Final Fantasy VII Rebirth Review – Cracking The Planet Wide Open – Game Informer

Final Fantasy VII Rebirth has quite the act to follow up – it must both live up to the sky-high expectations set by its predecessor, Final Fantasy VII Remake, and synthesize and modernize perhaps the most crucial chapter in our heroes’ adventure across Gaia. While my 80 hours in Rebirth didn’t quite match the overall nirvana of Remake, it’s a game I struggled to put down. A few stumbling blocks, like a bloated and sometimes tedious open world and intermittently uneven pacing, threaten the highs of Rebirth. But an exciting and well-told story, with an awe-inspiring finale to boot, almost made me forget the lows. The final result is a flawed but deeply reverent love letter to one of gaming’s most beloved RPGs. 

Final Fantasy VII Rebirth Review – Cracking The Planet Wide Open – Game Informer

Finally out of Midgar, Cloud, Aerith, Tifa, Barret, and Red XIII embark on a continent-hopping journey to stop Sephiroth from executing his plan to destroy the planet, starting with a visit to the city of Kalm. Like Midgar before, Kalm is lovingly recreated from polygonal pathways into a fully realized town. Seeing such a familiar location through the lens of 2024 for the first time is a treat, and it’s a feeling carried throughout the entire game. Junon, Cosmo Canyon, Nibelheim – iconic locations burned into my brain deliver moments of awe with each visit, and the feeling never gets old. 

Sometimes, though, asset pop-in in larger areas and unnaturally harsh lighting changes when going from inside to outside distract from that awe. And the game’s performance mode, which seems to run at a stable 60 FPS, is so blurry that I stuck with the 30 FPS graphics mode. A recent patch mitigated these issues a bit, but they still persist. 

Surrounding each of these locations is a sprawling open area dotted with side quests, combat challenges, card game matches, treasure caches, intel towers, scavenger hunts, and more. While exciting at first, realizing that each open-world area in Rebirth consists of the same objectives grew more disappointing as time passed. Much of it is good fun, carried by excellent combat and strong connections to the world and lore of Final Fantasy VII, but more variety would have gone a long way to sprucing up my time outside of story content. 

Pockets of greatness, like the fantastic Queen’s Blood card game or special Summon Shrines that lead to new powerful materia, are still great even when repeated throughout the world map. And where the standard area objectives rarely stray from the formula established early on, the side quests, which range from fine and forgettable to great, sprinkled throughout each region, provide levity and a nice touch of weirdness to the world of Cloud and his friends. One even had me laughing out loud at my screen, reeling from a reality check delivered right to Red XIII. Traversing these lands can be tedious at times, especially in areas where specific Chocobo mechanics, like mushroom-hopping and wind gliding, are required, and my frustrations with Rebirth’s overfilled open world peaked in these moments. 

But old and new story beats, like Bugenhagen’s explanation of the lifestream and the return of familiar faces from Final Fantasy VII Crisis Core, pulled me out of those dumps. Some of my favorite original Final Fantasy VII moments are given new life with beautiful visuals and expanded exposition. Fighting new foes and classic bosses with Rebirth’s combat, which further builds on Remake’s real-time action-strategy system, is exhilarating. Additional party members, like Red XIII, Yuffie, and Cait Sith, inject new layers of defensiveness, speed, and whimsy, respectively, to the mix, and Rebirth smartly uses the weapon proficiency bonus system and story moments to ensure none are left sitting on the bench for too long. 

Square Enix nails almost every story beat, expanding on the lore in ways I didn’t know I wanted while remaining faithful to the original narrative, but falters a few times with needlessly overstuffed chapters. One, in particular, begins with the endorphin rush of the Gold Saucer and then dumps you into a literal dustbowl with a laundry list of boring quests to complete before allowing you to continue forward, bringing the fun to an excruciating halt.

If Remake is about showing how the capitalist, villainous Shinra Electric Power Company is destroying Midgar, Rebirth is about how this company is destroying the world. Square Enix uses the game’s various regions to demonstrate Shinra’s effects on the planet and its people up close and personal. The Gold Saucer shines bright at night, with nearly a dozen minigames – just a fraction of the total game’s shocking amount –  and collectible treasures for its patrons (and Cloud) to delight in. But the surrounding Corel region is in ruins, now a desert thanks to miniature reactors converting the region’s lifestream into the energy needed to power the nightlife resort. 

Cloud’s fight to catch and stop Sephiroth takes a backseat to this commentary throughout, giving them time to work through their emotions together as most are venturing beyond where they’ve ever been in this world. Those discussions and growing bonds weave in and out of combat, where new Synergy Abilities provide meaningful boosts to Rebirth’s action in various ways, like one that splits two Active Time Battle bars into three or another that massively increases an enemy’s stagger. These abilities and other skills directly improve Cloud’s standing with his party, opening opportunities for additional insight and raising a special relationship meter.

Sephiroth’s sparse screentime makes each appearance by the One-Winged Angel all the more terrifying, culminating in a final act that broke my mind in the best way, both as a test of my combat abilities and my understanding of Final Fantasy VII. Square Enix already made clear to players where this game comes to a close, but the finale, which best serves fans rather than first-time players, isn’t any less wondrous because of that. Rebirth’s score matches the heights of this closing act and the rest of the game, with gorgeous tear-inducing arrangements, jazz-fusion bops, and an eclectic mix of new songs and old favorites.  

This sequel went wide, and while that comes with benefits, like new ways to explore this beloved world and its various sights, it also comes with drawbacks. They aren’t unlike anything fans of the genre have experienced before, and playing as cherished characters certainly eases the pain, but the tedium and bloat of the open-world checklist can sometimes get in the way of where Rebirth truly shines. The best of Remake exists in Rebirth, but the various open-world areas surrounding it – the parts that make Rebirth unique from its predecessor – sometimes miss the mark.

Mortal Kombat 1: Check Out John Cena’s Peacemaker Debut In New Gameplay Trailer

Mortal Kombat 1: Check Out John Cena’s Peacemaker Debut In New Gameplay Trailer

Mortal Kombat 1 reset the fighting universe when it launched on PlayStation 5, Xbox Series X/S, Switch, and PC last September. Now, it’s time for a new fighter from a different universe to join the roster. John Cena’s Peacemaker, the hero that first appeared in 2021’s The Suicide Squad and later in his epoynomous HBO Max series, joins the game next week on February 28. 

Ahead of his release, NetherRealm Studios has released the first look at Peacemaker’s gameplay in Mortal Kombat 1, and it features a lot of justice, a lot of peace, and, of course, a lot of blood. 

Check out the Peacemaker gameplay trailer for yourself below

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As you can see in the trailer above, Peacemaker is voiced by Cena himself and features moves inspired by the character’s live-action counterpart. That includes the fatality, which starts with Peacemaker ripping Quan-Chi in half by way of jet pack before sonic booming the rest of his body into bits. 

Peacemaker hits the Mortal Kombat 1 roster on February 28 for those who own the Premium Edition of the game or the Kombat Pack. Peacemaker goes live for individual purchase on March 6. 

Elsewhere in this trailer, we learn that Janet Cage is joining the game as a new Kameo fighter in March – she’s an alternate version of Johnny Cage from a different reality. We also learn that crossplay (or Krossplay as NetherRealm calls it) will go live on February 28, allowing PS5, Xbox Series X/S, and PC (via Steam and the Epic Games Store) players to fight against each other in-game. 

For more about the game, read Game Informer’s Mortal Kombat 1 review


Are you going to play as Peacemaker in Mortal Kombat 1 next week? Let us know in the comments below!

WWE 2K24’s Full Launch Roster Revealed

WWE 2K24’s full roster has been revealed. This year offers a staggering line-up of Superstars hailing from Raw, Smackdown and NXT, as well as numerous Legends. 

Over 200 playable superstars will be available at launch, along with 8 managers. Check them out below. 

WWE 2K24’s Full Launch Roster Revealed

Raw

  • Akira Tozawa
  • Alexa Bliss
  • Becky Lynch
  • Bianca Belair
  • Big E
  • Braun Strowman
  • Bronson Reed
  • Candice LeRae
  • Carmella
  • Cedric Alexander
  • Chad Gable
  • Chelsea Green
  • Cody Rhodes
  • Damian Priest
  • Dexter Lumis
  • Dominik Mysterio
  • Drew McIntyre
  • Erik
  • Finn Bálor
  • Giovanni Vinci
  • Gunther
  • Indi Hartwell
  • Ivar
  • JD McDonagh
  • Jey Uso
  • Johnny Gargano
  • Kofi Kingston
  • Liv Morgan
  • Ludwig Kaiser
  • Maxxine Dupri
  • Natalya
  • Nikki Cross
  • Otis
  • Piper Niven
  • Raquel Rodriguez
  • Rhea Ripley
  • Ricochet
  • R-Truth
  • Sami Zayn
  • Seth “Freakin” Rollins
  • Shayna Baszler
  • Shinsuke Nakamura
  • Sonya Deville
  • Tegan Nox
  • The Miz
  • Tommaso Ciampa
  • Valhalla
  • Xavier Woods
  • Zoey Stark

Smackdown

  • AJ Styles
  • Alba Fyre
  • Angelo Dawkins
  • Ashante “Thee” Adonis
  • Asuka
  • Austin Theory
  • Bayley
  • Bobby Lashley
  • Butch
  • Cameron Grimes
  • Charlotte Flair
  • Cruz Del Toro
  • Dakota Kai
  • Elton Prince
  • Grayson Waller
  • Isla Dawn
  • Iyo Sky
  • Jimmy Uso
  • Joaquin Wilde
  • Karl Anderson
  • Karrion Kross
  • Katana Chance
  • Kayden Carter
  • Kevin Owens
  • Kit Wilson
  • LA Knight
  • Logan Paul
  • Luke Gallows
  • Michin Mia Yim
  • Montez Ford
  • MVP
  • Omos
  • Randy Orton
  • Rey Mysterio
  • Ridge Holland
  • Robert Roode
  • Roman Reigns
  • Santos Escobar
  • Scarlett
  • Sheamus
  • Shotzi
  • Solo Sikoa
  • Tamina
  • Xia Li
  • Zelina Vega

NXT

  • Andre Chase
  • Angel Garza
  • Apollo Crews
  • Axiom
  • Baron Corbin
  • Blair Davenport
  • Bron Breakker
  • Brooks Jensen
  • Brutus Creed
  • Carmelo Hayes
  • Channing “Stacks” Lorenzo
  • Cora Jade
  • Damon Kemp
  • Dijak
  • Drew Gulak
  • Duke Hudson
  • Fallon Henley
  • Gigi Dolin
  • Humberto
  • Ilja Dragunov
  • Ivy Nile
  • Jacy Jayne
  • Jinder Mahal
  • Joe Coffey
  • Joe Gacy
  • Josh Briggs
  • Julius Creed
  • Nathan Frazer
  • Nikkita Lyons
  • Noam Dar
  • Roxanne Perez
  • Sanga
  • Scrypts
  • Thea Hail
  • Tiffany Stratton
  • Tony D’Angelo
  • Trick Williams
  • Tyler Bate
  • Veer Mahaan
  • Wendy Choo
  • Wes Lee
  • Wolfgang

Legends/Alumni

  • Andre The Giant
  • Bad Bunny
  • Batista
  • Beth Phoenix
  • Big Boss Man
  • Boogeyman
  • Booker T
  • Bray Wyatt
  • Bret “Hitman” Hart
  • British Bulldog
  • Bruno Sammartino
  • Cactus Jack
  • Chyna
  • Diesel
  • Doink The Clown
  • Dude Love
  • Dusty Rhodes (Part of the Nightmare Family Pack)
  • Eddie Guerrero
  • Eric Bischoff
  • Eve Torres
  • Faarooq
  • The Fiend
  • George “The Animal” Steele
  • Harley Race
  • Hollywood Hogan
  • Hulk Hogan
  • The Hurricane
  • Jake “The Snake” Roberts
  • JBL
  • Jerry “The King” Lawler
  • Jim “The Anvil” Neidhart
  • John Cena
  • Kane
  • Ken Shamrock
  • Kevin Nash
  • Kurt Angle
  • Lita
  • “Macho Man” Randy Savage
  • Mankind
  • Maryse
  • Mighty Molly
  • Molly Holly
  • Muhammad Ali
  • “Ravishing” Rick Rude
  • Rick Steiner
  • Ricky “The Dragon” Steamboat
  • Rikishi
  • Rob Van Dam
  • The Rock
  • Ronda Rousey
  • “Rowdy” Roddy Piper
  • Scott Hall
  • Scott Steiner
  • Shane McMahon
  • Shawn Michaels
  • Stacy Keibler
  • Stephanie McMahon
  • Stardust (Part of the Nightmare Family Pack)
  • “Stone Cold” Steve Austin
  • “Superstar” Billy Graham (Part of the Nightmare Family Pack)
  • Syxx
  • Ted DiBiase
  • Triple H
  • Trish Stratus
  • Tyler Breeze
  • Ultimate Warrior
  • Umaga
  • Uncle Howdy
  • The Undertaker
  • Vader
  • Wade Barrett
  • William Regal
  • X-Pac
  • Yokozuna

Managers

  • B-Fab
  • Bobby “The Brain” Heenan
  • Cathy Kelley
  • Mick Foley
  • Miss Elizabeth
  • Paul Bearer
  • Paul Heyman
  • Theodore Long

WWE 2K24 launches on March 8 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. You can read our in-deph hands-on preview here, watch us play a few matches in this episode of New Gameplay Today, or check out our gaming-focused interview with one of 2K24’s cover stars, Cody Rhodes

OpenAI rolls out ChatGPT memory to select users

OpenAI has begun rolling out memory capabilities to a select number of ChatGPT users this week. Memory will allow the conversational agent to recall details from previous chats in order to provide more personalised and contextually relevant responses.  According to OpenAI, ChatGPT’s memory will improve over…

Amazon trains 980M parameter LLM with ’emergent abilities’

Researchers at Amazon have trained a new large language model (LLM) for text-to-speech that they claim exhibits “emergent” abilities.  The 980 million parameter model, called BASE TTS, is the largest text-to-speech model yet created. The researchers trained models of various sizes on up to 100,000 hours…

Final Fantasy VII Rebirth Review And Elden Ring DLC First Look | GI Show

Final Fantasy VII Rebirth Review And Elden Ring DLC First Look | GI Show

In this week’s episode of The Game Informer Show, the crew breaks down what has been a busy few days in the video game industry. We dive into our Final Fantasy VII Rebirth review, recap the Elden Ring: Shadow of the Erdtree release date trailer, and share highlights from another Nintendo Direct. Additionally, we discuss our time playing Princess Peach: Showtime, Gigantic: Rampage Edition, and Balatro, a new poker roguelite (a “Pokerlite?”) we can’t seem to put down. 

Watch Episode 695 of The Game Informer Show:

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Follow us on social media: Alex Van Aken (@itsVanAken), Kyle Hilliard (@KyleMHilliard), Brian Shea (@BrianPShea), Marcus Stewart (@MarcusStewart7), Wesley LeBlanc (@LeBlancWes)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join host Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.

The Game Informer Show – Podcast Timestamps:

00:00:00 – Intro

00:03:03 – Final Fantasy VII Rebirth Review

00:27:39 – Balatro

00:47:50 – Elden Ring’s Shadow Of The Erdtree DLC Trailer

00:59:46 – Princess Peach: Showtime! Preview

01:19:16 – Nintendo Direct February 2024

01:28:36 – Gigantic: Rampage Edition Preview

01:45:26 – Housekeeping

Little Devil Inside Reemerges With A New Trailer And Cryptic Developer Update

Little Devil Inside Reemerges With A New Trailer And Cryptic Developer Update

It’s been a long time since Little Devil Inside, a promising survival action RPG from indie developer Neostream, has made any noise. The game’s last substantial update came in October 2021. But after over two years of silence, Neostream has come back with a new trailer and cryptic update hinting at what’s been going on with the team.

As reported by The Indie Informer, Neostream’s Kickstarter post, published yesterday, apologizes for the lack of updates and cryptically alludes to an internal conflict within the team, potentially due to clashing visions about the game, being one of the causes. It states in part,

We became a team, then grew into a company and tried many hands to make light work.

Along the way in all efforts to making a great game, many great people have come and gone.

People with respectable but different purposes and pursuits.

In sharing these differences and thoughts, we were sometimes touched and moved and sometimes in conflict.

We are responsible for not being able to embrace the differences.

And of course, sincere apologies to you all.

The rest of Neostream’s update indicates the team has reduced in size but confirms that the founders and core members remain at the studio. The studio assures backers that Little Devil Inside still exists and that it is currently discussing publishing before it can give fans a more substantial update. Until then, the team has prepared a six-minute montage video showing off the game running in Unreal Engine 5.

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Little Devil Inside was first revealed way back in 2015 with the launch of its Kickstarter campaign, but it gained its first mainstream recognition as part of the 2020 PlayStation 5 showcase prior to the console’s launch. You play as an explorer who embarks on research mission at the behest of a university professor to explore a large world filled with beasts both real and supernatural. You’ll visit different towns along the way to meet quirky citizens, defend yourself from threats with a sword, and engage in survival mechanics like camping and cooking. Despite how much time as past, we ultimately still know relatively little about Little Devil Inside but it has remained a charmer each time it resurfaces. 

Little Devil Inside has no release window but we’re hoping to learn more concrete details in the near future. 

Penny’s Big Breakaway: Watch Someone Beat The First Level With A Single 2-Minute Combo

Penny’s Big Breakaway: Watch Someone Beat The First Level With A Single 2-Minute Combo

Penny’s Big Breakaway, the momentum-based 3D platformer from developer Evening Star, surprise launched earlier this week after appearing in a Partner Showcase Nintendo Direct. During a livestream held by Evening Star on the game’s February 21 launch, one designer completed the first level with a single, two-minute combo, and it’s a feat to behold. 

If you haven’t yet checked out Penny’s Big Breakaway, it’s a 3D platformer modeled off the strange and weird platformers of the PlayStation 1 generation, rather than Nintendo’s popular platforming efforts. As such, the game features a unique moveset that feels similar to Tony Hawk’s Pro Skater, with a Devil May Cry combo meter to boot. 

Check out the Evening Star developer reach a massive 191-move combo in the first stage of Vanillatown, the first world in Penny’s Big Breakaway, below: 

As you can see, this designer – Milena – completes the first level with one continuous combo. We’re not sure we’re quite up to the task but we wouldn’t be surprised if fans of the game spend time outcomboing this score. Only time will tell. 

Penny’s Big Breakaway is now available on PlayStation 5, Xbox Series X/S, Switch, and PC. 

For more about the game, check out the Penny’s Big Breakaway launch trailer here and then read Game Informer’s exclusive behind-the-scenes feature about the game’s creation, the people making it, the music, and more. 


Are you playing Penny’s Big Breakaway? Let us know what you think of it so far in the comments below!

Suicide Squad: Kill The Justice League Fell Short Of Expectations According To Warner Bros

Suicide Squad: Kill The Justice League Fell Short Of Expectations According To Warner Bros

Suicide Squad: Kill The Justice League, the third-person live-service multiplayer shooter from Batman: Arkham series developer Rocksteady Studios, launched earlier this month. It received middling reviews – read Game Informer’s review here to find out why we gave it a 6 out of 10 – and fans have been less-than-impressed with the shooter. It seems Warner Bros. Discovery is less-than-impressed, too, as the company said in its latest financial call that Suicide Squad: Kill The Justice League had “fallen short of our expectations,” as reported by IGN. 

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More specifically, that’s Warner Bros. Discovery chief financial officer Gunnar Wiedenfels who said Rocksteady’s latest effort fell short of the company’s expectations. However, Wiedenfels did not mention a sales figure. According to IGN, the executive lamented that Suicide Squad: Kill The Justice League’s missed expectations set Warner Bros.’ games division up for a tough year when it comes to year-on-year comparisons.

Wiedenfels is likely alluding to Hogwarts Legacy, the company’s massive hit that launched last year and went on to become the best-selling game of 2023, beating out titles like The Legend of Zelda: Tears of the Kingdom and Call of Duty: Modern Warfare III. The sales of Hogwarts Legacy was certainly a tough act for Suicide Squad: Kill The Justice League to follow. 

For more about the game, read Game Informer’s review of Suicide Squad: Kill The Justice League, and then check out Game Informer’s list of the best superhero games of all time. After that, read our list of upcoming superhero games to look forward to. 

[Source: IGN]


Have you been playing Suicide Squad: Kill The Justice League? Let us know what you think of it in the comments below!

Tekken 8, Suicide Squad, Persona 3 Reload, And New Like A Dragon Were Top Sellers Last Month In US

Tekken 8, Suicide Squad, Persona 3 Reload, And New Like A Dragon Were Top Sellers Last Month In US

Last month was filled with new releases and many of them turned out to be hits with players, according to the latest Circana U.S. Video Game Market Highlights report, which tracks video game-related spending for each month of the year. While Call of Duty: Modern Warfare III took home the top spot for best-selling games of January 2024 in the U.S., various new releases cracked into the top 10. 

That includes Tekken 8, Suicide Squad: Kill The Justice League, Persona 3 Reload, and Like a Dragon: Infinite Wealth.

Here’s what the top 10 best-selling games of last month look like

  1. Call of Duty: Modern Warfare III
  2. Tekken 8
  3. Suicide Squad: Kill The Justice League
  4. Persona 3 Reload
  5. Madden NFL 24
  6. Hogwarts Legacy (this was the best-selling game of 2023)
  7. Like a Dragon: Infinite Wealth
  8. EA Sports FC 24
  9. The Last of Us Part II
  10. Marvel’s Spider-Man 2

Two other new releases last month appear later in the list if you expand it to the top 20: Ubisoft’s latest platformer, Prince of Persia: The Lost Crown, came in at 13th and Bandai Namco’s Jujutsu Kaisen: Cursed Clash took home the 19th spot. 

Broken down by individual platforms, Call of Duty: Modern Warfare III was the best-selling premium game on both PlayStation 5 and Xbox Series X/S platforms. On PS5, Tekken 8 claimed the second spot, Suicide Squad the third spot, and Persona 3 Reload the fourth spot. Over on Xbox Series X/S, Madden NFL 24 came in second, with Suicide Squad in third and Tekken 8 in fourth. 

On Switch, which does not include digital sales, Super Mario Bros. Wonder was the best-selling game of last month with Hogwarts Legacy in second place. Prince of Persia: The Lost Crown came in at fifth on the Switch. 

Palworld, the “Pokémon With Guns” survival game that crossed 25 million players yesterday, was, unsurprisingly, the number-one played title on Steam and the number-three played game on Xbox last month. On both Xbox Series X/S and PS5, Fortnite was the number-one most played title of January 2024. 

Circana executive director and analyst Mat Piscatella writes on X (formerly Twitter) that the PS5 was the best-selling hardware platform of the month in both units sold and dollar sales, with Switch in second place for units sold and Xbox Series X/S in second place for dollar sales. After 39 months on the market, life-to-date unit sales of PS5 are tracking 7 percent ahead of the PlayStation 4’s pace, and 68 percent ahead of the PlayStation 3’s. Overall, though, January video game hardware spending fell 4 percent compared to January of last year, down to $378 million. 

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Video game accessory spending increased by 45 percent last month compared to January of last year, up to $246 million. The PS5’s DualSense Edge was the best-selling accessory of the month. Piscatella says the recently released PlayStation Portal was shifted from the Hardware category to the Accessory category for January 2024, coming in at fifth for video game accessory spending for last month. 

Overall video game spending across all categories grew 15 percent when comparing January of this year to that of last year, reaching $5.1 billion. Piscatella notes that January 2024 was a five-week period for tracking, though, whereas January 2023 was a four-week period. 

For more, read Game Informer’s reviews for Tekken 8, Suicide Squad: Kill The Justice League, Persona 3 Reload, Like a Dragon: Infinite Wealth, and Prince of Persia: The Lost Crown


What was your number one game of January 2024? Let us know in the comments below!