More Job Cuts At Xbox Are Reportedly On The Way

More Job Cuts At Xbox Are Reportedly On The Way

More cuts at Xbox are reportedly on the way, with some staff at ZeniMax getting offered voluntary severance agreements this week. This news comes from a Bloomberg report that says employees across the Xbox organization have been told to expect more cuts. 

These potential layoffs would follow Xbox’s decision to shutter four Bethesda studios earlier this week, including Hi-Fi Rush team Tango Gameworks and Redfall developer Arkane Austin. As for the staff offered voluntary severance agreements, Bloomberg reports that producers, quality assurance testers, and other staff at ZeniMax are receiving them. 

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The publication also reports the reason Tango Gameworks and Arkane Austin were shut down this week is that they were in the process of pitching new projects and hiring additional staff for said projects, something suggested by ZeniMax head Jill Braff and Xbox president Matt Booty during a town hall held this week. Xbox and ZeniMax chose to shut these studios down – both in the beginning processes of creating new games – instead of closing a studio deeper in development on projects. 

Elsewhere in Bloomberg’s report, which details an internal town hall held at Xbox following the studio closures this week, Booty reportedly described its studios as spread too thin, like “peanut butter on bread,” and that leaders across the company felt understaffed. Xbox closed three studios and had ZeniMax Online Studios absorb Roundhouse Games to free up resources. Braff said during the meeting, “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do. I think we were about to topple over.” 

These studio closures follow the January layoffs of 1,900 employees at Xbox, Activision Blizzard, and ZeniMax, which add to the total of more than 10,000 laid off in the games industry just this year. 

[Source: Bloomberg]


How do you feel about Xbox? Let us know in the comments below!

Warner Bros. Discovery Boss Calls Suicide Squad: Kill The Justice League’s Release ‘Disappointing’

Warner Bros. Discovery Boss Calls Suicide Squad: Kill The Justice League’s Release ‘Disappointing’

Warner Bros. Discovery CEO David Zaslav said Suicide Squad: Kill The Justice League’s release was “disappointing” for the company. He said this during Warner Bros. Discovery’s Q1 financial results call, noting its games revenue declined a lot compared to last year, as reported by IGN

Suicide Squad: Kill The Justice League was likely never going to perform well for Warner Bros. Discovery’s gaming division compared to the sector’s revenue last year, which was anchored in the release of Hogwarts Legacy, the best-selling game of 2023 and the first non-Call of Duty game to take that spot in years. Still, as critics and players will tell you, Suicide Squad: Kill The Justice League was a disappointing release from Rocksteady Studios, the team behind the Batman: Arkham series – you can read Game Informer’s Suicide Squad: Kill The Justice League review here to find out why we gave it a 6 out of 10. 

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After Zaslav called the game disappointing, Warner Bros. Discovery chief financial officer Gunnar Wiedenfels added, “Starting with studios, the $400 million-plus year-over-year decline during Q1 was primarily due to the very tough [competition] we faced in games against the success of Hogwarts Legacy last year in the first quarter, in conjunction with the disappointing Suicide Squad release this past quarter, which we impaired, leading to a $200 million impact to EBITDA [earnings before interest, taxes, depreciation, and amortization] during the first quarter.” 

That’s a lot of money lost, and given the state of the games industry this year, it’s hard not to worry about the status of Rocksteady post-Suicide Squad. With studios closing left and right, and more than 10,000 employees laid off this year in the games industry, it wouldn’t be surprising (however heartbreaking) to see Rocksteady go through job cuts. Here’s hoping they don’t. 

For more about the game, listen to Game Informer’s spoiler-filled breakdown of Suicide Squad: Kill The Justice League, and then read about the Joker’s debut as a playable character

[Source: IGN]


Are you still playing Suicide Squad: Kill The Justice League? Let us know in the comments below!

Xbox Reportedly Debating Putting Call Of Duty On Game Pass Alongside Price Hike

Xbox Reportedly Debating Putting Call Of Duty On Game Pass Alongside Price Hike

Microsoft is reportedly debating putting Call of Duty on Xbox Game Pass alongside a price hike to the subscription service. This comes from a new report at The Verge that follows news earlier this week that Xbox was closing some of its Bethesda studios, including Hi-Fi Rush team Tango Gameworks and Redfall developer Arkane Austin. 

The Verge’s Tom Warren writes, “Microsoft has also had internal debates about whether to put new releases of Call of Duty into Game Pass. I understand this is a debate that has been ongoing internally for quite some time, with concerns from some that the revenue that Call of Duty typically generates for Activision Blizzard will be undermined by Game Pass.” 

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This touches on a potential issues players and analysts have pointed out with Xbox’s strategy. After spending billions on acquisitions in recent years, Xbox presumably needs to make more money. However, it’s big draw as a platform is Game Pass. Ideally, big new releases and critical hits, like Hi-Fi Rush and Call of Duty games, bring in large swaths of new subscribers, which offsets the loss of full-price sales that happens because of Game Pass. But Game Pass subscriptions have leveled off, with a peak around 2019 to 2021. If Game Pass isn’t getting new subscribers, and Game Pass releases hurt traditional sales of a game, it’s easy to see why the company might be debating internally about whether or not something like a new Call of Duty (almost always the best-selling game of any given year) should launch on Game Pass. 

Alongside this debate, The Verge’s report states Microsoft has also considered increasing the price of Game Pass Ultimate again, noting that this and the Call of Duty discussion are just considerations and might remain that. 

For more, read Game Informer’s Call of Duty: Modern Warfare III review, and then read about Xbox’s June games showcase and the secret (probably Call of Duty-focused) direct happening afterward.  

[Source: The Verge]


How do you feel about Xbox’s strategy as of late? Let us know in the comments below!

Animal Well Review – A Masterclass In Environmental Design – Game Informer

Animal Well Review – A Masterclass In Environmental Design – Game Informer

Animal Well pleased, surprised, or scared me with something new at every turn as it confidently jumped from one idea to the next up until its conclusion. That novelty lost its luster near the end of its 8-to-10-hour runtime as I treaded the fresh sheen off familiar ground, but it never lost its lively, naturalistically wild heart – even when occasional difficulty spikes compounded that staleness. Still, its tense atmosphere is inherently compelling. Illuminated by dangling lanterns and brought to life with lovingly animated animals and Rube Goldberg-like puzzles but dimmed by an ominous synth tone reminiscent of Twin Peaks’ haunting score, Animal Well establishes itself with a rare, masterful sense of place without missing a beat.

In Animal Well, you play as a little blob who must get home. Similar to other Metroidvania games like Super Metroid or Hollow Knight, your path is anything but linear; you must collect items and powerups that unlock new abilities, which will – sometimes literally – open up new doors.

Starting as a powerless, adorable little blob became a distant memory as I added to my menagerie of movement-enhancing and puzzle-solving tools. These playful tools like a frisbee, bubble wand, yo-yo, or Slinky highlight Animal Well’s madcap nature. Each tool has clever alternate uses that encouraged me to brush up against what I previously thought its barriers were in stimulating ways. Instead of awkwardly rubbing up against the seams of this Swiss Watch of a world, it felt like I was pulling a fast one on the creator Billy Basso – even though he was probably in on my scheme.

I first realized the multifaceted power these tools hold when I was fighting off one of Animal Well’s ghosts after setting off some firecrackers to scare one out of a dark room. Normally, you can’t check your map in the dark. But setting off these firecrackers suddenly lit up the room enough for me to check my map. These kinds of immersive touches add layers of flavor and liveliness to its world.

Stretching and going beyond what you thought was possible in Animal Well reveals a wealth of secrets and surprises, like the collectible Secret Eggs. Expanding your ovate arsenal opens up fast travel options and even more game-expanding trinkets. Basso’s love for museums and architecture shines through in Animal Well’s richly realized world. Furnished by bespoke landmarks like tile art murals of rabbits, statuettes of capybaras, and rats running in hamster wheels that power The Well’s mystic mechanisms, these flourishes (sometimes literally) electrify each room.

It subtly balances the right amount of cheek into its surreal vibe, too. At one point, I found myself looking for the next corridor to spelunk. Assuming I’d at least find an egg, I hopped down a large pit. Hitting the ground with an unceremonious “thunk,” I landed near three penguin-shaped shrubs I’d walked past minutes before. Landing at the decoration again after a fall, with the only way back up being a grueling climb, gave it meaning and life. I could feel its developers poking fun at my flightless avatar.

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Animal Well hides its fangs in its main character’s powerlessness: there’s no fighting back against the bigger predators that chase you down. Usually, those moments highlight a clever approach to progression. But they sometimes dredge up its greatest flaw. Like many classics of the genre, the only checkpoints here are its save points. With only a handful scattered throughout the map, I spent much time revisiting rooms I’ve already explored top-to-bottom. This would be damning for a game with a worse sense of style, but the act of smelling Animal Well’s roses is so sweet that it’s nothing more than an inconvenience.

Teeming with life, secrets, and charm that surprise and delight, Animal Well held my full, undivided attention. Even in its most trying moments, it left a mark of endearment on me thanks to its absorbing soundscape, distinct yet familiar pixel-based art style, and flexible, mold-breaking approach to exploration.

Xbox Reportedly Considering Bringing Senua’s Saga: Hellblade II To PS5

Xbox Reportedly Considering Bringing Senua’s Saga: Hellblade II To PS5

Senua’s Saga: Hellblade II hits Xbox Series X/S and PC later this month on May 21. However, its release arrives at a rocky period for Xbox, which just shuttered four Bethesda studios, including Hi-Fi Rush team Tango Gameworks and Redfall developer Arkane Austin. As a result, Xbox players have wondered how safe Hellblade II developer Ninja Theory might be after its sequel’s release, given Hi-Fi Rush was a “break out hit” for the company but wasn’t enough to keep Tango open. 

Perhaps to help boost Hellblade II’s sales, Xbox is reportedly considering bringing the game to PlayStation 5, according to The Verge. The publication’s Tom Warren writes, “I understand Hellblade II is another game that Microsoft has been considering for the PS5. If that ever happens, at this point, it’s not clear if even that would be considered a success.” 

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Hellblade II coming to PS5 wouldn’t be out of left field, considering Xbox has brought previously exclusive games like Grounded, Sea of Thieves, and Hi-Fi Rush to PS5 this year. However, with the launch of Hellblade II happening in just a few weeks, it seems if it does come to PS5, it will be post-launch, which lines up with Xbox’s strategy in this realm thus far. 

Senua’s Saga: Hellblade II hits Xbox Series X/S and PC on May 21, 2024. 

For more about the game, check out the Senua’s Saga: Hellblade II PC specs and system requirements, and then read about how Senua’s Saga: Hellblade II will be locked to 30 FPS on Xbox Series X/S. After that, read about how the game will have a photo mode at launch

[Source: The Verge]


Do you hope Xbox brings Senua’s Saga: Hellblade II to PS5? Let us know in the comments below!

Two-thirds of organizations are not prepared for AI risks – CyberTalk

Two-thirds of organizations are not prepared for AI risks – CyberTalk

EXECUTIVE SUMMARY:

Artificial intelligence is the new epicenter of value creation. Employees across industries are ecstatic about deploying easily accessible generative AI tools to elevate the quality of their output and to improve efficiency.

According to the latest research, 60% of employees use generative AI tools to augment their efforts. Roughly 42% of organizations say that they permit use of generative AI in the workplace, although only 15% retain formal policies governing the everyday use of AI.

And among organizations that permit the application of generative AI to everyday tasks, research indicates that only a third keep an eye on the ethical, cyber security and data privacy risks inherent in the technology.

Explaining the lack of suitable AI policies

The gap between AI use and AI governance can be attributed to the fact that senior organizational leaders aren’t particularly comfortable with AI technologies – and nor are the department heads and team leads around them.

In addition, AI is a fast moving field. The policies that made sense three months ago may no longer be relevant now or may not be relevant three months into the future. Most organizations lack tiger teams that can spend all day iterating on policies, although developing AI governance teams may quickly become a competitive advantage.

For organizations with existing AI policies, employee enthusiasm surrounding the benefits of AI may supersede their interest in adhering to top-down policies, especially if there are no incentives for doing so or consequences for flouting the rules.

Addressing AI risks (in general)

As noted previously, some organizations are struggling with top-down AI policy implementations. To overcome this challenge, experts suggest that organizations build AI policies, specifically those concerning ChatGPT and similar tools, from the ‘ground-up’. In other words, leaders may wish to solicit ideas and feedback from all employees across the organization.

Organizations may also want to leverage repudiated, industry-backed frameworks and resources for the development of responsible and effective AI governance policies. Resources to review include NIST’s AI Risk Management Framework and ISACA’s new online courses.

Addressing AI risks (in cyber security)

In relation to cyber security, the AI risks are numerous and varied. There are risks stemming from employee data inputs to AI models, risks concerning ‘data poisoning’, risks related to evolving threats, risks related to bias due to the opacity of models, and more.

For incisive and influential resources designed to help cyber security leaders mitigate risks pertaining to AI, check out the following:

Despite the aforementioned resources, leaders may still feel under-prepared to make policy decisions surrounding cyber security, data security and AI. If this sounds like you, consider AI governance and training certificate programs.

  • The Global Skill Development Council (GSDC) offers a Generative AI in Risk and Compliance certification that covers how AI can be used in cyber security and that steers leaders towards ethical considerations.
  • The International Association of Privacy Professionals (IAPP) offers AI governance training that focuses on deploying trustworthy AI systems that comply with emerging laws and current laws. It also covers other AI and security-related risk management topics.
  • The SANS Institute offers an AI Security Essentials for Business Leaders course that addresses balancing AI-related productivity gains with risk management.

Building a secure future together

Check Point understands the transformative potential of AI, but also recognizes that, for many organizations, security concerns abound. Rapid AI adoption, fueled by employee enthusiasm, can leave security teams scrambling to keep up.

This is where Check Point’s Infinity Platform comes in. The Check Point Infinity Platform is specifically designed to address the unique security challenges presented by the “AI revolution.” It empowers organizations to thrive amidst uncertainty and tough-to-keep-up with regulations.

Prioritize your cyber security. Discover a comprehensive and proactive approach to safeguarding systems that use AI with a system that is powered by AI. Learn more here.

To receive compelling cyber insights, groundbreaking research and emerging threat analyses each week, subscribe to the CyberTalk.org newsletter.

Elevate Your Digital Workflow with OWC Storage – Videoguys

Elevate Your Digital Workflow with OWC Storage – Videoguys

On this Installment of Videoguys Live, Gary is joined by Jon from Other World Computing to dive into the world of OWC storage solutions – your ultimate partner in digital creativity. Whether you’re a professional content creator, a passionate hobbyist, or a tech enthusiast, OWC’s innovative storage technology is designed to help you Capture, Create, and Collaborate.

Watch the full video below:

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OWC has created the solutions you need for every part of your workflow to give you the speed and reliability you need to keep on creating new content.

Memory Cards + Readers

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SDXC Memory Cards

Atlas Pro V60 affordable, high-quality 
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Card Readers

  • Ultra-fast compact USB4 (40Gb/s) CFexpress 4.0 Type B card reader for creative professionals
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  • Worry-free: 2 Year OWC Limited Warranty

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Best Seller, 8-bay RAID Thunderbolt, 16-160TB

Dual-Drive

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  • Selectable hardware RAID settings: RAID 0 speed, RAID 1 redundancy, span capacity, Independent
  • A hub of options: (2) USB 3.2 (10Gb/s) ports for your essential peripherals
  • Full stream ahead: 2.5GbE for transferring files up to 2.5x faster than standard Ethernet
  • Easy camera uploads: frontside SD 4.0 (UHS-II) card reader
  • See your work: HDMI 2.1 port for connecting up to an 8K display
  • Daisy-chain expansion: add up to five additional Thunderbolt devices
 

Collaborate with Jupiter

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Nintendo World Championships: NES Edition Hits Switch In July With 150 Speedrun Challenges In 13 Games

Nintendo World Championships: NES Edition Hits Switch In July With 150 Speedrun Challenges In 13 Games

Nintendo has revealed Nintendo World Championships: NES Edition, a game designed around speedrunning challenges and more across 13 classic NES games. Set to hit Switch on July 18, Nintendo World Championships: NES Edition features more than 150 challenges to complete, and you can compete for top spots on global online leaderboards or with friends. 

Nintendo revealed this compilation title with a trailer that pulls heavy on the Nintendo World Championship nostalgia, with previous winners appearing, footage from old competitions, and more throughout. 

Check out the Nintendo World Championships: NES Edition announcement trailer for yourself below

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As you can see, challenges in the game include reaching the Super Mushroom as fast as you can in Super Mario Bros., defeating the Octorocks the fastest in The Legend of Zelda, and reaching a specified gate as quickly as possible in Metroid. And those are just three of the 150+ challenges available in the game, spread across 13 NES games. 

Each week, you can compete for the top spot in the World Championships Weekly  Global Online leaderboards, or you can compete against up to seven friends in the local eight-player Party Mode. 

“With ‘byte-sized’ challenges and an automatic rewind feature, you don’t need to master entire games to feel like a Nintendo World Champion,” the trailer’s description reads. 

Alongside today’s reveal, Nintendo has also unveiled a Deluxe Set for Nintendo World Championships: NES Edition. It includes collectible items, like art cards, a golden NES cartridge, and a physical game card.  

Nintendo World Championships: NES Edition hits Switch on July 18, 2024. The Deluxe Set will cost $59.99, and the digital eShop version will cost $29.99. 


Are you going to pick this game up? Let us know in the comments below!

The 2024 Summer Gaming Showcase Schedule

With the sun out and the temperature rising, it must be summer. That means it’s time to stay cool indoors and watch a litany of gaming showcases airing throughout the season. Highlighted by Summer Game Fest, we’ve created a schedule listing every notable showcase occurring over the coming months, the date and times they air, and a summary of what they entail. Be sure to bookmark this page, as it will be updated regularly as new events are announced and airdates are confirmed. 


June 4

The 2024 Summer Gaming Showcase Schedule

OTK Games Expo

Start Time: TBA

How to Watch: YouTube, Twitch

What It Is: Hosted by popular streamer Asmongold, the event will provide a stage for over 40 games and includes sitdown interviews with their creators. 


June 6

Guerilla Collective Online Showcase 

Start Time: 10 a.m. PT/1 p.m. ET

How to Watch: YouTube, Twitch

What Is It: Each year, the Guerilla Collective provides a platform for indie and AA games. The event also serves as an umbrella for other showcases taking place over the week. 


June 7

Access-Ability Summer Showcase

Start Time: 8 a.m. PT/11 a.m. ET

How to Watch: YouTube, Twitch

What It Is: Host Laura Kate Dale confirmed late fall that the Access-Ability Summer Showcase will make a return in June. The event highlights accessbility-focused titles and features created by disabled developers.

summer game fest 2024 youtube theater los angeles dates tickets may 7 stream live announcements

Summer Game Fest 

Start Time: 2 p.m. PT/5 p.m. ET

How to Watch: YouTube, Twitch

What It Is: The flagship gaming showcase of the summer returns to the YouTube Theater in Los Angeles. Organizer and host Geoff Keighley will take the stage to show off what’s likely to be a litany of world premieres and game updates.

Day of the Devs

Start Time: Immediately following Summer Game Fest

How to Watch: YouTube, Twitch

What It Is: iam8bit and Double Fine’s annual showcase offers an entertaining bastion for a litany of the most creative, eye-catching, and, perhaps, bizarre upcoming titles in the industry. 


June 8

Wholesome Direct 

Start Time: 9 a.m. PT/12 p.m. ET

How to Watch: YouTube, Twitch

What It Is: The coziest presentation of the year highlights over 70 artistic, emotionally resonant titles with one thing in common: they’ll give you all the feels. 

Future Games Show

Start Time: TBA

How to Watch: YouTube, Twitch

What It Is: The seasonal event will feature 40 upcoming games in what is being billed as “the most ambitious showcase yet”. We don’t know what else to expect besides updates on “blockbuster games” and deep dives on in-development titles. 


June 9

Xbox Games Showcase/[REDACTED] Direct

Start Time: 10 a.m. PT/1 p.m. ET

How to Watch: YouTube, Twitch

What It Is: Typically Xbox’s biggest showcase of the year, it’s probably safe to expect several hopefully big announcements coming from the publisher’s many first-party studios. Immediately following the Showcase is a not-so-mysterious presentation centered on probably, maybe, almost certainly, the next Call of Duty game. 

PC Gaming Show

Start Time: 1 p.m. PT/4 p.m. ET

How to Watch: YouTube, Twitch

What It Is: It’s the 10th anniversary of the PC Gaming Show, and its celebrating by rolling out over 50 games coming this year and beyond. The batch includes world premieres, exclusive announcements, and more. 


June 10

Ubisoft Forward

Start Time: TBA

How to Watch: YouTube, Twitch

What It Is: Ubisoft hasn’t revealed what it has up it’s sleeve, but it’s tough not to imagine that Assassin’s Creed Codename Red won’t appear. Other known titles in its upcoming slate that are likely to appear include Star Wars Outlaws, The Rogue Prince of Persia, Beyond Good & Evil 20th Anniversary Edition, and maybe, if we’re lucky, Prince of Persia: The Sands of Time Remake and/or Beyond Good & Evil 2. 


Other Confirmed June Showcases Awaiting Dates

Nintendo Direct

Start Time: TBA

How to Watch: YouTube, Twitch

What It Is: Nintendo has promised to hold a June Direct focused on games launching in the latter half of 2024. The company also confirmed that the presentation will not mention the Switch successor. 

Future of Play Direct

Start Time: TBA

How to Watch: YouTube

What It Is: The anime-themed indie showcase is a summer staple. If previous years are an indication, expect a Vtuber host, musical performances, special guests, and, of course, plenty of game trailers. 

Upload VR Showcase

Start Time: TBA

How to Watch: YouTube

What Is It: This event is for virtual reality aficionados by virtual reality aficionados. Expect to see the latest and greatest VR and AR titles racing to headsets.  


August 2

THQ Nordic Digital Showcase

Start Time: 12 p.m. PT/3 p.m. ET

How to Watch: YouTube

What Is It: So far, THQ Nordic has confirmed that Gothic 1 Remake and Titan Quest II will appear at its digital showcase. As for speculation, we know it’s publishing the remake of Disney Epic Mickey launching this year and the upcoming Teenage Mutant Ninja Turtles: The Last Ronin. We’re curious to see what else the publisher has to show. 

Here Are The Senua’s Saga: Hellblade II PC Specs And System Requirements

Senua’s Saga: Hellblade II hits Xbox Series X/S and PC this month, and while we know this sequel will be locked to 30 FPS on consoles, PC players will be able to tap into higher frame rates. Ahead of the game’s May 21 launch, developer Ninja Theory has revealed the PC specs and system requirements for Senua’s Saga: Hellblade II and to play the game at its best, you’ll need quite a powerful system. 

If you’re familiar with Ninja Theory’s work, you likely already know it pushes the envelope with technology so it might not come as a surprise your PC will need to do the same. But if you’re new to this team, or just want to check if you’re ready for the game later this month, we’ve got you covered. 

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Senua’s Saga: Hellblade II PC Specs And System Requirements

Below is a chart released by Ninja Theory detailing everything you need to know about running Senua’s Saga: Hellblade II at its most demanding, recommended specs, and even at the bare minimum. And as you can see, it’s a game that requires a lot of power (click the image to enlarge). 

Hellblade II hits Xbox Series X/S and PC on May 21. 

For more, watch the latest Hellblade II trailer here, and then read about Hellblade II’s photo mode and what to expect from it at launch. After that, watch this Hellblade II gameplay trailer


Is your PC prepared to run this game? Let us know in the comments below!