Itamar Friedman, is the CEO and Co-Founder of CodiumAI. Codium focuses on the “code integrity” side of code generation — generating automated tests, code explanations, and reviews. They have released research on generating code solutions for competitive programming challenges that outperform Google DeepMind. When and how…
5 Best AI Research Paper Summarizers (May 2024)
In the fast-paced world of academic research, keeping up with the ever-growing body of literature can be a daunting task. Researchers and students often find themselves inundated with lengthy research papers, making it challenging to quickly grasp the core ideas and insights. AI-powered research paper summarizers have…
The power of App Inventor: Democratizing possibilities for mobile applications
In June 2007, Apple unveiled the first iPhone. But the company made a strategic decision about iPhone software: its new App Store would be a walled garden. An iPhone user wouldn’t be able to install applications that Apple itself hadn’t vetted, at least not without breaking Apple’s terms of service.
That business decision, however, left educators out in the cold. They had no way to bring mobile software development — about to become part of everyday life — into the classroom. How could a young student code, futz with, and share apps if they couldn’t get it into the App Store?
MIT professor Hal Abelson was on sabbatical at Google at the time, when the company was deciding how to respond to Apple’s gambit to corner the mobile hardware and software market. Abelson recognized the restrictions Apple was placing on young developers; Google recognized the market need for an open-source alternative operating system — what became Android. Both saw the opportunity that became App Inventor.
“Google started the Android project sort of in reaction to the iPhone,” Abelson says. “And I was there, looking at what we did at MIT with education-focused software like Logo and Scratch, and said ‘what a cool thing it would be if kids could make mobile apps also.’”
Google software engineer Mark Friedman volunteered to work with Abelson on what became “Young Android,” soon renamed Google App Inventor. Like Scratch, App Inventor is a block-based language, allowing programmers to visually snap together pre-made “blocks” of code rather than need to learn specialized programming syntax.
Friedman describes it as novel for the time, particularly for mobile development, to make it as easy as possible to build simple mobile apps. “That meant a web-based app,” he says, “where everything was online and no external tools were required, with a simple programming model, drag-and-drop user interface designing, and blocks-based visual programming.” Thus an app someone programmed in a web interface could be installed on an Android device.
App Inventor scratched an itch. Boosted by the explosion in smartphone adoption and the fact App Inventor is free (and eventually open source), soon more than 70,000 teachers were using it with hundreds of thousands of students, with Google providing the backend infrastructure to keep it going.
“I remember answering a question from my manager at Google who asked how many users I thought we’d get in the first year,” Friedman says. “I thought it would be about 15,000 — and I remember thinking that might be too optimistic. I was ultimately off by a factor of 10–20.” Friedman was quick to credit more than their choices about the app. “I think that it’s fair to say that while some of that growth was due to the quality of the tool, I don’t think you can discount the effect of it being from Google and of the effect of Hal Abelson’s reputation and network.”
Some early apps took App Inventor in ambitious, unexpected directions, such as “Discardious,” developed by teenage girls in Nigeria. Discardious helped business owners and individuals dispose of waste in communities where disposal was unreliable or too cumbersome.
But even before apps like Discardious came along, the team knew Google’s support wouldn’t be open-ended. No one wanted to cut teachers off from a tool they were thriving with, so around 2010, Google and Abelson agreed to transfer App Inventor to MIT. The transition meant major staff contributions to recreate App Inventor without Google’s proprietary software but MIT needing to work with Google to continue to provide the network resources to keep App Inventor free for the world.
With such a large user base, however, that left Abelson “worried the whole thing was going to collapse” without Google’s direct participation.
Friedman agrees. “I would have to say that I had my fears. App Inventor has a pretty complicated technical implementation, involving multiple programming languages, libraries and frameworks, and by the end of its time at Google we had a team of about 10 people working on it.”
Yet not only did Google provide significant funding to aid the transfer, but, Friedman says of the transfer’s ultimate success, “Hal would be in charge and he had fairly extensive knowledge of the system and, of course, had great passion for the vision and the product.”
MIT enterprise architect Jeffrey Schiller, who built the Institute’s computer network and became its manager in 1984, was another key part in sustaining App Inventor after its transition, helping introduce technical features fundamental to its accessibility and long-term success. He led the integration of the platform into web browsers, the addition of WiFi support rather than needing to connect phones and computers via USB, and the laying of groundwork for technical support of older phones because, as Schiller says, “many of our users cannot rush out and purchase the latest and most expensive devices.”
These collaborations and contributions over time resulted in App Inventor’s greatest resource: its user base. As it grew, and with support from community managers, volunteer know-how grew with it. Now, more than a decade since its launch, App Inventor recently crossed several major milestones, the most remarkable being the creation of its 100 millionth project and registration of its 20 millionth user. Young developers continue to make incredible applications, boosted now by the advantages of AI. College students created “Brazilian XôDengue” as a way for users to use phone cameras to identify mosquito larvae that may be carrying the dengue virus. High school students recently developed “Calmify,” a journaling app that uses AI for emotion detection. And a mother in Kuwait wanted something to help manage the often-overwhelming experience of new motherhood when returning to work, so she built the chatbot “PAM (Personal Advisor to Mothers)” as a non-judgmental space to talk through the challenges.
App Inventor’s long-term sustainability now rests with the App Inventor Foundation, created in 2022 to grow its resources and further drive its adoption. It is led by executive director Natalie Lao.
In a letter to the App Inventor community, Lao highlighted the foundation’s commitment to equitable access to educational resources, which for App Inventor required a rapid shift toward AI education — but in a way that upholds App Inventor’s core values to be “a free, open-source, easy-to-use platform” for mobile devices. “Our mission is to not only democratize access to technology,” Lao wrote, “but also foster a culture of innovation and digital literacy.”
Within MIT, App Inventor today falls under the umbrella of the MIT RAISE Initiative — Responsible AI for Social Empowerment and Education, run by Dean for Digital Learning Cynthia Breazeal, Professor Eric Klopfer, and Abelson. Together they are able to integrate App Inventor into ever-broader communities, events, and funding streams, leading to opportunities like this summer’s inaugural AI and Education Summit on July 24-26. The summit will include awards for winners of a Global AI Hackathon, whose roughly 180 submissions used App Inventor to create AI tools in two tracks: Climate & Sustainability and Health & Wellness. Tying together another of RAISE’s major projects, participants were encouraged to draw from Day of AI curricula, including its newest courses on data science and climate change.
“Over the past year, there’s been an enormous mushrooming in the possibilities for mobile apps through the integration of AI,” says Abelson. “The opportunity for App Inventor and MIT is to democratize those new possibilities for young people — and for everyone — as an enhanced source of power and creativity.”
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Messaging your AI pricing model
Dive into AI pricing with Ismail Madni. Explore customer-centric strategies and real-world examples from Intercom and GitHub. Learn to craft pricing models and narratives that showcase your product’s value – a win-win for companies and customers alike….
Xbox President Addresses Bethesda Studio Closures, Says It’s About Keeping Business Healthy Long-Term
Earlier this week, Xbox closed four Bethesda studios, including Redfall developer Arkane Austin and Tango Gameworks, the team behind last year’s Hi-Fi Rush. While each of the four studios affected, which also included Mighty Doom developer Alpha Dog Games and Bethesda support studio Roundhouse Games, released a statement about the closures, Xbox remained silent.
However, four days later, Bloomberg’s Dina Bass interviewed Xbox president Sarah Bond and asked her about the Bethesda closures, to which Bond cited a desire to keep the Xbox business healthy in the long term, even through hard transition periods.
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Here’s what Bond said:
“It’s always extraordinarily hard when you have to make decisions like that. I’ll go back to what I was saying about the industry, and when we look at those fundamental trends, we feel a deep responsibility to ensure that the games we make, the devices we build, the services that we offer are there through moments, even when the industry isn’t growing and when you’re through a time of transition. And the news we announced earlier this week is an outcome of that and our commitment to make sure that the business is healthy for the long term.
“With that said, our commitment to having our own studios and working with partners to have games large and small – we’re a platform where you can play [Grand Theft Auto], but you can also play Palworld, or you can play Call of Duty or you can play Pentiment, that doesn’t change. And frankly, our commitment to Bethesda and the role that it plays is a part of Xbox and everything we do.
“It’s actually been pretty fantastic. I don’t know if you’ve gotten a chance to check it out. The Fallout TV show was on Amazon, and it’s been great to see people fall in love with that universe but also what it’s done for the games themselves, and people going back and exploring everything inside of that. There are some other great things that are coming from our studios later this year. Indiana Jones and the Great Circle – I was a big Indy fan growing up – so you should check that out. But really right now, for us and our teams, our focus is on the people impacted and doing everything that we can do to help them through this hard transition.”
Bass then asked Bond specifically about the closure of Tango Gameworks after Hi-Fi Rush, which by Xbox’s own admitted metrics, was a big success. Bond’s answer here was less straightforward – you can read it below in full:
“One of the things I really love about the games industry is it’s a creative art form, and it means that the situation and what successes for each game and studio is also really unique. There’s no one-size-fits-all to it for us. And so we look at each studio, each game team, and we look at a whole variety of factors when we’re faced with making decisions and trade-offs like that. But it all comes back to our long-term commitment to the games we create, the devices we build, the services, and ensuring we’re setting ourselves up to be able to deliver on those promises.”
While it’s great that Bond addressed these closures at Xbox, it still lacks the clarity you’d expect from one of the biggest companies in the games industry. Neither Microsoft nor Xbox, including Microsoft Gaming CEO Phil Spencer, has yet to address the layoffs and closures in an official capacity beyond this.
For more, read about how Redfall was reportedly set to receive a big offline play update this month before Xbox shut down Arkane Austin, and then read about how Xbox is reportedly considering bringing Senua’s Saga: Hellblade II to PlayStation 5. After that, check out this story about how more job cuts at Xbox are reportedly on the way, and then read about how the company is debating putting Call of Duty on Xbox Game Pass alongside a price hike.
What do you think of Bond’s answers? Let us know in the comments below!
The Voice Of Final Fantasy XVI’s Cid Will Play Galactus In Marvel’s Fantastic Four Movie
Marvel Studios has cast Ralph Ineson as the planet-eating Galactus for The Fantastic Four. PlayStation 5 players might recognize that name as the voice of Cidolfus Telamon, aka Cid, in Final Fantasy XVI. This casting comes from The Hollywood Reporter, which reports that the production will begin shooting mid-summer in England.
Ineson, whom you might also know from The VVitch, The Northman, and The Creator, joins a star-studded cast for the Marvel Cinematic Universe’s first film about Marvel’s First Family, which features Pedro Pascal (HBO’s The Last of Us) as Reed Richards/Mister Fantastic, Vanessa Kirby (Mission Impossible: Dead Reckoning) as Sue Storm/Invisible Woman, Joseph Quinn (Stranger Things) as Johnny Storm/Human Torch, and Ebon Moss-Bachrach (The Bear), as Ben Grimm/The Thing. Joining Ineson is a female Silver Surfer played by Julia Garner (Ozark).
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Paul Walter Hauser (Cobra Kai) and John Malkovich (Being John Malkovich) will also appear in The Fantastic Four, although their roles are currently undisclosed.
If you’ve played FFXVI, you already know Ineson has an incredible voice, certainly perfect for the role of a massive galactic entity that devours planets; we can’t wait to see what he does as Galactus when The Fantastic Four hits theaters on July 25, 2025.
For more, read Game Informer’s Final Fantasy XVI review, and then read Game Informer’s exclusive interview with Final Fantasy XVI producer Naoki Yoshida about lessons learned, Clive’s reception, loose ends, and more. Be sure to check out Game Informer’s Final Fantasy XVI coverage hub for our exclusive cover story, behind-the-scenes details, video interviews, and more.
[Source: The Hollywood Reporter]
Do you think Ralph Ineson will make a good Galactus? Let us know in the comments below!
The Rogue Prince Of Persia Delayed To Later This Month Because Of Hades II
Dead Cells developer Evil Empire has delayed its upcoming roguelike, The Rogue Prince of Persia, because of Hades II. Originally due out on Tuesday, May 14, in PC Early Access, Evil Empire has delayed the game to later this month to give potential players more time with Hades II, which is another roguelike that hit Early Access this week (and it’s also gracing the latest cover of Game Informer Magazine).
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“So it’s been a bit of a crazy week for us,” a statement from Evil Empire reads. “It all started when a little game called Hades II released – you might have have heard of it? Seeing as everyone and their mum is playing that game (including our entire team…and their mums), we have decided to let people have their fun with it before we release The Rogue Prince of Persia.
“We will still be releasing in May and will be back with a precise date on Monday. While we have every confidence in The Rogue Prince of Persia, it’s not every day that a game in the same genre as you, which is one of the most anticipated upcoming games of 2024, will release into Early Access a week before you plan to do the same. We are not prideful enough to ignore the implications of that, and we truly believe that this short delay is the best decision for us and our Early Access journey.”
The team says this extra time will be used to polish The Rogue Prince of Persia even more, add “even more cool things,” and fix some bugs. It also notes the Day One patch for the game was getting big and this extra time will give the team more time to test it (and lower the team’s stress as a result).
Game Informer went hands-on with the game recently and loved what we played – you can read our preview impressions of The Rogue Prince of Persia here. If you’re curious how it looks in action, watch this New Gameplay Today all about The Rogue Prince of Persia. For more, check out our discussion with Evil Empire about the difference between a roguelike and a rogue-lite.
Are you going to check out The Rogue Prince of Persia later this month? Let us know in the comments below!
OpenAI set to unveil AI-driven challenger to Google Search
Google’s long-standing supremacy in the search engine arena may soon be challenged as OpenAI, boosted by its partnership with Microsoft, is reportedly stepping up to launch its own AI-driven search product. According to two sources familiar with the matter who spoke to Reuters, OpenAI is scheduled…
Using MRI, engineers have found a way to detect light deep in the brain
Scientists often label cells with proteins that glow, allowing them to track the growth of a tumor, or measure changes in gene expression that occur as cells differentiate.
While this technique works well in cells and some tissues of the body, it has been difficult to apply this technique to image structures deep within the brain, because the light scatters too much before it can be detected.
MIT engineers have now come up with a novel way to detect this type of light, known as bioluminescence, in the brain: They engineered blood vessels of the brain to express a protein that causes them to dilate in the presence of light. That dilation can then be observed with magnetic resonance imaging (MRI), allowing researchers to pinpoint the source of light.
“A well-known problem that we face in neuroscience, as well as other fields, is that it’s very difficult to use optical tools in deep tissue. One of the core objectives of our study was to come up with a way to image bioluminescent molecules in deep tissue with reasonably high resolution,” says Alan Jasanoff, an MIT professor of biological engineering, brain and cognitive sciences, and nuclear science and engineering.
The new technique developed by Jasanoff and his colleagues could enable researchers to explore the inner workings of the brain in more detail than has previously been possible.
Jasanoff, who is also an associate investigator at MIT’s McGovern Institute for Brain Research, is the senior author of the study, which appears today in Nature Biomedical Engineering. Former MIT postdocs Robert Ohlendorf and Nan Li are the lead authors of the paper.
Detecting light
Bioluminescent proteins are found in many organisms, including jellyfish and fireflies. Scientists use these proteins to label specific proteins or cells, whose glow can be detected by a luminometer. One of the proteins often used for this purpose is luciferase, which comes in a variety of forms that glow in different colors.
Jasanoff’s lab, which specializes in developing new ways to image the brain using MRI, wanted to find a way to detect luciferase deep within the brain. To achieve that, they came up with a method for transforming the blood vessels of the brain into light detectors. A popular form of MRI works by imaging changes in blood flow in the brain, so the researchers engineered the blood vessels themselves to respond to light by dilating.
“Blood vessels are a dominant source of imaging contrast in functional MRI and other non-invasive imaging techniques, so we thought we could convert the intrinsic ability of these techniques to image blood vessels into a means for imaging light, by photosensitizing the blood vessels themselves,” Jasanoff says.
To make the blood vessels sensitive to light, the researcher engineered them to express a bacterial protein called Beggiatoa photoactivated adenylate cyclase (bPAC). When exposed to light, this enzyme produces a molecule called cAMP, which causes blood vessels to dilate. When blood vessels dilate, it alters the balance of oxygenated and deoxygenated hemoglobin, which have different magnetic properties. This shift in magnetic properties can be detected by MRI.
BPAC responds specifically to blue light, which has a short wavelength, so it detects light generated within close range. The researchers used a viral vector to deliver the gene for bPAC specifically to the smooth muscle cells that make up blood vessels. When this vector was injected in rats, blood vessels throughout a large area of the brain became light-sensitive.
“Blood vessels form a network in the brain that is extremely dense. Every cell in the brain is within a couple dozen microns of a blood vessel,” Jasanoff says. “The way I like to describe our approach is that we essentially turn the vasculature of the brain into a three-dimensional camera.”
Once the blood vessels were sensitized to light, the researchers implanted cells that had been engineered to express luciferase if a substrate called CZT is present. In the rats, the researchers were able to detect luciferase by imaging the brain with MRI, which revealed dilated blood vessels.
Tracking changes in the brain
The researchers then tested whether their technique could detect light produced by the brain’s own cells, if they were engineered to express luciferase. They delivered the gene for a type of luciferase called GLuc to cells in a deep brain region known as the striatum. When the CZT substrate was injected into the animals, MRI imaging revealed the sites where light had been emitted.
This technique, which the researchers dubbed bioluminescence imaging using hemodynamics, or BLUsH, could be used in a variety of ways to help scientists learn more about the brain, Jasanoff says.
For one, it could be used to map changes in gene expression, by linking the expression of luciferase to a specific gene. This could help researchers observe how gene expression changes during embryonic development and cell differentiation, or when new memories form. Luciferase could also be used to map anatomical connections between cells or to reveal how cells communicate with each other.
The researchers now plan to explore some of those applications, as well as adapting the technique for use in mice and other animal models.
The research was funded by the U.S. National Institutes of Health, the G. Harold and Leila Y. Mathers Foundation, Lore McGovern, Gardner Hendrie, Brendan Fikes, a fellowship from the German Research Foundation, a Marie Sklodowska-Curie Fellowship from the European Union, and a Y. Eva Tan Fellowship and a J. Douglas Tan Fellowship, both from the McGovern Institute for Brain Research.