VIAVI Solutions joins MIT.nano Consortium

VIAVI Solutions joins MIT.nano Consortium

VIAVI Solutions, a global provider of communications test and measurement and optical technologies, has joined the MIT.nano Consortium.

With roots going back to 1923 as Wandell and Goltermann and to 1948 as Optical Coating Laboratory Inc., VIAVI is a global enterprise supporting innovation in communication networks, hyperscale and enterprise data centers, consumer electronics, automotive sensing, mission-critical avionics, aerospace, and anti-counterfeiting technologies.

“VIAVI is an exciting new member of the MIT.nano Consortium. The company’s innovations overlap with MIT’s research interests in a variety of applications — electronics, 3D sensing, optics, data analysis, artificial intelligence, and more,” says Vladimir Bulović, the founding faculty director of MIT.nano and the Fariborz Maseeh (1990) Professor of Emerging Technologies. “VIAVI’s awareness of industry needs will make them a valuable collaborator as we at MIT.nano work to develop new technologies in the lab that can successfully transition to the real world.”

With over 3,600 employees in 22 countries, VIAVI is poised to contribute global insights to the MIT.nano Consortium and MIT research community.

“VIAVI is delighted to be part of the extraordinary MIT.nano ecosystem,” says Oleg Khaykin, president and CEO of VIAVI. “MIT.nano occupies a unique position at the intersection of academia, industry, and government. We look forward to collaborating with the organization and its stakeholders focused on innovation in materials and processes that will enable the photonics applications of the future.”

The MIT.nano Consortium is a platform for academia-industry collaboration centered around research and innovation emerging from nanoscale science and engineering at MIT. Through activities that include quarterly industry consortium meetings, VIAVI will gain insight into the work of MIT.nano’s community of users and provide advice to help guide and advance nanoscale innovations at MIT alongside the 11 other consortium companies:

  • Analog Devices
  • Edwards
  • Fujikura
  • IBM Research
  • Lam Research
  • Lockheed Martin
  • NC
  • NEC
  • Raith
  • Shell
  • UpNano

MIT.nano continues to welcome new companies as sustaining members. For more details, visit the MIT.nano Consortium page.

Earthblade, The Next Game From The Makers Of Celeste, Has Been Delayed

Earthblade, The Next Game From The Makers Of Celeste, Has Been Delayed

Celeste and Towerfall developer Extremely OK Games has announced its next game, Earthblade, has been delayed. The fantasy platformer was scheduled to launch sometime this year but has now been pushed to an undetermined window.

Earthblade was first announced in April 2021 before getting its first trailer at The Game Awards in 2022. The fantasy “explor-action” platformer stars Névoa, a child of fate who returns to uncover the mysteries of a fractured Earth. The game appears to be inspired by the Metroidvania subgenre, with the studio stating it features “seamless exploration, challenging combat, and countless mysteries to pick apart.” Outside of PC, Earthblade has no announced platforms. 

In a candid blog post, Extremely OK Games’ head Maddy Thorson opens by writing,

“I know, I know, this update is long overdue. We appreciate your patience as we try our best to make this video game that appears to be stubbornly determined to not get made. More on the process in the following paragraphs, but first we need to face the music: this game ain’t coming out in 2024. We had hoped to be announcing a firm release date around now, but it just isn’t in the cards. We know that this will be disappointing for a lot of you and we’re sorry for that. Maybe this was predictable, but still it always sucks when the haters are right.”

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Thorson continues by announcing more positive news in the addition of veteran indie developer and friend Kyle Pulver to the small team. Despite the studio’s reservations about recruiting new talent due to due to concerns Thorson describes such as “increasing communication overhead, and creating more financial pressure as our burn rate balloons,” Thorson is confident Pulver’s ideas and fresh vision have helped the team reexamine Earthblade, its problems, and identify solutions. 

Thorson also admits that Pulver’s hiring came after realizing they had become a “bottleneck” to Earthblade’s development process. 

“I’ve struggled to keep up with my workload and provide a strong direction for the team, while navigating all of the challenges of my personal life, including my gender transition. Transition involves a lot of change, uncertainty and doubt, and it’s easy to see how that has bled into Earthblade.”

Thorson describes themselves and the team battling uncertainty around the project following setbacks, but that studio still believes in Earthblade. Thorson states they were currently recovering from transition-related surgery and that being on the other side of it has helped them regain clarity and ease for what’s next. “It feels like the start of a new era,” Thorson writes. 

Contra: Operation Galuga Review – Finding A Way Forward – Game Informer

Contra: Operation Galuga Review – Finding A Way Forward – Game Informer

Once a tentpole franchise in the popular run-and-gun subgenre of action games, Contra has experienced a stark downturn in recent decades. Konami’s (mostly) side-scrolling shooter franchise has often gone long stretches without a release, and the games that have come out in recent years range from middling to downright bad. With Contra: Operation Galuga, Konami taps renowned retro-style developer WayForward, best known for its work on the Shantae series, to bring the once-renowned series back to its roots. While far from a one-to-one remake, Contra: Operation Galuga effectively captures the spirit of the original game while modernizing just enough to make for an exciting, albeit short, adventure.

The core conceits of the original Contra carry forward into this modern reimagining. Smooth platforming, solid 2D gunplay, and a wealth of power-ups are at your disposal as you take on a tough-as-nails campaign consisting of eight missions. The spread gun power-up remains extremely effective, but I adored blasting through hordes of enemies with items like the flamethrower, heat-seeking missiles, and lasers. Operation Galuga ups the ante by allowing you to stack power-ups, meaning the upgrade becomes more potent if you gather duplicate power-ups. On top of that, if you find your back against the wall or you’re about to pick up a new power-up, you can sacrifice your existing weapon to unleash a powerful Overload ability. These ultimate-style abilities provide aid in the form of additions like drones, shields, and clusters of attacks. I loved balancing the risk and reward of maximizing damage and effectiveness in tough combat scenarios.

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WayForward proves supremely capable of delivering stellar gameplay and strong level design within the confines of the established classic Contra games. By using the original levels more as guides than slavishly adhering to their layouts, WayForward competently injects big setpiece moments late ’80s technology could only dream of. Though the initial level and the ascent up a waterfall hold a special place in my heart due to nostalgia, I most enjoyed when WayForward added elements like a hoverbike to the base mission, or inserting a train into the ice level. Though there are only eight missions in Story Mode, these different formats go a long way to diversifying the experience, as do the multiple unlockable characters, each with unique special abilities. However, I am disappointed in the lack of 3D-style shooting gallery levels that were so iconic in the original NES game.

Additional enemy types, bosses, and areas to explore pad out the stages, and unless you hone your skills, it will be an uphill battle to get through Story Mode. While the term “bullet hell” wasn’t yet coined when Contra hit the NES in 1988, that term can retroactively be applied to certain sequences of that title. Those same sections have been reimagined and easily earn that designation in Operation Galuga. On various occasions, it took me multiple attempts to understand what I even needed to do to push through a difficult situation and, even more still, to execute the plan. True to its source material, Operation Galuga is a hard game.

Thankfully, you can adjust the difficulty in a couple of ways to make it more approachable. In both Story and Arcade Mode, you can choose a difficulty setting and decide if you’d rather have your character operate on the one-hit kill style of the original game or if you want HP associated with each life. These modernizations drastically improve the experience, though don’t expect these settings to make the missions a walk in the park. 

These settings also don’t impact the aptly named Challenge Mode, which gives you 30 bite-sized objectives to complete. You can try your hand at speedrun, survival, boss battle, and weapon-specific challenges, but outside of the initial attempts, I never felt compelled to return to these. Arcade Mode offers a similar experience to that of Story Mode, but minus the superfluous cutscenes and narrative character restrictions. You can also play Arcade Mode in four-player co-op instead of the two-player limit in Story. 

All these activities reward you with credits, which are used to buy perks from the in-game shop. These equippable boosts offer upgrades like additional HP, extra lives, new characters in Arcade Mode, and even bonuses like additional soundtracks and a fast-paced Speedrun Mode. Unfortunately, the perks are expensive, and I grew tired of farming credits long before I reached the amount I needed for the perks I was eyeing. Even entering the famous Konami Code just adds an expensive, purchasable perk in the shop. 

Though the stages are much longer than their original forms, sometimes clocking in at around 15 minutes, playing through Story Mode only takes a couple of hours. Still, Contra: Operation Galuga packs a whole lot of action into those hours. When you add the more flexible Arcade Mode and difficult Challenge Mode, Operation Galuga is an admirable modernized reimagining of one of the most influential games of the late ’80s.

JVC Introduces the KY-PZ540 PTZ Camera at NAB Show 2024 – Videoguys

JVC Introduces the KY-PZ540 PTZ Camera at NAB Show 2024 – Videoguys

 JVC is introducing their brand new, first ever 40X zoom PTZ camera at the NAB Show 2024. JVC will be exhibiting at Booth #C4720, showing off their new KY-PZ540 camera series. The KY-PZ540 PTZ cameras will feature 40x optical zoom,  NDI® HX3 capabilities, JVC’s renowned Variable Scan Mapping technology and more. 

“JVC’s first PTZ cameras to incorporate this focal depth, the KY-PZ540 and KY-PZ540N with integrated NDI® HX3 capabilities are designed with JVC’s 4K imager. The cameras also feature JVC’s renowned Variable Scan Mapping technology, which dynamically scans the 4K sensor to produce a seamless and lossless image transition up to 40x in full-resolution HD. The cameras are ideal for large event spaces and instances when the need to zoom in from a distance is essential. KY-PZ540 PTZ cameras also incorporates the brand’s award-winning features, such as AI-enabled advanced SMART auto tracking operation and NDI supported IP-based remote operation capabilities. Get closer… 40x closer!”

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In JVC’s Press Release announcing the news, Joe D’Amico, Vice President of JVC Professional Video says, “We asked our key customers what feature was most in demand and their request was for a PTZ camera capable of 40x zoom in 1080/60p mode at an affordable price point. We already have an award-winning PTZ product—increasing the zoom magnification while keeping the unit affordable made it possible for us to accommodate the needs of a larger segment of customers.”

This JVC camera will be added to our store along with the full line of JVC products as soon as detailed information is released. Click here for the JVC product page.

Check out the Press Release here!

Revolutionize Your Photography Workflow with the PRO-BLADE™ Ecosystem: – Videoguys

Revolutionize Your Photography Workflow with the PRO-BLADE™ Ecosystem: – Videoguys

Discover how renowned portrait and commercial photographer Lindsay Adler harnesses the power of the PRO-BLADE™ ecosystem to streamline her workflow. Elevate your process from pre-production to post-production with unparalleled speed, higher capacities, and reduced equipment bulkiness.

In the fast-paced world of photography, efficiency is paramount. Renowned photographer Lindsay Adler shares her experience with the game-changing PRO-BLADE™ ecosystem, detailing how it has transformed her workflow for the better.

From meticulous pre-production planning to the final touches in post-production, Adler highlights the key advantages of integrating the PRO-BLADE™ ecosystem into your toolkit. With its cutting-edge technology and innovative design, photographers can expect unparalleled speed and performance at every stage of the process.

One of the most significant benefits Adler emphasizes is the notable decrease in bulkiness of equipment. Gone are the days of lugging around cumbersome gear – with the PRO-BLADE™ ecosystem, photographers can enjoy a more streamlined setup without sacrificing functionality.

But it’s not just about efficiency – the PRO-BLADE™ ecosystem also empowers photographers to push creative boundaries and explore new possibilities. By freeing up valuable time and resources, photographers like Adler can focus more on their artistic vision, leading to truly exceptional results.

Whether you’re a seasoned professional or an aspiring photographer looking to take your work to the next level, the PRO-BLADE™ ecosystem promises to revolutionize your workflow. Say goodbye to limitations and hello to a new era of creativity and productivity. Experience the difference for yourself and unlock the full potential of your photography journey with the PRO-BLADE™ ecosystem.

Watch the full video from SanDisk Professional below:

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Second round of seed grants awarded to MIT scholars studying the impact and applications of generative AI

Second round of seed grants awarded to MIT scholars studying the impact and applications of generative AI

Last summer, MIT President Sally Kornbluth and Provost Cynthia Barnhart issued a call for papers to “articulate effective roadmaps, policy recommendations, and calls for action across the broad domain of generative AI.” The response to the call far exceeded expectations with 75 proposals submitted. Of those, 27 proposals were selected for seed funding.

In light of this enthusiastic response, Kornbluth and Barnhart announced a second call for proposals this fall.

“The groundswell of interest and the caliber of the ideas overall made clear that a second round was in order,” they said in their email to MIT’s research community this fall. This second call for proposals resulted in 53 submissions.

Following the second call, the faculty committee from the first round considered the proposals and selected 16 proposals to receive exploratory funding. Co-authored by interdisciplinary teams of faculty and researchers affiliated with all five of the Institute’s schools and the MIT Schwarzman College of Computing, the proposals offer insights and perspectives on the potential impact and applications of generative AI across a broad range of topics and disciplines.

Each selected research group will receive between $50,000 and $70,000 to create 10-page impact papers. Those papers will be shared widely via a publication venue managed and hosted by the MIT Press under the auspices of the MIT Open Publishing Services program.

As with the first round of papers, Thomas Tull, a member of the MIT School of Engineering Dean’s Advisory Council and a former innovation scholar at the School of Engineering, contributed funding to support the effort.

The selected papers are:

  • “A Road-map for End-to-end Privacy and Verifiability in Generative AI,” led by Alex Pentland, Srini Devadas, Lalana Kagal, and Vinod Vaikuntanathan;
  • “A Virtuous Cycle: Generative AI and Discovery in the Physical Sciences,” led by Philip Harris and Phiala Shanahan;
  • “Artificial Cambrian Intelligence: Generating New Forms of Visual Intelligence,” led by Ramesh Raskar and Tomaso A. Poggio;
  • “Artificial Fictions and the Value of AI-Generated Art,” led by Justin Khoo;
  • “GenAI for Improving Human-to-human Interactions with a Focus on Negotiations,” led by Lawrence Susskind;
  • “Generative AI as a New Applications Platform and Ecosystem,” led by Michael Cusumano;
  • “Generative AI for Cities: A Civic Engagement Playbook,” led by Sarah Williams, Sara Beery, and Eden Medina;
  • “Generative AI for Textile Engineering: Advanced Materials from Heritage Lace Craft,” led by Svetlana V. Boriskina;
  • “Generative AI Impact for Biomedical Innovation and Drug Discovery,” led by Manolis Kellis, Brad Pentelute, and Marinka Zitnik;
  • “Impact of Generative AI on the Creative Economy,” led by Ashia Wilson and Dylan Hadfield-Menell;
  • “Redefining Virtuosity: The Role of Generative AI in Live Music Performances,” led by Joseph A. Paradiso and Eran Egozy;
  • “Reflection-based Learning with Generative AI,” led by Stefanie Mueller;
  • “Robust and Reliable Systems for Generative AI,” led by Shafi Goldwasser, Yael Kalai, and Vinod Vaikuntanathan;
  • “Supporting the Aging Population with Generative AI,” led by Pattie Maes;
  • “The Science of Language in the Era of Generative AI,” led by Danny Fox, Yoon Kim, and Roger Levy; and
  • “Visual Artists, Technological Shock, and Generative AI,” led by Caroline Jones and Huma Gupta.