent Minishoot’ Adventures, but by the time I reached the end of the the story, I had experienced everything the game has to offer, a testament to how enamored I am with this fun, twin-stick title. Minishoot’ Adventures bridges the gaps between disparate genres with outstanding gameplay and thoughtful level design to deliver one of the best games I’ve played all year.

PlayStation 5 Generation Is Already Sony’s Most Profitable Yet

The PlayStation 5 generation is already Sony’s most profitable yet, the company has announced. In terms of numbers, the PS5 generation has already earned Sony $106 billion, according to a slide from its “Game & Network Services Segment” presentation from PlayStation’s two new CEOs, Hideaki Nishino and Hermen Hulst

However, on that same slide, Sony shows that the PlayStation 4 generation earned $107 billion, which is obviously more than $106 billion. But, the reason Sony is calling the PS5 generation the most profitable one yet is because the PS4 generation is largely complete whereas the PS5 presumably still has years to go. Given it’s made $106 billion in roughly four years, it seems Sony is confident it will surpass $107 billion in the coming months or years. 

PlayStation 5 Generation Is Already Sony’s Most Profitable Yet

As for what Sony is including in its profits, it’s the entire gamut of the PS5 generation. This includes the PS5 console itself, associated hardware and accessories, and software, too. It also includes services, like PlayStation Plus, according to the presentation. 

One of the reasons the PS5 generation might be Sony’s most profitable yet is because even though the playerbase is as big as the PS4 – both are sitting at 49 million active consoles as of last month – PS5 players are playing significantly more on their console. The PS5 generation sits at 2.4 billion total gameplay hours while the PS4 sits at 1.4 billon. More playtime likely equates to more spending, which might be one of the reasons the PS5 generation is doing financially as well as it is. 

Life-to-date spending on the PS5 is also higher amongst players than the PS4, too. Across peripherals, services, content/add-ons, and content/full games, the PS4 life-to-date spend is $580 while PS5 players average $731. 

For more, read about how the PS5 recently broke a sales record for Sony, and then check out Game Informer’s list of the top 10 PS5 games


What are your thoughts on the PlayStation 5 generation so far? Let us know in the comments below!

PlayStation Says Live-Service Games Will Launch Day-And-Date On PC, But Single Player Games Won’t

PlayStation Says Live-Service Games Will Launch Day-And-Date On PC, But Single Player Games Won’t

PlayStation has reiterated its approach to releasing its games on PC, stating live-service games will launch day-and-date on PC. However, its tentpole single player games will not. 

This comes from one of PlayStation’s dual CEOs, Hermen Hulst, during a public business presentation held earlier this morning. During it, Hulst explained the strategy for releasing PlayStation’s single-player games on PC at a later date, rather than day-and-date, citing it’s part of a strategy to bring more people into the PlayStation platform. 

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“Indeed, we are bringing our titles to the PC platform, and we have a dual approach here,” Hulst said. “On the live service side, we are releasing our titles simultaneously, so day and date on PlayStation 5 and PC. But with our tentpole titles, our single player narrative-driven titles that [are] the backbone of what PlayStation studios has delivered in recent years and in our history, we take a more strategic approach and we introduce our great franchises to new audiences, and we’re finding new audiences that are potentially going to be very interested in playing, for example, sequels, on the PlayStation platform.

“We have high hopes that we are actually able to bring new players into PlayStation at large, but into PlayStation platforms specifically. Actually, the same goes for the work that we do with extending our great properties onto other media, such as television series and film, for example, as you have seen with The Last of Us on HBO or Gran Turismo on film, that brings new players into our franchises as well.”

While this doesn’t come as a surprise – we saw the live-service multiplayer Helldivers 2 launch earlier this year simultaneously on PS5 and PC while Ghost of Tsushima Director’s Cut only just hit PC this month, years after its PS5 release – it’s nice to officially hear PlayStation’s approach moving forward.

For more, read about how the PS5 generation is already Sony’s most profitable yet, and then read about how the PS5 recently broke a sales record for Sony. After that, check out Game Informer’s list of the top 10 PS5 games


Do you think PlayStation’s making the right call with how it handles PC releases? Let us know in the comments below!

Nicholas Brackney, Dell: How we leverage a four-pillar AI strategy

Dell is deeply embedded in the AI landscape, leveraging a comprehensive four-pillar strategy to integrate the technology across its products and services. Nicholas Brackney, Senior Consultant in Product Marketing at Dell, discussed the company’s AI initiatives ahead of AI & Big Data Expo North America. Dell’s…

EU launches office to implement AI Act and foster innovation

The European Union has launched a new office dedicated to overseeing the implementation of its landmark AI Act, which is regarded as one of the most comprehensive AI regulations in the world. This new initiative adopts a risk-based approach, imposing stringent regulations on higher-risk AI applications…

TinyAgent: Function Calling at the Edge

The ability of LLMs to execute commands through plain language (e.g. English) has enabled agentic systems that can complete a user query by orchestrating the right set of tools (e.g. ToolFormer, Gorilla). This, along with the recent multi-modal efforts such as the GPT-4o or Gemini-1.5 model,…

Panasonic Connect Kairos Production Ecosystem Keeps Growing – Videoguys

Panasonic Connect Kairos Production Ecosystem Keeps Growing – Videoguys

At the 2024 NAB Show, Panasonic Connect North America introduced groundbreaking advancements to its AV technology solutions, enhancing content creation and delivery across diverse production environments. From broadcast studios and event venues to corporate meeting spaces, these innovations cater to the evolving needs of content creators.

Revolutionizing Live Production with Kairos Platform Enhancements
Panasonic Connect’s Kairos platform now features the AT-KC200L1 Main Frame (Kairos Core 200). This powerful core supports SDI workflows, making it ideal for dynamic environments that require complex live production capabilities. With its scalable and software-defined architecture, the AT-KC200L1 future-proofs productions for seamless transition to IP in the future. This launch solidifies Kairos as the go-to solution for live video production in entertainment venues, rental and staging setups, corporate environments, and broadcast studios.

The Kairos Alliance Partners program has expanded, now including over 50 partners such as Drastic Technologies, LAWO, NETGEAR, and Singular.live. These partnerships ensure the Kairos platform integrates effortlessly into diverse production systems, offering flexibility and reliability.

Enhancing Corporate and Educational Productions with the AW-UE30 PTZ Camera
The new AW-UE30 PTZ Camera addresses the needs of corporate and educational settings by providing superior video streaming capabilities. With 4K/30p resolution, 20x optical zoom, and easy integration with USB-based systems, the AW-UE30 enhances the experience for both in-person and remote participants. Its compact design and quiet operation ensure it blends seamlessly into any environment, while its user-friendly features make it accessible to users without extensive production experience.

Streamlined Camera Management with Media Production Suite
Panasonic Connect’s Media Production Suite is a unified software platform designed to centralize camera management for small team operations. This innovative solution streamlines camera setup and offers a wide range of features to support high-quality video production. Notably, its auto-tracking capabilities and AI-powered video mixer plug-in enable efficient and cost-effective production, mimicking the work of a real camera operator without the need for a green screen.

Simplified Switcher Operations with AV-SF10 Software Control Panel
The new AV-SF10 Software Control Panel for the AV-HSW10 Main Switcher allows networked PCs or tablets to control switcher functions, making it possible for a single operator to manage diverse operations and configurations. This software panel includes exclusive features for efficient pre-shoot preparation and on-shoot review, ensuring intuitive operation even for users with minimal experience.

Conclusion
Panasonic Connect’s latest solutions showcased at the 2024 NAB Show demonstrate the company’s commitment to providing innovative AV technology that enhances content creation and delivery. With the expansion of the Kairos platform, introduction of the AW-UE30 PTZ Camera, launch of the Media Production Suite, and the new AV-SF10 Software Control Panel, Panasonic Connect empowers content creators to meet the evolving demands of their audiences effectively.

Read the full article by Panasonic HERE


Learn more about Panasonic below:

Ask The Videoguys – Tech Advice and Top Tech Tips from the Videoguys – Videoguys

Ask The Videoguys – Tech Advice and Top Tech Tips from the Videoguys – Videoguys

On this weeks Videoguys Live, James hosts Ask the Videoguys where he will give Technical Advice for your production as well as sharing our Top Videoguys Tech Tips. James will share tips on frame rates/bit rates for live streaming, differences between 3G, 6G, & 12G SDI, finding the IP address of NDI PTZ Cameras, setting up a REMI production, differences between RAID 0, 1, 5, & 6, on the go storage solutions, and more!

Watch the full video below:

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What streaming resolutions/frame rates do different CDNs recommend? What bitrate should I use?

Platform

Resolution

Compression

Bit Rate

Facebook 

1080 60p 

H.264

 4.5-9mbps

YouTube

4k 60p

H.265/H.264

10mbps/35mbps

1080 60p

H.265/H.264

4mbps/12mbps

LinkedIn

720 30p 

H.264

3.5-6mbps

Tech Tip: use the highest common denominator for resolution and frame rates when streaming to multiple destinations if your encoder doesn’t allow different settings

What is the difference between 3G, 6G and 12G SDI? And why would I choose SDI over HDMI?​

  • 3G SDI – Up to 1080 60 
  • 6G SDI – Up to 4k 30 
  • 12G SDI – Up to 4k 60
SDI Pro SDI Con HDMI Pro HDMI Con
Long Cable Run Can Cost More Inexpensive Short Cable Run
BNC Locking Mechanism Need to know if it’s 3G, 6G, or 12G Common No Locking Mechanism
4K 60 through a standard cable

Tech Tip: Consider using AV over IP as it is the best of both worlds giving long cable runs, on a common cable with a locking mechanism!

How do I find the IP address of my NDI PTZ camera and change it to either DHCP or Static?

  1. Download NDI Tools
  2. Open NDI Analysis
  3. Plug camera into network
  4. Run the “NDIAnalysis.exe /find” command
  5. Find the IP address of the desired camera
  6. ​Plug in external Network Adaptor to computer​
  7. In Network settings on computer change Network adapter settings to be on the same range as the camera​
    1. Select “Change Network Adaptors”​
    2. Right click on USB Ethernet​
    3. Select “TCP/IPv4”​
    4. Change Ip address to be same range as range from NDI Analysis​
  8. Plug camera into network adaptor and turn on camera
  9. Now you can access the cameras web gui to change camera settings to DHCP or a Fixed Ip of your choosing
  10. Once DHCP or Static is selected, unplug the camera and plug into Network Switch​​

For complete Remi control, what products do you recommend starting with?

  • PTZOptics​​ Hive Studio​​
  • BirdDog Cloud​​
  • Epiphan Connect​​
  • NDI Bridge​​
  • LiveU Studio
  • Now Is the Perfect time to get into Remote Productions with so many workflows!

What is the difference between Raid 0, Raid 1, Raid 5 and Raid 6?

  • RAID 0 (Striping): Data is stored evenly across the number of disks in the array. This process is called disk striping and involves splitting data into blocks and writing it simultaneously/sequentially on multiple disks. It provides improved performance but no redundancy
  • RAID 1 (Mirroring): Data is duplicated and stored on each drive. This process is called mirroring, and it ensures you won’t lose your files if a drive fails. It provides redundancy but no performance gain
  • RAID 5: Uses disk striping with parity. It sets aside “one drive’s worth” of disk space for parity data. RAID 5 requires fewer hard drives but can provide protection against a single drive failure
  • RAID 6: Similar to RAID 5 but introduces dual parity. It sets aside “two drives’ worth” of disk space for parity data. RAID 6 can provide protection against two simultaneous drive failures

What is the best storage system for storage on the go?

  • Definition: Portable rugged SSD drives are high-capacity, high-speed storage devices that are designed to withstand harsh conditions.
  • Use Cases: Ideal for outdoor use, travel, and situations where data might be exposed to rough handling or environmental hazards.
  • Advantages: They offer the speed of SSDs, combined with a design that is resistant to shock, dust, and water.
  • We can help you find the perfect drive for your on-the-go needs, whether it’s waterproof, dust proof, shock proof or all of the above

Quest Master And The Future Of Movie Game Adaptations | GI Show

Quest Master And The Future Of Movie Game Adaptations | GI Show

In this week’s episode of The Game Informer Show, we played the “build your own Zelda” dungeon maker Quest Master, dived into Fortnite’s new season of content (including Fallout), and revisited this year’s remake of Mario vs. Donkey Kong. We also chatted about our love of Furiosa: A Mad Max Saga and reminisced about the 2015 Mad Max game, kicking off a discussion about the future of movie tie-in titles.

Watch The Video Version

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Follow us on social media: Marcus Stewart (@MarcusStewart7), Kyle Hilliard (@KyleMHilliard), Charles Harte (@chuckduck365)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro
00:06:50 – Quest Master Early Access
00:22:12 – Fortnite Chapter 5 Season 3
00:36:41 – Mario vs. Donkey Kong (2024)
00:44:29 – Mad Max
01:01:16 – Movie Tie-in Video Games
01:18:08 – Housekeeping and Listener Questions
01:42:23 – The Lunch Break: Like A Dance Break but with Lunch (Working Title)