BirdDog is Back!!! Introducing the BirdDog X1, X1 Ultra, and MAKI Ultr – Videoguys

In this week’s Videoguys Live episode, Gary introduces BirdDog’s exciting new X Series cameras. Join our exclusive webinar as Gary explores the cutting-edge BirdDog X1, X1 Ultra, and MAKI Ultra cameras, highlighting their compact design and exceptional performance. Discover the future of camera technology and secure your pre-order with Videoguys today! Stay ahead with BirdDog’s innovative camera lineup.

Watch the full webinar below:

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BirdDog X1 and X1 Ultra PTZ Cameras

  • 1080/60p
  • 20X Zoom
  • Tally Light
  • AI Auto Focus tracking
  • HDMI/USB/IP
  • NDI HX3
  • WiFi Connection
  • E-ink Label
  • Integrated NDI HX decoder

  • 4K/30p
  • 12X Zoom
  • Tally Light
  • AI Auto Focus tracking
  • HDMI/USB/IP
  • NDI HX3
  • WiFi Connection
  • E-ink Label
  • Integrated NDI HX decoder

Tally Light. It’s a halo Effect.
Professional results need professional tools. X1 and X1 Ultra sport the most visible and effective Tally system available. Up front with a large, daylight visible border, and out back with an interchangeable, illuminated numbering system. Your cast and crew will always know where to look to keep your audience engaged and your look polished.

AI Tracking. We welcome our AI overlords.
Every production could use a little help from a friend. The X1 and X1 Ultra keep your subject in focus with AI tracking technology, intelligently following your subject’s movements in real-time. Whether you’re orchestrating a live event, capturing spontaneous moments in a hybrid environment, or hunting down sports action, AI tracking helps you get well framed – without needing an octopus to run the controller.

NDI® | HX3. Enhanced Reliability on More Networks.
The X1 and X1 Ultra deliver superior network performance via NDI® | HX3 integration. You get significantly reduced network impact and excellent image quality, meaning its more friendly in more network environments. BirdDog’s NDI® | HX3 delivers quality and performance you can count on.

Integrated NDI® | HX Decoder. Let’s hook up.
The X1 and X1 Ultra are the world’s first PTZ cameras featuring an NDI® | HX* Decoder designed specifically for confidence monitoring, return feeds, or teleprompter usage. We’ve pulled all this connectivity into a single cable, radically simplifying how you interface with your equipment. Less gear. Less hassle. Whether you’re broadcasting live or delivering a CEO address, the integrated NDI HX decoder enables more brilliance with less setup. *NDI® | HX2 and NDI® | HX3 supported

Wi-Fi. Connected but not connected.
No need to use cables to capture every shot. On top of regular ethernet with PoE, X1 and X1 Ultra have built-in Wi-Fi functionality. Easily capture shots from spots where it’s hard to run cable, seamlessly integrating into any environment. Your set up just became a whole lot more flexible.

E-Ink Label. Get Inked.
The always-on e-Ink label on the X1 and X1 Ultra are game-changers. From network addresses for easy access to controls, this cool feature ensures that your set-up is clear and each camera easily identifiable even when the power is off.

Dual-Network Output
X1 and X1 Ultra combine NDIHX and SRT/RTMP protocols for seamless on-premises and remote/CDN connectivity, ensuring ultimate flexibility in both streaming set-ups and distribution.

NDI Ecosystem
X1 and X1 Ultra can be integrated into multiple software environments including TriCaster, vMix, Wirecast, ProPresenter, Epiphan Pearl, OBS, Vizrt Vectar, FOR.A, Broascast Pix, and many more

Baseband
X1 and X1 Ultra’s baseband HDMI connectivity means it can be easily included in your existing production set-up. Connect with tech like video switchers, SDI converters, HDMI products and many more.

Serial Control
Take control effortlessly with older control protocols, seamlessly integrating with your existing infrastructure including PTZ controllers and automation systems

USB Webcam
X1 and X1 Ultra feature USB-C for connecting directly to Zoom, Teams, and most apps that support a USB UVC input

Control Support
The X1 and X1 Ultra ship with their own IR remote, plus hardware control support for BirdDog PTZ keyboard, Skaarhoj, CyanView, Streamdeck, Loupedeck, and even Xbox controllers

API 2.0 Support
With support for RESTful API, there are so many ways to program your own control over X1 and X1 Ultra to create a totally integrated PTZ camera solution.

BirdDog Apps
X1 and X1 Ultra are fully compatible with the BirdDog family apps for routing, production, testing, and monitoring, remote shading, and more. This includes NDI PTZ Control (iOS), Central, and MV Pro


MAKI Ultra Box Camera

  • 4K/60p
  • 12X & 20X available
  • Compact
  • Super-fast Auto Focus
  • HDMI/SDI/USB/IP
  • NDI HX3
  • On-board buttons
BirdDog is Back!!! Introducing the BirdDog X1, X1 Ultra, and MAKI Ultr – Videoguys

Compact. Yet Mighty.
The MAKI Ultra boasts a compact footprint helping you capture those unusual and engaging camera angles with ease. With MAKI Ultra you can deliver killer POV shots that put your audience right in the game at eSports events, or attach MAKI Ultra to a band rig to capture incredible angles of your drummers or instrumentalists, be they in a band or a house of worship. Wherever the action is, MAKI Ultra ensures you never miss a beat.

Super-Fast Autofocus. Keeping Pace with Your Vision.
It’s fast AF. MAKI Ultra’s super-fast autofocus is a game-changer for dynamic content and fast-paced environments. Equipped with a ToF sensor and powered by advanced automatic focusing algorithms, MAKI Ultra ensures rapid and accurate autofocus. Whether your subjects are zipping across the frame or moving closer and further away from the camera, MAKI Ultra keeps them sharp and in focus. Every. Single. Time.

4K60. Capture Every Moment with Ultra Detail.
With its 4K60 capabilities, MAKI Ultra expands your options on what and how you capture content. From fast-moving action shots to incredible detail in low-light sets, you can get all the detail thanks to MAKI Ultra’s high frame rate and advanced image processing capabilities.

NDI® | HX3. Enhanced Performance on More Networks.
MAKI Ultra delivers superior network performance via NDI® | HX3 integration. Significantly reducing network impact while maintaining excellent image quality, meaning it’s more friendly in more network environments. BirdDog’s NDI® | HX3 surpasses certification parameters, delivering quality and performance you can count on.

On-board Buttons. Let Your Digits Take Control.
MAKI Ultra’s intuitive physical buttons means that once you’ve set it up, you can just reach in and make quick adjustments to Zoom and Focus, and access to the onscreen menu. No awkwardly placed controls or a walk back to your controller. One and done. And on to the next task.

Baseband.
MAKI Ultra’s baseband 3G-SDI and HDMI connectivity means it can be easily included in your existing production set-up. Connect with tech like video switchers, SDI converters, HDMI products, and many more.

USB Webcam.
MAKI Ultra features USB-C for connecting directly to (deep breath) Zoom, Teams, Barco Clickshare, Google Meet, Webex, GoTo Meeting, BlueJeans, Slack, and more. Safe to say, if you have an app that works with a USB Web Camera, you can supercharge it with MAKI Ultra.

Colour Matrix.
Dialling in all your cameras changes your production quality from good to great. Level up your game with included Colour Matrix controls. MAKI Ultra has individual gain control over Red, Green, Blue, Cyan, Yellow and Magenta, all with 64 levels of control for ultra precision.

Flexible Power.
MAKI Ultra can be powered in several ways via the included DC power supply or PoE. With under 15W PoE requirement it makes it not only convenient but cost effective on infrastructure owing to its low power consumption.

Advanced Features in BirdUI.
BirdUI is our web browser based gateway to your camera. It gives access to all the functions of your MAKI Ultra, within a beautiful and intuitive interface on any device, anywhere on the network. BirdUI adds features including a dashboard for monitoring the camera and light/dark modes to suit your production environment.

NDI® Mute.
This function allows for muting of the NDI ® stream on the network. Perfect for meeting spaces, public spaces, classrooms, and any time some privacy is needed.

Why Do Web Design Projects Come to a Standstill?

A web designer’s schedule can be challenging. We try to plan so that projects don’t overlap. Scrambling to launch multiple websites simultaneously isn’t ideal. But it seems like something always disrupts our carefully crafted agenda.

A stalled project is often to blame. Everything is moving along – until it isn’t. Suddenly, your eager client has gone quiet. And you’re left to wonder and wait.

It may be a temporary situation. But it can drag on for months or longer. And the delay can have a significant impact.

Not only does the situation hurt your schedule, but it can also affect your bottom line. That money you were expecting hangs in the air along with the project. It’s not a good situation for your business.

So, why do web design projects come to a standstill? Here are a few thoughts on the root causes. Along the way, we’ll offer some tips to get things moving again.

Too Much Design by Committee

Project stakeholders must work together effectively and efficiently. But the more people involved, the harder it is to collaborate. And we can’t forget about the difficulty in achieving consensus.

The result is something that web designers loathe: design by committee. It’s a situation where everyone puts their ideas on the table. The ideas often conflict with and contradict each other. A lack of leadership and a clear vision for the project cause chaos.

This internal strife can grind progress to a halt. Even worse is that web designers are caught in the middle. We listen to the gripes but feel powerless to act.

All is not lost, however. If your client’s leadership is amiss, you might be able to help. Stepping into the void and bringing people together can restart progress.

The key is to get everyone working toward the same goal. Once that happens, things can come together quickly.

Why Do Web Design Projects Come to a Standstill?

The Woes of Client-Created Content

Clients can be great at thinking big when it comes to content. They’ll have grand ideas for in-depth pages and blog posts. They envision a website that’s teeming with compelling articles.

Ideas aren’t the problem. The ability to deliver on them gets in the way. The reality tends to hit clients when it’s time to do the work.

It’s among the most common reasons for a slowdown. Ambitious clients bite off more than they can chew. They may feel overwhelmed by the task ahead of them.

The difficulty for web designers is that content is often the last piece of the puzzle. We can’t move forward without it. Thus, a beautiful new website may sit dormant while we wait.

Thankfully, it’s another area where we can pitch in. Our clients aren’t necessarily content creators. Therefore, they need someone to act as a guide.

You can walk them through the content creation process. Provide writing prompts or templates that clients can fill in. Short of that, you might also offer to produce the content yourself.

Content-related delays can go on indefinitely. Being proactive could make a positive difference.

Web design clients may struggle in putting together content.

A Client That’s Strapped for Time

Some clients have multiple responsibilities. It’s especially the case for small organizations. A decisionmaker may wear many hats. Their website is just one.

Building a website requires time to focus on the details. A client will need to review the site’s design and content. They’ll also need to coordinate with team members. There’s also the time needed for meetings and brainstorming.

It’s a challenge even during relatively quiet times. And it can slow things down immensely when something unexpected pops up.

It can be difficult for a client to ramp things back up. Regaining momentum after a long break doesn’t come naturally. Thus, they may put the project on the back burner.

You could wait for your client to restart things. But this also adds uncertainty to your schedule.

Communication might bring the project back to life. Get in touch with your client and offer assistance. Try to encourage them to delegate tasks when possible.

Everyone has limited time to get things done. Demonstrating a willingness to help may ease a client’s burden.

A client may be busy tending to other areas of their business.

Deal with Project Delays Like a Pro

Dealing with project delays is a part of being a web designer. We may pride ourselves on being timely. But client-related stoppages are out of our control.

And there are a variety of reasons for a standstill. A client may have too much on their plate. They might also struggle with managing other stakeholders. Or they had an unexpected issue with their budget. The sky’s the limit.

The challenge for designers is that we need client participation. Sure, we can perform some tasks in the background. But we can’t finish the job without their feedback and approval.

Sometimes a delay is a positive. It frees up time to work on other projects while we wait. But that’s not always the case.

Indeed, the uncertainty can hang over our heads. When a client does get around to restarting, it inevitably clashes with our schedule. We’re left trying to squeeze the project into what we’re already doing.

The best we can do is to try and keep things moving forward. Making an effort here will be appreciated by your clients. As is knowing they aren’t alone in wanting to finish the project.

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Fallout’s Weirdest Vaults And The Games That Should Go With Them

This article originally published on June 7, 2018

With the announcement of Fallout 76, fans are scrambling for clues that will shed light on the new game. A few concrete details come from the pre-existing information on Vault 76. Most vaults in Fallout were built for a specific purpose, and according to references in Fallout 3, Vault 76 supposedly held 500 people for exactly 20 years before opening and repopulating the surface.

Repopulation is important and all, but is this the most interesting route for a new Fallout? Playing a wastelander on a noble quest is something we’ve already done several times, but a game built around the events of a specific vault is an intriguing proposition. We delve into canon Fallout lore to reveal a bounty of bizarre and disturbing scenarios, any of which could make for an excellent spinoff.

Fallout’s Weirdest Vaults And The Games That Should Go With Them

Vault 12

Vault-Tec, the company who built the shelters spread across America, is a notoriously unethical corporation in the Fallout universe. In collaboration with the U.S. Government, Vault-Tec built most of its vaults around “social experiments,” testing the effects of isolation and other variables in the tightly controlled underground communities. 

Vault 12 is one of the most twisted of these experiments. Foregoing the very purpose of a fallout shelter, Vault-Tec intentionally left the door unsealed. Awash in deadly radiation, the survivors of Vault 12 were permanently transformed by Vault-Tec’s negligence.

Ghouls are familiar to anyone who’s played a Fallout game. Zombie-like in appearance, their rotting flesh is a product of exposure to massive amounts of radiation. Despite this, they’re often surprisingly empathetic characters, with thoughtful dialogue and a depth of experience taken from their horrifying life experiences.

One of the biggest hubs of ghouls is Necropolis, a city players may run across in the original Fallout. The massive population stems from, you guessed it, the residents of Vault 12.

Here’s the pitch: Survival horror on a community scale. Players try to maintain life as a resident in the vault while people get sick and decay. You decide who gets Rad-X and who has to bear the brunt of the radiation then manage the dividing populations as people turn to ghouls and lose sympathy for their fellow residents. Imagine a combination of some of the haunted vaults in Fallout 3 and the oppressive wartime decisions of This War of Mine and you’ve got Fallout: Vault 12.  

This, for a whole game.

Vault 29

One criticism of Bethesda’s Fallout games was the removal of the ability to kill children. Although sadistic, the complaint had two main pillars. Firstly, Fallout 1 and 2 had the ability; it benefited the player in no way and made virtually every NPC in the game hostile, but it was technically possible. Secondly, kids in the Fallout games have been historically … very annoying.

Enter Vault 29, population: children. Another perversion of an experiment by Vault-Tec, no one over the age of 15 was allowed into the shelter. The only confirmed survivor, a mutant named Harold, emerged from the vault in 2090 and would go on to become one of the wasteland’s most influential residents.

Here’s the pitch: A dark, violent version of Richard Linklater’s Boyhood. Harold entered the vault at age five and experiences his entire adolescence in the underground tunnels, so players would experience his life one year at a time. The early years would be chaos, both from the initial panic of being without adults, but also because we’d experience them as a kindergartner.

As time wears on, we’d mature and start to learn about the political structure of the vault. I’m picturing Battle School from Ender’s Game with multiple factions with different leaders and styles, all led by charismatic children. Like Ender’s Game, this game would still have truly bleak themes and conflict without resorting to kids toting firearms. As Harold, we’d come to understand the dynamic of the different factions, and fight to become a part of the most influential groups.

This, but ya know. Radioactive.

Vault 43

Twenty Men. Ten Women. One Panther. That’s the idea for Vault 43, a shelter that really calls into question Vault-Tec’s understanding of the word “experiment.” Nothing is known about the outcome of this vault, and that might be for the best.

Here’s the pitch: Asymmetrical multiplayer. The men and women work together to try and build a society that’s democratic, charitable, and most importantly, panther-proof. Meanwhile, the panther is slinking in and out of the shadows, testing the defenses and eating anyone who strays too far from the beaten path.

The game’s pace could play out similarly to Evolve. In the early rounds, the panther is weak but the residents don’t have access to many resources. As time goes on, the men and women can fortify doors and board up air vents, but they won’t be able to stop the panther from accessing more radioactivity than Dr. Manhattan. Sure, the humans have numbers on their side, but how many people is enough to stop a radioactive, mutant panther?

This, but it breaks. A lot.

Vault 53

Intended to test the inhabitants’ resilience to everyday inconveniences, appliances in Vault 53 were designed to break every few months. With 1000 residents, this meant a near-constant stream of necessary repairs to maintain basic living conditions. One can only imagine the psychological toll of living inside deliberately faulty infrastructure, especially when that infrastructure is absolutely necessary to keep out the devastation on the surface.

Here’s the pitch: A smaller and more intimate take on Fallout, styled after indie titles like Papers, Please. Each day would bring new items to repair and new pressures to consider. For instance, the vault’s quartermaster needs his air circulator fixed. You have the skills to do this, but your family also needs more nutrients than daily rations allow. Do you repair the unit and hope that your good faith sways him, or refuse to give his unit back until he delivers the needed food?

Repairs would gradually get more complex, and the needs in the vault would grow more dire. As more systems in the shelter failed, there’d be no way to satisfy everyone. Vault 53 demands you make sacrifices; where those sacrifices come from is up to you.

Vault 69

Vault 69 begs the question: was anyone at Vault-Tec ever a scientist?

The vault had the standard thousand residents, but only one of those residents was a man. Less the product of principled hypotheses and more that of a giggling middle schooler, Vault 69 has virtually no available information.

Here’s the pitch: Uhh, no comment on this one

This, but not a dog. A puppet.

Vault 77

Although we don’t have the name of the sole resident of Vault 77, we do have a significant amount of information on his circumstances. Locked into the shelter alone, it took more than a year for him to open the crate marked “Government Issue: Puppet Ration.” Once he did, he swiftly descended into a delusional and codependent relationship with the inanimate objects.

After developing an intimate bond with one in particular (a puppet sporting a Vault-Tec jumpsuit similar to his own), the man eventually left the vault. Accompanied by the puppet and a tamed giant ant named “Mr. Pinch,” his expedition into the wasteland was an unwilling miasma of violence and death, led by the whims of his puppet.

Here’s the pitch: Styled after A Way Out, this linear adventure would be a mandatory co-op experience. I’ll get this out of the way now; yes, the player assigned to the puppet would have to spend the first hour or so in a box. It’s important to the characters’ motivations. Once the two players are united however, it would largely be the puppet’s show.

The puppet could tell the human character where to walk, which quests to take, who to kill. Although the human may have locomotion, the puppet ironically holds all the power.

Fallout is a series that embraces both the devastation and the absurdity of post-apocalyptic life. It’d be great to see Bethesda to keep experimenting with the style of games in its unique universe. Just, for the love of god, stay away from Vault 69.


Head here to read our review of the first season of the Fallout TV show. And here are the lessons someone should (and shouldn’t) take from Fallout. For a more serious take, check out our exhaustive history on the making of Fallout 4.

AI, CVEs and Swiss cheese – CyberTalk

AI, CVEs and Swiss cheese – CyberTalk

By Grant Asplund, Cyber Security Evangelist, Check Point. For more than 25 years, Grant Asplund has been sharing his insights into how businesses can best protect themselves from sophisticated cyber attacks in an increasingly complex world.

Grant was Check Point first worldwide evangelist from 1998 to 2002 and returned to Check Point with the acquisition of Dome9. Grant’s wide range of cyber security experience informs his talks, as he has served in diverse roles, ranging from sales, to marketing, to business development, and to senior management for Dome 9, Blue Coat Systems, Neustar, and Altor Networks. As CEO of MetaInfo, he led its acquisition by Neustar. Grant is the host of the CISO Secrets podcast (cp.buzzsprout.com) and the Talking Cloud Podcast (talkingcloud.podbean.com) on cloud security.

EXECUTIVE SUMMARY:

AI, AI, OH!

If you’ve attended a cyber security conference in the past several months, you know the topic of artificial intelligence is in just about every vendor presentation. And I suspect, we’re going to hear a lot more about it in the coming months and years.

Our lives are certainly going to change due to AI. I’m not sure if any of us really appreciates what it will be like to have an assistant that knows everything that the internet knows.

Unfortunately, not everyone will be utilizing these AI assistants for good. Additionally, the profound impact from employing AI will be just as significant for the nefarious as for the well-intended.

Consider what’s right around the corner…

Hackers often begin their social engineering schemes by directing their AI assistants (and custom bots) to conduct reconnaissance on their target.

The first phase is to gather intelligence and information about the target. Using any and every means available, they will determine what general technology products and which security products are being used and the current versions in-use. This phase might last weeks or months.

Once gathered, the hacker will utilize AI to correlate the products and versions in-use with the known CVE’s issued for the same versions of products, and clearly identify the exploitable path(s).

200,000 known CVEs

And odds are on the hackers’ side. According to the National Vulnerability Database, there are currently over 200,000 known CVEs. Fifty percent of vulnerability exploits occur within 2-4 weeks of a patch being released, while the average time for an enterprise to respond to a critical vulnerability is 120 days.

All of this leads me to ask: When selecting a security vendor and security products, why don’t more companies ask the vendor how many CVEs have been released concerning the products being purchased?

After all, these ‘security’ products are being purchased to secure valuable business assets! Some vendors’ products have more holes than Swiss cheese!

Comprehensive, consolidated and collaborative

Of course, I’m not suggesting an organization usurp their rigorous assessment, evaluation, and selection process when choosing their security vendors and products, basing the decision solely on the number of CVEs; especially considering that today’s computing environments and overall digital footprints are vastly more complex than ever before and they continue to expand.

What I am suggesting is that now, more than ever, organizations need to step back and re-assess their overall security platform. Due to the increased complexity and ever-increasing number of point solutions, companies must consider deploying a comprehensive, consolidated, and highly collaborative security platform.

Reducing CVEs and Swiss cheese

Once your organization has identified the possible vendors who can help consolidate your security stack, be sure and check how many HIGH or CRITICAL CVE’s have been released in the last few years on the products you’re considering. And check on how long it took to fix them.

By consolidating your stack, you will reduce complexity. By eliminating the ‘Swiss cheese’ products in your security stack, you will eliminate the gaps most likely to be exploited in the future by artificial intelligence.

For information about cyber security products powered by AI, click here. To receive compelling cyber insights, groundbreaking research and emerging threat analyses each week, subscribe to the CyberTalk.org newsletter.

NBA 2K24 Removes Collector Level Reward Kobe Bryant At Last Second Sparking Fan Outcry

The late legend Kobe Bryant has served as the cover star for NBA 2K24 and, for many, a strong incentive to reach the top Collector Level in the game’s MyTeam mode. As the NBA playoffs’ first round wraps up, many fans are more disappointed than excited with the most recent NBA 2K title, as developer Visual Concepts has pulled back on a promise made prior to launch. 

In the lead-up to the game’s release date, the NBA 2K24 developer Visual Concepts released a blog post running down the features of its card-collection mode, MyTeam. In that blog post, the developer laid out several features and rewards for the then-upcoming title. It took special care to devote a section to an upcoming Collector Level reward, Kobe Bryant. 

In that post, the developer highlights just how crucial Collector Level rewards are to the overall MyTeam experience. “Collector level rewards have always been important in MyTEAM, and last year the rewards came as surprises with a hidden end goal,” the blog post from prior to launch stated. “So let’s look forward a few months and reveal that Kobe Bryant will be the top reward in the Collector Level, and this reward will be available in April, during Season 6.”

First reported by The Washington Post‘s Herb Scribner, with further reporting done by Forbes’ Paul Tassi, NBA 2K24 has changed its top Collector Level reward to not include Kobe Bryant. Instead, players can now choose from two previously released 100-overall cards. However, according to multiple community members, the most recent 100-overall card, Yao Ming, is not an option for players to choose from.

NBA 2K24 Removes Collector Level Reward Kobe Bryant At Last Second Sparking Fan Outcry

Centering a Collector Level reward around such an iconic and beloved player likely encouraged many to grind (or spend) to achieve the top Collector Level and obtain the reward. Many players have taken to social media and the NBA 2K Community Discord server to voice their displeasure. As of this writing, neither the official NBA 2K nor NBA 2K MyTeam account has posted anything regarding the situation, and the “developer-supported and community-run” NBA 2K Subreddit contains zero posts about the missing reward. However, the MyTeam Subreddit has multiple player-posted threads regarding the problem.

The only community-facing comment from the NBA 2K team that I have found was posted on the official NBA 2K Community Discord. That comment matches the comment provided to me by a 2K spokesperson when I requested comment from the publisher. You can read the entire statement provided by a 2K spokesperson below.

2K strives to deliver the very best NBA 2K24 MyTEAM experience to the community. Please note that a change to a reward has occurred. Players who achieve a top Collector Level will now receive an Option Pack for two picks out of ten previously released 100 OVR Cards. We appreciate that players have dedicated time and effort throughout the year to achieve this reward and 2K is committed to ensuring players continue to earn valuable content as their reward.

I followed up requesting additional information on why the change was made, but the spokesperson declined to comment further. Some online speculation has posited that licensing issues are to blame, but there is no confirmation or evidence to support that theory outside of 2K’s unwillingness to comment further at this time.

NBA 2K24 arrived on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on September 8, 2023. While the gameplay is one of the stronger elements of the title, among our reviewer’s chief complaints involved the increasingly intrusive microtransactions that permeate multiple long-term modes within the game. This controversy surrounding one of the most monetized modes does little to refute that criticism. You can read our full review here.

Amazon Reports Record Q1 2024 Earnings and Launches Amazon Q Assistant

Amazon has once again surpassed expectations with its Q1 2024 earnings report. The company posted record-breaking revenue and net income figures, highlighting its continued dominance in the tech industry. Alongside the impressive financial results, Amazon also unveiled its latest innovation, Amazon Q, their generative AI assistant…

Batman: Arkham Shadow Announced For Meta Quest 3 This Year

Batman: Arkham Shadow Announced For Meta Quest 3 This Year

The Batman: Arkham series redefined the superhero genre and changed the course of action games in the decade following Arkham Asylum’s release. While four mainline entries – Asylum, City, Origins, and Knight – delivered similar gameplay, a smaller spin-off game, 2016’s Batman: Arkham VR, let players step into the shoes of the Caped Crusader using their PlayStation VR, Oculus Rift, or HTC Vive headset. Batman: Arkham VR felt more like a tech demo than a fully fleshed-out game, but its relatively high sales showed that the appetite was there. Today, Oculus Studios announced another VR title set in the Batman: Arkham universe titled Batman: Arkham Shadow.

Though Rocksteady Studios, the developer of Asylum, City, and Knight, was behind Batman: Arkham VR, the developer that most recently released Suicide Squad: Kill the Justice League does not appear to be involved with Batman: Arkham Shadow. Instead, Camouflaj, the studio behind République and Iron Man VR, is in charge of Batman: Arkham Shadow. 

Details are scarce, but Camouflaj founder and studio head Ryan Payton penned a letter on behalf of the team, which is posted on the studio’s website. “From the start, Batman: Arkham Shadow is being crafted to be the ultimate VR game and take full advantage of the Meta Quest 3,” the letter said. “Leaning into our eight years of dedicated VR game development history has enabled us to not only create a distinctly Arkham-feeling game but done in a way that leverages the immersive magic only VR can provide.”

“Batman: Arkham Shadow is the largest Camouflaj development project to date and marks our second release as a first party member of Oculus Studios, following 2022’s critically-acclaimed release of Marvel’s Iron Man VR for Quest 2,” the letter later said.

When combined with the key art, the teaser trailer seems to hint at The Ratcatcher being the main villain in this title. Check out the very brief teaser video below.

[embedded content]

We can expect a full reveal at Summer Game Fest 2024’s livestream, set for June 7 at 2 p.m. PT. Batman: Arkham Shadow is coming exclusively to Meta Quest 3 later this year.

Coalition of news publishers sue Microsoft and OpenAI

A coalition of major news publishers has filed a lawsuit against Microsoft and OpenAI, accusing the tech giants of unlawfully using copyrighted articles to train their generative AI models without permission or payment. First reported by The Verge, the group of eight publications owned by Alden…

Jaret Chiles, Chief Services Officer, DoiT – Interview Series

Jaret Chiles is the chief services officer (CSO) of DoiT and is responsible for all aspects of their client services organization. With 25+ years of experience across consulting and managed services, cloud adoption, technical sales, security and compliance, he is instrumental in building out a key…

Inside Microsoft’s Phi-3 Mini: A Lightweight AI Model Punching Above Its Weight

Microsoft has recently unveiled its latest lightweight language model called Phi-3 Mini, kickstarting a trio of compact AI models that are designed to deliver state-of-the-art performance while being small enough to run efficiently on devices with limited computing resources. At just 3.8 billion parameters, Phi-3 Mini…