With My Past Review – Puzzle Therapy – Game Informer

Everyone can empathize with waking up late at night and sitting in agony as your brain forcefully makes you relive a traumatic, embarrassing, or heartbreaking moment. Our past is with us forever, and how it manifests in the present is a toss-up from day to day. With My Past, the debut game from developer Imagine Wings Studio, attempts to blend those feelings with platforming-puzzle gameplay and does so excellently. The result is a therapeutic five-hour adventure I’ll be thinking about long after today. 

With My Past Review – Puzzle Therapy – Game Informer

After being startled awake at 3 a.m. by her past, an unnamed blue-haired girl goes on a journey through her labyrinth mind, which is holding her back. This translates to six distinct chapters of gameplay, each with a unique theme in narrative and mechanics. The first introduces you to her “Past,” the throughline mechanic with which With My Past shines. Your past is just you, but two seconds prior. If you walk forward and jump, two seconds later, it will too. With My Past playfully builds upon this in its opening moments as it teaches you the ropes, but by the end of the game, I was pulling off moves that bent my brain in all directions.

As you progress through each chapter, With My Past introduces new mechanics, like a Kiwi fruit that lets you teleport to your past’s location or a way to solidify your past and climb on top of it to reach new heights. It’s hard to describe how unique this mechanic plays in With My Past because it’s genuinely unlike anything I’ve played in a puzzle game, but Imagine Wings Studios excels at adding new layers to its depth each step of the journey. I’m reminded of 2018’s Celeste, which does the same, incorporating narrative elements into the game’s mechanics. 

On that same note, With My Past is more vague than Celeste’s journey of transformation and self-love, instead allowing players to graft their own past onto the protagonist here. But it works well. As on-screen words that tell the story dive into self-hate, the ways our past bubbles up at the worst times, and the loneliness sometimes felt even when surrounded by love, I found myself thinking about my past, and it was wondrous to watch how With My Past suggests tackling those issues through gameplay. 

Your in-game past transforms from a mysterious specter, to an enemy on the hunt, to an ally you must reckon with and understand as a part of what makes you. And it does so while With My Past serves up great puzzle after puzzle. A handful of the 150+ challenges left me more frustrated than satisfied, but a skip option allows players to keep the story moving along. My only real dissatisfaction happened in the game’s final (and only) “boss” fight. Perhaps I missed the point, but in an otherwise cohesive experience, it felt unattached to everything else I played through. 

Void of voice acting, with a minimal soundscape coloring the protagonist’s steps, With My Past’s score does the talking here, and the result is one of my favorite scores of the year. It’s grand, sweeping, and almost feels more at home in a movie theater than coming from my desktop screen, but the game’s music is as integral to this journey as the story and its puzzles. 

With My Past Game Informer Review Edigger Imagine Wings Studio Celeste

I began With My Past yesterday on a whim and finished it later that afternoon with an aching smile on my face; that “hurts so good” type of smile. With My Past is a short but powerful burst of emotional storytelling on top of excellent and intuitive puzzle design. With few misses, it’s an impressive reminder of the power of games and how savvy developers can blend storytelling into how we play.

20+ Best Free Futuristic Fonts for Designers

Futuristic fonts are characterized by their geometric shapes, clean lines, and creative shapes. Each contributes to a clean aesthetic that resonates with contemporary viewers. Their appeal lies in their ability to transform basic typography into something more modern, elegant, and innovative.

They can add a stylish, contemporary edge to your work. They are particularly effective in projects that deal with future-thinking ideas or aim to present an ultra-modern image. Because of their distinct appearance, futuristic fonts are popular in logo design, digital media, advertising, or any area where a high-tech aesthetic is needed.

The use of futuristic fonts can influence how a message is perceived. They can make a brand appear more sophisticated and aligned with cutting-edge technology. This can help attract viewers who are interested in innovation, potentially increasing the impact and effectiveness of your design.

In this collection, we have a curated selection of professionally and beautifully designed – and, of course, free – futuristic fonts for you. By choosing the right futuristic font, you can make your work stand out and appeal to the modern viewer.

The Top Futuristic Display Fonts for Creatives

Maswen Futuristic Sans-Serif Font (Free)

Maswen draws inspiration from space travel. Round and bold, it comes in regular, outline, and stencil styles. It is perfect for adding a modern touch to your projects.

20+ Best Free Futuristic Fonts for Designers

Science Modern Futuristic Font

Science is a minimalist, futuristic font inspired by the technology seen in sci-fi movies and games. It comes in two slightly different variants, offering a clean and modern aesthetic for your projects.

Science Modern Futuristic Font

Halfomania Sans-Serif (Free)

Halfomania is a free futuristic sans-serif with sharp uppercase and rounded lowercase characters. Its minimalist design makes it ideal for projects looking for a modern and innovative aesthetic.

Halfomania Sans-Serif Free

Planeto Elegant Futuristic Font

Planeto is a bold, futuristic font with geometrical shapes and sharp angles, giving it a distinctly technological appearance. It is available in a single style, uppercase.

Planeto Elegant Futuristic Font Free

Strato Futuristic Outline Font (Free)

Strato is an outline font with a clean, geometrical design. Its characters are a mix of rounded corners and smooth lines, making it ideal for projects that need a minimalistic yet distinctive typography style.

Strato Futuristic Outline Font Free

The Bokrun Futuristic Display Font

Bokrun is a futuristic font with an angular, sharp, and unique design. It offers three variants (regular, outline, and shadow) and would be perfect for gaming UIs or cutting-edge branding.

The Bokrun Futuristic Display Font

Necosmic Futuristic Font (Free)

Necosmic is characterized by its unique cosmic-inspired design. It features elongated lines and rounded edges, and is perfect for projects that need an otherworldly aesthetic.

Necosmic Futuristic Font Free

Great Futuristic Sans-Serif Font

Great Futuristic is a modern, sci-fi-inspired display font with bold, uppercase characters designed to convey a sense of advanced technology and innovation.

Great Futuristic Sans-Serif Font

Coder Minimalist & Futuristic Font

Coder is a futuristic font designed with a minimalistic, digital aesthetic that mirrors the precision of coding. Its characters are a blend of angular and rounded shapes, perfect for any technology-related projects.

Coder Minimalist & Futuristic Font Free

Lombok Futuristic Typeface (Free)

Lombok is a distinctive typeface with sharp, geometric cuts and a minimalist style. It’s particularly well-suited for logo design. The light version is available for personal use only.

Lombok Futuristic Typeface Free

Venera Futuristic Font (Free)

Venera is a free futuristic sans-serif font with weights ranging from light to heavy. Each weight has its own unique character, giving it a dynamic and contemporary look.

Venera Futuristic Font Free

Kleemax Futuristic Display Font (Free)

Kleemax is a free display font with bold, sharp angles and smooth curves that perfectly capture the cyberpunk aesthetic. It is ideal for high-impact visuals like advertisements or branding design.

Kleemax Futuristic Display Font Free

Orbitron Geometric Sans-Serif (Free)

Orbitron is a dynamic, futuristic font that features clean, geometric shapes with a techno, space-age aesthetic. It is available in multiple weights, including light, medium, bold, and black.

Orbitron Geometric Sans-Serif Free

Angular Futuristic Dystopian Font (Free)

Designed with a dystopian aesthetic, Angular is a free futuristic font with sharp, angular lines that give it a bold and impactful look. It is ideal for projects that require a bold and edgy typeface.

Angular Futuristic Dystopian Font Free

Stifly Modern Futuristic Font (Free)

Stifly is a free, futuristic display font that combines pixelated lines with a blocky structure, making it perfect for delivering a strong message. It is well-suited for bold headlines and modern branding.

Stifly Modern Futuristic Display Font Free

Potra Rounded Futuristic Font (Free)

Potra is an all-caps futuristic font with a rounded, geometric design, giving it a distinctly elegant look. Its smooth curves and clean design make it highly readable for both print and digital media.

Potra Rounded Futuristic Font Free

Monoton Futuristic Font (Free)

Monoton is a unique, single-weight display font with a continuous, looping line that gives each character a futuristic and retro appearance.

Monoton Futuristic Font Free

Mars Blocky Font (Free)

Mars is a bold, futuristic display font with clean lines and blocky geometric shapes. This hard to read font should only be used on strong and impactful projects.

Mars Blocky Font Free

Space Futuristic Display Font (Free)

Space is a free futuristic font with a retro touch that has been designed to emulate the form and order found in spaceships through its use of curved edges and large block elements.

Space Futuristic Display Font Free

Exo Geometric Sans-Serif (Free)

Exo is a free geometric font with a futuristic aesthetic. Its clean, precise lines ensure optimal readability across both digital and print, giving you a versatile font for modern projects.

Exo Contemporary Geometric Sans-Serif Free

Futuristic Font FAQs

  • What are futuristic fonts?

    Futuristic fonts are typefaces designed with modern, inventive features, often influenced by science fiction and technology. They usually include geometric shapes, clean lines, and are created to appear advanced and stylish.

  • How do I choose the right futuristic font for my project?

    Consider the project’s theme and the message you want to share. Look for a font whose style aligns with the overall design and enhances the project’s aesthetic without compromising readability.

  • What is the best use for futuristic fonts?

    While futuristic fots are versatile, they work best in contexts that align with themes of innovation and modernity, such as tech startups, gaming, and digital marketing. They might not be suitable for more traditional projects.

  • What should I consider about readability when using futuristic fonts?

    Futuristic fonts often have unique designs that can affect readability, especially at smaller sizes. Always test the font in context to ensure that it remains legible and effective in communicating your message.

  • Should futuristic fonts be paired with other font styles?

    Yes,futuristic fonts can be paired with other font styles to create a balanced design.It’s usually best to pair them with simple, more neutral fonts to maintain focus and ensure the design doesn’t become overwhelming.

  • What are the common uses of futuristic fonts outside of digital media?

    Apart from digital projects, futuristic fonts are popular in print media such as posters, flyers, and brochures for events or products. They are also used in product packaging and signage to attract a tech-savvy audience.


Related Topics


Top

How AI might shape LGBTQIA+ advocacy

How AI might shape LGBTQIA+ advocacy

AI Comes Out of the Closet” is a large learning model (LLM)-based online system that leverages artificial intelligence-generated dialog and virtual characters to create complex social interaction simulations. These simulations allow users to experiment with and refine their approach to LGBTQIA+ advocacy in a safe and controlled environment.

The research is both personal and political to lead author D. Pillis, an MIT graduate student in media arts and sciences and research scientist in the Tangible Media group of the MIT Media Lab, as it is rooted in a landscape where LGBTQIA+ people continue to navigate the complexities of identity, acceptance, and visibility. Pillis’s work is driven by the need for advocacy simulations that not only address the current challenges faced by the LGBTQIA+ community, but also offer innovative solutions that leverage the potential of AI to build understanding, empathy, and support. This project is meant to test the belief that technology, when thoughtfully applied, can be a force for societal good, bridging gaps between diverse experiences and fostering a more inclusive world.

Pillis highlights the significant, yet often overlooked, connection between the LGBTQIA+ community and the development of AI and computing. He says, “AI has always been queer. Computing has always been queer,” drawing attention to the contributions of queer individuals in this field, beginning with the story of Alan Turing, a founding figure in computer science and AI, who faced legal punishment — chemical castration — for his homosexuality. Contrasting Turing’s experience with the present, Pillis notes the acceptance of OpenAI CEO Sam Altman’s openness about his queer identity, illustrating a broader shift toward inclusivity. This evolution from Turing to Altman highlights the influence of LGBTQIA+ individuals in shaping the field of AI.

“There’s something about queer culture that celebrates the artificial through kitsch, camp, and performance,” states Pillis. AI itself embodies the constructed, the performative — qualities deeply resonant with queer experience and expression. Through this lens, he argues for a recognition of the queerness at the heart of AI, not just in its history but in its very essence. 

Pillis found a collaborator with Pat Pataranutaporn, a graduate student in the Media Lab’s Fluid Interfaces group. As is often the case at the Media Lab, their partnership began amid the lab’s culture of interdisciplinary exploration, where Pataranutaporn’s work on AI characters met Pillis’s focus on 3D human simulation.

Taking on the challenge of interpreting text to gesture-based relationships was a significant technological hurdle. In Pataranutaporn’s research, he emphasizes creating conditions where people can thrive, not just fix issues, aiming to understand how AI can contribute to human flourishing across dimensions of “wisdom, wonder, and well-being.” In this project, Pataranutaporn focused on generating the dialogues that drove the virtual interactions. “It’s not just about making people more effective, or more efficient, or more productive. It’s about how you can support  multi-dimensional aspects of human growth and development.” 

Pattie Maes, the Germeshausen Professor of Media Arts and Sciences at the MIT Media Lab and advisor to this project, states, “AI offers tremendous new opportunities for supporting human learning, empowerment, and self development. I am proud and excited that this work pushes for AI technologies that benefit and enable people and humanity, rather than aiming for AGI [artificial general intelligence].”

Addressing urgent workplace concerns

The urgency of this project is underscored by findings that nearly 46 percent of LGBTQIA+ workers have experienced some form of unfair treatment at work — from being overlooked for employment opportunities to experiencing harassment. Approximately 46 percent of LGBTQIA+ individuals feel compelled to conceal their identity at work due to concerns about stereotyping, potentially making colleagues uncomfortable, or jeopardizing professional relationships.

The tech industry, in particular, presents a challenging landscape for LGBTQIA+ individuals. Data indicate that 33 percent of gay engineers perceive their sexual orientation as a barrier to career advancement. And over half of LGBTQIA+ workers report encountering homophobic jokes in the workplace, highlighting the need for cultural and behavioral change.

“AI Comes Out of the Closet” is designed as an online study to assess the simulator’s impact on fostering empathy, understanding, and advocacy skills toward LGBTQIA+ issues. Participants were introduced to an AI-generated environment, simulating real-world scenarios that LGBTQIA+ individuals might face, particularly focusing on the dynamics of coming out in the workplace.

Engaging with the simulation

Participants were randomly assigned to one of two interaction modes with the virtual characters: “First Person” or “Third Person.” The First Person mode placed participants in the shoes of a character navigating the coming-out process, creating a personal engagement with the simulation. The Third Person mode allowed participants to assume the role of an observer or director, influencing the storyline from an external vantage point, similar to the interactive audience in Forum Theater. This approach was designed to explore the impacts of immersive versus observational experiences.

Participants were guided through a series of simulated interactions, where virtual characters, powered by advanced AI and LLMs, presented realistic and dynamic responses to the participants’ inputs. The scenarios included key moments and decisions, portraying the emotional and social complexities of coming out.

The study’s scripted scenarios provided a structure for the AI’s interactions with participants. For example, in a scenario, a virtual character might disclose their LGBTQIA+ identity to a co-worker (represented by the participant), who then navigates the conversation with multiple choice responses. These choices are designed to portray a range of reactions, from supportive to neutral or even dismissive, allowing the study to capture a spectrum of participant attitudes and responses.

Following the simulation, participants were asked a series of questions aimed at gauging their levels of empathy, sympathy, and comfort with LGBTQIA+ advocacy. These questions aimed to reflect and predict how the simulation could change participants’ future behavior and thoughts in real situations.

The results

The study found an interesting difference in how the simulation affected empathy levels based on Third Person or First Person mode. In the Third Person mode, where participants watched and guided the action from outside, the study shows that participants felt more empathy and understanding toward LGBTQIA+ people in “coming out” situations. This suggests that watching and controlling the scenario helped them better relate to the experiences of LGBTQIA+ individuals.

However, the First Person mode, where participants acted as a character in the simulation, didn’t significantly change their empathy or ability to support others. This difference shows that the perspective we take might influence our reactions to simulated social situations, and being an observer might be better for increasing empathy.

While the increase in empathy and sympathy within the Third Person group was statistically significant, the study also uncovered areas that require further investigation. The impact of the simulation on participants’ comfort and confidence in LGBTQIA+ advocacy situations, for instance, presented mixed results, indicating a need for deeper examination.

Also, the research acknowledges limitations inherent in its methodology, including reliance on self-reported data and the controlled nature of the simulation scenarios. These factors, while necessary for the study’s initial exploration, suggest areas of future research to validate and expand upon the findings. The exploration of additional scenarios, diverse participant demographics, and longitudinal studies to assess the lasting impact of the simulation could be undertaken in future work.

“The most compelling surprise was how many people were both accepting and dismissive of LGBTQIA+ interactions at work,” says Pillis. This attitude highlights a wider trend where people might accept LGBTQIA+ individuals but still not fully recognize the importance of their experiences.

Potential real-world applications

Pillis envisions multiple opportunities for simulations like the one built for his research. 

In human resources and corporate training, the simulator could serve as a tool for fostering inclusive workplaces. By enabling employees to explore and understand the nuances of LGBTQIA+ experiences and advocacy, companies could cultivate more empathetic and supportive work environments, enhancing team cohesion and employee satisfaction.

For educators, the tool could offer a new approach to teaching empathy and social justice, integrating it into curricula to prepare students for the diverse world they live in. For parents, especially those of LGBTQIA+ children, the simulator could provide important insights and strategies for supporting their children through their coming-out processes and beyond.

Health care professionals could also benefit from training with the simulator, gaining a deeper understanding of LGBTQIA+ patient experiences to improve care and relationships. Mental health services, in particular, could use the tool to train therapists and counselors in providing more effective support for LGBTQIA+ clients.

In addition to Maes, Pillis and Pataranutaporn were joined by Misha Sra of the University of California at Santa Barbara on the study. 

Marvel Snap’s May 2024 Season Takes A Turn For The Multiverse With Blink And The Exiles

Marvel Snap’s May 2024 Season Takes A Turn For The Multiverse With Blink And The Exiles

The success of Marvel Snap rolls on, as does the seasonal structure of the free-to-play, deck-building card-battler from Second Dinner. Recent seasons have been themed after corners of the Marvel Universe, like Avengers vs. X-Men or Thunderbolts, but this season leans a bit more into the Marvel Multiverse with Blink and the Exiles. This season, titled “A Blink in Time,” introduces five new characters, two new locations, and more.

The new characters joining the game in A Blink in Time are as follows:

  • Blink (5 Cost, 7 Power)
    • On reveal, swap the last card you played with a higher-cost card from your deck.
  • Nocturne (3 Cost, 5 Power)
    • You can move this once. When this moves, replace its location with a random new one.
  • Sage (3 Cost, 0 Power)
    • On reveal, +2 power for each different power among all other cards here.
  • Namora (5 Cost, 6 Power)
    • On reveal, give +5 power to each of your cards alone at another location.
  • Sasquatch (6 Cost, 10 Power)
    • Costs 1 less for each card you played last turn.

On top of those all-new characters joining Marvel Snap collections, there are two new locations: Panoptichron, where cards that didn’t start in your deck get +2 power, and Cancun, where power at that location doesn’t count toward winning the game. New albums featuring Dan Hipp and Rian Gonzales also further incentivize Variant collections by rewarding items themed after Werewolf By Night, Silk, and Iron Lad. Finally, we know the dates of the Series 5 releases of this season. Baron Zemo and Nocturne get their Series 5 release on May 7, Sage arrives on May 14, Namora on May 21, and Sasquatch on May 28.

Marvel Snap’s May season, A Blink in Time, kicks off today. For more on Marvel Snap, check out Charles Harte’s opinion piece from when the game originally arrived on mobile devices.

Two MIT PhD students awarded J-WAFS fellowships for their research on water

Two MIT PhD students awarded J-WAFS fellowships for their research on water

Since 2014, the Abdul Latif Jameel Water and Food Systems Lab (J-WAFS) has advanced interdisciplinary research aimed at solving the world’s most pressing water and food security challenges to meet human needs. In 2017, J-WAFS established the Rasikbhai L. Meswani Water Solutions Fellowship and the J-WAFS Graduate Student Fellowship. These fellowships provide support to outstanding MIT graduate students who are pursuing research that has the potential to improve water and food systems around the world. 

Recently, J-WAFS awarded the 2024-25 fellowships to Jonathan Bessette and Akash Ball, two MIT PhD students dedicated to addressing water scarcity by enhancing desalination and purification processes. This work is of important relevance since the world’s freshwater supply has been steadily depleting due to the effects of climate change. In fact, one-third of the global population lacks access to safe drinking water. Bessette and Ball are focused on designing innovative solutions to enhance the resilience and sustainability of global water systems. To support their endeavors, J-WAFS will provide each recipient with funding for one academic semester for continued research and related activities.

“This year, we received many strong fellowship applications,” says J-WAFS executive director Renee J. Robins. “Bessette and Ball both stood out, even in a very competitive pool of candidates. The award of the J-WAFS fellowships to these two students underscores our confidence in their potential to bring transformative solutions to global water challenges.”

2024-25 Rasikbhai L. Meswani Fellowship for Water Solutions

The Rasikbhai L. Meswani Fellowship for Water Solutions is a doctoral fellowship for students pursuing research related to water and water supply at MIT. The fellowship is made possible by Elina and Nikhil Meswani and family. 

Jonathan Bessette is a doctoral student in the Global Engineering and Research (GEAR) Center within the Department of Mechanical Engineering at MIT, advised by Professor Amos Winter. His research is focused on water treatment systems for the developing world, mainly desalination, or the process in which salts are removed from water. Currently, Bessette is working on designing and constructing a low-cost, deployable, community-scale desalination system for humanitarian crises.

In arid and semi-arid regions, groundwater often serves as the sole water source, despite its common salinity issues. Many remote and developing areas lack reliable centralized power and water systems, making brackish groundwater desalination a vital, sustainable solution for global water scarcity. 

“An overlooked need for desalination is inland groundwater aquifers, rather than in coastal areas,” says Bessette. “This is because much of the population lives far enough from a coast that seawater desalination could never reach them. My work involves designing low-cost, sustainable, renewable-powered desalination technologies for highly constrained situations, such as drinking water for remote communities,” he adds.

To achieve this goal, Bessette developed a batteryless, renewable electrodialysis desalination system. The technology is energy-efficient, conserves water, and is particularly suited for challenging environments, as it is decentralized and sustainable. The system offers significant advantages over the conventional reverse osmosis method, especially in terms of reduced energy consumption for treating brackish water. Highlighting Bessette’s capacity for engineering insight, his advisor noted the “simple and elegant solution” that Bessette and a staff engineer, Shane Pratt, devised that negated the need for the system to have large batteries. Bessette is now focusing on simplifying the system’s architecture to make it more reliable and cost-effective for deployment in remote areas.

Growing up in upstate New York, Bessette completed a bachelor’s degree at the State University of New York at Buffalo. As an undergrad, he taught middle and high school students in low-income areas of Buffalo about engineering and sustainability. However, he cited his junior-year travel to India and his experience there measuring water contaminants in rural sites as cementing his dedication to a career addressing food, water, and sanitation challenges. In addition to his doctoral research, his commitment to these goals is further evidenced by another project he is pursuing, funded by a J-WAFS India grant, that uses low-cost, remote sensors to better understand water fetching practices. Bessette is conducting this work with fellow MIT student Gokul Sampath in order to help families in rural India gain access to safe drinking water.

2024-25 J-WAFS Graduate Student Fellowship for Water and Food Solutions

The J-WAFS Graduate Student Fellowship is supported by the J-WAFS Research Affiliate Program, which offers companies the opportunity to engage with MIT on water and food research. Current fellowship support was provided by two J-WAFS Research Affiliates: Xylem, a leading U.S.-based provider of water treatment and infrastructure solutions, and GoAigua, a Spanish company at the forefront of digital transformation in the water industry through innovative solutions. 

Akash Ball is a doctoral candidate in the Department of Chemical Engineering, advised by Professor Heather Kulik. His research focuses on the computational discovery of novel functional materials for energy-efficient ion separation membranes with high selectivity. Advanced membranes like these are increasingly needed for applications such as water desalination, battery recycling, and removal of heavy metals from industrial wastewater. 

“Climate change, water pollution, and scarce freshwater reserves cause severe water distress for about 4 billion people annually, with 2 billion in India and China’s semiarid regions,” Ball notes. “One potential solution to this global water predicament is the desalination of seawater, since seawater accounts for 97 percent of all water on Earth.”

Although several commercial reverse osmosis membranes are currently available, these membranes suffer several problems, like slow water permeation, permeability-selectivity trade-off, and high fabrication costs. Metal-organic frameworks (MOFs) are porous crystalline materials that are promising candidates for highly selective ion separation with fast water transport due to high surface area, the presence of different pore windows, and the tunability of chemical functionality.

In the Kulik lab, Ball is developing a systematic understanding of how MOF chemistry and pore geometry affect water transport and ion rejection rates. By the end of his PhD, Ball plans to identify existing, best-performing MOFs with unparalleled water uptake using machine learning models, propose novel hypothetical MOFs tailored to specific ion separations from water, and discover experimental design rules that enable the synthesis of next-generation membranes.  

Ball’s advisor praised the creativity he brings to his research, and his leadership skills that benefit her whole lab. Before coming to MIT, Ball obtained a master’s degree in chemical engineering from the Indian Institute of Technology (IIT) Bombay and a bachelor’s degree in chemical engineering from Jadavpur University in India. During a research internship at IIT Bombay in 2018, he worked on developing a technology for in situ arsenic detection in water. Like Bessette, he noted the impact of this prior research experience on his interest in global water challenges, along with his personal experience growing up in an area in India where access to safe drinking water was not guaranteed.

Fredrik Danielsson, Principal Product Manager at Tiny – Interview Series

Fredrik Danielsson, principal product manager of TinyMCE, an enterprise-grade WYSIWYG rich text editing component. Fredrik is an ardent software and web app designer turned product manager, who revels in the detail. With 20+ years’ experience working across web design, UX/UI, design, marketing and software development, he specializes in web apps and services that serve the…

SIMA: Scaling Up AI Agents Across Virtual Worlds for Diverse Applications

Amidst swift advancements in Artificial Intelligence (AI), Google DeepMind’s Scalable Instructable Multiworld Agent (SIMA) represents a substantial advancement. This innovative AI agent is engineered to perform tasks within many 3D virtual environments, demonstrating exceptional adaptability and learning capabilities like human cognition. The emergence of AI agents…

OWC Gemini: A Comprehensive Review of this Cost-Effective Drive Soluti – Videoguys

OWC Gemini: A Comprehensive Review of this Cost-Effective Drive Soluti – Videoguys

Explore the capabilities of the OWC Gemini, a versatile drive solution tailored for content creators, musicians, photographers, and influencers. Learn about its features, connectivity options, and suitability for managing high-resolution media projects.

Discover how the OWC Gemini can streamline your creative workflow. This review delves into its specifications, connectivity, and performance for handling 4K and 8K video projects efficiently.

The OWC Gemini is a game-changer for content creators seeking a cost-effective storage solution. Offering built-in USB-C, USB-A, and Ethernet connections, it’s designed to meet the demands of multiple connectivity needs. With a two-bay RAID system and storage capacities of up to 40 terabytes, the Gemini provides ample space for high-resolution media files.

For video enthusiasts working with 4K footage or photographers dealing with high-res stills, the OWC Gemini shines. It can be further optimized by outfitting it with SSDs, making it capable of handling even the most demanding 8K video and ultra-high-resolution raw files. This versatility makes it an ideal companion for professionals looking to scale their creative endeavors without compromising on speed or storage capacity.

The OWC Gemini is not just a storage device; it’s a tool that empowers content creators to manage clutter and unleash their creative potential. If you’re in the market for a reliable, high-capacity drive solution, consider the OWC Gemini for its affordability, connectivity options, and performance in handling demanding media projects.

Ready to streamline your creative workflow? Explore the OWC Gemini today and experience the power of seamless storage for your next big project.

[embedded content]

OWC Gemini Thunderbolt (USB-C) Dock and Dual-Drive SSD RAID External Storage Solution

OWC Gemini Thunderbolt (USB-C) Dock and Dual-Drive HDD RAID External Storage

Xbox Is Shutting Down Arkane Austin, Tango Gameworks, And More

Xbox Is Shutting Down Arkane Austin, Tango Gameworks, And More

Xbox is closing Arkane Austin, Tango Gameworks, and more under Bethesda, according to IGN. Alpha Dog Studios, which is behind last year’s mobile Mighty Doom, is being closed as well, according to the report. Roundhouse Games is also affected, but it will be absorbed by The Elder Scrolls Online team ZeniMax Online Studios. 

Tango has confirmed the news online, with a thank you to its fans: 

Arkane Austin has followed suit, confirming the news online as well alongside word that players who purchased Redfall’s Hero Pass will be eligible “to receive the value of the upgrade.” Here’s the studio’s statement: 

These closures arrive after Tango delivered the extremely well-received Hi-Fi Rush last year a few months before Arkane Austin released Redfall, which unfortunately didn’t pan out as expected, with both critics and fans disappointed in the first-person vampire shooter from the studio behind the Dishonored series

IGN learned of these closures in emails sent to staff by Xbox Game Studios head Matt Booty, where the executive cited reprioritization as the reason for the closures. Here is the email, in full: 

“Today, I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades. 

To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

Here are the changes going into effect:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.”

Game Informer has reached out to Xbox and Bethesda for comment and will update this story if it learns more. 

Arkane Austin is one half of the Bethesda-owned Arkane Studios, the other half being Arkane Lyon. Both studios often work together on Arkane games, but Arkane Austin led the charge on titles like Redfall and 2017’s Prey while Arkane Lyon is behind 2021’s Deathloop and the in-development Marvel’s Blade game. 

Arkane Lyon studio director and Marvel’s Blade creative director Dinga Bakaba posted on X (formerly Twitter) shortly after news of Arkane Austin’s closing hit the internet to explain his frustration and sadness: 

“This is absolutely terrible,” Bakaba writes. “Permission to be human: to any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you.” 

He continues, “Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environment darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.” 

You can read Bakaba’s full thread below: 

Tango released Hi-Fi Rush as a surprise “out today” game during an Xbox Developer Direct in January of last year, and the game recently came to PlayStation 5. Before Hi-Fi Rush, Tango released Ghostwire: Tokyo, and outside of those two games, it is perhaps best known for The Evil Within series


These studio closures join a string of other disheartening 2024 closures and layoffs, which now total more than 10,000 in just the first five months of this year. 

Last week, Take-Two Interactive closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games alongside major layoffs to its indie-publisher Private Division label. That same week, we learned Deliver Us Mars developer Keoken Interactive had laid off nearly its entire staff

Elsewhere in the year, EA laid off roughly 670 employees across all departments, resulting in the cancellation of Respawn’s Star Wars FPS game. PlayStation laid off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it laid off 90 employees

At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees

Lords of the Fallen Publisher CI Games laid off 10 percent of its staffUnity will lay off 1,800 people by the end of March, and Twitch laid off 500 employees

We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too

[Source: IGN]


How do you feel about these closures? Let us know in the comments below!

“Pathways to Invention” documentary debuts on PBS, streaming

“Pathways to Invention” documentary debuts on PBS, streaming

The Lemelson-MIT Program has announced the national debut of an award-winning documentary that celebrates invention: American Public Television (APT) presents “Pathways to Invention,” a film that follows modern inventors of diverse backgrounds as they develop life-changing innovations.

Produced by Maaia Mark Productions in association with the Lemelson-MIT Program with funding from The Lemelson Foundation, MIT’s School of Engineering, and the University of California at Berkeley, the 60-minute special explores whether inventors are born or made through a series of engaging, up-close profiles while examining the tangible impact they’re making across a variety of disciplines including biotech, medical diagnostics and prosthetics, sustainable agriculture, food production, software development, and materials science. The inventors featured in the documentary are all recipients of the Lemelson-MIT Student Prize. The program premieres this month on PBS stations nationwide, available for streaming in the PBS app and on PBS.org as well as on WORLD. The film will also air on WGBH 44 Boston on July 7 and 19. A companion website with related learning resources for all ages launched May 1. 

“Pathways to Invention” explores the lives of 12 inventors overcoming obstacles to achieve success in cities across the country. Each shares an insightful perspective inspiring audiences to discover their own pathways to realizing their goals.

Journeying through the workshops, garages, laboratories, and offices of these entrepreneurs, the film considers what it really means to take “leaps of faith” as the accomplished innovators present a realistic approach of persevering through overwhelming odds and obstacles, taking risks, and inevitably experiencing failures before achieving success and discovering that the essence of invention is collaboration and lifelong learning.

“We all have the power in our minds and hands to shape the world,” says Levi C. Maaia, the film’s director, a former high school educator, and co-founder of Maaia Mark Productions with Noah Mark, a veteran showrunner and executive producer who has produced numerous series for a who’s who of major broadcast/cable networks and video streaming platforms. “The goal of ‘Pathways to Invention’ is to inspire others to think about new ways they can create solutions to benefit their own lives and humanity at large.”

Together, Maaia and Mark have collected more than a dozen awards for the film. At the Los Angeles Independent Film Festival Awards in summer 2022, it was recognized as the season’s best documentary feature, Mark and Maaia as best producers, Maaia as best director of a documentary feature, and composers Michael Mark and Jon Cobert for best original musical score.

The film seamlessly weaves together the distinctive paths of each inventor working to achieve similarly meaningful results. They include:

  • David Moinina Sengeh SM ’12, PhD ’16, chief innovation officer and minister of basic and senior secondary education for the government of Sierra Leone, who witnessed those around him struggle with ill-fitting prosthetics that were too uncomfortable to wear, and designed next-generation wearable mechanical interfaces that improve comfort for amputees.
  • Nicole Black, a materials scientist whose experience growing up as a little girl grappling with hearing loss due to a perforated eardrum led to the groundbreaking formulation of a 3D-printed material — a near-perfect scaffold for the regrowth of human eardrum tissue.
  • Paige Balcom, a Fulbright Scholar visiting Uganda who was inspired to develop a small-scale community recycling process in Gulu employing street-connected, at-risk youth. This supposedly “impossible” initiative was the genesis of Takataka Plastics, where Paige now serves as co-founder and is currently working to expand to five towns across Uganda, and eventually scale to other developing countries.
  • Geoff von Maltzahn ’03, PhD ’10, who, after becoming hyper-focused during college with the programmability of living things at a microscopic level, has raised hundreds of millions of dollars to fund groundbreaking biotech and life sciences research. Through the management of microbes and the DNA programming of organisms big and small, von Maltzahn and his colleagues are focused on eliminating plant pesticides, creating drought-tolerant crops, sequestering carbon, and eliminating disease.

Championing the idea that most inventors do not emulate the storied life of Thomas Edison or follow the financial trajectory of Elon Musk, “Pathways to Invention” brings a relatable aspect to the journeys of each inventor.

Stephanie Couch, executive director of The Lemelson-MIT Program, states that “the key takeaway we’d like for viewers to keep in mind is that it’s never too late — or too early — to get on the pathway to invention. We are all aware of problems in our daily lives and we have what it takes to become collaborative problem-solvers and invent solutions that can make the world a better place.”

“We all are born curious; we all like to study the world. We like to understand it. That’s the innate curiosity that we all have, and sometimes it’s the environmental factors that drive it out of us,” says Josh Siegel, an assistant professor at Michigan State University and inventor whose work focuses on designing platforms for collecting and analyzing vehicle data. “Inventing has taught me to be persistent; inventing has taught me to be creative; inventing has taught me to trust myself as I have never trusted myself before. It’s OK to be imperfect, so long as you’re better than you were. We can invent things, we can invent products, we can invent services. We can create new capabilities; we can create new knowledge. But at the end of the day, what we’re really doing is reinventing ourselves.”