System Shock Remake On Consoles | New Gameplay Today

System Shock Remake On Consoles | New Gameplay Today

The remake of the 1994 first-person immersive sim shooter was completely remade by developer Night Studios recently and it is finally making its way to consoles. It’s the game that laid the groundwork for experiences like Bioshock, 2017’s Prey, and many more in the genre, and the remake is both faithful and impressively contemporary. Join Wesley LeBlanc, Marcus Stewart, and me for a look at the game’s opening moments on Xbox Series X and a discussion about the state of the genre that System Shock arguably invented.

[embedded content]

Head over to Game Informer’s YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.

Elden Ring: Shadow Of The Erdtree’s Latest Trailer Focuses On The Story

Elden Ring: Shadow Of The Erdtree’s Latest Trailer Focuses On The Story

The latest trailer for the upcoming Shadow of the Erdtree DLC focuses on how the add-on will fit into the story of Elden Ring. The pre-rendered trailer features no gameplay (as near as I can tell) and tells the story of Miquella and the war that sent them to the Land of Shadow. The footage hints at a location around the Lands Between that you and others will presumably visit.

[embedded content]

Elden Ring’s Shadow of the Erdtree DLC will be released on June 21 and will not be a standalone expansion. It requires ownership of the original game and will cost $39.99. A physical collector’s Edition of the DLC package will also be available for $249.99 and will include a statue. For more on the game, including its last trailer and some additional story details, head here.

Raise A Keyblade For Hikaru Utada’s English Re-Recording Of Kingdom Hearts’ ‘Simple And Clean’

Thanks for reading.

I’d like to ask you to support Game Informer’s continued coverage of games with a subscription. For less than two dollars per issue, we mail you a full year of 10 print magazines, each with cover stories and preview features filled with exclusive details about the most exciting upcoming games. We profile and interview game creators. We look back on the rich history of gaming, and we celebrate what’s next.

Here on the website, we offer much of our content for free, including game reviews, daily news, videos, event coverage, and more – all with minimal ads.

We do so with a small editorial team, alongside contributing paid writers from around the world – over 65 individuals from 9 countries around the world, just in the last couple of years.

It’s not possible without support.

In a time when game makers and games coverage have faced hard struggles and layoffs, the future of this 30+ year magazine and community is at risk. Our new standalone magazine subscription is the number one way you can keep us alive – and we believe you’ll get a pretty fantastic gaming magazine in your mailbox every few weeks for your trouble.

Thank you.

Raise A Keyblade For Hikaru Utada’s English Re-Recording Of Kingdom Hearts’ ‘Simple And Clean’

The Witcher Season 4 Teaser Provides First Look At Liam Hemsworth As Geralt

The Witcher Season 4 Teaser Provides First Look At Liam Hemsworth As Geralt

We’ve known since October 2022 that Season 3 of Netflix’s The Witcher would be actor Henry Cavill’s last as Geralt of Rivia and that Liam Hemsworth would don the silvery mane going forward. Today, Netflix released the first teaser trailer for Season 4 giving fans their first look at Hemsworth in the role.

[embedded content]

Unfortunately, Hemsworth doesn’t speak in the brief clip, so we still don’t know how his Geralt voice compares to Cavill’s (or the games, for that matter). But he definitely doesn’t look out of place as the White Wolf and, hopefully, won’t be too much of a distraction in this new season.

Season 4 is currently in production in the UK and will be filmed back-to-back with Season 5, which will also be the show’s finale. It has no release date but is speculated to premiere in 2025. These last two seasons will cover the three remaining Witcher books: Baptism of Fire, The Tower of the Swallow, and Lady of the Lake. The returning cast includes Anya Chalotra (Yennifer) and Freya Allan (Ciri). 

For more on The Witcher games, The Witcher 3: Wild Hunt got its official PC mod tools this week. Read all about it here

Turning up the heat on next-generation semiconductors

Turning up the heat on next-generation semiconductors

The scorching surface of Venus, where temperatures can climb to 480 degrees Celsius (hot enough to melt lead), is an inhospitable place for humans and machines alike. One reason scientists have not yet been able to send a rover to the planet’s surface is because silicon-based electronics can’t operate in such extreme temperatures for an extended period of time.

For high-temperature applications like Venus exploration, researchers have recently turned to gallium nitride, a unique material that can withstand temperatures of 500 degrees or more.

The material is already used in some terrestrial electronics, like phone chargers and cell phone towers, but scientists don’t have a good grasp of how gallium nitride devices would behave at temperatures beyond 300 degrees, which is the operational limit of conventional silicon electronics.

In a new paper published in Applied Physics Letterswhich is part of a multiyear research effort, a team of scientists from MIT and elsewhere sought to answer key questions about the material’s properties and performance at extremely high temperatures.  

They studied the impact of temperature on the ohmic contacts in a gallium nitride device. Ohmic contacts are key components that connect a semiconductor device with the outside world.

The researchers found that extreme temperatures didn’t cause significant degradation to the gallium nitride material or contacts. They were surprised to see that the contacts remained structurally intact even when held at 500 degrees Celsius for 48 hours.

Understanding how contacts perform at extreme temperatures is an important step toward the group’s next goal of developing high-performance transistors that could operate on the surface of Venus. Such transistors could also be used on Earth in electronics for applications like extracting geothermal energy or monitoring the inside of jet engines.

“Transistors are the heart of most modern electronics, but we didn’t want to jump straight to making a gallium nitride transistor because so much could go wrong. We first wanted to make sure the material and contacts could survive, and figure out how much they change as you increase the temperature. We’ll design our transistor from these basic material building blocks,” says John Niroula, an electrical engineering and computer science (EECS) graduate student and lead author of the paper.

His co-authors include Qingyun Xie PhD ’24; Mengyang Yuan PhD ’22; EECS graduate students Patrick K. Darmawi-Iskandar and Pradyot Yadav; Gillian K. Micale, a graduate student in the Department of Materials Science and Engineering; senior author Tomás Palacios, the Clarence J. LeBel Professor of EECS, director of the Microsystems Technology Laboratories, and a member of the Research Laboratory of Electronics; as well as collaborators Nitul S. Rajput of the Technology Innovation Institute of the United Arab Emirates; Siddharth Rajan of Ohio State University; Yuji Zhao of Rice University; and Nadim Chowdhury of Bangladesh University of Engineering and Technology.

Turning up the heat

While gallium nitride has recently attracted much attention, the material is still decades behind silicon when it comes to scientists’ understanding of how its properties change under different conditions. One such property is resistance, the flow of electrical current through a material.

A device’s overall resistance is inversely proportional to its size. But devices like semiconductors have contacts that connect them to other electronics. Contact resistance, which is caused by these electrical connections, remains fixed no matter the size of the device. Too much contact resistance can lead to higher power dissipation and slower operating frequencies for electronic circuits.

“Especially when you go to smaller dimensions, a device’s performance often ends up being limited by contact resistance. People have a relatively good understanding of contact resistance at room temperature, but no one has really studied what happens when you go all the way up to 500 degrees,” Niroula says.

For their study, the researchers used facilities at MIT.nano to build gallium nitride devices known as transfer length method structures, which are composed of a series of resistors. These devices enable them to measure the resistance of both the material and the contacts.

They added ohmic contacts to these devices using the two most common methods. The first involves depositing metal onto gallium nitride and heating it to 825 degrees Celsius for about 30 seconds, a process called annealing.

The second method involves removing chunks of gallium nitride and using a high-temperature technology to regrow highly doped gallium nitride in its place, a process led by Rajan and his team at Ohio State. The highly doped material contains extra electrons that can contribute to current conduction.

“The regrowth method typically leads to lower contact resistance at room temperature, but we wanted to see if these methods still work well at high temperatures,” Niroula says.

A comprehensive approach

They tested devices in two ways. Their collaborators at Rice University, led by Zhao, conducted short-term tests by placing devices on a hot chuck that reached 500 degrees Celsius and taking immediate resistance measurements.

At MIT, they conducted longer-term experiments by placing devices into a specialized furnace the group previously developed. They left devices inside for up to 72 hours to measure how resistance changes as a function of temperature and time.

Microscopy experts at MIT.nano (Aubrey N. Penn) and the Technology Innovation Institute (Nitul S. Rajput) used state-of-the-art transmission electron microscopes to see how such high temperatures affect gallium nitride and the ohmic contacts at the atomic level.

“We went in thinking the contacts or the gallium nitride material itself would degrade significantly, but we found the opposite. Contacts made with both methods seemed to be remarkably stable,” says Niroula.

While it is difficult to measure resistance at such high temperatures, their results indicate that contact resistance seems to remain constant even at temperatures of 500 degrees, for around 48 hours. And just like at room temperature, the regrowth process led to better performance.

The material did start to degrade after being in the furnace for 48 hours, but the researchers are already working to boost long-term performance. One strategy involves adding protective insulators to keep the material from being directly exposed to the high-temperature environment.

Moving forward, the researchers plan to use what they learned in these experiments to develop high-temperature gallium nitride transistors.

“In our group, we focus on innovative, device-level research to advance the frontiers of microelectronics, while adopting a systematic approach across the hierarchy, from the material level to the circuit level. Here, we have gone all the way down to the material level to understand things in depth. In other words, we have translated device-level advancements to circuit-level impact for high-temperature electronics, through design, modeling and complex fabrication. We are also immensely fortunate to have forged close partnerships with our longtime collaborators in this journey,” Xie says.

This work was funded, in part, by the U.S. Air Force Office of Scientific Research, Lockheed Martin Corporation, the Semiconductor Research Corporation through the U.S. Defense Advanced Research Projects Agency, the U.S. Department of Energy, Intel Corporation, and the Bangladesh University of Engineering and Technology.

Fabrication and microscopy were conducted at MIT.nano, the Semiconductor Epitaxy and Analysis Laboratory at Ohio State University, the Center for Advanced Materials Characterization at the University of Oregon, and the Technology Innovation Institute of the United Arab Emirates.

StableHost Review: Is Their Clustered Hosting Really Worth a Try?

As a digital marketer who has helped dozens of business owners set up their websites, my goal is always to find a reliable web host that offers dependable, performance-driven features. When I first came across StableHost, I hesitated since they’re less popular than GoDaddy, BlueHost, and…

Lorelei and the Laser Eyes Review – Laser-Focused Epiphany – Game Informer

Lorelei and the Laser Eyes Review – Laser-Focused Epiphany – Game Informer

Lorelei and the Laser Eyes’ setup is bland compared to the others in the puzzle genre. You are a bespectacled woman carrying a clutch who walks with incredible poise into a mansion with little understanding of why you are there or what you are doing. The lack of context doesn’t matter, though, because the game immediately showers you with an incredible sense of mood. You may not know why you are petting the dog in the courtyard, checking every door, or reading every scrap of paper you come across initially, but you want to be there and see everything the game has to offer. And if you’re like me, it morphs from a want to a need that keeps you up entirely too late, pointing your phone’s flashlight at a piece of scrap paper already overflowing with notes incomprehensible to any outside observer.

[embedded content]

To speak too much about the game’s story would betray its intent, but know that while initially, the plot seems amorphous, it is all leading to something, I promise. Disparate news articles, books about lunar cycles, typed monologues about the nature and purpose of art, and incomplete film scripts all paint emotion about what happened in this hotel/mansion, but its final moments surprised me at how sharply it pulled everything into focus. What begins as effective but seemingly abstract tone-setting poems all make sense in the final moments, and I was impressed by the satisfying slow burn of the narrative.

The game’s puzzles are the stars of the show, and Lorelei is overflowing with them. The ultimate goal is to explore the house and open every door, find every document, and unlock every lock. Sometimes, that involves reading to find a year that can be used to open a four-digit padlock. Sometimes, it involves entering a 32-bit horror video game and making it crash so you can take note of its error message documentation.

Like any good puzzle game, the conundrums are based on a core idea but expanded exponentially to lead you to solutions you never considered. In Lorelei’s case, it is primarily simple math. You will need a calculator (and one is provided in-game), but you won’t be doing much more than adding and subtracting and taking copious notes. The puzzles consistently made me feel smart without ever going off the deep end in a way I admired. I certainly got stuck – extremely stuck on a few occasions – but when I finally arrived at a solution, I never felt cheated by the puzzle itself.

Where I did occasionally feel cheated was when I would sometimes hit literal walls where I had parts one and three to a puzzle, but simply couldn’t find two. At least 3 hours of my approximately 20-hour playtime was spent aimlessly wandering the halls looking for anything that would help me take the next step, only to discover I had missed a prompt on a wall sconce that would open a secret passage. That moment felt less like I couldn’t decipher a secret lock as much as I never saw the lock in the first place. In those moments, I was frustrated with Lorelei and the Laser Eyes, but to its credit, I was so immediately enamored with the game that I knew I wanted to finish it from its opening moments.

I don’t know that you can consider yourself a successful puzzle game if you don’t hit at least some confusing barriers that feel impassable. Finally overcoming those hurdles is what makes the genre so compelling, and Lorelei and the Laser Eyes finds that successful balance of making you feel smart more often than it makes you feel dumb. Couple that with a mystery worth unraveling, fourth-wall-breaking commentary, and unexpected reality-bending moments sending you to bizarre places, and you are left with a fantastic puzzle game that I already wish I could play again for the first time.

Sarah Millholland receives 2024 Vera Rubin Early Career Award

Sarah Millholland receives 2024 Vera Rubin Early Career Award

Sarah Millholland, an assistant professor of physics at MIT and member of the Kavli Institute for Astrophysics and Space Research, is the 2024 recipient of the Vera Rubin Early Career Award for her wide-ranging contributions to the formation and dynamics of extrasolar planetary systems.

The American Astronomical Society’s Division on Dynamical Astronomy (DDA) recognized Millholland for her demonstration “that super-Earth planets within a planetary system typically have similar masses, that the statistics of compact multi-planet systems are consistent with a smooth inclination distribution, and that resonances trapping obliquities to high values may enhance the tidal evolution of planetary orbits.”

The citation noted that her work “is distinguished by thoughtful analyses of 3D dynamical processes in planetary systems and by effective use of observational data to constrain dynamical models.” Millholland is invited to give a lecture at the 56th annual DDA meeting in spring 2025.

“I am incredibly honored to receive the DDA Vera Rubin Early Career Prize, and I am especially grateful to my advisors and mentors within the dynamical astronomy community,” says Millholland. “The DDA means a lot to me, and I look forward to continuing to be a part of it for years to come.”

Millholland is a data-driven dynamicist who studies extrasolar planets, including their formation and evolution, orbital architectures, and interiors/atmospheres. She studies patterns in the observed planetary orbital architectures, referring to properties like the spacings, eccentricities, inclinations, axial tilts, and planetary size relationships. She specializes in investigating how gravitational interactions like tides, resonances, and spin dynamics sculpt observable exoplanet properties.

Millholland obtained bachelor’s degrees in physics and applied mathematics from the University of Saint Thomas in 2015. She earned her PhD in astronomy from Yale University in 2020, and was a NASA Sagan Postdoctoral Fellow at Princeton University until 2022, when she joined MIT.

The Vera Rubin Early Career Prize was established in 2016 in honor of the late Vera Rubin, a longtime DDA Member and galactic dynamicist.