Moon Studios’ No Rest For The Wicked Doesn’t Require Online Connection To Play Single-Player

Moon Studios’ No Rest For The Wicked Doesn’t Require Online Connection To Play Single-Player

Moon Studios co-founder and tech and production director Gennadiy Korol has revealed the team’s upcoming action-RPG, No Rest for the Wicked, which is also the game on Game Informer’s cover this month, will not require an online connection to play single-player. Although, if you’ve read our cover story about the game, you already know this, and you also know you can play the game with up to three friends on a shared living server.

What’s more, Korol says the game will feature “a rich Offline Mode” for those not interested in the game’s multiplayer elements.

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Korol announced this today on X (formerly Twitter), expanding on Moon’s thoughts about No Rest for the Wicked as both a single-player and multiplayer game. 

“Even though Wicked was built from the ground up with multiplayer in mind, we did not want offline-play to feel like a second thought and we want people to be able to play on the go when connection quality is not always ideal,” Korol writes. “Our April 18th [Early Access launch on PC] will focus on the single player experience and we will be sharing more details about the Multiplayer aspect of the game later in our Early Access campaign.” 

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Game Informer has played hours of No Rest for the Wicked, so far only in single-player, and it’s been a blast. You can read our preview thoughts on the game’s opening hours here, and you can watch it for yourself in our No Rest for the Wicked New Gameplay Today.

Read about No Rest for the Wicked’s early access roadmap and Cerim’s Crucible endgame content after that, and for even more exclusive content, head to Game Informer’s No Rest for the Wicked coverage hub


Are you going to play No Rest for the Wicked with friends or alone? Let us know in the comments below!

Former Star Wars Jedi: Survivor Director Forms New Studio, Giant Skull, To Create Action-Adventure Game In Unreal Engine 5

Former Star Wars Jedi: Survivor director Stig Asmussen has revealed Giant Skull, a new triple-A studio developing action-adventure games. Prior to directing Survivor and its predecessor, Star Wars Jedi: Fallen Order, Asmussen worked as the director of God of War III and art director of God of War II at Sony Santa Monica.

He left Star Wars Jedi developer Respawn Entertainment in September. Giant Skull is headquartered in Los Angeles but will feature remote developers from around the world. 

Former Star Wars Jedi: Survivor Director Forms New Studio, Giant Skull, To Create Action-Adventure Game In Unreal Engine 5

“The Giant Skull studio culture is focused on creativity and curiosity,” Asmussen, who is CEO of the new studio, writes in a press release. “We have assembled a talented team renowned for immersive storytelling, heroic combat, and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come.” 

According to the press release, Giant Skull is a triple-A studio dedicated to building “gameplay-driven, story immersive action-adventure games set in captivating worlds.” Considering Asmussen’s work on franchises like Star Wars Jedi and God of War, this sounds like he’s taking that experience to create a new intellectual property. 

Other developers at Giant Skull include chief technology officer Jon Carr, who was the technical director on Jedi Survivor, art director Patrick Murphy, whose resume includes art director on Fortnite and Valorant, lead producer Lauren McLemore, who was a lead producer on Fortnite, and designer director Jeff Magers, who previously handled design on Jedi Survivor and Fallen Order. Giant Skull’s animation director is Brian Campbell, who was a founding member of the Fortnite team at Epic Games and then an animation director there, and the studio’s chief operating and financial officer is Anthony Scott, who has experience running teams such as Rocksteady Studios. 

“Our values for the studio to translate into how we make our games and our relationship with players – autonomy, momentum, curiosity, and respect,” Scott writes in the press release. “We want players to join us on every step of this amazing journey, as we pave the way for our upcoming game. We’re creating something special and have been fortunate enough to assemble an incredible team of developers who are extremely passionate and experienced in creating genre-defining, third-person, action-adventure games.” 

Giant Skull is currently developing its first game in Unreal Engine 5 right now, and it will be a triple-A single-player-focused action-adventure game. 

Alongside today’s news, the studio’s website is now live here, and it features “an endless amount of possible commands” to input into its special terminal to unlock secrets and more. 

For more, read Game Informer’s Star Wars Jedi: Survivor review and then read Game Informer’s Star Wars Jedi: Fallen Order review after that. 


What do you hope to see from Giant Skull? Let us know in the comments below!

Starbreeze Studios CEO Out Less Than Six Months After Payday 3 Launch

Starbreeze Studios CEO Out Less Than Six Months After Payday 3 Launch

Starbreeze Studios CEO Tobias Sjögren is no longer with the studio and the Payday 3 developer is now recruiting for a new leader. This news comes from a recent notice to investors that explains board member Juergen Goeldner is taking over as interim CEO in the meantime, as reported by GameDeveloper

While Starbreeze’s messaging around Sjögren’s leave isn’t super clear – the team simply says it is bidding farewell to the former CEO – today’s news arrives after Payday 3 failed to meet expectations, according to GameDeveloper

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“On behalf of the board of directors, I would like to thank Tobias Sjögren for his achievements during the past three years,” board chairman Torgny Hellström writes in the notice to investors. “Tobias took over the helm of Starbreeze in a challenging phase of its journey and we wish him well in his future endeavors.”

Goeldner, the new interim CEO, adds, “Starbreeze has a strong history of developing and publishing games globally. After launching Payday 3, the company is well-positioned to leverage the strengths of the organization to monetize and develop the IP portfolio. I am looking forward to assuming an operative position and, together with the management, ensure the execution of this strategy.”

Goeldner has 40 years of experience in the games industry, including several executive positions, according to the notice. His last executive position was as CEO of Focus Home Interactive. He has been a member of Starbreeze’s board of directors since last year. Starbreeze has initiated a recruitment process for a permanent CEO. 

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Payday 3 hit PlayStation 5, Xbox Series X/S, and PC on September 21. We enjoyed the game around launch, giving it an 8 out of 10 in the Game Informer Payday 3 review. More than 3 million people played Payday 3 in its first month, but the game still failed to meet the expectations of the studio. 

[Source: GameDeveloper]


Are you still playing Payday 3? Let us know in the comments below!