A Brief Hades II Spoiler-Free Starter Guide

Hades II has launched into Steam Early access, and it’s also Game Informer’s next cover story (which launches on May 14).  Whether you’re a returning fan or a newcomer, it may take a few runs to get your bearings as Hades II sports new progression systems, resources, and new layers to existing mechanics. It can be a lot to dig into, given the game more or less tosses you into the deep end without context for how things work, at least initially. Instead of spending several runs figuring things out, here’s a short, spoiler-free primer explaining some core new features to get you going on the right foot. 

What Are Ashes? 

A Brief Hades II Spoiler-Free Starter Guide

Ashes are a currency used for unlocking Arcana cards. They serve a similar purpose as Darkness from the first game. They often appear as a reward for completing a room, but you can also purchase more from the Wretched Broker’s shop. 

What Are Arcana Cards, Grasp, And Psyche?

These are unlockable character perks found at the Altar of Ashes, located in The Crossroads. Fans can draw a similarity to the Mirror of Night from Hades 1. Examples of Arcana card effects include gaining two health points every time you exit a location or starting each run with 200 gold. Arcana cards require spending a certain amount of Ashes to obtain (and some require an additional resource). Cards consume portions of your Grasp. 

Grasp of the Arcana (or just Grasp for short) is a meter dictating how many Arcana cards a player can have active at once. Every Arcana card consumes a certain number of Grasp bars. If the Grasp meter has 10 bars, then equipping cards that consume 5, 3, and 2 bars would max it out. If you’re a Transistor fan, this system is similar to how managing Functions worked in that game. 

By spending a large amount of Psyche, another currency obtained by completing rooms, you can increase the limit of your Grasp. For example, instead of having only 10 bars, it could have 12 or 16. This way, you can have more cards active or use more powerful cards that consume a larger portion of Grasp. 

What Are The Purple Bones?

This is another resource/currency called Ancient Bones. It’s a reward for completing encounters and is primarily used to purchase resources from the Wretched Broker’s shop. 

How Do I Mine Ore, Fish, And Compel Shades?

During runs, you’ll come across metal ores prompting you to mine. In the first area, Erebus, you’ll find piles of silver crescent moons, for example. Additionally, certain shades prompt you to “compel” them, and you’ll also encounter fishing holes. 

These situations require one of Hades II’s Gathering Tools. Mining ore requires a pickaxe, fishing holes need a respective rod, and compelling shades require a magical tablet. You gain Gathering Tools at the Cauldron, but you’ll still need to trade specific resources to unlock them fully.

How Does The Cauldron Work? 

The Crossroads features a giant cauldron situated in front of Hecate. This is where you’ll bring resources/currencies gathered during runs to perform “incantations,” which are permanent upgrades for The Crossroads and general quality-of-life perks. 

For example, one incantation summons the Wretched Broker, allowing him to permanently set up shop in the Crossroads. Another unlocks the aforementioned Gathering Tools. One incantation even allows you to view the recipes for other incantations in the menu (before unlocking this, you can only view these recipes at the cauldron itself). One particular incantation is called Fated Intervention; without spoiling, prioritize unlocking this one. It likely won’t have an immediate effect, so be patient. 

One incantation that becomes available early (that you should unlock as soon as it does) is called Divination of the Elements. It allows Melinoe to perceive the elemental affinities of Olympian boons. 

What Are Elemental Affinities?

Olympian boons now have one of four elemental properties tied to them: fire, water, air, and earth. After unlocking Divination of the Elements, you’ll see small icons indicating each element on every boon you encounter. Demeter’s frost-based boons are generally (but not always) water types, while Hestia’s tend to be fire. 

The elemental affinity matters because there are now boons that can only be used if you possess enough boons of a certain elemental type. One may require you to have three wind-based boons in exchange for a powerful ability, for example. This adds another layer of strategy to selecting boons, as you’ll be torn between chasing a long-term investment or short-term power gain. 

Hades II is available now in Early Access on Steam and in the Epic Games Store. Be sure to check out our cover story hub below for exclusive Hades II stories and videos throughout the month. 

Cover Reveal – The Making Of Hades II

This month, Hades II graces Game Informer‘s cover. After playing several hours of the Early Access build (which is publicaly available as of today), we traveled to Supergiant Games’ studio in San Francisco to interview several of the core team members – creative director Greg Kasavin, studio director Amir Rao, art director Jen Zee, composer Darren Korb, and voice actor Logan Cunningham – to get the full story of the game’s creation. The cover story reveals why Supergiant decided to create its first sequel, how it chose a new protagonist in Zagreus’ sister, Melinoë, along with her mythological origins, and how the team is changing its approach to early access and the content it has planned for the future. It also features an in-depth breakdown of Hades II’s new features and our impressions of the game so far. 

We want our cover story on Hades II to be a celebration of the game and a peek behind the curtain at Supergiant, with the hope that anyone who reads it will have a more exciting and informed experience when they play the much-anticipated sequel. If you’re a fan of the original game or this new installment, we suspect you’ll read about what we learned and discover even more about what makes the franchise so special.

The stunning cover art is an original piece by Supergiant’s famed artist, Jen Zee. It depicts Melinoë, princess of the Underworld, as her mentor, Hecate, gazes at the moonlit horizon. 

Other features appearing in issue 366 include an interview feature with Digital Eclipse’s Chris Kohler about how the studio conceived its Gold Master Series consisting of The Making of Karateka and Llamasoft: The Jeff Minter Story. Nolan Good discusses the history and continuing legacy of the long-running MMO, Final Fantasy XI. To celebrate the 50th Anniversary of Dungeons & Dragons, editor-in-chief Matt Miller visited Wizards of the Coast to preview its upcoming set of new rule books aimed at evolving the tabletop game. Wesley LeBlanc flew across the globe to Seoul, South Korea, to get an in-depth look at Nexon’s upcoming free-to-play looter shooter, The First Descendant. For soon-to-be graduating students, cash in that success with your parents using our annual graduation gift guide. In addition, we have previews for titles including Kingdom Come: Deliverance II, The Rogue: Prince of Persia, Monaco 2, and Still Wakes the Deep. 

Not a print subscriber yet but want this issue? Well, you’re in luck! Subscribing today – or within the next few days – will net you a print copy of this issue! You can join the ranks of the Game Informer print subscribers through our new standalone print subscription! Just head here to sign up for either one or two years at a fraction of the cost of buying the issues individually! You can even gift a print subscription to your favorite gamer!

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You can also try to nab a Game Informer Gold version of the issue. Limited to a numbered print run per issue, this premium version of Game Informer isn’t available for sale. To learn about places where you might be able to get a copy, check out our official TwitterFacebookTikTokInstagramBlueSky, and Threads accounts and stay tuned for more details in the coming weeks. Click here to read more about Game Informer Gold.

Print subscribers can expect their issues to arrive in the coming weeks. The digital edition launches on May 14 for PC/Mac, iOS, and Google Play. Individual print copies will be available for purchase in the coming weeks at GameStop.

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PlayStation Walks Back Helldivers 2 Changes, PSN Account Linking No Longer Required

Update, 5/6/2024:

PlayStation will not be requiring Helldivers 2 players to link their Steam accounts to PlayStation Network accounts following widespread backlash from the game’s community. This follows days of turmoil amongst players, leading to Helldivers 2 on Steam dropping from a “Mostly Positive”-rated game to “Mixed” for all reviews and “Mostly Negative” for recent reviews. Even the first Helldivers started receiving bad reviews as a result of this, according to developer Arrowhead Game Studios’ CEO Johaan Pilestedt. 

“Helldivers fans – we’ve heard your feedback on the Helldivers 2 account linking update,” a post made today on X (formerly Twitter) reads. “The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward. 

“We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.” 

Following this news, Pilestedt took to X to thank PlayStation for the change while noting how impressed they are with the Helldivers 2 community. 

With this change not moving forward, the Helldivers 2 community can hopefully return to killing bugs and automatons in the name of democracy, with no need for linked accounts or review bombing. 

The original story continues below…


Original story, 5/3/2024:

Developer Arrowhead Game Studios and Sony Interactive Entertainment have announced that Helldivers 2 on Steam will soon require a PlayStation Network account to play. All new players from May 30 will have to link their Steam account to a PSN account, and all current players will have to do so by June 4. 

Up until this point, a PSN account was not required to play Helldivers 2 on PC via Steam, and with the sudden switch-up, players have taken to the game’s Steam reviews to express their frustration. Admittedly, the game’s rating is still “Very Positive,” with roughly 80% of user reviews falling into this category, but that 80% is lower than it has been in the weeks prior. And now, if you look at the game’s recent reviews, you’ll find plenty of negative ratings over the required PSN account change. 

PlayStation Walks Back Helldivers 2 Changes, PSN Account Linking No Longer Required

SIE says due to “technical issues at the launch of Helldivers 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional. That grace period will now expire.” That expiration begins on May 6 for new players and June 4 for current players. 

While frustration is understood, it’s important to note a PlayStation console is not required to create a PSN account – creating one is free and can be done online, no PlayStation 5 required. SIE encourages players to do so ahead of the June 4 change. 

“We understand that while this may be an inconvenience to some of you, this step will help us continue to build a community that you are all proud to be a part of,” the announcement reads. 

For more, read about the Democratic Detonation premium Warbond that drops into Helldivers 2 this week, and then read about how the latest Helldivers 2 update increased the level cap, added blizzards and sandstorms, and more. Check out Game Informer’s Helldivers 2 review to find out why we think it’s a must-play game. 


What do you think about these changes? Let us know in the comments below!

PSN Account Required For Ghost Of Tsushima’s Multiplayer Mode On PC, But Not Single-Player Story

PSN Account Required For Ghost Of Tsushima’s Multiplayer Mode On PC, But Not Single-Player Story

Ghost of Tsushima, the hit 2020 PlayStation-exclusive samurai game, rides onto PC on May 16, and ahead of the game’s launch there, developer Sucker Punch Productions has revealed players will not need a PlayStation Network account to play through the game’s single-player story mode, as reported by VideoGamesChronicle. However, a PSN account will be required to play through Ghost of Tsushima’s multiplayer Legends mode, or if you want to use the new PlayStation PC overlay to acquire trophies and more. 

This follows news from last week where PlayStation announced (and later walked back) that Helldivers 2 players will soon be required to link a PSN account to their Steam account, leading to widespread anger in the game’s community. It seems Sucker Punch is looking to get ahead of this by revealing its PSN plans ahead of the game’s launch in 10 days. 

If you’re unfamiliar with Ghost of Tsushima: Legends, it’s a standalone multiplayer experience that allows you and up to three other players to fight enemies in special missions, defeat waves of foes, and complete raids. A PSN account will be required to play Legends, but if you want to play through the game’s story (and Iki Island expansion), you won’t need one. 

Ghost of Tsushima hit PlayStation 4 on July 17, 2020, before launching on PlayStation 5 with a Director’s Cut on August 20, 2021. This is the version of the game hitting PC in 10 days on May 16, 2024.

For more about the game, read Game Informer’s Ghost of Tsushima review, and then read about why the Director’s Cut of Ghost of Tsushima is a must-play for fans

[Source: VideoGamesChronicle]


Are you going to play Ghost of Tsushima on PC? Let us know in the comments below!

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We’re Fascinated With Funko Fusion And Hades II (Feat. Niki Grayson) | GI Show

We’re Fascinated With Funko Fusion And Hades II (Feat. Niki Grayson) | GI Show

In this week’s episode of The Game Informer Show, special guest Niki Grayson (Giant Bomb, If You’re Driving Close Your Eyes) joins Alex and Charles to discuss the wild mix of intellectual property featured in Funko Fusion, the best LEGO games, our time playing the Hades II Technical Test, and Game Informer’s Tales of Kenzara: Zau review. Lastly, we’ve been catching up on new releases and ongoing games, including Fortnite’s collaboration with Avatar: The Last Airbender, Halo Infinite, whimsical rock-climbing in Surmount, and No Rest For The Wicked.

Watch the Video Version:

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Follow us on social media: Alex Van Aken (@itsVanAken), Charles Harte (@ChuckDuck365), Niki Grayson (@Godsewa)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro

10:40 – Hades II Technical Test

17:55 – Funko Fusion

33:50 – Fortnite and LEGO Fortnite

45:40 – Halo Infinite

49:10 – Tales of Kenzara: Zau Review and 2024 Metroidvanias

01:03:30 – Dabbling in Surmount and No Rest For The Wicked