The Legend Of Zelda: Majora’s Mask Part 15 | Super Replay

The Legend Of Zelda: Majora’s Mask Part 15 | Super Replay

After The Legend of Zelda: Ocarina of Time reinvented the series in 3D and became its new gold standard, Nintendo followed up with a surreal sequel in Majora’s Mask. Set two months after the events of Ocarina, Link finds himself transported to an alternate version of Hyrule called Termina and must prevent a very angry moon from crashing into the Earth over the course of three constantly repeating days. Majora’s Mask’s unique structure and bizarre tone have earned it legions of passionate defenders and detractors, and one long-time Zelda fan is going to experience it for the first time to see where he lands on that spectrum.

Join Marcus Stewart and Kyle Hilliard today and each Friday on Twitch at 2:00 p.m. CT as they gradually work their way through the entire game until Termina is saved. Archived episodes will be uploaded each Saturday on our second YouTube channel Game Informer Shows, which you can watch both above and by clicking the links below. 

Part 1 – Plenty of Time
Part 2 – The Bear
Part 3 – Deku Ball Z
Part 4 – Pig Out
Part 5 – The Was a Bad Choice!
Part 6 – Ray Darmani
Part 7 – Curl and Pound
Part 8 – Almost a Flamethrower
Part 9 – Take Me Higher
Part 10 – Time Juice
Part 11 – The One About Joey
Part 12 – Ugly Country
Part 13 – The Sword is the Chicken Hat
Part 14 – Harvard for Hyrule

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Hades II’s First Patch Changes How Sprint And Resource Collecting Works

Hades II’s First Patch Changes How Sprint And Resource Collecting Works

Hades II has taken the gaming world by storm, and I’m not just saying that because it’s the subject of our current cover story. But while many have been surprised by the sheer volume of content available so far, it’s still in Early Access, so the team at Supergiant will be updating and patching it for the foreseeable future. The first of those patches came today, and it adds a few small quality-of-life improvements.

The first change comes to the sprint mechanic, a feature the original Hades did not have. By holding the dash button, Melinoë will begin to run, making it easier to avoid enemy attacks or cross larger lengths of the map. Several boons also only activate while sprinting, so it’s a crucial mechanic for Supergiant to get right. After this first patch, sprinting is faster and it’s easier to turn, and related boons have been re-balanced accordingly. Additionally, The Swift Runner upgrade at the Altar of Ashes (which increases sprint speed by 20%) now makes your dash immediately start, so you can escape danger more reliably.

The patch also does a minor overhaul of the resource collection system. As you progress, you’ll unlock different tools, like the pickaxe and the shovel, to harvest different types of materials, like minerals and seeds. Before the patch, choosing a tool before a run meant you could only harvest those specific resources until you returned to the crossroads. If you picked up a shovel and encountered a fishing spot, you were out of luck. Now, players can harvest any resource they encounter in a run, but selecting a certain tool just makes its corresponding resource much more likely to appear. Now, a shovel-wielding Melinoë can attempt to catch any fish she comes across, but it’s much less likely she encounters one in the first place.

The patch also includes a number of other smaller fixes, which you can read in their entirety here. Just be wary before unveiling those spoiler tags if you haven’t made it through the bulk of the game, as they reveal the existence of certain characters or locations you likely haven’t encountered yet.

For more Hades 2, check out our coverage hub, which includes a rapid-fire interview with the developers, a tour of Supergiant Games’ studio, and our in-depth cover story detailing the making of the game.

2K Will Reveal The Next Iteration Of One Of Its ‘Biggest And Most Beloved Franchises’ At SGF

2K Will Reveal The Next Iteration Of One Of Its ‘Biggest And Most Beloved Franchises’ At SGF

2K will reveal the next iteration of one of its biggest franchises at Summer Game Fest. Fans online are already speculating what it could be, considering some of 2K’s biggest franchises are prime for a new game. 

As for when to expect this new game, the official SGF X (formerly Twitter) account says it will be announced on June 7, during the Summer Game Fest livestream that begins at 2 p.m. PT/5 p.m. ET. That’s less than a month away so we don’t have to speculate too long on what this mystery iteration could be. 

While there are plenty of 2K franchises that fit the bill, our eyes are on three franchises: Borderlands, Mafia, and BioShock. 

The last mainline Borderlands entry – Borderlands 3 – hit PlayStation, Xbox, and PC in 2019, and with the live-action Borderlands movie hitting theaters this August, a new game would make sense. However, we did just get New Tales From The Borderlands in 2022, if you’re looking for something to play through in that universe. 

On the Mafia front, the last mainline entry was Mafia III in 2016, although 2K released Mafia: Definitive Edition – a remake – in 2020. And we know the next Mafia game is in development, too, so it might be time for an announcement. 

BioShock has been dormant since BioShock Infinite in 2013, unless you count the 2016 remasters, and we know 2K created Cloud Chamber in 2019 to work on the next entry in the franchise. It’s been almost five years since then, so SGF seems like a great moment to announce the next BioShock. Speaking of, here’s what we want in a BioShock 4

SGF returns to Los Angeles next month, with the live showcase happening on June 7. For more, check out some of the studios, publishers, and partners to be featured during the event, and then check out Game Informer’s summer gaming showcase schedule


What do you think this new iteration will be? Let us know in the comments below!

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