Take-Two Closes Rollerdrome And Kerbal Space Program 2 Studios While Majority Of Private Division Laid Off

Take-Two Closes Rollerdrome And Kerbal Space Program 2 Studios While Majority Of Private Division Laid Off

Update, 2:47 p.m., May 2, 2024:

Earlier today, we learned that Take-Two Interactive, the company-publisher behind the Grand Theft Auto series, had closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games. Both of those games, and many others including the recently released No Rest for the Wicked, were published by Private Division, an indie-publishing arm under Take-Two.

Now, in a new update from GamesIndustry.biz, the publication reports that Take-Two has shuttered the “vast majority” of Private Division’s teams in Seattle, New York, Las Vegas, and Munich, according to one of its sources. When GamesIndustry.biz reached out to Take-Two for confirmation, the company issued the same statement that can be read in Game Informer’s original story below. 

The original story continues below…


Original story, 9:48 a.m., May 2, 2024:

Take-Two Interactive, the company behind games like Grand Theft Auto V that also acquired mobile giant Zynga in 2022 in the second-biggest deal in games history, has closed Roll7 and Intercept Games, the studios behind Rollerdrome and Kerbal Space Program 2, respectively. After a report from GameDeveloper.com indicated Take-Two was laying off 70 people at Intercept Games, Bloomberg released a report confirming that Take-Two was shuttering both Intercept Games and Roll7. 

The publication reports that Take-Two is closing the London-based Roll7 and offering severance to staff. A notice filed with the Washington State Employment Security Department indicates that Take-Two is planning to close a Seattle-based studio with 70 employees, which aligns with Intercept Games’ employee count and location. 

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While Take-Two hasn’t yet addressed the closures, it gave the following statement to IGN regarding the layoffs and the status of Kerbal Space Program 2, which launched into Early Access last year. 

“On April 16, Take-Two announced a cost reduction program to identify efficiencies across its business and to enhance the Company’s margin profile while still investing for growth. As part of these efforts, the Company is rationalizing its pipeline and eliminating several projects in development and streamlining its organization structure, which will eliminate headcount and reduce future hiring needs. The company is not providing additional details. 

“On April 18, Private Division successfully launched Moon Studio’s No Rest for the Wicked. The label continues to make updates to Kerbal Space Program 2 and plans to release Wētā Workshop Game Studio’s Tales of the Shire: A Lord of the Rings game in the second half of 2024.” 

These closures arrive roughly a month after Take-Two announced it was laying off 5% (579 employees) at its various companies while canceling projects in the works. The publisher also acquired Gearbox Entertainment in late March. Roll7 won a BAFTA award for Rollerdrome last year and also developed 2022’s OlliOlli World.

The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures. 

[Source: Bloomberg, IGN]

Ubisoft’s Free-To-Play FPS XDefiant Finally Gets Release Date And It’s This Month

XDefiant, the free-to-play first person shooter starring factions across Ubisoft’s catalogue of franchises, finally has a release date and it’s out very soon. Ubisoft announced today that XDefiant drops onto PlayStation 5, Xbox Series X/S, and PC (via Ubisoft Connect) on May 21. 

This is the day the XDefiant preseason will take begin, giving players a chance to enjoy the shooter before its official first season begins. This release date reveal follows various betas and tests for the game, which at one point, resulted in the game getting indefinitely delayed last year

“Thank you to everyone who participated in the Server Test Session,” an XDefiant blog post reads. “It was exciting to see all the love for the game and the great feedback that was shared. Coming out of the test, we are excited to say that we will launch our Preseason on May 21 on PC, PS5, and Xbox Series X/S. Preseason will last 6 weeks before going into our seasonal cadence.” 

As for that seasonal cadence, Ubisoft has already outlined the first four season, which together will encompass the game’s Year 1 roadmap. You can check it out below: 

Ubisoft’s Free-To-Play FPS XDefiant Finally Gets Release Date And It’s This Month

As for what to expect in XDefiant’s preseason, there’s a lot of content on offer, and it’s all free: 

Factions

  • Echelon (Splinter Cell)
  • Phantoms (Ghost Recon Phantoms)
  • Cleaners (The Division)
  • Libertad (Far Cry 6)
  • Dedsec (Watch Dogs 2, after unlocking or purchasing)

Maps

  • Arena
  • Attica Heights
  • Dumbo
  • Echelon HQ
  • Emporium
  • Liberty
  • Mayday
  • Meltdown
  • Midway
  • Nudleplex
  • Pueblito
  • Showtime
  • Times Square
  • Zoo

Modes

  • Domination
  • Hot Shot
  • Occupy
  • Escort
  • Zone Control

Ubisoft says a new Ranked Mode Practice Playlist will be live in the preseason, too, giving players a practice go at the game’s upcoming ranked mode where players battle it out in 4v4 competitive matches. This playlist will include 4v4 versions of Domination, Occupy, Escort, and Zone Control. 

All rewards earned during the previously held Server Test Sessions and Insider Sessions will be available at launch in the preseason. 

Here’s another look at what to expect in XDefiant’s 6-week preseason:

XDefiant Ubisoft free to play first person shooter watch dogs far cry the division release date May 21

For more about the game, read Game Informer’s XDefiant impressions after going hands-on with the game, and then check out this XDefiant New Gameplay Today for a look at how it plays. 


Are you hopping into XDefiant later this month? Let us know in the comments below!

Take-Two Interactive Is Closing The Studios Behind Rollerdrome And Kerbal Space Program 2

Take-Two Closes Rollerdrome And Kerbal Space Program 2 Studios While Majority Of Private Division Laid Off

Take-Two Interactive, the company behind games like Grand Theft Auto V that also acquired mobile giant Zynga in 2022 in the second-biggest deal in games history, has closed Roll7 and Intercept Games, the studios behind Rollerdrome and Kerbal Space Program 2, respectively. After a report from GameDeveloper.com indicated Take-Two was laying off 70 people at Intercept Games, Bloomberg released a report confirming that Take-Two was shuttering both Intercept Games and Roll7. 

The publication reports that Take-Two is closing the London-based Roll7 and offering severance to staff. A notice filed with the Washington State Employment Security Department indicates that Take-Two is planning to close a Seattle-based studio with 70 employees, which aligns with Intercept Games’ employee count and location. 

[embedded content]

While Take-Two hasn’t yet addressed the closures, it gave the following statement to IGN regarding the layoffs and the status of Kerbal Space Program 2, which launched into Early Access last year. 

“On April 16, Take-Two announced a cost reduction program to identify efficiencies across its business and to enhance the Company’s margin profile while still investing for growth. As part of these efforts, the Company is rationalizing its pipeline and eliminating several projects in development and streamlining its organization structure, which will eliminate headcount and reduce future hiring needs. The company is not providing additional details. 

“On April 18, Private Division successfully launched Moon Studio’s No Rest for the Wicked. The label continues to make updates to Kerbal Space Program 2 and plans to release Wētā Workshop Game Studio’s Tales of the Shire: A Lord of the Rings game in the second half of 2024.” 

These closures arrive roughly a month after Take-Two announced it was laying off 5% (579 employees) at its various companies while canceling projects in the works. The publisher also acquired Gearbox Entertainment in late March. Roll7 won a BAFTA award for Rollerdrome last year and also developed 2022’s OlliOlli World.

[Source: Bloomberg, IGN]

Universal Orlando Confirms Three Super Nintendo World Rides, Including Jumping Donkey Kong Coaster

Universal Orlando Confirms Three Super Nintendo World Rides, Including Jumping Donkey Kong Coaster

Universal Orlando Resort has released a new video detailing what to expect at its Florida-based Super Nintendo World when it opens as a land in its Epic Universe theme park next year. In it, the company confirms the land will have three rides, including the Donkey Kong Mine Cart Madness coaster that’s expected to open later this year in Osaka, Japan’s Super Nintendo World

The video includes digital fly-overs of the park, showing viewers what it will look like when it opens next year. If you’ve seen Super Nintendo World in Japan, this park looks nearly identical, with both the Donkey Kong Country (and mine cart coaster) section and the Mushroom Kingdom with Peach’s Castle, Mt. Beanpole, the Mario Kart: Bowser’s Challenge augmented-reality ride and Yoshi’s Adventure dark ride. 

Check it out for yourself in the new Super Nintendo World overview video below

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As you can see, the Donkey Kong Mine Cart Madness coaster will feature state-of-the-art track technology that allows it to create the illusion that riders will actually jump off the tracks, just like in the Donkey Kong Country games. 

Like in Hollywood’s Super Nintendo World, which does not have the Yoshi’s Adventure ride or the Donkey Kong expansion as a result of space at the location, and Osaka’s Super Nintendo World, guests can purchase Power-Up Bands to play in interactive Key Challenges to earn coins and more. Plus, returning locations like the Toadstool Cafe restaurant and more will be at Orlando’s iteration of the park. 

Here’s a look at some of the locations to expect when Universal Epic Universe opens next year: 

For more details about the park, read Game Informer’s breakdown of everything coming to Epic Universe next year. After that, check out photos from our visit to Japan’s Super Nintendo World, and then watch this vlog of our day at the theme park. 


Are you excited for Epic Universe and Orlando’s Super Nintendo World? Let us know in the comments below!

Optimizing Memory for Large Language Model Inference and Fine-Tuning

Large language models (LLMs) like GPT-4, Bloom, and LLaMA have achieved remarkable capabilities by scaling up to billions of parameters. However, deploying these massive models for inference or fine-tuning is challenging due to their immense memory requirements. In this technical blog, we will explore techniques for…

JVC KY-PZ540 40x NDI HX3 PTZ Camera is a Winner! – Videoguys

JVC KY-PZ540 40x NDI HX3 PTZ Camera is a Winner! – Videoguys

In a recent blog post authored by Terra York for Videomaker, JVC’s KY-PZ540 Series PTZ Cameras have been honored with the prestigious title of Best Camera of NAB 2024. This recognition underscores the remarkable capabilities of these cameras, especially their groundbreaking 40x zoom functionality—a first among PTZ cameras. The KY-PZ540 cameras are equipped with a 4K CMOS sensor and feature a 20x optical zoom for 4K streaming, seamlessly transitioning to HD with JVC’s Variable Scan Mapping (VSM) technology to deliver a full 40x zoom resolution in HD mode.

The design of the KY-PZ540 cameras incorporates intuitive elements, including a two-color tally light, internal microphones, and an IP address display on the front panel, complemented by a diverse range of connectivity options on the rear—such as HDMI, 3G-SDI, and audio ports, as well as USB-C, RS-232C, and ethernet ports. These cameras are available in both black and white variants to suit different aesthetic preferences and environmental settings.

The KY-PZ540 Series supports streaming across various resolutions, delivering up to 60p in 4K UHD and 1080p and 720p in HD. While HD-SDI outputs are capped at 1080p, HDMI can handle 4K streaming effortlessly. Notably, the cameras feature UVC (USB Video Class) and NDI HX3 capabilities in the KY-PZ540N model, facilitating seamless network sharing and enhanced accessibility of video streams.

One of the standout features is the incorporation of H.265/HEVC compression technology, enabling efficient 4K 60p streaming—particularly advantageous for live sports and events coverage, offering improved image quality at reduced bitrates compared to H.264. The KY-PZ540 cameras leverage multi-slice encoding technology to optimize performance and minimize latency in 4K 60p HEVC mode.

Another highlight is the subject auto-tracking functionality, offering five distinct settings: Standard, Area, Stage, Wide Area, and Fine Adjustment. These settings empower users to customize tracking parameters based on specific shooting scenarios, ensuring subjects remain sharply focused and precisely framed throughout.

In summary, JVC’s KY-PZ540 Series PTZ Cameras are exceptionally well-suited for large event spaces, stage performances, sports coverage, and places of worship owing to their exceptional zoom capabilities and advanced auto-tracking features. Priced starting at $1,999, these cameras represent a compelling investment for individuals seeking to elevate their PTZ systems or establish new setups, offering unmatched versatility across various streaming and connectivity requirements. This blog post illuminates the innovative features and practical benefits of JVC’s acclaimed KY-PZ540 Series, positioning it as an indispensable tool for videographers and content creators seeking unparalleled performance in the world of PTZ cameras.

Read the full article by Terra York for Videomaker HERE