Alexandr Yarats is the Head of Search at Perplexity AI. He began his career at Yandex in 2017, concurrently studying at the Yandex School of Data Analysis. The initial years were intense yet rewarding, propelling his growth to become an Engineering Team Lead. Driven by his…
Nintendo World Championship: NES Edition Hits Switch In July With 150 Speedrun Challenges In 13 Games
Nintendo has revealed Nintendo World Championship: NES Edition, a game designed around speedrunning challenges and more across 13 classic NES games. Set to hit Switch on July 18, Nintendo World Championship: NES Edition features more than 150 challenges to complete, and you can compete for top spots on global online leaderboards or with friends.
Nintendo revealed this compilation title with a trailer that pulls heavy on the Nintendo World Championship nostalgia, with previous winners appearing, footage from old competitions, and more throughout.
Check out the Nintendo World Championship: NES Edition announcement trailer for yourself below:
[embedded content]
As you can see, challenges in the game include reaching the Super Mushroom as fast as you can in Super Mario Bros., defeating the Octorocks the fastest in The Legend of Zelda, and reaching a specified gate as quickly as possible in Metroid. And those are just three of the 150+ challenges available in the game, spread across 13 NES games.
Each week, you can compete for the top spot in the World Championships Weekly Global Online leaderboards, or you can compete against up to seven friends in the local eight-player Party Mode.
“With ‘byte-sized’ challenges and an automatic rewind feature, you don’t need to master entire games to feel like a Nintendo World Champion,” the trailer’s description reads.
Alongside today’s reveal, Nintendo has also unveiled a Deluxe Set for Nintendo World Championship: NES Edition. It includes collectible items, like art cards, a golden NES cartridge, and a physical game card.
Nintendo World Championship: NES Edition hits Switch on July 18, 2024. The Deluxe Set will cost $59.99, and the digital eShop version will cost $29.99.
Are you going to pick this game up? Let us know in the comments below!
OpenAI takes steps to boost AI-generated content transparency
OpenAI is joining the Coalition for Content Provenance and Authenticity (C2PA) steering committee and will integrate the open standard’s metadata into its generative AI models to increase transparency around generated content. The C2PA standard allows digital content to be certified with metadata proving its origins, whether…
Redfall Was Reportedly Set To Receive A Big Offline Play Update This Month Before Arkane Austin Shutdown
Arkane Austin was reportedly set to release a big Redfall update this month that would have added offline play to the always-online game before Microsoft suddenly shut the studio down, according to IGN. This follows yesterday’s news that Microsoft was shutting down Arkane Austin, Hi-Fi Rush developer Tango Gameworks, Mighty Doom studio Alpha Dog Games, and absorbing Roundhouse Games into ZeniMax Online Studios.
This offline play update would have addressed one of players’ biggest complaints with the game – that Redfall always requires a connection to the internet – but now that update will never see the light of day. It’s an especially concerning detail considering now that Arkane Austin is closed, the day when Redfall servers are no longer live, rendering the game unplayable, seems closer than ever before.
[embedded content]
IGN also reports that it was told the now-canceled Hero Pass, which would have added two additional playable characters to Redfall, was scheduled for release around Halloween. It obviously won’t be released now – Bethesda says those who purchased the Hero Pass will be eligible “to receive the value of the upgrade” – but if it had hit the game around Halloween, that would have been roughly 18 months after Redfall’s launch.
Redfall hit Xbox Series X/S and PC on May 2 to poor reviews from critics – read Game Informer’s review here – and players alike, and the first-person multiplayer vampire shooter failed to recover, with Microsoft Gaming CEO Phil Spencer saying, “I’m upset with myself,” when asked about its launch.
According to reports, some of Arkane Austin’s staff hoped Microsoft might cancel Redfall or reboot it as a single player game, following the former’s acquisition of ZeniMax Media in 2020 for $7.5 billion. Arkane Austin director Harvey Smith said Microsoft canceled a PlayStation 5 version of Redfall following this acquisition.
[Source: IGN]
How do you feel about Microsoft shutting down Arkane Austin? Let us know in the comments below!
Destiny 2’s Shadowkeep, Beyond Light, And Witch Queen Expansions Are Free Until The Final Shape Launches
Destiny 2: The Final Shape is set to wrap up the decade-long War of Light and Darkness story arc when it launches on June 4, but ahead of that, developer Bungie is giving players an easy way to catch up on previous expansions. Unveiled yesterday under the initiative name “Expansion Open Access,” all Destiny 2 players can access and play through the game’s Shadowkeep (2019), Beyond Light (2020), and The Witch Queen (2022) expansions.
“Prepare for The Final Shape with three epic campaigns and earn an arsenal of exotic and legendary gear,” the Expansion Open Access trailer’s description reads. And speaking of trailer, check out the Destiny 2 Expansion Open Access trailer for yourself below:
[embedded content]
Now, of course, these three aren’t the only Destiny 2 expansions but they’re the only ones currently available to play through in the game. As such, it might be smart to watch a playthrough or read a narrative summary of all expansions released before The Final Shape next month.
Here’s every Destiny 2 expansion/DLC released since the game’s launch:
- Curse of Osiris (2017)
- Warmind (2018)
- Forsaken (2018)
- Shadowkeep (2019)
- Beyond Light (2020)
- The Witch Queen (2022)
- Lightfall (2023)
The Destiny 2 Expansion Open Access period lasts from now until June 3. If you’re a PlayStation Plus subscriber, you also currently have access to Lightfall, making now a perfect time to catch up.
For more, watch the Destiny 2: The Final Shape reveal trailer here, and then check out this breakdown of The Final Shape’s new prismatic subclass, enemy faction, exotics, and more.
Are you going to play through these expansions before The Final Shape next month? Let us know in the comments below!
Crow Country Review – Comfort Food Horror – Game Informer
The Resident Evil series has redefined and refined survival horror in recent years, arguably single-handedly. However, as the venerable series continues to push the genre forward, a growing number of indie games are looking back to survival horror’s late ‘90s heyday for inspiration. Crow Country joins those ranks, offering a respectable nostalgic homage to the past. Veterans won’t encounter anything they haven’t seen, but the experience is comforting in its spooky familiarity.
Developer SFB Games clearly understood its self-imposed assignment. Crow Country’s grainy, low-polygonal presentation faithfully evokes the PS1/N64 era while still establishing a unique charm, thanks to its doll-esque character designs. Thankfully, the studio stops short of replicating more archaic elements like the static camera angles of the time, opting for a much preferred 360-degree camera and free movement instead of tank controls. The presentation adds a nostalgic sinisterness to the game’s setting, a derelict amusement park called Crow Country.
[embedded content]
As agent Mara Forest, you arrive in search of the park’s missing owner, Edward Crow, and quickly find it overrun by grotesque monsters of an unknown origin. Despite the game’s eerie vibes, scaredy cats shouldn’t fret; Crow Country isn’t anywhere near as terrifying as its Silent Hill/Resident Evil influences. That may be disappointing to horror aficionados – I count myself among them – but I didn’t mind. Outside of a few decent jump scares, the game is more about establishing an intriguing, oppressive mood, and that’s enough for me. The creatures look appropriately gross and unsettling despite having a strange cutesy charm due to the art direction. The writing has a good sense of humor that contrasts nicely with an otherwise dark and generally enjoyable mystery highlighted by a cool story twist.
Blasting monsters with various firearms, such as a pistol, shotgun, and, if you search well enough, a magnum, feels adequate, and attachable laser sights add a contemporary assist. Evading enemies to conserve ammo is relatively easy, and the game is generous about keeping your clips full. This speaks to Crow Country’s wide approachability. It’s not challenging in regards to combat and inventory management, making it a great introduction to the genre for newcomers or a good option those wanting a lighter take on a typically tough gameplay style.
Another aspect in which SFB Games commits to Crow Country’s old-school approach is exploration and puzzle-solving. The game’s elaborate puzzles are generally clever and well-designed, but the real challenge is keeping track of over two dozen notes containing hints or solutions. That’s because you can only view these messages in save rooms, which creates a lot of backtracking to double-check an employee memo. The game’s condensed level design means a save room usually isn’t too far away, but running around did feel less convenient as my notebook expanded. To mitigate this, expect to jot down notes or take photos of clues with your phone.
Additionally, intentionally cluttered environments easily hide useful items and clues, meaning it’s easy to miss things. Expect to hug the walls of every room to thoroughly comb them of their interactable elements (though the game does track how many secrets you find). As a long-time fan of the genre, I didn’t mind this nostalgic approach, and it never became a true hindrance. Consider this less a critique and more of a PSA to those hoping for a streamlined experience.
Speaking of save rooms, the game’s intentional lack of autosaves means dying results in losing progress between your last visits. I was burned by this initially, having died before reaching the first save room and replaying the first 20 minutes. Again, your tolerance will vary; losing chunks of progress rarely becomes an issue if you’re diligent about saving. But if you’d rather not deal with that, Crow Country may be too faithfully retro for you.
As reductive as it sounds, when it comes to delivering a classic survival horror experience, Crow Country is a good “one of those.” Familiar elements and tropes are well executed, and the succinct runtime of five to six hours is perfect for its smaller scope. I had fun reliving the genre’s golden years through Crow Country’s eyes; playing it feels like relaxing under a warm, blood-stained blanket.
MediaTek launches powerful Dimensity 9300+ chip
MediaTek’s Dimensity 9300+ boosts AI processing and gaming with advanced cores and enhanced connectivity for mobile devices….
Accelerating ML Application Development: Production-Ready Airflow Integrations with Critical AI Tools – AI News
Generative AI and operational machine learning play crucial roles in the modern data landscape by enabling organizations to leverage their data to power new products and increase customer satisfaction. These technologies are used for virtual assistants, recommendation systems, content generation, and more. They help organizations build…
5 Best AI SOP (Standard Operating Procedures) Generators – 2024
In today’s fast-paced business world, creating and maintaining standard operating procedures (SOPs) is crucial for ensuring consistency, efficiency, and quality across an organization. However, the process of creating SOPs can be time-consuming and tedious. This is where AI-powered SOP generators come into play, improving the way…