In a significant move that could reshape the user experience on one of the internet’s most vibrant platforms, Reddit has announced a multi-faceted partnership with OpenAI. The deal, which comes on the heels of Reddit’s successful IPO, aims to leverage OpenAI’s cutting-edge language models and AI…
SugarGh0st RAT variant, targeted AI attacks – CyberTalk
![SugarGh0st RAT variant, targeted AI attacks – CyberTalk SugarGh0st RAT variant, targeted AI attacks – CyberTalk](https://www.cybertalk.org/wp-content/uploads/2024/05/shutterstock_2228385841.jpg)
EXECUTIVE SUMMARY:
Cyber security experts have recently uncovered a sophisticated cyber attack campaign targeting U.S-based organizations that are involved in artificial intelligence (AI) projects. Targets have included organizations in academia, private industry and government service.
Known as UNK_SweetSpecter, this campaign utilizes the SugarGh0st remote access trojan (RAT) to infiltrate networks. In the past, SugarGh0st RAT has been used to target individuals in Central and East Asia and prior to this point, it has not been widely deployed elsewhere.
The specifics of the attack remain under investigation. However, it appears that attackers deployed phishing emails in order to send AI-themed lures to targets; with the objective of persuading them to open an attached ZIP archive.
Risks to AI sector
Although the attack methodology is not particularly sophisticated, telemetry data supports the notion that the campaign primarily targeted a select group of individuals, all of whom had the commonality of maintaining direct connections to a single, leading U.S.-based AI-oriented organization.
Cyber security professionals believe that the attackers are geo-politically motivated, and interested in either espionage or intellectual property theft. The campaign’s timing coincides with a Reuters report noting that the U.S. government intends to restrict foreign access to generative artificial intelligence.
Proactive takeaways for CxOs
The attacks highlight the growing risk to the U.S. AI sector. They emphasize the need for continued cyber security vigilance. Organizations that own or are developing proprietary AI tools or resources are advised to pursue a multi-layered approach to cyber security.
Cyber security leaders may wish to reevaluate security measures for AI-related projects. CISOs should prioritize use of comprehensive, advanced threat prevention systems. Such systems can analyze patterns and user behavior within AI environments, isolating anomalies that are indicative of malicious activity.
Leaders may also want to upgrade organizational email security. Consider the implementation of advanced email filtering solutions that can identify and quarantine emails containing malicious links and attachments.
Beyond that, cyber security leaders can elevate threat prevention by connecting and collaborating with the larger cyber security community. Consider participating in information-sharing forums and leveraging threat intelligence feeds.
AI-powered cyber security tools, like Check Point’s Infinity Platform, can effectively mitigate AI-based threats. AI-powered cyber security technologies can detect novel attacks, analyze attachments in real-time and can flag phishing emails, among numerous other advanced capabilities.
Get more information about AI-powered cyber security solutions here. To receive robust cyber insights, groundbreaking research and emerging threat analyses each week, subscribe to the CyberTalk.org newsletter.
Fae Farm, Dauntless Studio Phoenix Labs Lays Off Staff, Cancels In-Development Games
![Fae Farm, Dauntless Studio Phoenix Labs Lays Off Staff, Cancels In-Development Games Fae Farm, Dauntless Studio Phoenix Labs Lays Off Staff, Cancels In-Development Games](https://s3.amazonaws.com/prod-media.gameinformer.com/styles/thumbnail/s3/2019/05/13/eeead5d4/dauntless-screenshot-embermane_combat.jpg)
Phoenix Labs, the developer behind last year’s Fae Farm and Dauntless, has laid off staff and canceled in-development games as part of a restructuring at the studio. Polygon’s Nicole Carpenter is reporting on X (formerly Twitter) that more than 100 people at Phoenix Labs were laid off.
Shortly after Carpenter reported that, Phoenix Labs released the following statement:
“Today is an incredibly difficult day. After a long period of evaluating how to navigate our economic structure, we have had to significantly restructure the company to pave a path for a strong future. We are reorganizing Phoenix Labs to focus on our best-in-class live service titles, Dauntless and Fae Farm, and serving their communities.
“This unfortunately means canceling work on all other projects at the studio, which will impact many of our colleagues immediately. We are giving notices to everyone whose roles are affected. This restructure has not come easily, and truly has been the last resort to ensure Phoenix Labs can survive, and thrive in the long term. It’s impossible to put into words how deeply we value every talented individual who have contributed their hard work and passion to every project at our studio.
“We are doing all we can to help our departing team members in this interim period and encourage any studios looking for incredible talent to speak with the one-of-a-kind people that have been a part of Phoenix Labs’ journey.”
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Phoenix Labs released its latest game, Fae Farm, back in September, and Dauntless before that in 2019.
These layoffs join a string of other disheartening 2024 layoffs and closures, which now total more than 10,000 in just the first five months of the year.
Square Enix announced earlier this week it will begin layoffs as part of “structural reforms,” starting this week.
Earlier this month, Xbox closed four Bethesda studios, including Hi-Fi Rush developer Tango Gameworks and Redfall studio Arkane Austin. Take-Two Interactive closed Rollerdrome studio Roll7 and Kerbal Space Program 2 studio Intercept Games alongside major layoffs to its indie-publisher Private Division label. That same week, we learned Deliver Us Mars developer Keoken Interactive had laid off nearly its entire staff.
Elsewhere in the year, EA laid off roughly 670 employees across all departments, resulting in the cancellation of Respawn’s Star Wars FPS game. PlayStation laid off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it laid off 90 employees.
At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees.
Lords of the Fallen Publisher CI Games laid off 10 percent of its staff, Unity will lay off 1,800 people by the end of March, and Twitch laid off 500 employees.
We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too.
The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures.
[Source: Polygon]
Atomos Unveils Ninja Phone: Transforming Smartphone Filmmaking – Videoguys
![Atomos Unveils Ninja Phone: Transforming Smartphone Filmmaking – Videoguys Atomos Unveils Ninja Phone: Transforming Smartphone Filmmaking – Videoguys](https://cdn.shopify.com/s/files/1/0128/7847/9460/files/atomosninjaphone_1024x1024.png?v=1715868469)
In a groundbreaking announcement, Atomos CEO and Co-Founder Jeromy Young introduces the Ninja Phone, a revolutionary 10-bit video co-processor designed to elevate smartphone filmmaking to professional levels. This blog post dives into the features and capabilities of the Ninja Phone, showcasing its potential to redefine mobile video production.
Key Features and Benefits:
The Atomos Ninja Phone empowers filmmakers with unparalleled capabilities:
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Professional HDMI Camera Compatibility: Record high-quality video directly from professional HDMI cameras onto smartphones and tablets.
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ProRes and H.265 Encoding: Capture footage in 10-bit ProRes or H.265 format, ensuring exceptional HDR quality.
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Seamless Integration with iPhone 15 Pro: Utilize the iPhone’s OLED display and advanced processing power for professional monitoring and recording.
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Ninja Phone iPhone App: Control and coordinate operations through a dedicated app, enabling effortless filming in both landscape and portrait orientations.
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External Accessories Support: Integrate wireless microphones and other professional add-ons via USB-C hubs for synchronized audio and video recording.
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Versatile Power Options: Power the Ninja Phone using standard NP series batteries, a battery eliminator, or a USB-C 5V/3A input for extended filming sessions.
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Secure Cable Management: Benefit from a rugged locking ecosystem for HDMI and USB-C cables, ensuring reliable connections during filming.
Optimized Filmmaking Experience:
The Ninja Phone delivers an optimized filmmaking experience:
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Enhanced Display Quality: Enjoy a 2,000,000:1 contrast ratio, Dolby Vision, HDR10, and HLG support, and 11 stops of dynamic range with a peak brightness of 1600 nits.
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Cloud Services Integration: Leverage Atomos’ Cloud Services (ACS) for efficient camera-to-cloud workflows, remote live production, and cloud-based editing.
Compatibility with Leading Cameras:
Atomos’ collaboration with leading Japanese camera manufacturers ensures seamless compatibility with popular mirrorless camera models, including Fujifilm, Canon, Sony, Nikon, and Panasonic.
The Atomos Ninja Phone is set to revolutionize smartphone filmmaking by combining professional-grade capabilities with the convenience of mobile devices. Stay tuned for the release of this game-changing product and elevate your filmmaking endeavors to new heights with Atomos’ innovative technology.
Read the full article from Nikon Rumors HERE
Summer Game Fest To Have More Than 55 Studios And Publishers, Including PlayStation, Xbox, And More
Summer Game Fest will bring together more than 55 developers, publishers, partners, and more, including the likes of PlayStation, Xbox, and various others. The SGF livestream, which kicks off the multi-day event, happens at 2 p.m. PT/5 p.m. ET on June 7 from Los Angeles’ YouTube Theater. It will feature announcements, first-looks, trailers, and more.
![Summer Game Fest To Have More Than 55 Studios And Publishers, Including PlayStation, Xbox, And More Summer Game Fest To Have More Than 55 Studios And Publishers, Including PlayStation, Xbox, And More](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/03/13/bb5ba9ca/summer_game_fest_2024_youtube_theater_la_header.jpg)
Ahead of that livestream and the subsequent invite-only Play Days for hands-on gameplay, SGF has unveiled the first wave of partners taking part in this summer’s festivities. We’ve bolded some of the bigger names appearing:
- 2K
- Amazon Games
- Annapurna Interactive
- Arc Games
- Atari
- Bandai Namco Entertainment
- Blumhouse Games
- Bokeh Game Studio
- Capcom
- Day of the Devs
- Deep Silver
- Devolver Digital
- Discord
- Dolby
- Electronic Arts
- Embark Studios
- Epic Games
- Focus Entertainment
- Funcom
- HoYoverse
- iam8bit
- Indie Angels
- Innersloth
- Ironmace
- Jyamma Games
- Level Infinite
- Magic the Gathering
- Meta
- NCSoft
- NetEase Games
- Netflix Games
- Nexon
- Niantic
- Plaion
- PlayStation
- Pocketpair
- Private Division
- Razer
- Recreate Games
- Riot Games
- S-Game
- Samsung Gaming Hub
- Seasun Games
- Sega
- SNK
- Steam
- Sunblink
- Supercell
- Thunderful Games
- TiMi Studio Group
- Tom Banner Studios
- Ubisoft
- Uncapped Games
- WB Games
- Xbox
Alongside today’s partner news, SGF says it will also stream Day of the Devs: SGF Edition on June 7, immediately following the SGF live showcase. Tickets for the SGF live showcase in Los Angeles are now available for purchase, but if you can’t attend in person, it will also stream on YouTube, Twitch, TikTok, X, Steam, and a variety of other international partners.
SGF isn’t the only gaming event happening this summer—check out Game Informer’s 2024 summer gaming showcase schedule to see what else is in store.
What do you hope to see during this year’s SGF showcase? Let us know in the comments below!
Xbox’s Activision Opens New Studio To Develop Narrative-Based Triple-A Franchise
![Xbox’s Activision Opens New Studio To Develop Narrative-Based Triple-A Franchise Xbox’s Activision Opens New Studio To Develop Narrative-Based Triple-A Franchise](https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/05/16/e8e3fb5f/elsewhere-activision-xbox-studio.jpg)
Activision, the developer-publisher Microsoft and Xbox purchased for $69 billion last year, has formed a new studio called Elsewhere Entertainment, and it is developing a new “narrative-based and genre-defining AAA franchise.” The studio is based in Warsaw, Poland, and, according to a report from IGN, it is not working on a Call of Duty-related project.
This studio, which has been formed behind-the-scenes before today’s public unveiling, arrives roughly one week after Xbox closed four Bethesda studios, including Hi-Fi Rush developer Tango Gameworks and Redfall team Arkane Austin. While the company has yet to publicly address the closures directly, Xbox president Sarah Bond said in an interview that the closures were about keeping the business healthy in the long-term. It’s why news of this new studio might be surprising, given one week ago, the parent company of Activision was closing studios to cut costs.
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“Built from the ground up, Elsewhere Entertainment is a premier and standalone studio dedicated to establishing an environment that inspires bold and diverse ideas,” a blog post reads. “The team’s underlying mission encourages everyone to explore and collaborate creatively to craft a franchise with an enduring legacy that resonates far beyond games. [The] new studio has full access to Activision’s resources and tools as it continues to increase production and development.
“Elsewhere is opening its search for best-in-class talent from across the industry and around the world to help create a state-of-the-art and next generation gaming experience.”
Elsewhere is currently made up of developers with experience working on franchises like The Last of Us, Uncharted, The Witcher, Cyberpunk 2077, Destiny, Tom Clancy’s The Division, and Far Cry.
What kind of game do you hope Elsewhere makes? Let us know in the comments below!
The Evolution of AI Model Training: Beyond Size to Efficiency
In the rapidly evolving landscape of artificial intelligence, the traditional approach to enhancing language models through mere increases in model size is undergoing a pivotal transformation. This shift underscores a more strategic, data-centric approach, as exemplified by the recent developments in models like Llama3. Data is…
xLSTM : A Comprehensive Guide to Extended Long Short-Term Memory
For over two decades, Sepp Hochreiter’s pioneering Long Short-Term Memory (LSTM) architecture has been instrumental in numerous deep learning breakthroughs and real-world applications. From generating natural language to powering speech recognition systems, LSTMs have been a driving force behind the AI revolution. However, even the creator…
You Can Play All Of Assassin’s Creed Shadows Offline, But You Need A Connection To Install It
![You Can Play All Of Assassin’s Creed Shadows Offline, But You Need A Connection To Install It You Can Play All Of Assassin’s Creed Shadows Offline, But You Need A Connection To Install It](https://www.gameinformer.com/sites/default/files/styles/thumbnail/public/2024/05/16/48a7f350/assassins-creed-shadows-online-offline-connection-internet.jpg)
You will need an internet connection to install Assassin’s Creed Shadows, but after that, the entire experience can be played offline, Ubisoft has announced. The company did so after word online spread that Shadows requires a mandatory online connection to play the game.
Following the reveal of Shadows yesterday, which showcased the dual samurai and shinobi protagonists we’ll be controlling in 16th-century feudal Japan, people noticed wording in preorder listings and elsewhere that seemingly pointed to the game requiring an always-online connection. This frustrated fans of the series, especially given Shadows, like its recent predecessors, is a single-player game. However, that’s not the case and Ubisoft released a statement today to clear the air.
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“We are super excited to bring Assassin’s Creed to Feudal Japan on November 15 when the game releases, and we cannot wait to show you more along the way.”
As you can see, it’s clear Shadows is a game you can play offline, but only after connecting to the internet once to actually install the RPG.
Assassin’s Creed Shadows hits PlayStation 5, Xbox Series X/S, Amazon Luna, PC (via the Ubisoft Store and Epic Games Store), and Mac (with Apple silicon via the Mac App Store) on November 15.
For more, check out what we learned yesterday during the Shadows reveal, and then read Game Informer’s ranking of the entire Assassin’s Creed series.
How do you feel about needing internet to install Assassin’s Creed Shadows? Let us know in the comments below!