SCN Hall of Fame 2024: Andrew Cross Creator of NDI – Videoguys

SCN Hall of Fame 2024: Andrew Cross Creator of NDI – Videoguys

Wayne Cavadi’s blog post on AVNetwork highlights the induction of Andrew Cross into the SCN Hall of Fame 2024. Andrew Cross, renowned for creating NDI, has played a pivotal role in revolutionizing the Pro AV industry, making video production accessible to a broader audience. Cross’s impressive career spans various leadership roles, including CTO and CEO at NewTek, president of global R&D for Vizrt Group, and a stint as CEO of Grass Valley.

Cross’s journey into Pro AV began at a young age, driven by a passion for computer graphics. His early innovations, coupled with a degree in computational physics and a Ph.D. in computer vision, laid the foundation for his groundbreaking work. His vision at NewTek focused on real-time video processing, believing that computers could democratize video production.

A key contribution is NDI, a game-changing technology that facilitated widespread video production. However, Cross emphasizes that the real impact lies in the products created during NewTek’s early days, enabling the democratization of video production. His innovative thinking, like the creation of NDI, often stems from unconventional moments, such as renegotiating health care rates.

Despite his impactful career, Cross remains passionate about the evolving landscape of video production. He spends his spare time hiking, finding clarity in nature, but his mind is continually focused on the future of the video production revolution. For Cross, the key to a great work-life balance is loving what you do, and he finds joy in making it possible for people, even school kids, to easily produce and share videos.

Andrew Cross’s influence extends beyond the industry; he has played a role in changing how humans consume information and perceive the world, emphasizing the transformative power of video in real-time communication and understanding.

In conclusion, Andrew Cross’s journey and contributions have left an indelible mark on the Pro AV industry, shaping the way we create, consume, and understand video content.

Read the full blog post by Wayne Cavadi for AVNetwork HERE


Prince of Persia: The Lost Crown Review – A Royal Resurgence – Game Informer

The Prince of Persia series has a long and storied history going back decades, and I know none of it. The latest, Prince of Persia: The Lost Crown, from developer Ubisoft Montpellier, has me regretting that because if this game indicates what else awaits me in the franchise, I’ve clearly been missing out. The Lost Crown uses exhilarating platforming, a deep combat loop, and more to create a new Metroidvania classic. While I would like a more compelling story and a few tweaks to its systems, I struggled to put The Lost Crown down, taking my gameplay sessions into the late hours of the night. The Lost Crown is a fascinating and highly successful reemergence for the beloved series. 

Prince of Persia: The Lost Crown Review – A Royal Resurgence – Game Informer

Notably, you do not play as the Prince of Persia in The Lost Crown; instead, you control Sargon, one of the seven Immortals, elite warriors who protect Persia, its Queen Thomyris, and the titular Prince Ghassan. However, Ghassan is kidnapped, sending the Immortals to Mount Qaf, where a labyrinthian adventure awaits Sargon and friends. The entire game takes place here, and by the end of my 21-hour adventure, I intimately knew its various biomes, secrets, shortcuts, and safe havens. One of my favorite parts of The Lost Crown was watching the foggy map of Mount Qaf reveal itself as a series of connected hallways, hidden chambers, and platforming puzzle playgrounds, in part because exploring all of it was an absolute treat. However, I would have liked a better fast-travel system, and sometimes there’s too much backtracking.

On current-gen consoles, The Lost Crown runs at a smooth-as-butter 120 frames per second, with a 4K resolution to boot. I’m not the biggest fan of its art style, which features gorgeous backdrops and painterly environments but playdough-esque characters, but it’s hard to deny how good it all looks in motion. 

The Lost Crown stands tall, if not above in most instances, to some of the genre’s best. Combat starts simple, with a heavy emphasis on parrying, but grows into a deep system of extended ground attacks, air combos, projectile combo extenders, fast dash-kicks, and more. Amulets with special properties, like increased melee damage or frost resistance, for example, are hidden throughout, further adding to the customization of your Sargon. Athra Surges use special energy built up through combat and they can shift the weight of an encounter in an instant. And to round out the toolkit, Sargon collects time powers throughout the journey, which grant him powerful abilities for use in combat and exploration. 

Prince of Persia The Lost Crown Game Informer Review Metroidvania Ubisoft

Like the various puzzles of Mount Qaf, every encounter presents its own predicament; I had to think fast and attack faster to take down new enemies with moves I hadn’t seen. And bosses are the combat’s crème de la crème. Each boss capped off the learning experience The Lost Crown put me through in the preceding hours, requiring the use of every tool in my arsenal (and every healing flask, too). I welcomed new boss fights, even after the fifth attempt on some of its most challenging. 

The same can be said for its platforming. Quick respawning and instant resets carve out the worst parts of platformers, leaving a trial-and-error experience that remains highly rewarding throughout the game. A tough-as-nails platforming section that requires perfect precision might lead you to a rare currency that helps you strengthen Sargon’s swords, a special petal that increases his total health, or even a miniboss; I was never disappointed with what awaited me, a critical component to an enriching Metroidvania experience. 

With a robust suite of accessibility options, like the ability to adjust the parry window timing, increase or decrease how much health you take on hits (and how much enemies take from yours, too), and portals that let you skip platforming sections, you can fine-tune The Lost Crown to be the experience you want. It’s a commendable effort and speaks to Ubisoft’s Montpellier’s innovation in this ever-growing genre. Being able to quickly attach a Memory Shard, which acts like an in-universe screenshot, to the massive map makes keeping track of what you can and can’t do at any moment a breeze. Coupled with various pins you can attach to the map, it’s a feature set I want in every game like this moving forward. 

Prince of Persia The Lost Crown Game Informer Review Metroidvania Ubisoft

The story, despite some twists and turns that genuinely surprised me, fell into the background too often, and I struggled to understand why I was going here or there beyond the objective marker on my screen. But this and its few other issues did little to hamper my enjoyment.

The Lost Crown makes it hard to put the controller down, constantly urging players to follow its paths just a little further. Following its persistent pull to explore more of Mount Qaf is easy, though, thanks to how good it feels to do so. Between its first-rate platforming and engaging combat and progression, The Lost Crown’s various parts coalesce into a sublime loop. Gameplay is king, and this Prince of Persia understands that. 

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The 27th DICE Awards Nominees Have Been Revealed, Marvel’s Spider-Man 2 Leads The Pack

The 27th DICE Awards Nominees Have Been Revealed, Marvel’s Spider-Man 2 Leads The Pack

The 27th D.I.C.E. Awards return next month to Las Vegas, where the industry-only event celebrates the best games and achievements in games of 2023. Unlike The Game Awards, which are hosted and produced by Geoff Keighley, with votes from media outlets and the public in some instances, the D.I.C.E Awards are voted on exclusively by game developers. 

Basically, it’s the awards show where the people who made the games you played last year determine their favorite games of last year. It’s an awards show of The Academy of Interactive Arts & Sciences, with D.I.C.E standing for Design, Innovate, Communicate, and Entertain, and amongst the awards, the academy typically inducts someone into the Academy of Arts & Sciences Hall of Fame – we spoke to Mortal Kombat creator Ed Boon about it in 2022. 

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Like in previous years, Kinda Funny’s Greg Miller and IGN’s Stella Chung will host the show, which will be livestreamed on Thursday, February 15, 2024.

As you might know, 2023 was a great year for games (but an admittedly terrible one for the people who make them with more than 10,000 laid off in the games industry). Leading the pack of the 27th annual D.I.C.E. Awards is Marvel’s Spider-Man 2, developed by Insomniac Games, with nine nominations. Following it is Remedy Entertainment’s Alan Wake 2, with eight nominations. And behind it is Larian Studios’ Baldur’s Gate 3, with seven nominations. 

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Here Are The 27th Annual D.I.C.E. Awards Nominations

Below, we’ll list each of the categories in this year’s D.I.C.E. Awards and the games nominated for it. 

Outstanding Achievement in Animation

  • Final Fantasy XVI
  • Hi-Fi Rush
  • Marvel’s Spider-Man 2
  • Mortal Kombat 1
  • Super Mario Bros. Wonder

Outstanding Achievement in Art Direction

  • Alan Wake 2
  • Hogwarts Legacy
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor
  • Starfield

Outstanding Achievement in Character

  • Alan Wake 2 – Saga Anderson
  • Baldur’s Gate 3 – Astarion
  • Baldur’s Gate 3 – Karlach
  • Marvel’s Spider-Man 2 – Miles Morales
  • Thirsty Suitors – Jala

Outstanding Achievement in Original Music Composition

  • Alan Wake 2
  • Diablo IV
  • Marvel’s Spider-Man 2
  • Planet of Lana
  • Star Wars Jedi: Survivor

Outstanding Achievement in Audio Design

  • Alan Wake 2
  • Cocoon
  • Hi-Fi Rush
  • Marvel’s Spider-Man 2
  • Star Wars Jedi: Survivor

Outstanding Achievement in Story

  • Alan Wake 2
  • Baldur’s Gate 3
  • Dave the Diver
  • Thirsty Suitors
  • Venba

Outstanding Technical Achievement

  • Alan Wake 2
  • Marvel’s Spider-Man 2
  • Hogwarts Legacy
  • The Finals
  • The Legend of Zelda: Tears of the Kingdom

Action Game of the Year

  • Armored Core VI Fires of Rubicon
  • Dead Space
  • Hi-Fi Rush
  • Marvel’s Spider-Man 2
  • Remnant II

Adventure Game of the Year

  • Alan Wake 2
  • Cocoon
  • Dave the Diver
  • Star Wars Jedi: Survivor
  • The Legend of Zelda: Tears of the Kingdom

Family Game of the Year

  • Disney Illusion Island
  • Fae Farm
  • Hello Kitty Island Adventure
  • Midnight Girl
  • Super Mario Bros. Wonder

Fighting Game of the Year

  • Granblue Fantasy Versus: Rising
  • Mortal Kombat 1
  • Nickelodeon All-Star Brawl 2
  • Pocket Bravery
  • Street Fighter 6

Racing Game of the Year

  • F-Zero 99
  • Forza Motorsport
  • Hot Wheels Unleashed 2 – Turbocharged
  • Lego 2K Drive

Role-Playing Game of the Year

  • Baldur’s Gate 3
  • Cyberpunk 2077: Phantom Liberty
  • Diablo IV
  • Final Fantasy XVI
  • Starfield

Sports Game of the Year

  • EA Sports FC 24
  • MLB The Show 23
  • WWE 2K23

Strategy/Simulation Game of the Year

  • Against the Storm
  • Cobalt Core
  • Dune: Spice Wars
  • The Last Spell
  • Wartales

Immersive Reality Technical Achievement

  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain
  • Vertigo 2
  • We Are One

Immersive Reality Game of the Year

  • Asgard’s Wrath 2
  • Assassin’s Creed Nexus VR
  • Horizon: Call of the Mountain
  • Vampire: The Masquerade – Justice
  • Vertigo 2

Outstanding Achievement for an Independent Game

  • Cocoon
  • Dredge
  • El Paso, Elsewhere
  • Thirsty Suitors
  • Venba

Mobile Game of the Year

  • Gubbins
  • Hello Kitty Island Adventure
  • Honkai: Star Rail
  • Terra Nil
  • What the Car?

Online Game of the Year

  • Call of Duty: Modern Warfare III
  • Diablo IV
  • Omega Strikers
  • Street Fighter 6
  • The Finals

Outstanding Achievement in Game Design

  • Baldur’s Gate 3
  • Cocoon
  • Dave the Diver
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Outstanding Achievement in Game Direction

  • Baldur’s Gate 3
  • Cocoon
  • Marvel’s Spider-Man 2
  • Super Mario Bros. Wonder
  • The Legend of Zelda: Tears of the Kingdom

Game of the Year

  • Alan Wake 2
  • Baldur’s Gate 3
  • Cocoon
  • Marvel’s Spider-Man 2
  • The Legend of Zelda: Tears of the Kingdom

The D.I.C.E. Awards will be livestreamed on Thursday, February 15, 2024. 


What do you think developers will select as the Game of the Year? Let us know in the comments below!