Daniel is a passionate IT professional with more than 15 years of experience in the industry. He has a PhD. in Computer Science and a long career in technology research. His interests fall in multiple areas, such as Artificial Intelligence, Software Engineering, and High Performance Computing….
Transforming Telehealth: How AI-Powered Virtual Consultations and Remote Monitoring Are Shaping the Future of Healthcare
As technology reshapes various industries, healthcare is undergoing some of the most significant transformations. Originally developed to monitor astronauts’ health in space, telehealth has emerged as a crucial healthcare tool, particularly during the COVID-19 pandemic. This development has now entered a new phase with the integration…
Microsoft to forge AI partnerships with South Korean tech leaders
Microsoft is set to host top executives from South Korea’s leading technology firms next month to strengthen its AI partnerships. The high-level meeting, dubbed the MS CEO Summit 2024, will be held on 14 May 2024 and feature Microsoft’s founder Bill Gates and Chairman and CEO…
Knuckles Show Review – A Low-Stakes Climb
The live-action Sonic the Hedgehog movie series that started in 2020 has delivered entertaining adventures starring everybody’s favorite Blue Blur and his ever-growing stable of friends. One of the highlights of Sonic the Hedgehog 2 was Knuckles, voiced by Idris Elba. The fish-out-of-water gags and his strict adherence to the echidna warrior code, which is in stark contrast to Sonic’s fun-loving personality, made for an enjoyable dynamic within the cast of characters. Knuckles, the new six-episode streaming show on Paramount Plus, tries to carry forward that dynamic. However, thanks to low stakes, a palpable disconnect from the larger Sonic story, and too much emphasis on the human characters in the world, it falls short of the heights reached by the two theatrical films.
Warning: While I try to remain as spoiler-free as possible, some aspects of the narrative and characters are mentioned throughout this article.
This spin-off series follows Knuckles as he trains Wade Whipple (Adam Pally), the goofy police officer from the first two Sonic films, in the way of the echidna warrior. Though Wade is fine as comic relief in the films, I often struggled with placing so many of the emotional stakes at the feet of this character. This becomes particularly true once his family joins the show. The weakest parts of the Sonic movies are the scenes featuring the human characters. Sonic the Hedgehog 2 appeared to learn that lesson, as it sent many of the main humans away on a trip, but the inverse is true in Knuckles; on multiple occasions, I wondered why we were focusing so much on the family drama of Wade instead of what Knuckles was up to off-screen.
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The family storyline that consumes much of the latter portions of the show can be compelling in bursts, but it almost feels like an entirely different show altogether. The show does very little to inform viewers why we should care about these characters aside from the fact that they’re related to Wade. The mother character (Stockard Channing) is the most likable of the bunch, particularly when the other major players feel like cartoonish caricatures of sitcom archetypes – even more so than in the movies. Thankfully, when the titular character is on screen, it’s another strong performance by Elba. I’m also happy that much of the CGI of the Knuckles character looks great, particularly when in fights.
The action sequences of Knuckles are the highlight. One scene, in particular, takes place in a kitchen and benefits from crafty camera work and a simulated single-take effect. The action scenes are well-paced throughout the six-episode season, but they do shine a light on one of the most significant shortcomings the Sonic franchise must overcome if it hopes to expand out in spin-off series such as this: Sonic’s gallery of enemies just isn’t that deep. Having the main antagonists of Knuckles be two rogue agents of GUN and a guy who used to work for Dr. Robotnik demonstrates this in irreconcilable ways. Sure, we’re promised Shadow in Sonic the Hedgehog 3, and we could still get the introduction of characters like Metal Sonic or Chaos in future media, but this series shows that the pool is pretty shallow.
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Installing low-profile villains for the franchise’s first streaming series could be forgiven if they made their mark, but they feel like retreads of what Dr. Robotnik was trying to accomplish in the first movie; their entire motivation is to capture Knuckles to steal his power. Ellie Taylor and Kid Cudi deliver fine performances as the rogue GUN agents, but the characters rarely serve as anything more than plot devices for the characters to progress on their personal journeys and foils in fight scenes. We do learn of their motivation later in the show, but at that point, I only cared about them because when they showed up, it usually meant an action scene was coming.
When you aren’t watching a fight sequence play out, you’re usually enduring a joke shotgun blast with a relatively low hit rate. The seasoned comedic delivery of actors like Adam Pally, Paul Scheer, and Cary Elwes do wonders for some of the jokes on offer in Knuckles, but it’s often not enough to keep the momentum up and running. Instead, in the times when Knuckles wasn’t on screen, I was more enthralled by the heartfelt moments, which, much like the humor, have a relatively low success ratio. Much of the family dynamics are framed around an absurd bowling tournament that apes the vibe and storyline of Dodgeball: A True Underdog Story a little too closely, making it difficult to connect to the characters or the overarching narrative. Knuckles feels noncommittal when it comes to the tone it’s going for. While it’s not impossible to be an action-comedy series with sentimental moments, it’s a trickier line to walk than Knuckles can accomplish.
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And it would all be forgiven if the story felt essential – or even consequential – to the world of the Sonic series. But instead, having not yet seen Sonic the Hedgehog 3, I can’t help but feel that Knuckles has that sitcom quality where everything ends up right where it started. Sure, there’s a journey with some sentimentality, minor character development, funny gags, small Easter eggs, and enjoyable action scenes, but if someone asked if they needed to watch Knuckles before going to see Sonic the Hedgehog 3 when it arrives in theaters this December, I’d be hard pressed to find a narrative reason to answer them in the affirmative.
That’s perhaps Knuckles‘ biggest flaw: Despite its sometimes fun and heartfelt moments, it feels entirely inessential. Video game adaptations have an outdated reputation for being bad. Knuckles isn’t outright bad, but when compared to its contemporaries like Fallout, The Last of Us, Twisted Metal, The Super Mario Bros. Movie, and even Sonic the Hedgehog 2, it feels like a video game adaptation from a bygone era.
Jack Black All But Confirms He’s Steve In The Minecraft Movie
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Jack Black seems to have more or less confirmed his rumored role as Steve in the upcoming Minecraft movie.
The actor took to Instagram on Tuesday to post a short video of himself on a film lot observing a rainbow before entering a trailer labeled “Steve, Minecraft.” The interior features promotional art of Steve as the actor smiles at the camera.
A report in January stated Black would be voicing Minecraft’s mascot but had not been officially confirmed by the film’s production companies, Warner Bros. and Legendary. Although this technically isn’t an official announcement either, I’d say there’s roughly a 99.99 percent chance that Black is involved.
The Minecraft movie, which has been in development in some form or another since 2014, is directed by Nacho Libre director Jared Hess. The cast includes Jason Momoa (Aquaman, Game of Thrones), Danielle Brooks (The Color Purple), Jennifer Coolidge (The White Lotus, American Pie), and Emma Myers (Wednesday). Minecraft is scheduled to hit theaters on April 4, 2025.
Jack Black is obviously no stranger to video game movies. He voiced Bowser in The Super Mario Bros. Movie and portrays Claptrap in the upcoming Borderlands.
Amazon’s Fallout TV Series Renewed For Season 2
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Amazon Prime Video has renewed its Fallout television show for another season, confirming that Season 2 is in the works following an earlier report. This news arrives just over a week after the series’ release on April 10, which premiered two days earlier than expected to rave reviews from both fans and critics.
We loved Fallout Season 1, and you can read about why in Game Informer’s Fallout review, so we’re excited to revisit the wasteland with Lucy, Ghoul, Maximus, and others. As for when to expect Season 2 of Fallout, that remains unknown. The announcement simply confirms another season is coming with no details on Season 2’s production.
Fallout joins a string of other hit Amazon Prime Video series currently airing on the streamer service, like The Boys (with a new season dropping June 13) and Invincible, which just had its second season wrap up. It also joins a string of other successful video game adaptations, like HBO’s The Last of Us, which is getting a Season 2 next year, Peacock’s Twisted Metal, Netflix’s Arcane, and Netflix’s Cyberpunk: Edgerunners.
Fallout Season 1 is available to watch on Amazon Prime Video.
Did you enjoy Season 1 of Fallout? Let us know in the comments below!
PlayStation And K-Pop Singer NakedBibi Team Up For Stellar Blade Music Video
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PlayStation and K-Pop singer NakedBibi, or Bibi for short, have teamed up to create a new song and music video inspired by Stellar Blade, the upcoming action game from developer ShiftUp. Stellar Blade hits PlayStation 5 exclusively next week on April 26 so this new track, appropriately titled “Eve,” is coming at a perfect time to keep excitement for the game going.
The song itself is pretty great, too, and the music video visuals are very reminiscent of Stellar Blade itself. If you’re excited about the game, or a fan of NakedBibi, it’s definitely worth your time.
Check out the “Eve” Stellar Blade music video by NakedBibi for yourself below:
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If you haven’t yet checked it out, there’s a free Stellar Blade demo available right now on PS5 to give you a taste of what’s in the final release. For more about the game, read Game Informer’s exclusive interview with Stellar Blade’s director for behind-the-scene details and more. After that, read about how Stellar Blade will have no microtransactions, with one exception.
Stellar Blade hits PS5 on April 26, 2024.
What do you think of this song? Let us know in the comments below!
Telltale Games Releases New Screenshots Of The Wolf Among Us 2 Alongside Development Update
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Unveiling Meta Llama 3: A Leap Forward in Large Language Models
In the field of generative AI, Meta continues to lead with its commitment to open-source availability, distributing its advanced Large Language Model Meta AI (Llama) series globally to developers and researchers. Building on its progressive initiatives, Meta recently introduced the third iteration of this series, Llama…
Eiyuden Chronicle: Hundred Heroes Review – An Old Star Rises – Game Informer
“Don’t judge a book by its cover.” A small child dressed as legally distinct Sailor Moon chirped this trite little phrase at me about an hour into Rabbit and Bear’s Suikoden successor Eiyuden Chronicle: Hundred Heroes. I’m not sure when I realized the adage applies to Hundred Heroes itself as much as it did to whatever the child was talking about. It might’ve been after I met a cleric whose vices included violence and foul language; but whenever it was, it encouraged me to overlook the misgivings Hundred Heroes’ poor first impressions raised in me, and there were plenty. Hundred Heroes adheres a bit too closely to outdated design conventions, but the strength of its writing and characters makes up for its short-sightedness.
Rabbit and Bear were serious when they promised a modern Suikoden-like. You play as Nowa, a member of the Eltisweiss Watch mercenary corps devoted to keeping the peace. What starts as a piddling series of errands for nearby villages soon turns into something more serious as Nowa and the Watch get drawn into conflicts that threaten their beliefs and the entire world. Also, like Suikoden, Hundred Heroes divides its time between world exploration, where you pick up quests and new characters, battles, and dungeon crawling, the latter of which is basically an excuse for more battles.
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Hundred Heroes also sticks pretty close to Suikoden 2’s combat with a few refreshing expansions. Your team includes up to six active characters with skills you can augment with runes, which grant different abilities and buffs, and each character gets several rune slots that allow for extensive customization. The system is satisfying in itself but comes into its own once you start linking character attacks and forming unique combos.
As the name suggests, recruiting the game’s 100-plus heroes plays a big role. Some join automatically, but the more interesting ones have a quest associated with them that gives a bit more insight into their personality and place in the world. They often play a minor role in the story after that, but their detailed sprite animations and voiced lines still make them feel like part of the story and not an afterthought.
The setup sounds too familiar, but despite writer Yoshitaka Murayama drawing clear inspiration from his previous works, Hundred Heroes never feels derivative and eventually surpasses its source material. It owes much of its personality to that strong cast of brilliantly written characters and a willingness to embrace humor and the ridiculous as a way to cut deeper with its serious themes of autonomy and equity.
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They also save Hundred Heroes from itself. Slow traversal, an empty world map, and tedious dungeons make Hundred Heroes more frustrating than it should be, but the promise of a new character vignette or more plot advancement was always enough to keep me pressing forward.
Hundred Heroes expands Suikoden’s base-building feature with new guilds and groups for your party members to form. At a glance, that seems like busywork, and it is. But it also represents something deeper. Your castle is a microcosm of Hundred Heroes’ themes, a small society of people who look, act, and think nothing alike but who respect each other and fight for the right to live freely, without hate.
In battle, a robust AI system lets you program commands and let your party deal with weaker enemies based on how you’ve customized their runes. Boss fights are just complex enough that they demand your full attention, though, thanks in some part to the gimmick feature. These live up to their name, for better and worse, such as making you guess where an enemy will move or forcing you to attack a specific object. They’re a nice change of pace at first but quickly outstay their welcome.
Eiyuden Chronicle: Hundred Heroes is a good reminder of why the RPG genre left some parts of its Golden Age behind. It’s also a testimony to what makes the genre special and the power of good storytelling to move and inspire. Admittedly, rigid adherence to archaic structures makes those first impressions tough to look past, but a creative battle system, extensive party customization, and top-notch writing make up for the retro jank.