Charles Fisher, Ph.D., is the CEO and Founder of Unlearn, a platform harnessing AI to tackle some of the biggest bottlenecks in clinical development: long trial timelines, high costs, and uncertain outcomes. Their novel AI models analyze vast quantities of patient-level data to forecast patients’ health…
AI Learns from AI: The Emergence of Social Learning Among Large Language Models
Since OpenAI unveiled ChatGPT in late 2022, the role of foundational large language models (LLMs) has become increasingly prominent in artificial intelligence (AI), particularly in natural language processing (NLP). These LLMs, designed to process and generate human-like text, learn from an extensive array of texts from…
Princess Peach Showtime Review, Contra: Operation Galuga Impressions | All Things Nintendo
This week on All Things Nintendo, we give our impressions of several recent releases. The headliner of this episode is Kyle Hilliard’s review of Princess Peach: Showtime, but Brian also has impressions of Contra: Operation Galuga and qomp2. And, of course, we’ll catch up on all the latest news out of the world of Nintendo.
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If you’d like to follow Brian on social media, you can do so on his Instagram/Threads @BrianPShea or Twitter @BrianPShea. You can follow Kyle on Twitter: @KyleMHilliard and BlueSky: @KyleHilliard.
The All Things Nintendo podcast is a weekly show where we celebrate, discuss, and break down all the latest games, news, and announcements from the industry’s most recognizable name. Each week, Brian is joined by different guests to talk about what’s happening in the world of Nintendo. Along the way, they’ll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!
Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, Google Podcasts, and YouTube.
00:00:00 – Introduction
00:01:25 – Star Wars: Battlefront Classic Collection Woes
00:08:19 – Tears of the Kingdom Figma Announced
00:16:30 – Tears of the Kingdom and Mario Wonder GDC Panels
00:27:14 – Metal Gear Solid Master Collection Vol. 2 Update from Konami
00:34:33 – GameInformer.com Reader Voted Greatest Game of All Time Update
00:39:04 – Princess Peach: Showtime! Review
01:02:29 – Contra: Operation Galuga Impressions
01:12:22 – qomp2 Impressions
If you’d like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under “Community Spaces.”
For Game Informer’s other podcast, be sure to check out The Game Informer Show with hosts Alex Van Aken, Marcus Stewart, and Kyle Hilliard, which covers the weekly happenings of the video game industry!
Study: Movement disorder ALS and cognitive disorder FTLD show strong molecular overlaps
On the surface, the movement disorder amyotrophic lateral sclerosis (ALS), also known as Lou Gehrig’s disease, and the cognitive disorder frontotemporal lobar degeneration (FTLD), which underlies frontotemporal dementia, manifest in very different ways. In addition, they are known to primarily affect very different regions of the brain.
However, doctors and scientists have noted several similarities over the years, and a new study appearing in the journal Cell reveals that the diseases have remarkable overlaps at the cellular and molecular levels, revealing potential targets that could yield therapies applicable to both disorders.
The paper, led by scientists at MIT and the Mayo Clinic, tracked RNA expression patterns in 620,000 cells spanning 44 different cell types across motor cortex and prefrontal cortex from postmortem brain samples of 73 donors diagnosed with ALS, FTLD, or who were neurologically unaffected.
“We focused on two brain regions that we expected would be differentially affected between the two disorders,” says Manolis Kellis, co-senior author of the paper, professor of computer science, and a principal investigator in the MIT Computer Science and Artificial Intelligence Laboratory. “It turns out that at the molecular and cellular level, the changes we found were nearly identical in the two disorders, and affected nearly identical subsets of cell types between the two regions.”
Indeed, one of the most prominent findings of the study revealed that in both diseases the most vulnerable neurons were almost identical both in the genes that they express, and in how these genes changed in expression in each disease.
“These similarities were quite striking, suggesting that therapeutics for ALS may also apply to FTLD and vice versa,” says lead corresponding author Myriam Heiman, who is an associate professor of brain and cognitive sciences and an investigator in The Picower Institute for Learning and Memory at MIT. “Our study can help guide therapeutic programs that would likely be effective for both diseases.”
Heiman and Kellis collaborated with co-senior author Veronique Belzil, then associate professor of neuroscience at the Mayo Clinic Florida, now director of the ALS Research Center at Vanderbilt University.
Another key realization from the study is that brain donors with inherited versus sporadic forms of the disease showed similarly altered gene expression changes, even though these were previously thought to have different causes. That suggests that similar molecular processes could be going awry downstream of the diseases’ origins.
“The molecular similarity between the familial (monogenic) form and the sporadic (polygenic) forms of these disorders suggests that convergence of diverse etiologies into common pathways,” Kellis says. “This has important implications for both understanding patient heterogeneity and understanding complex and rare disorders more broadly.”
“Practically indistinguishable” profiles
The overlap was especially evident, the study found, when looking at the most-affected cells. In ALS, known to cause progressive paralysis and ultimately death, the most endangered cells in the brain are upper motor neurons (UMN) in layer 5 of the motor cortex. Meanwhile in behavioral variant frontotemporal dementia (bvFTD), the most common type of FTLD that is characterized instead by changes to personality and behavior, the most vulnerable neurons are spindle neurons, or von Economo cells, found in layer 5 of more frontal brain regions.
The new study shows that while the cells look different under the microscope, and make distinct connections in brain circuits, their gene expression in health and disease is nevertheless strikingly similar.
“UMNs and spindle neurons look nothing alike and live in very different areas of the brain” says Sebastian Pineda, lead author of the study, and a graduate student jointly supervised by Heiman and Kellis. “It was remarkable to see that they appear practically indistinguishable at the molecular level and respond very similarly to disease.”
The researchers found many of the genes involved in the two diseases implicated primary cilia, tiny antenna-like structures on the cell’s surface that sense chemical changes in the cell’s surrounding environment. Cilia are necessary for guiding the growth of axons, or long nerve fibers that neurons extend to connect with other neurons. Cells that are more dependent on this process, typically those with the longest projections, were found to be more vulnerable in each disease.
The analysis also found another type of neuron, which highly expresses the gene SCN4B and which was not previously associated with either disease, also shared many of these same characteristics and showed similar disruptions.
“It may be that changes to this poorly characterized cell population underlie various clinically relevant disease phenomena,” Heiman says.
The study also found that the most vulnerable cells expressed genes known to be genetically-associated with each disease, providing a potential mechanistic basis for some of these genetic associations. This pattern is not always the case in neurodegenerative conditions, Heiman says. For example, Huntington’s disease is caused by a well-known mutation in the huntingtin gene, but the most highly affected neurons don’t express huntingtin more than other cells, and the same is true for some genes associated with Alzheimer’s disease.
Not just neurons
Looking beyond neurons, the study characterized gene expression differences in many other brain cell types. Notably, researchers saw several signs of trouble in the brain’s circulatory system. The blood-brain barrier (BBB), a filtering system that tightly regulates which molecules can go into or come out of the brain through blood vessels, is believed to be compromised in both disorders.
Building on their previous characterization of human brain vasculature and its changes in Huntington’s and Alzheimer’s disease by Heiman, Kellis, and collaborators including Picower Institute Director Li-Huei Tsai, the researchers found that proteins needed to maintain blood vessel integrity are reduced or misplaced in neurodegeneration. They also found a reduction of HLA-E, a molecule thought to inhibit BBB degradation by the immune system.
Given the many molecular and mechanistic similarities in ALS and FTLD, Heiman and Kellis said they are curious why some patients present with ALS and others with FTLD, and others with both but in different orders.
While the present study examined “upper” motor neurons in the brain, Heiman and Kellis are now seeking to also characterize connected “lower” motor neurons in the spinal cord, also in collaboration with Belzil.
“Our single-cell analyses have revealed many shared biological pathways across ALS, FTLD, Huntington’s, Alzheimer’s, vascular dementia, Lewy body dementia, and several other rare neurodegenerative disorders,” says Kellis. “These common hallmarks can pave the path for a new modular approach for precision and personalized therapeutic development, which can bring much-needed new insights and hope.”
In addition to Pineda, Belzil, Kellis, and Heiman, the study’s other authors are Hyeseung Lee, Maria Ulloa-Navas, Raleigh Linville, Francisco Garcia, Kyriaktisa Galani, Erica Engelberg-Cook, Monica Castanedes, Brent Fitzwalter, Luc Pregent, Mahammad Gardashli, Michael DeTure, Diana Vera-Garcia, Andre Hucke, Bjorn Oskarsson, Melissa Murray, and Dennis Dickson.
Support for the study came from the National Institutes of Health, Mitsubishi Tanabe Pharma Holdings, The JPB Foundation, The Picower Institute for Learning and Memory, the Robert Packard Center for ALS Research at Johns Hopkins, The LiveLikeLou Foundation, the Gerstner Family Foundation, The Mayo Clinic Center for Individualized Medicine, and the Cure Alzheimer’s Fund.
Students explore career opportunities in semiconductors
“I want to tell you that you don’t have to be just one thing,” said Katie Eckermann ’03, MEng ’04, director of business development at Advanced Micro Devices (AMD) at a networking event for students considering careers in hard technologies. “There is a huge wealth of different jobs and roles within the semiconductor industry.”
Eckermann was one of two keynote speakers at the Design the Solution conference, presented by the Global Semiconductor Alliance (GSA) Women’s Leadership Initiative, and co-sponsored by MIT.nano. Following the speaking portion of the event, attendees were invited to meet with representatives from AMD, Analog Devices, Applied Materials, Arm, Cadence Design Systems, Cisco Systems, Intel, Marvell, Micron Technology, Samsung, Synopsys, and TSMC. This annual February event was one in a series organized by the GSA Women’s Leadership Initiative and hosted at universities across the country to highlight the global impact of a career in semiconductors and recruit more women into the hard-tech ecosystem.
Eckermann was joined by John Wuu ’96, MEng ’97, senior fellow design engineer at AMD. Together, the two highlighted some of the key trends and most significant challenges of the semiconductor industry, as well as shared their career paths and advice.
Wuu highlighted the tremendous increase in computing performance in recent years, illustrated in 2022 by Hewlett Packard’s Frontier computer — calculating complex problems much faster than several other supercomputers combined. While supercomputer performance has doubled every 1.2 years over the last 30 years, power efficiency has doubled only every 2.2 years — thus underscoring a clear need to continue the pace of performance sustainably and responsibly.
“These performance improvements are not about trying to break records just for the sake of breaking records,” said Wuu. “The demand for computing is very high and insatiable, and the improvements in performance that we’re getting are being used to solve some of humanity’s most challenging and important problems — from space exploration to climate change, and more.”
Both Wuu and Eckermann encouraged students pursuing careers in semiconductors to focus on learning and stretching themselves, taking risks, and growing their network. They also emphasized the many different skill sets needed in the semiconductor industry and the common problems that often exist across different market segments.
“One of the most valuable things about MIT is that it doesn’t teach you how to recite formulas or to memorize facts, it teaches you a framework on how to think,” said Eckermann. “And when it comes down to engineering, it’s all about solving complex problems.”
Following the keynote, Deb Dyson, senior staff engineering manager at Marvell, moderated a panel discussion featuring Rose Castanares, senior vice president for business management at TSMC North America; Kate Shamberger, field technical director for the Americas at Analog Devices; and Thy Tran, vice president of global frontend procurement at Micron Technology.
The panelists described their own individual and diverse career journeys, also emphasizing the tremendous amount and variety of opportunities currently available in semiconductors.
“Everywhere you look [in the semiconductor industry], it is the epicenter of all the intersectionality of the disciplines,” said Tran. “It’s the pure sciences, the math, the engineering, application-based, theory-based — I can’t believe I got so lucky to be in this arena.”
Some key themes of the panel discussion included the importance of teamwork and understanding the people you’re working with, the development of leadership styles, and trying out different types of roles within the industry. All speakers encouraged students to identify what they like to do most and think broadly and flexibly about how they can apply their skills and interests — and, above all, to always be learning and gaining a breadth of knowledge.
“It’s important to be continually learning — not just in your field, but also adjunct to your field,” said Castanares. “It’s not about trying to prove that you’re the smartest person in the room, but the most curious person in the room — and then apply and share that knowledge.”
Artificial Intelligence in Broadcasting Industry: BBC Looking to Build Its Own AI Model – Technology Org
The BBC, Britain’s national broadcaster, is exploring the possibility of constructing and training its own artificial intelligence model…
Want to prevent a 7-figure disaster? Read these 8 AI books – CyberTalk
EXECUTIVE SUMMARY:
As artificial intelligence (AI) continues to rapidly advance, the risks posed by malicious exploitation or the misuse of AI systems looms large. For cyber security leaders, getting ahead of AI-based risks has become mission-critical. No one wants to contend with a potentially disastrous situation involving AI.
Whether it’s preventing the misuse of generative AI models, like ChatGPT, defending against adversarial machine learning attacks or understanding how to leverage AI-based cyber security tools, cyber security professionals should make AI literacy a top priority.
One of the best ways to build knowledge? Read AI books written by top experts in the field. In this article, discover eight essential AI books that should be on the reading list of any cyber security professional who aims to prevent a 7-figure AI disaster.
8 must-read AI books
1. The Alignment Problem, by Brian Christian. In this award-winning, captivating and clear treatise, the author unpacks the immense challenge that is ensuring alignment between advanced AI systems and human ethics. Mike Krieger, cofounder of Instagram, says “This is the book on artificial intelligence we need right now.”
2. You Look Like a Thing and I Love You, by Janelle Shane. This book came out in 2019, before the release of now ubiquitous chatbots. However, it’s a smart and funny introduction to how AI works and how to get the most out of AI. If you’re looking for an easy on-ramp into the subject, this is it.
The author also maintains a blog on AI Weirdness, which may be of interest to the time-constrained.
3. Top Questions That CISOs Should be Asking About AI (and Answers), by CyberTalk.org. Although this is an eBook, we found it worth including, as it provides evidence-backed strategies and tactics for elevating your organization’s use of AI (and ensuring its security). Download here.
4. Artificial Intelligence for Cybersecurity, as edited by Mark Stamp, Corrado Aaron Visaggio, Francesco Mercaldo and Fabio Di Troia. This technical manual describes how AI techniques can be applied to enhance anomaly detection, threat intelligence and adversarial machine learning capabilities.
5. Hands-on Artificial Intelligence for Cybersecurity, by Alessandro Parisi. In this handbook, you’ll see how you can infuse AI capabilities into smart cyber security mechanisms. After reading, you will be able to establish a strong cyber security posture, using AI.
6. AI for Defense and Intelligence, by Dr. Patrick T. Biltgen. This book tackles scaling AI in the cloud, customizing AI for unique mission applications and the issues endemic to the defense and intelligence sector. Given the government agency focus, the piece is perfect for those who support national security.
7. Life 3.0: Being Human in the Age of Artificial Intelligence, by Swedish-American physicist Max Tegmark. This book prompts readers to immerse themselves in the most important conversations of our times. Readers tend to find this piece both engaging and empowering.
8. AI, Machine Learning and Deep Learning, edited by Fei Hu, and Xiali Hei. Since the aforementioned concepts are all somewhat new to those in the cyber security field, this book aims to provide a comprehensive picture of challenges and solutions that professionals face today. Explore how to overcome AI attacks with AI-based tools.
Further thoughts
Build policies and programs to mitigate AI-based threats before they potentially cause a 7-figure – or even larger – disaster.
In cyber security, knowledge is a powerful line of defense. Equip yourself with new knowledge (via these essential AI books) as you work to protect your organization from AI risks.
For more insights into AI books and other cyber security must-reads, please see CyberTalk.org’s past coverage. Lastly, subscribe to the CyberTalk.org newsletter for timely insights, cutting-edge analyses and more, delivered straight to your inbox each week.
Knockout City Developer Velan Studios May Potentially Suffer Significant Layoffs
Velan Studios, the team behind Knockout City, has announced it is entering a reorganization that will likely result in layoffs.
In a post to X (formerly known as Twitter), the studio’s co-founders Guha and Karthik Bala revealed the team was working on a big project that an outside partner suddenly canceled. As a result, it might not be able to maintain its current team size; 46 out of 121 employees were given notice they may be laid off in the next 60 days.
“This is a rough environment for a lot of indie studios, and like them, we are faced with some very hard choices,” Velan writes in the post. Should the worst come, Velan states it will do its best to support affected staff members. You can read the full post below.
Velan Studios developed 2020’s Mario Kart Live: Home Circuit , 2021 dodgeball competitive multiplayer game, Knockout City, and 2023’s Hot Wheels Rift Rally. Knockout City, an EA Originals title, is perhaps the studio’s best-known title, which earned a generally positive reception and was supported through multiple seasons. Velan later transformed it into a free-to-play experience after ending its publishing relationship with EA. Unfortunately, the game would shut down roughly a year after this transition and only two years after launch.
These potential job cuts join a string of other disheartening 2024 layoffs, which now total more than 8,000 in just the first two months of the year. EA laid off roughly 670 employees across all departments, resulting in the cancellation of Respawn’s Star Wars FPS game. PlayStation laid off 900 employees across Insomniac, Naughty Dog, Guerrilla, and more, closing down London Studio in the process, too. The day before, Until Dawn developer Supermassive Games announced it laid off 90 employees.
At the end of January, we learned Embracer Group had canceled a new Deus Ex game in development at Eidos-Montréal and laid off 97 employees in the process. Also in January, Destroy All Humans remake developer Black Forest Games reportedly laid off 50 employees and Microsoft announced it was laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax teams, as well. Outriders studio People Can Fly laid off more than 30 employees in January, and League of Legends company Riot Games laid off 530 employees.
Lords of the Fallen Publisher CI Games laid off 10 percent of its staff, Unity will lay off 1,800 people by the end of March, and Twitch laid off 500 employees.
We also learned that Discord had laid off 170 employees, that layoffs happened at PTW, a support studio that’s worked with companies like Blizzard and Capcom, and that SteamWorld Build company, Thunderful Group, let go of roughly 100 people. Dead by Daylight developer Behaviour Interactive also reportedly laid off 45 people, too.
The Legend Of Zelda: Majora’s Mask Part 8 | Super Replay
After The Legend of Zelda: Ocarina of Time reinvented the series in 3D and became its new gold standard, Nintendo followed up with a surreal sequel in Majora’s Mask. Set two months after the events of Ocarina, Link finds himself transported to an alternate version of Hyrule called Termina and must prevent a very angry moon from crashing into the Earth over the course of three constantly repeating days. Majora’s Mask’s unique structure and bizarre tone have earned it legions of passionate defenders and detractors, and one long-time Zelda fan is going to experience it for the first time to see where he lands on that spectrum.
Join Marcus Stewart and Kyle Hilliard today and each Friday on Twitch at 2 p.m. CT as they gradually work their way through the entire game until Termina is saved. Archived episodes will be uploaded each Saturday on our second YouTube channel Game Informer Shows, which you can watch both above and by clicking the links below.
Part 1 – Plenty of Time
Part 2 – The Bear
Part 3 – Deku Ball Z
Part 4 – Pig Out
Part 5 – The Was a Bad Choice!
Part 6 – Ray Darmani
Part 7 – Curl and Pound
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If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts! Be sure to also follow our second YouTube channel, Game Informer Shows, to watch other Replay episodes as well as Twitch archives of GI Live and more.
Capcom Addresses Dragon’s Dogma 2 PC Performance And Microtransaction Backlash
Dragon’s Dogma 2 is one of the year’s most anticipated games, and by most accounts, the experience lives up to the hype. The game has earned rave reviews from most critics, including a 9 out of 10 from us. But now that it’s out in the wild, Steam players have bombarded the RPG with negative reviews due to its problematic launch performance and day-one microtransactions.
In terms of performance problems, Steam players have reported issues such as framerate drops, freezes, and crashes. Capcom has already acknowledged these issues in a Steam blog post where it says, “To all those looking forward to this game, we sincerely apologize for any inconvenience,” and adds, “We are investigating/fixing critical problems such as crashes and freezing. We will be addressing crashes and bug fixes starting from those with the highest priority in patches in the near future.”
In regards to the frame rate issues, Capcom writes,
“A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.”
The console versions have their own frame rate issues, as noted in our review by writer Jesse Vitelli who noted, “However, large-scale battles are where you will see the performance on consoles take a big hit. When I had multiple enemies on screen, and a pawn would cast a big spell, the frame rate would dip tremendously.”
The game’s microtransactions have also drawn much of players’ ire. In addition to selling Rift Crystals, the game’s currency, most fans are upset that the game sells useful exploration gear such as Portcrystals, fast-travel points that you can place in a chosen destination (though you still need another item, Ferrystones, to use it, which isn’t for sale). Capcom is also selling the Art of Metamorphosis book, an item that allows players to redesign their character and revive items (Wakestones). You can purchase all of these items at once in the “A Boon for Adventurers – New Journey Pack” bundle, which comes included in the game’s Deluxe Edition.
Capcom addressed these complaints in the same blog post, pointing out that the following items can be obtained through normal gameplay:
- Art of Metamorphosis – Character Editor
- Ambivalent Rift Incense – Change Pawn Inclinations
- Portcrystal – Warp Location Marker
- Wakestone – Restore the dead to life!
- 500 Rift Crystals / 1500 Rift Crystals / 2500 Rift Crystals – Points to Spend Beyond the Rift
- Makeshift Gaol Key – Escape from gaol!
- Harpysnare Smoke Beacons – Harpy Lure Item
If you want extra quantities of any of those items, you have the choice of paying real money for them instead of getting them the old-fashioned way, so they basically serve as optional convenience skips. While it’s absolutely understandable why players would be annoyed regardless, this is actually quite normal for Capcom titles. The recent Resident Evil and Monster Hunter games, for example, all offer microtransactions of similar scope and have faced comparatively minimal, if any, pushback.
Still, fans are taken aback by their appearance in Dragon’s Dogma 2, and without context for how rare or easy-to-obtain these items are in the game, some players believe the game’s intentionally challenging/inconvenient design was done to push players towards these purchases to ease the experience. Others simply cite the age-old argument that full-priced games ($69.99 in Dragon’s Dogma 2’s case) shouldn’t charge additional money for in-game items at all.
Combined with the aforementioned performance issues, disgruntled players have flooded the game with bad reviews to the point that it currently has a “Mostly Negative” Steam rating just hours after launch. Despite this initial chilly reception, it doesn’t appear that Capcom will be altering its monetization plans for now.
Dragon’s Dogma 2 is available now for PlayStation 5, Xbox Series X/S, and PC.