Please Fix The Road Review – Clever Construction – Game Informer

Please Fix The Road Review – Clever Construction – Game Informer

Some games provide you with abstract titles that don’t fully explain the breadth of the tasks you will be required to complete to reach the end. Please Fix The Road does not suffer from that problem. As you play through 160 bite-sized puzzles, each one simply asks you to do exactly what this game’s title says: fix the road, path, sidewalk, or river so that vehicles and animals can reach their destination. But despite the simple premise and casual demeanor, developer Arielek offers no shortage of clever twists on the core concept and, in the process, kept me guessing at what challenges I would face next.

Each puzzle presents a small, charmingly rendered plot of land with at least one broken road. In the lower-left corner, you have designated moves you must make to solve the puzzle. While I initially found this dictation of moves in a specific order restrictive and counter to the more casual experience I expected, it ultimately pushed me towards some incredibly rewarding moments as I likely solved the puzzle exactly as the developer intended. Additionally, it provides breadcrumbs toward the solution; on multiple occasions, I wondered why a certain move was required in a level, only to learn that I was overlooking an important aspect of the puzzle.

What starts as a puzzle game where you simply plug the provided tiles where they logically fit quickly escalates to one where you must blow up, rearrange, swap, copy, and rotate entire blocks of land to get characters from point A to point B. Usually, problems are solvable within a couple of minutes; I found some solutions instantaneously. For others, I stared at them for several minutes on end while attempting different solutions. As I reached puzzles numbered in the 80s, 90s, and into the hundreds, that trial-and-error element came more into play as the developer threw increasingly complex puzzles my way.

Thankfully, since the action unfolds on a move-by-move basis, Please Fix The Road gives players an undo button that backtracks to the last action you performed. This is particularly helpful for experimentation. On occasion, when I got stuck, I enjoyed using the hint button, which doles out step-by-step hints but not full-on solutions; if I’m stuck on a particular step, I can receive a hint from the developers about the correct first move I should make. It’s helpful without the game just playing itself, even as it completes early moves on your behalf.

It is somewhat frustrating to have the hints play out in sequential order, regardless of any correct moves I had already made; it doesn’t matter if I got the first three moves right; the hint mechanic is going to undo all my moves and show me the first move that I already made for the first hint. Thankfully, the vast majority of the time, I relied solely on my own puzzle-solving skills. Some of the puzzles later in the game had me staring in bewilderment at what my first move should be, which can be frustrating but ultimately satisfying once I cracked the code.

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The levels are not only well-balanced but well-paced. For each stage that took me longer than normal, an easier puzzle was often right around the corner to help rebuild my confidence. This constant ebb-and-flowing kept me on my toes without killing the momentum I built up as I worked through the many challenges on offer. Completing each puzzle grants extra satisfaction thanks to the fun animations accompanying each solution; from the charming art style, relaxing soundscapes, and gorgeously animated transitions between puzzles, Please Fix The Road’s minimalist design conventions appeal to the senses in wonderful ways.

Though the gimmick eventually wears thin and the complexity sometimes outpaces the simple concept by the time you reach the puzzles in the triple digits, Please Fix The Road shows that creativity and clever puzzle design are more important than a robust toolset or wide-ranging player freedom. It delivers a tight, curated puzzle-solving experience that hooks you from the very first puzzle and, through steadily evolving mechanics, delivers satisfaction around every turn.

Videoguy’s Top 10 Tips for Live Streaming Outdoors! – Videoguys

Videoguy’s Top 10 Tips for Live Streaming Outdoors! – Videoguys

On today’s Videoguys Live, James reveals our top tips for a perfect outdoor streaming production! Whether you’re a vlogger, gamer, or live event enthusiast, our expert tips will elevate your outdoor live streams to professional levels. Don’t miss out on learning about the best gear, settings, and strategies for a flawless broadcast.

Watch the full video below:

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Top Tips for Live Streaming Outdoors:

1. Pre-Event Setup and Testing

  • To ensure all equipment functions correctly and to familiarize yourself wit the streaming environment
  • Venue Visit: survey the location to identify potential issues with connectivity, lighting, and sound
  • Equipment Checklist: verify that all gear is present, functional, and compatible 
  • Connectivity Test: stream a test video to check for stable internet or cellular connections

2. Backup Gear is your Livestream Lifeline

  • To prevent disruptions due to equipment failure
  • Spare Batteries and Chargers: for all battery-powered devices
  • Extra Memory Cards: to ensure ample storage for recordings
  • Secondary Audio Equipment: including microphones and cables

3. Redundancy is the Key to Uninterrupted Streaming

  • Cellular Bonding Devices: combine multiple cellular signals for a stronger connection
  • Dual Streaming: use two different streaming services as a fail-safe

4. Combating Glare

  • To protect equipment from the sun and improve visibility
  • Monitor Hoods: block out sunlight for clear screen visibility
  • Protect Umbrellas: shield cameras and operators from direct sunlight

5.  Optimizing Outdoor Lighting

  • To achieve balanced lighting for high-quality visuals
  • Artificial Lighting: employ LED panels and soft-boxes for consistent lighting
  • Ask the venue what the lighting will be like before the show as to not be surprised during

6. Securing Your Equipment

  • To protect gear from weather-related damage
  • Weather-poof Containers: store sensitive equipment when not in use
  • Elevated Platforms: keep gear off the ground to avoid weather damage
  • Consider Outdoor Cameras: designs to heat/cool the camera, and usually water resistant

7. Camera Placement

  • To capture the event effectively without interfering with the live audience or risking damage to the equipment
  • Discreet Placement: tuck cameras close to the sidelines or back of the venue to minimize visual obstruction
  • Safety Netting: install protective netting around cameras to shield them from any stray or flying objects
  • Buffer Zones: create safe zones around cameras, especially in sports events, to prevent collision with balls or players
  • Remote Operation: utilize remote-controlled cameras to reduce the need for operator presence in high-risk areas

8. Ensuring Continuous Power

  • To prevent power less during the live stream
  • Portable Generators: provide a reliable power source for extended periods
  • Battery Banks: offer a quick power boost for mobile devices

9. Portable Solutions

  • To streamline the equipment for ease of transport and setup
  • Multi-Use Equipment: choose gear that serves multiple purposes
  • Compact Design: opt for foldable or collapsible gear

10. Some Great Gear for your next outdoor..

Sports

Event Productions

News Broadcast

The Multimodal Marvel: Exploring GPT-4o’s Cutting-Edge Capabilities

The remarkable progress in Artificial Intelligence (AI) has marked significant milestones, shaping the capabilities of AI systems over time. From the early days of rule-based systems to the advent of machine learning and deep learning, AI has evolved to become more advanced and versatile. The development…

SlidesAI Review: Generate Free AI Slideshows in Seconds!

Many people, like students, teachers, and business professionals, constantly create slideshows. However, this process can take hours, quickly becoming time-consuming and tedious. What if there was a way to generate presentations that was as easy as describing it? SlidesAI is the perfect solution. It’s an AI…

Lost in translation | Abbreviations and acronyms in cyber security – CyberTalk

Lost in translation | Abbreviations and acronyms in cyber security – CyberTalk

By Antoinette Hodes, a Check Point Global Solutions Architect and Evangelist with the Check Point Office of the CTO.

Cyber security professionals commonly throw around industry-specific acronyms in a bid to simplify communication and to save time. But linguistic shortcuts have their disadvantages, especially when it comes to communicating across teams…

In the way that a poorly executed baseball pitch can result in a weak hit or near-miss, sloppy linguistic use can also result in near cyber security misses or flagrant failures. The impact on an organization can be tremendous, leading to millions of dollars in damages.

Don’t believe it? Keep reading. In this article, we’ll explore best practices to mitigate the surprisingly extensive risk associated with cyber security linguistic shortcuts.

Miscommunication as cyber threat

More than half of top-tier managers (62%) admit that a miscommunication with the IT department or IT security team has resulted in at least one cyber security incident in their organization.

Deliberately using abbreviations and acronyms can become a sort of “security through obscurity”. No one has the exact formula to deduce the cost of miscommunication, but it’s known that miscommunications can heavily impact your bottom line, recovery time and reputation in a negative way.

The loss of context and meaning challenge

A real threat is the business language barrier between cyber security and other teams. If communications are unclear between the security and network teams, for example, the result could be a critical delay in reaction time, which could lead to outsized cyber security consequences.

Miscommunication cyber lingo example

Consider this line: While the ZTA and ZTNA models ensure secure network access, but leave applications defenseless, the ZTAA model prioritizes secure application access.

Meaning: While the Zero Trust Access and Zero Trust Network Access models ensure secure network access, but leave applications defenseless, the Zero Trust Application Access model prioritizes secure application access (Stakeholders mistakenly interchanged the terms ZTNA and ZTAA, leading to confusion about the specific security controls being discussed).

More acronym-based cyber lingo examples

  • IoMT can mean Internet of Medical Things or Internet of Military Things.
  • BIoT can mean Battlespace Internet of Things or Blockchain Internet of Things
  • CIoT can mean Consumer IoT or Cognitive Internet of Things

Prioritize communication clarity

In preparation for a cyber security incident, it’s especially important to maintain a jargon and acronym free communication plan. For acronyms and abbreviations that are used in such plans, it is recommended to have a high-level technical fact sheet ready. It should describe all abbreviations and acronyms.

Basically, unclear communication, usage of acronyms and abbreviations, represent hidden costs. The financial implications tied to inefficient communication haven’t been quantified — nor the savings efficient communication might bring. However, these are crucial concepts to consider when trying to elevate how your teams work together and the business implications of communication failures.

A good CISO would translate technical jargon to financial examples, maybe even accompanied with infographics and flowcharts (a picture paints a 1,000 words), to simplify complex concepts.

For more cyber security insights from Antoinette Hodes, click here. Lastly, subscribe to the CyberTalk.org newsletter for timely insights, cutting-edge analyses and more, delivered straight to your inbox each week.

Google ushers in the “Gemini era” with AI advancements

Google has unveiled a series of updates to its AI offerings, including the introduction of Gemini 1.5 Flash, enhancements to Gemini 1.5 Pro, and progress on Project Astra, its vision for the future of AI assistants. Gemini 1.5 Flash is a new addition to Google’s family…

Super Monkey Ball Banana Rumble Preview – Bringing Monkey Ball Back In 2024 – Game Informer

Last month, I had a chance to play Super Monkey Ball Banana Rumble, the first all-new entry in the Super Monkey Ball (SMB) franchise in more than a decade. While I went into the demo skeptical that the series, which experienced its best years in the early-to-mid 2000s, could feel like a modern experience in 2024, I emerged from the demo impressed by the gameplay improvements, single-player level design, and the game’s approach to multiplayer (you can read my full preview here). 

Shortly after the preview, I had a chance to dig deeper into Super Monkey Ball Banana Rumble with several of the developers behind Ryu Ga Gotoku’s franchise that isn’t about the seedy underbelly of the Japanese organized crime to learn how the team worked to modernize the franchise while still remaining true to its roots.

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Recently, we’ve received some remakes and remasters, but no new entry for many years. Why did the franchise take such a long break?

Nobuhiro Suzuki, Producer: We believe this is the result of a combination of factors. Whether it was due to development resources being refocused towards other large titles, the creators leaving the company, sales numbers, and more, the SMB development line disappeared and there was a period of time when production came to a halt. However, after releasing two remakes, Super Monkey Ball Banana Blitz HD in 2019 and Super Monkey Ball Banana Mania in 2021, and after receiving positive feedback from our fans, we decided to release a completely new title, Super Monkey Ball Banana Rumble. We hope fans are excited to play this first brand new entry in over a decade!

With that unique position in mind, what were the primary goals of Super Monkey Ball Banana Rumble?

NS: Following the release of those two remakes, Banana Blitz HD and Banana Mania, our goal is to firmly establish the revival of the SMB franchise with this completely new title. To that end, we set out to make a new entry that firmly inherits or captures the best qualities of past SMB titles while also feeling like an all-new game with 16-player online battles, refined game and character designs, and the addition of new characters and storylines. 

Super Monkey Ball Banana Rumble Preview – Bringing Monkey Ball Back In 2024 – Game Informer

With such a big gap between the last all-new, non-remake/remaster release, were there any updates to the design and gameplay best practices that needed to be applied to this latest entry to ensure it feels modern in 2024?

Daisuke Takahata, Director: Based on the data we pulled, such as the number of people who cleared each world of Banana Mania and comments from various playtests, we updated the game with a level of challenge that new players (as well as longtime fans) will enjoy. Compared to the past titles, the difficulty level of the early worlds is now milder (in previous games, things were too difficult right from the beginning). We also made it so that the first time you boot the game, you will be taken to a tutorial that will help you learn how to play the game and use the controls. The same goes for the camera, where we made some small adjustments to the default settings to help make things feel smoother. Players will also be able to fine-tune these settings in the Options menu, which we think longtime fans will appreciate.

The physics in Super Monkey Ball Banana Rumble feel good. How did the team go about overhauling the physics, and how did you know you got them just right?

Jack Ko, Programmer: Banana Rumble’s physics actually builds upon those in Banana Mania, which in turn was based heavily on the original GameCube version’s physics. We made special adjustments to the movement in the previous game to make it viable as a remake, but thanks in part to comments from fans, we were made aware of a few elements that might contribute to some of that unintuitive behavior caused by the physics in Banana Mania. With Banana Rumble being a new entry to the series and having its own new stages, it means that this time around, we were able to focus on making the movement feel simpler and more intuitive.

Additionally, the physics system is extensively parameterized, meaning that designers can make adjustments to different parts of it on the fly. With internal testing happening at least once a week during development, tweaks were made incrementally and whenever needed. We knew we had it right when anyone could just pick it up and be able to immediately roll out like a pro.

Super Monkey Ball Banana Rumble

Why was the Spin Dash such an important inclusion in this entry? What do you think it most adds to the experience?

NS: In creating this all-new game, we wanted to add the right technique that would give users a wider range of play and challenge. Also, in order to implement the 16-player battles, we needed something that would really emphasize the user’s technique so they can overcome the competition. As a result, the Spin Dash was implemented. While the Spin Dash is simple to perform, we believe it adds a lot to the game; for beginners, it’s an exhilarating element that allows them to sprint and bounce off obstacles, and for advanced players, it can serve as a way to find shortcuts and quickly reach the goal. We are very pleased how players have been responding to it.

This question may be better asked to the localization team, but with the Super Monkey Ball franchise so reliant on puns and wordplay related to bananas, did the team ever consider calling it “Peel Out” instead of “Spin Dash?”

NS: To be honest, we didn’t think about it at all. [Laughs] We wanted to make it easier for users to understand just by looking at the name, so we made it straight out “Spin Dash.”

Super Monkey Ball Banana Rumble

When creating a level in Adventure mode, what factors must be considered to create an effective stage?

Yukio Oda, Designer: As for “what elements,” our basic idea is to combine “various elements” in a complex and effective manner. For example, if we break down a stage into smaller pieces, you can see that the “path” includes various elements such as “thickness,” “curve,” “slope,” “moving path,” and so on. Depending on how these parts are combined, the stage can be easy or difficult, interesting or boring. The Monkey Ball team has a lot of expertise in these combinations, all accumulated over many years with the series, and we always aim to create an interesting stage based on that know-how. But the first step in creating a single stage starts with the inspiration of the stage designer.

How does the team balance fun with challenge when designing stages?

YO: The stages created by our stage designers are regularly playtested by dozens of people inside and outside the team. Not only do we pick up a variety of opinions, but we also analyze data such as the percentage of clear rates and times, and we are constantly making adjustments to make the stages even better. We are also strongly aware that the Monkey Ball series has been characterized by its contrast between having very easy stages and very challenging stages. Sometimes, even if a playtester finds that a stage is deemed “too difficult,” there are cases where we end up leaving it the way it is. However, we are always pleasantly surprised when, after launch, we see users uploading videos showing how they were able to complete extremely difficult stages with ease. 

Super Monkey Ball Banana Rumble

The stages I played were very enjoyable and sometimes over-the-top, but they were just in the first two worlds. How wild should players expect the challenges in Adventure mode to become?

DT: We are glad you enjoyed the early stages of the game! As we announced, there are 200 all-new stages to be found in Banana Rumble’s Adventure Mode, all spread across different worlds. The final world, in particular, has a variety of exciting gimmicks waiting for players, which will prove challenging even for fans who started with the previous titles. Stay tuned for a “very wild” challenge!

Can you talk to me about the process of designing the Battle modes? They bring such enjoyable twists on the Super Monkey Ball formula, and I’ve always found the minigames/side modes to be as enjoyable as the main Adventure mode.

YO: Thank you very much! When it comes to the game design of Battle Mode, we paid close attention to how “control” and “sense of speed” were expressed during gameplay, as they are key characteristics of this series. We also took care to ensure that the skills players learned and improved upon by playing through Adventure Mode can be utilized in Battle Mode as well. One of the main features of this game is its emphasis on “ease of understanding” – basically, we made sure not to make the rules overly complicated when adding any twists and turns, so players are able to enjoy themselves.

Super Monkey Ball Banana Rumble

Where would you like to see the Super Monkey Ball franchise evolve from here? Do you think there is a place for multiple releases in a shorter time window than we’ve seen in recent eras?

NS: First of all, as a basic premise, we will continue to carry on the fun and originality the SMB series is known for, and make sure SMB fans can fully enjoy their time with it. On top of that, we would like to evolve the series to a level that offers something that incorporates a variety of exciting new ways to play that is altogether unique to Sega. With the support of our players, we believe we will be able to continue to release new games on a regular basis. We would really appreciate everyone’s support for Super Monkey Ball Banana Rumble and the Super Monkey Ball series!


Super Monkey Ball Banana Rumble arrives on Switch on June 25. For more on the upcoming series revival, head here to read our full, hands-on impressions.

Assassin’s Creed Shadows Reveal Trailer Confirms Dual Samurai And Shinobi Protagonists, Out This November

After teasing its reveal earlier this week, Ubisoft has officially unveiled Assassin’s Creed Shadows with its first cinematic trailer, revealing dual protagonists in the process. As many speculated, Shadows puts players in control of Japan’s first African samurai, Yasuke (a real historical figure), and a female shinobi character, Naoe. It will be released on November 15.

This dual protagonist approach isn’t too surprising given it’s Ubisoft Quebec developing the game – it did the same with Kassandra and Alexios in 2018’s Assassin’s Creed Odyssey – but it’s exciting nonetheless. According to the game’s PlayStation preorder page, players can, “Switch seamlessly between two unlikely allies as you discover their common destiny,” confirming you can control both in the story. The trailer also showcases the beauty and scale of the feudal Japan we’ll be exploring in Shadows. 

Check it out for yourself in the Assassin’s Creed Shadows reveal trailer below

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Elsewhere in the game’s PlayStation preorder listing, Ubisoft says players can explore the “captivating open world of feudal Japan, from spectacular castle towns and bustling ports to peaceful shrines and war-ravaged landscapes,” while adventuring through unpredictable weather, changing seasons, and reactive environments. The changing seasons line seems to indicate the narrative of Shadows could take place over a long period of time, or at least a year. 

As a shinobi Assassin, Naoe uses stealth to avoid detection and agility to confuse enemies whereas Yasuke, a legendary samurai, uses lethal precision and power. You unlock new skills, gear, and progression independently for each character. Plus, as you explore the world, you can create your own network of spies to be your eyes and ears across Japan, and different allies will have unique skills to help you accomplish missions. 

“Create a fully customizable hideout for your growing shinobi league as you train your crew, craft new gear, interact with key characters, and choose your base’s layouts, decorations, and accessories,” the preorder listing reads. 

Here’s another look at Yasuke and Naoe

Shadows is an exciting entry in the sprawling Assassin’s Creed series. It’s finally bringing players to feudal Japan, something the fanbase has wanted for years and years, and it’s the next open-world mainline RPG installment since 2020’s Assassin’s Creed Valhalla. While last year’s Assassin’s Creed Mirage was quite enjoyable – read Game Informer’s review here to find out why we gave it an 8 out of 10 – it was a throwback to the more linear worlds of the Assassin’s Creeds of yesteryear; Shadows is the series returning to its newer open world format that began in 2017 with Assassin’s Creed Origins

Assassin’s Creed Shadows Reveal Trailer Confirms Dual Samurai And Shinobi Protagonists, Out This November

Assassin’s Creed Shadows launched November 15, 2024, on PlayStation 5, Xbox Series X/S,  Amazon Luna, PC (via the Ubisoft Store and Epic Games Store), and Mac (with Apple silicon via the Mac App Store)

For more about the series, head to Game Informer’s Assassin’s Creed Mirage hub for exclusive behind-the-scenes details, videos, and more. After that, check out Game Informer’s ranking of the entire Assassin’s Creed series


Are you excited for Assassin’s Creed Shadows? Let us know which protagonist you’re most excited about in the comments below!

The Division Heartland Has Been Canceled

The Division Heartland Has Been Canceled

Ubisoft has canceled The Division Heartland. First announced in 2021, the game was a free-to-play spin-off of The Division franchise developed by Red Storm Studio.

Ubisoft revealed the cancelation in an earnings report, stating,

“As part of Ubisoft’s efforts to streamline its operations and adapt to evolving market trends, there have been further reorganizations within the Global Publishing teams, both at the APAC region, that is not organized into three engagement hubs, and at the central level. Additionally, in line with the increased selectivity of its investments, Ubisoft has decided to stop development on The Division Heartland and has redeployed resources to bigger opportunities such as XDefiant and Rainbow Six.”

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The Division Heartland had been quiet for some time after its reveal, including being delayed. It eventually resurfaced with closed beta tests, but scarce updates on its existence caused doubt and confusion among fans. The game was billed as a PvEvP survival action experience with players controlling a Division agent tasked with protecting a small town from enemy factions and chemical contamination. 

Despite the cancellation, we know it doesn’t mean the end of the franchise. Ubisoft announced The Division 3 last September, with series creator Massive Entertainment back at the helm. That game currently has no release window. 

Heartland joins an expanding graveyard of canceled Ubisoft projects over the past few years. In January 2023, the publisher canceled its upcoming team-based arena battler Project Q and three other games in development. In 2022, the battle royale Ghost Recon Frontline, Splinter Cell VR, and two unannounced games were also axed. An unannounced sequel to Immortals Fenix Rising was also reportedly scrapped last July.