The evolution from BEC to BCC – CyberTalk

The evolution from BEC to BCC – CyberTalk

David Meister is a valued technology expert with over 15 years of experience in technical and consultancy roles across a range of technologies, including networking, telecommunications, infrastructure, and cyber security. After starting his career as a network engineer, David’s passion for using technology to solve problems led him through various roles, including engineer, technical manager, consultant, and sales professional. As a consultant, David designed technology solutions for organizations in various industries, such as not-for-profit, engineering, mining, and financial services.

David holds technical certifications from Cisco and Microsoft, a Graduate Certificate in IT Management, and a Master’s in Business Administration. Currently, David occupies a pivotal leadership position as the head of Check Point’s Global Channel and MSSP program for email security. In this role, he provides essential support and advice to technology companies worldwide, guiding them on the best practices to protect their customers from cyber attacks.

In this exclusive interview, cyber security expert David Meister explores how threat actors are reconfiguring their practices to sleuth past security controls. Discover how comprehensive solutions can protect your people, processes and technologies from highly sophisticated hacker havoc. Stay one step ahead.

Would you like to share insights into the current cyber threat landscape? How should that influence organizations’ choice of email and collaboration security tools?

Threat actors are deploying traditional attack tactics in new ways, a trend occurring across threat vectors. For example, we are seeing malicious links move to QR codes, and Business Email Compromise (BEC) evolving to target Teams and Slack; thus expanding into Business Communication Compromise (BCC).

As threat actors look for new areas to exploit, organizations need to consider the breadth of the cyber security solution in-use within their organization and what vectors are covered. For instance, blocking phishing emails is essential, but consider a scenario where a partner organization is breached and the culprit phishing email comes from a legitimate source. What if a phishing link is hidden in a QR code inside an attachment, or what if that link or QR code comes in via Teams in a busy group chat? The evolution of BEC to BCC should be driving leaders to evaluate their strategy in protecting the entire communication suite, beyond just spam and malware in emails.

How can leaders ensure seamless integration and compatibility of email and collaboration security tools with other cyber security solutions?

It is extremely important that security solutions speak to each other to build a defense-in-depth approach rather relying on single point solutions. This includes integrating with native security provided by Microsoft or Google, as well as integration with security operations platforms used by your SOC. Integrations with Security Information and Event Management (SIEM), Security Orchestration, Automation, and Response Solutions (SOARS), Extended Detection and Response (XDR), and more ensure that threats are not missed and that threat intelligence is shared and acted upon efficiently, enhancing an organization’s ability to prevent and respond to attacks.

Leaders should seek out tools that build a “defense in depth” approach to securing an organization. For email security, this means building on top of Microsoft Defender rather than setting up bypass rules, such as those used by legacy SEGs.

Managing time effectively is always a challenge when trying to integrate multiple solutions together. Where possible, using solutions that can be managed from a single interface will both save time and lead to an increased level of security.

To what extent should cyber leaders prioritize user training and awareness programs to enhance email security and the security of collaboration tools?

Awareness training is a key part of any cyber security strategy. A good awareness program should involve a holistic approach to training users. A holistic approach means looking beyond just phishing emails; looking at day-to-day activities of staff and their behaviors. As an example, if you have staff that travel regularly or use their laptops on public transport, have they been educated about the risks and best practices? It is all-too-common to see people in airport lounges leaving laptops unlocked or sitting on public transport with confidential documents open.

When users are educated about risks and secure behaviors, a secure culture starts to emerge. Responsibility for a security culture should go beyond just the CISO. It should include other stakeholders such as HR, finance and people managers. If senior leaders set the right example in terms of secure behavior, others will follow.

It is also important to address the risks of new technologies as they become a part of day-to-day working life. If users assume everything is safe, threats will be missed. So, they need to be educated about always looking out for the unexpected. Teams is now a part of almost everyone’s daily work life, but very few organizations have educated their users on the cyber security risks associated with it.

In short, leaders should prioritize educating users on newer technologies and the threats associated with them.

For organizations that already have email security (Microsoft…etc.), why should leaders consider switching to a stronger email security solutions provider?

Leaders should consider how a malicious actor would attack them. Is their email security exposed to the outside world with mail exchange (MX) records? Are external parties able to share files and to message users via Teams? If this has been considered, how is the organization preventing these threats?

Leaders should assess the speed at which existing cyber security solutions adapt to new threats; the use of cloud-based platforms that are regularly updated and powered by AI will assist in preventing the latest threats, including those associated with BCC.

For more information about recent BCC attacks, please click here.

Another Crab’s Treasure Review – Undercooked Adventure – Game Informer

Another Crab’s Treasure, as the name suggests, is a humorous and pun-filled world where the sea is your Soulslike oyster. A fork acts as your defacto sword, while various other remnants from above, like shot glasses, soda cans, and more, serve as your shield. With fork in hand and can on back, Kril, a shy but easygoing hermit crab, sets out into the aquatic kingdom to find his favorite shell, stolen from him by a loan shark tax collector. What follows is an adventure that excels at being an amusing and bright reprieve from the otherwise dark and terror-filled Soulslike genre. However, the action doesn’t hit the same highs; while unique and expansive in some ways, it feels too floaty, too imprecise, and too annoying too often, polluting an otherwise fun 15-hour jaunt through a trash-filled ocean. 

Developer Aggro Crab smartly leans into the game’s premise, and the results often had me chuckling. Whether it was in-world jokes, pokes at real-world and human-made problems with the ocean, or simple wordplay (words like shuck, carp, cod, and more replace similar-sounding real-world curse words), I was constantly smiling while interacting with the various creatures of the ocean. Solid voice acting and design also make each NPC and boss a treat. 

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This lean into the premise extends to the game’s action, too, but it’s less successful. To Aggro Crab’s credit, the combat progresses meaningfully with distinct, eccentric mechanics and abilities. Instead of a standard weapon-based parry, you must hide in your shell and pop out of it right before an enemy strikes to parry properly; defeating a large crustacean boss grants you a special hammer claw-like ability for large sweeping strikes; “Umami” magic within each shell manifests in interesting ways, like a shot glass that splits into shards when attacked, a bowling ball-like roll within a tennis ball shell, or homing carbonation bubbles that shoot out of a soda can. 

Most of my joy in combat came from seeing the “new” – the special Umami magic in a new shell, the new ability gained after defeating a major boss, or the new stowaway attachment that increases my vitality or defense, for example. There’s no shortage of quirkiness in the combat, and there’s a respectable amount of departure that works from what I typically expect in a Soulslike. 

That’s why it’s a shame the foundation of the combat is so shaky. It’s floaty, likely on purpose, considering Kril’s adventure largely takes place underwater, but the tradeoff for that feel is impreciseness that doesn’t work with such challenging gameplay. The camera is finicky, too, leaving me to fight various enemies at once who cornered me against a wall giving me no real view of what’s happening. Critically, when I died in combat, it usually felt less like something I could personally improve on – an important aspect of the genre – and more like the game had cheated me into death. 

All of this is exacerbated by a story that starts strong before meandering into a rushed finale, with my least favorite area and a slew of bosses that each felt like they could have been the final in the game. It doesn’t help that various game crashes and bugs in the final hours slowed my progression forward here. 

Another Crab’s Treasure Review – Undercooked Adventure – Game Informer

Though the combat, which falls between serviceable and irritating, threatened my enjoyment, I still found delight in the currents of Another Crab’s Treasure. Kril’s reluctance to become a hero and his subsequent journey, messaging surrounding the dangers corporations pose to our oceans, and clever twists on the Soulslike formula deliver a satisfying, albeit uneven and flawed, wade through uncharted waters.


Stellar Blade Is Based On The Bible, But Don’t Take It Too Seriously

Stellar Blade is out this week and our review, which you can read right here, is positive. We liked the game and were impressed by the depth of its action and world-building. Ahead of its release, but after spending some time with the game, we had a chance to reconnect with Shift Up CEO and Stellar Blade director Hyung-Tae Kim after speaking with him earlier this year. This time we spoke to him (through a translator) about inspirations for the game beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.

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Game Informer: There are multiple endings?

Hyung-Tae Kim: There are multiple endings and actually, if you complete certain quests, there is a post-credits clip, as well.

Is there an ending you prefer?

This all depends on what choices and decisions the player makes throughout the game. There is no particular ending that I prefer. But then there is this hidden stage so I hope that players discover this and play that. If you want, I guess, a little happier ending then you will have to discover that post-credits clip.

There’s no gameplay reward for unlocking costumes, but they are an important incentive for the player. Why are the costumes so important?

I do definitely believe that it is very charming for an iconic character to have this one iconic costume. But my strength is in character concept design. There was so much that I wanted to show to the world and to be able to convey that to the players. I decided that it would be a good idea to include different costumes, that was a good way to show what I wanted to show. And I also wanted the players to be able to go on a journey with the character in a style that they prefer. That’s why.

What is the process of choosing and creating a costume?

It’s not one method that is decided when creating the costumes. For example, the body suit – I designed it myself and then the 3D modeler; when they are done with the modeling of the costume, I will come back to it and then add more details and texture and typography and finish it for the game. Or for other costumes, we buy the actual clothes in real life, and then scan them, take the scan data, modify it so it looks more futuristic, and then complete it that way. So, it’s very different. This way, you get to meet very diverse costumes in the game.

And on top of that, sometimes, when you play the game, you will see some costumes that look like swimming suits. And for those costumes, it’s very important to depict the skin texture like how it changes because of pressure and how it’s pushed up, or how it folds, how it bends like the body and the flesh and the skin. That’s very important when we’re trying to detail. So, for this, we actually cast a real-life model and then had the model wear the costumes and scan the model to use the data.

Stellar Blade Is Based On The Bible, But Don’t Take It Too Seriously

Is there a lore reason why Eve wears so many costumes? Is she interested in fashion?

There was some kind of lore behind Eve showing a lot of interest in the costumes that were left behind on the surface of Earth. We did have that concept, and it was part of her character, but then we later decided that this doesn’t really have to be shown in the game. We don’t have to really make it known in the game, so that got taken out, but that lore still exists.

Did you ever consider tying costumes to character upgrades?

When making games in the past, I took it very seriously that I didn’t connect the stats of the character and the costumes. It was important to me not to make it like that because if that happens, then only certain costumes will be picked by the users because they have better stats than the other outfits. I didn’t want that to happen. I just wanted everyone to enjoy all kinds of different costumes that are provided in the game, regardless of the stats.

But of course, if you don’t wear anything at all, then it would be dangerous on the surface of a desolate Earth. So we did put a little bit of a disadvantage there if you’re not wearing anything.

Does the team see Eve as a Bayonetta-type figure who embraces her sexuality and uses it as a weapon?

I don’t think Eve is aware of those charms that she possesses, so she’s not that kind of character. So, she won’t be able to combine that central attractiveness that the Bayonetta character has and to be able to combine that with their battles. But then it’s not fully decided how Eve will evolve in the future, and what kind of realization she’ll be met with in the future, so I guess it would depend on the users and what they like and what kind of interest they show towards the game. Maybe Eve will go through some kind of… being more socialized and adjusted, and maybe she will get to have new realizations and become someone different.

Cans are an important collectible. Why cans?

That may be a personal taste. I personally like different can designs. And also, I thought it’d be more realistic to use cans where the Earth is ruined. As one of the preserved goods, cans would make more sense than other elements.

Are they based on real Korean brands?

We tried to, but no can brands would partner with us to have a collaboration, so we had to create them all originally in-house. We also consulted someone who is an expert in designing can packaging. We hired that person to come up with designs that would make them look real. In the future, hopefully we’ll be able to have a collaboration with a real-life brand. Especially Pepsi, which we are very interested in.

Was a minimap ever considered? I would really like one in Xion.

If you slide up on the touchpad, you have access to the map in Xion.

Oh, but I want a little map that’s always available on the bottom corner of the screen.

I wanted to show as little UI design on the screen as possible. That’s why I didn’t include the minimap on the screen. But then yes, it is pretty necessary in an open-world area. When it’s a linear area, of course, there are other hidden paths, but if you use the map, then maybe it’ll become too easy in this linear part of the game. That’s why I wanted to avoid having the map there for the players to constantly use. But then yes, of course, in Xion, you will want to consult the map more because as things constantly change, you’ll be given new quests constantly, so the map does become handy. I do actually recommend using the map there.

In the movie The Matrix, there is the haven city of Zion. In Stellar Blade there is the haven city of Xion. In Stellar Blade there is a location called Matrix 11. The Matrix was co-directed by Lilly Wachowski. In Stellar Blade there is a character named Lily. Are these all coincidences, or is The Matrix a big inspiration for Stellar Blade?

The Matrix is, of course, one of the movies that I love, but then rather than any direct inspiration or references that we got from the movie, you should see the Bible as more of a source of those inspirations. But then that doesn’t mean this whole story was based on the Bible, heavily. It is more like they share similar lores.

That makes sense because The Matrix looks to the Christian Bible, as well. And of course, Adam and Eve are both characters in in Stellar Blade. Is the Bible a primary source of inspiration?

In terms of materials that we got for the plot, yes, the Bible, and yes it does have to do with the themes of the plot as well, but then ultimately, at the end of the day, this is an action-adventure game so when the players play this game, they can just take this lightly and just enjoy the game.

When people think, “Oh, this was based on the Bible,” then they tend to take it more seriously and expect maybe a heavier, more serious story there. And of course, we’re very thankful for that interpretation, but what we wanted to focus on was more the gameplay itself.

Why is there a setting to change the length of Eve’s ponytail?

I actually personally like the long ponytail that Eve has because it adds more to the movement and the action and I see that as an important element, but then I also realized that this wouldn’t be for everyone. Some people might find it annoying, or maybe it obstructs a certain outfit or the screen when moving around, and I thought that could be interrupting or disturbing to some people, so I also wanted to include the shorter ponytail. But then after that, there have been demands about middle-length ponytails or the option to be able to control the length of the ponytail and so on.

Stellar Blade is out this year. There’s another big game from a South Korean developer, The First Descendent coming out later this year. Does Shift Up feel it is a big year for Korean representation in video games?

We do have a hope that, starting with Stellar Blade this year, it will be an outbreak year for South Korean developers. In the past, up until recently, actually, Korean games have been rather isolated from the world because the gaming market in Korea is mostly mobile-centric. For console games, it was hard for them to gain any attention and there wasn’t that much of a point where other global users were getting to access these games. There haven’t been that many overlapping elements there.

But then, starting with Stellar Blade, hopefully, many global users will get to discover more Korean games and actually realize, “Oh, these are actually really good games!” And I’m starting with that; hopefully, other Korean developers will be more well-known. This year will be that year. And in that way, we even have a certain sense of duty there.

Are you hoping to make a Stellar Blade sequel next, or does Shift Up want to do something different next?

Right now, we’re focusing more on Stellar Blade – the game itself. We’re focusing more on what the users will like, what they’ll want to see more of, and what kind of additional content we’ll be coming up. Hopefully, you’ll enjoy the game that’s coming out soon.


For more on Stellar Blade you can read our previous feature on the game here, and read Game Informer’s Stellar Blade review here.

Super Monkey Ball Banana Rumble Preview – Getting Things Rolling Again – Game Informer

After a long absence, the Super Monkey Ball series returned in 2019 and 2021 with remasters and remakes of previous games, but it’s been over a decade since fans received an all-new Super Monkey Ball title. That changes in June, as Super Monkey Ball Banana Rumble is poised to deliver the continuation longtime players pine for. But with some recent mixed results, massive changes in game design best practices in the time since the series’ heyday, and likely a whole lot of cobwebs to shake off for developer Ryu Ga Gotoku Studio, I was skeptical about the viability of a new Super Monkey Ball in 2024. Thankfully, after spending an hour playing Super Monkey Ball Banana Rumble, those fears have subsided almost entirely.

Super Monkey Ball Banana Rumble brings a ton of content and changes to the series while still remaining definitively Monkey Ball. Banana Rumble apes its freshest new move from Sega’s flagship franchise, Sonic the Hedgehog. In previous Super Monkey Ball games, you could jump, but that ability is replaced by a Spin Dash, a technique in Sonic’s moveset since Sonic the Hedgehog 2 in 1992. At first, I was unsure of this change, but as soon as I got my hands on it through the tutorial, all my concerns were dashed away.

Super Monkey Ball Banana Rumble Preview – Getting Things Rolling Again – Game Informer

The Spin Dash fits incredibly well into the Super Monkey Ball formula, giving you a better flow through the levels but also letting you peel out and blast off ramps and lips to find shortcuts. During my hands-on session, my most thrilling moments came when I lined up and blasted through a level using the Spin Dash. It’s useful for cutting corners in the stages, but it’s essential for hitting the missions each level gives you, particularly when combined with the refreshed physics that make the series feel better than ever.

As you play through the 200 all-new levels in Super Monkey Ball Banana Rumble’s Adventure mode, you can simply make it your goal to reach the end of the stage. However, if you want to be a completionist, each level has three side missions: One for collecting a set number of bananas, one for grabbing the Golden Banana, and one for completing the stage in a set amount of time. You don’t have to get all of them in one go, but I still strived to do so during my demo. It quickly became apparent that I could complete the banana-centric missions during a normal playthrough of the level, I’d have to get crafty to finish some of the levels under the time target. That’s where the Spin Dash and creative thinking come into play.

Super Monkey Ball Banana Rumble

On one level, I waited for a moving platform to lift up, giving me enough airtime if I Spin Dashed into it at the right time to send me flying over the other platforms and into the goal. On another, I had to drop down at just the right point in the stage to skip huge swaths of the level and reach the goal faster, harkening back to games like Super Mario 64 in the best possible way. I loved tackling these head-scratching stages, and having only played through the first two worlds, I can’t wait to see how the challenges escalate in the levels still to come. If you end up stuck on any level, you can turn on various assist options, including ghosts that show you optimal routes and checkpoints that let you continue the level if you fall off the platforms. As you complete these worlds, you earn trophies to display on your island, as well as in-game currency to purchase cosmetics in the shop.

Outside of Adventure mode, I had a chance to participate in the Battle modes, which allow for up to 16 players online or 2 players locally. Since the game isn’t out yet, I play against 15 bots, which will be an option in the final game if you want to fill out with up to 16 total competitors mixed in with your actual players.

Super Monkey Ball Banana Rumble

The Battle modes give me a lot of hope for the multiplayer aspect of Banana Rumble. Whether it’s the Mario Kart-style Race game, the collectathon Banana Hunt, or the fun risk/reward game of Goal Rush, where you players roll down a hill at high speeds to try and go through the highest scoring goals to contribute to your team’s total, Banana Rumble delivers a diverse array of experiences within this suite. However, my two favorites are Ba-Boom, which is basically a game of tag where you need to pass off a bomb before the timer reaches zero and eliminates those with bombs, and Robot Smash, where you use momentum and the Spin Dash to blast into robots in the arena and rack up points for your team. I can’t wait to actually get into these modes with real-world players, as they feel like they hold a surprising amount of depth for side modes.

And that was my main takeaway from my time with Banana Rumble in general: I came away impressed by how the game feels like far more than surface delights and lighthearted fun. The puzzle-solving fan inside of me can’t wait to figure out the best paths through the various Adventure mode levels, while the party-game lover is itching to play more rounds of the Battle mode titles. 

Super Monkey Ball Banana Rumble

I had an absolute blast during my time with Super Monkey Ball Banana Rumble, and what I played was just a sampling of the content that awaits players. Super Monkey Ball Banana Rumble arrives exclusively on Switch on June 25.

Sand Land Review – Devil’s In The Details – Game Informer

Sand Land Review – Devil’s In The Details – Game Informer

Sand Land is experiencing an oddly timed resurgence. Its creator, Akira Toriyama (Dragon Ball), recently passed away unexpectedly, effectively pointing a spotlight on his 24-year-old creation just as it was being adapted to film, anime, and video game. The video game has been my entry point into this world with characters, vehicles, and architecture that all resemble Dragon Ball beyond even just an art style, and I enjoyed the opportunity to live in a brand new Toriyama world and story. Other elements of the game, like its animation and performances, vacillate between high and low quality, but ultimately, Sand Land is the kind of experience I want from adaptation – the opportunity to spend time in a big, realized world with a story that pulls you all the way through.

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The Sand Land video game functions as both a retelling and a sequel to the 2000 manga. For franchise newcomers like myself, this is a fantastic entry point, but there is a jarring line in the narrative between old and wholly new. Moving beyond the borders of the Sand Land region, on a basic level, doesn’t make sense considering the world built up to that point. But, overall, I like the plot and was locked in to see where it was going early on, even if the characters lack depth. Outside of the overt bad guys, no one learns much in Sand Land, and its characters are basically fully defined from their first line of dialogue. Rao, however, stands out as a smart and committed do-gooder who is quickly accepting of everyone despite their differences – a rare character trait for someone whose accurate, uncreative nickname is “old man.”

As Beelzebub, son of the demon king Lucifer, you decide to assist a human in bringing water back to a dehydrated world. This entails exploring large, open worlds with a collection of vehicles that you can call at any time. Swapping between a tank for skirmishes and a motorcycle to speed across the dunes is a quick process, but you do it so often that I admit getting frustrated with the slightly cumbersome swapping system. I also didn’t love that swapping between vehicles basically requires a full stop. It may sound like nitpicking, but every encounter in the game requires frequent vehicle swapping.

Fighting enemies using your collection of vehicles is a highlight and, understandably, the focus of the game. Despite the focus on vehicle combat, the action feels closer to a third-person shooter and does a good job painting control styles between disparate vehicles. I favored the tank with its powerful guns and strong armor, but the jumping tank used to leap up mountains and the mech used to punch other robots are fun in their own way. Upgrading and customizing them is a slow process, and I rarely felt I was making big, impactful improvements by leveling up or swapping out vehicle parts, but I was always eager to check the garage and see what I could do to inch up my stats.

The process of upgrading the town of Spino is similarly rewarding as completing sidequests (many featuring genuinely interesting little stories and characters) brings new people to the growing town. Saving a painter in the middle of the desert, for example, opens up a shop where you can paint and decal your vehicles. You can even decorate the town with furniture, but I admit little interest in that aspect since all of my resources went into improving my vehicles.

Sometimes, Beelzebub progresses without a vehicle, and these sections are generally annoying without ever being too difficult, thankfully. Beelzebub is a powerful demon with a literal garage of armored weapons in his back pocket but insists on occasionally sneaking around for interminable stealth sections. These parts of the game feel like they’re from a different era of video games that we have left behind. The hand-to-hand combat scenarios aren’t as bad, but I was always eager to be back in a tank.

Sand Land has its shortcomings and feels a little overlong despite seeing credits around the reasonable 20-hour mark, but it maintains a charm throughout. Toriyama’s fun sense of humor is front and center with Beelzebub taking on the adventure primarily so his dad will give him an extra hour of video game time every day. I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.

Microsoft unveils Phi-3 family of compact language models

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Nintendo Switch Online: Every NES, SNES, Game Boy, N64, Sega Genesis, And GBA Game

Nintendo has been slowly beefing up its library of games available to Nintendo Switch Online and Expansion Pack subscribers. 

What began as a library of just 20 NES games has grown to include dozens more. Plus, Nintendo has since introduced SNES, Nintendo 64, Game Boy, and even Sega Genesis games, giving players a chance to play some fan-favorite classics and some deep cuts, too. It’s hard to predict when new games might arrive as the company has maintained a somewhat inconsistent cadence in doing so, but that’s okay because this list is all you need. 

As Nintendo adds new titles, we’ll be sure to update this list to include them. If you’re looking for something specific, use this story’s Table of Contents to jump to the different consoles quickly. Here’s every NES, SNES, Game Boy, N64, Genesis, and GBA game added to Nintendo Switch Online. 

NES

Nintendo Switch Online: Every NES, SNES, Game Boy, N64, Sega Genesis, And GBA Game

Added September 19, 2018

  • Balloon Fight
  • Baseball
  • Donkey Kong
  • Double Dragon
  • Dr. Mario
  • Excitebike
  • Ghosts ‘n Goblins
  • Gradius
  • Ice Climber
  • Ice Hockey
  • The Legend of Zelda
  • Mario Bros.
  • Pro Wrestling
  • River City Ransom
  • Soccer
  • Super Mario Bros.
  • Super Mario Bros. 3
  • Tecmo Bowl
  • Tennis
  • Yoshi

Added October 10, 2018

  • The Legend of Zelda SP
  • NES Open Tournament Golf
  • Solomon’s Key
  • Super Dodge Ball

Added November 14, 2018

  • Gradius SP (Stage 5)
  • Metroid 
  • Mighty Bomb Jack
  • NES Open Tournament Golf SP (Japan only)
  • TwinBee

Added December 12, 2018

  • Adventures of Lolo
  • Adventures of Lolo 2 (Japan only)
  • Dr. Mario SP
  • Metroid SP (Ridley Battle)
  • Ninja Gaiden
  • Wario’s Woods

Added January 16, 2019

  • Blaster Master
  • Ghosts ‘n Goblins SP
  • Joy Mech Fight (Japan only)
  • Ninja Gaiden SP
  • Zelda II: Adventure of Link

Added February 13, 2019

  • Blaster Master SP
  • Kirby’s Adventure
  • Metroid SP (Mother Brain Battle)
  • Super Mario Bros. 2
  • Tsuppari Oozumou (Japan only)

Added March 13, 2019

  • Fire Emblem: Shadow Dragon and the Blade of Light (Japan only)
  • Kid Icarus
  • Kirby’s Adventure SP
  • StarTropics
  • Yie Ar Kung-Fu (Japan only)
  • Zelda II: The Adventure of Link SP

Added April 10, 2019

  • Kid Icarus SP
  • Punch-Out!
  • Star Soldier
  • Super Mario Bros.: The Lost Levels

Added May 15, 2019

  • Clu Clu Land
  • Clu Clu Land: Welcome to New Cluclu Land (Japan only)
  • Donkey Kong Jr.
  • Star Soldier SP
  • Vs. Excitebike

June 12, 2019

  • City Connection
  • Double Dragon II: The Revenge
  • TwinBee SP
  • Volleyball

Added July 17, 2019

  • Donkey Kong 3
  • Mighty Bomb Jack
  • Wrecking Crew

Added August 21, 2019

  • Downtown Nekketsu Koshinkyoku: Soreyuke Daiundokai (Japan only)
  • Gradius SP (Second Loop)
  • Kung Fu Heroes
  • Vice: Project Doom

Added December 12, 2019

  • Crystallis
  • Famicom Wars (Japan only)
  • Journey to Silius
  • Route-16 Turbo (Japan only)

Added February 29, 2020

  • Atlantis no Nazo (Japan only)
  • Eliminator Boat Duel
  • Shadow of the Ninja

Added April 20, 2020

  • Fire Emblem: Shadow Dragon and the Blade of Light SP (Medeus Battle) (Japan only)
  • Fire Emblem: Shadow Dragon and the Blade of Light SP (Triangle Attack) (Japan only)

Added May 20, 2020

Added July 15, 2020

  • The Immortal

Added September 23, 2020

  • S.C.A.T.: Special Cybernetic Attack Team

Added December 18, 2020

  • Nightshade
  • Smash Ping Pong (Japan only)

Added February 17, 2021

  • Fire ‘n Ice

Added May 26, 2021

  • Ninja JaJaMaru-kun

Added July 28, 2021

  • Super Mario Bros. 3 SP

Added February 9, 2022

  • EarthBound Beginnings

Added March 30, 2022

  • Dig Dug II
  • Mappy-Land

Added May 26, 2022

Added July 22, 2022

  • Daiva Story 6 Imperial of Nirsartia

Added March 16, 2023

Added June 6, 2023

  • Mystery Tower

Added September 5, 2023

  • Joy Mech Fight
  • Downtown Nekketsu March Super-Awesome Field Day!

Added October 31, 2023

  • Devil World
  • The Mysterious Murasame Castle

Added February 21, 2024

  • R.C. Pro-Am
  • Snake Rattle ‘N’ Roll

SNES

Added September 5, 2019

  • Brawl Brothers
  • Breath of Fire
  • Demon’s Crest
  • F-Zero
  • Joe & Mac 2: Lost in the Tropics
  • Kirby’s Dream Course
  • Kirby’s Dream Land 3
  • The Legend of Zelda: A Link to the Past
  • Pilotwings
  • Smash Tennis
  • Star Fox
  • Stunt Race FX
  • Super Earth Defense Force
  • Super Ghouls ‘n Ghosts
  • Super Mario Kart
  • Super Mario World
  • Super Mario World 2: Yoshi’s Island
  • Super Metroid
  • Super Puyo Puyo 2
  • Super Soccer
  • Super Tennis

Added December 12, 2019

  • Breath of Fire II
  • Kirby Super Star
  • Star Fox 2
  • Super Punch-Out!

Added February 19, 2020

  • Pop’n TwinBee

Added May 20, 2020

  • Operation Logic Bomb
  • Panel de Pon
  • Wild guns

Added July 15, 2020

  • Donkey Kong Country
  • Natsume Championship Wrestling
  • Shin Megami Tensei (Japan only)

Added September 3, 2020

  • Super Mario All-Stars

Added September 23, 2020

  • Donkey Kong Country 2: Diddy Kong’s Quest
  • Fire Emblem: Mystery of the Emblem (Japan only)
  • Mario’s Super Picross
  • The Peace Keepers

Added December 18, 2020

  • Donkey Kong Country 3: Dixie Kong’s Double Trouble!
  • The Ignition FActor
  • Kunio-kun no Dodgeball da yo Zen’in Shugo (Japan only)
  • Sugoi Hebereke (Japan only)
  • Super Valis IV
  • Tuff E Nuff

Added February 17, 2021

  • Doomsday Warrior
  • Prehistorik Man
  • Psycho Dream
  • Shin Megami Tensei II (Japan only)

Added May 26, 2021

  • Fire Emblem: Genealogy of the Holy War (Japan only)
  • Joe & Mac
  • Magical Drop II
  • Spanky’s Quest
  • Super Baseball Simulator 1.000
  • Super Mario Kart SP

Added July 28, 2021

  • Bombuzal
  • Claymates
  • Jelly Boy
  • Shin Megami Tensei If… (Japan only)

Added February 9, 2022

  • EarthBound
  • Super Metroid SP

Added March 30, 2022

  • Earthworm Jim 2
  • Harvest Moon
  • Super Mario World SP
  • Super Punch-Out! SP

Added May 26, 2022

  • Congo’s Caper
  • Rival Turf!
  • Umihara Kawase (Japan only)

Added June 9, 2022

  • Kirby Super Star SP
  • Kirby’s Dream Course SP
  • Kirby’s Dream Land 3 SP

Added July 22, 2022

  • Fighter’s History
  • Kirby’s Avalanche

Added March 16, 2023

  • Side Pocket

Added June 6, 2023

  • Harvest Moon

Added September 5, 2023

  • Kirby’s Star Stacker

Added February 21, 2024

  • Battletoads in Battlemaniacs
  • Killer Instinct

Added April 12, 2024

  • Amazing Hebereke
  • Super R-Type
  • Wrecking Crew ’98

 Game Boy

Added February 8, 2023

  • Alone in the Dark: The New Nightmare
  • Game & Watch Gallery 3
  • Gargoyle’s Quest
  • Kirby’s Dream Land
  • The Legend of Zelda: Link’s Awakening DX
  • Metroid II: Return of Samus
  • Super Mario Land 2: 6 Golden Coins
  • Tetris
  • Wario Land 3

Added March 16, 2023

  • Kirby’s Dream Land 2
  • BurgerTime Deluxe

Added June 6, 2023

  • Kirby Tilt ‘N’ Tumble
  • Blaster Master: Enemy Below

Added July 26, 2023

  • The Legend of Zelda: Oracle of Ages
  • The Legend of Zelda: Oracle of Seasons

Added August 8, 2023

  • Pokémon Trading Card Game

Added September 5, 2023

  • Quest for Camelot

Added October 31, 2023

  • Castlevania Legends

Added March 12, 2024

  • Dr. Mario
  • Mario Golf
  • Mario Tennis

Nintendo 64 (Expansion Pack Required)

Added October 25, 2021

  • Dr. Mario 64
  • The Legend of Zelda: Ocarina of Time
  • Mario Kart 64
  • Mario Tennis
  • Sin and Punishment
  • Star Fox 64
  • Super Mario 64
  • WinBack
  • Yoshi’s Story

Added December 10, 2021

  • Paper Mario

Added January 20, 2022

  • Banjo-Kazooie

Added February 25, 2022

  • The Legend of Zelda: Majora’s Mask

Added March 11, 2022

Added April 15, 2022

  • Mario Golf

Added May 20, 2022

  • Kirby 64, The Crystal Shards

Added June 24, 2022

  • Pokémon Snap

Added July 15, 2022

  • Pokémon Puzzle League

Added August 15, 2022

  • Wave Racer 64

Added October 12, 2022

  • Pilotwings 64

Added November 2, 2022

  • Mario Party
  • Mario Party 2

Added January 27, 2023

  • GoldenEye 007

Added April 12, 2023

  • Pokémon Stadium

Added August 8, 2023

  • Pokémon Stadium 2

Added August 30, 2023

  • Excitebike 64

Added October 27, 2023

  • Mario Party 3

Added December 7, 2023

  • 1080° Snowboarding
  • Harvest Moon 64
  • Jet Force Gemini

Added February 21, 2024

  • Blast Corps

Added April 24, 2024

  • Extreme G
  • Iggy’s Reckin’ Balls

Sega Genesis (Expansion Pack Required)

Added October 25, 2021

  • Castlevania: Bloodlines
  • Contra: Hard Corps
  • Dro. Robotnik’s Mean Bean Machine
  • Ecco the Dolphin
  • Golden Axe
  • Gunstar Heroes
  • MUSHA
  • Phantasy Star IV
  • Puyo Puyo (Japan only)
  • Ristar
  • Shining Force
  • Shinobi III: Return of the Ninja Master
  • Sonic the Hedgehog 2
  • Streets of Rage 2
  • Strider

Added December 16, 2021

  • Altered Beast
  • Dynamite Headdy
  • Sword of Vermillion
  • Thunder Force II
  • ToeJam & Earl

Added March 16, 2022

  • Alien Soldier 
  • Light Crusader
  • Super Fantasy Zone

Added April 21, 2022

  • Shining Force II
  • Sonic Spinball
  • Space Harrier II

Added June 30, 2022

  • Comix Zone
  • Mega Man: The Wily Wars
  • Target Earth
  • Zero Wing

Added September 15, 2022

  • Alisia Dragoon
  • Beyond Oasis
  • Earthworm Jim

Added December 12, 2022

  • Alien Storm
  • Columns
  • Golden Axe II
  • Virtua Fighter 2

Added April 19, 2023

  • Flicky
  • Kid Chameleon
  • Pulseman
  • Street Fighter II’: Special Champion Edition

Added June 27, 2023

  • Ghouls ‘n Ghosts
  • Crusader of Centy
  • Landstalker
  • The Revenge of Shinobi

 Game Boy Advance (Expansion Pack Required)

Added February 8, 2023

  • Kuru Kuru Kururin
  • The Legend of Zelda: The Minish Cap
  • Mario Kart: Super Circuit
  • Mario & Luigi: Superstar Saga
  • Super Mario Advance 4: Super Mario Bros. 3
  • WarioWare, Inc.: Mega Microgames

Added March 8, 2023

  • Metroid Fusion

Added May 26, 2023

  • Super Mario Advance
  • Super Mario World: Super Mario Advance 2
  • Yoshi’s Island: Super Mario Advance 3

Added June 23, 2023

  • Fire Emblem 

Added September 22, 2023

  • Kirby & The Amazing Mirror

Added January 17, 2024

  • Golden Sun
  • Golden Sun: The Lost Age

Added March 29, 2024

  • F-Zero Maximum Velocity

Be sure to check back monthly to see if Nintendo’s dropped any new games onto Nintendo Switch Online.