Until Dawn Movie Adaptation Announced, Annabelle: Creation’s David F. Sandberg To Direct

Until Dawn Movie Adaptation Announced, Annabelle: Creation’s David F. Sandberg To Direct

Developer Supermassive Games’ branching-narrative horror, Until Dawn, which exclusively hit PlayStation in 2015, is the latest video game to get the film adaptation treatment. The Hollywood Reporter reports that Shazam! and Annabelle: Creation director David F. Sandberg will direct the Until Dawn movie. 

ItAnnabelle, and The Nun screenwriter Gary Dauberman is “doing a pass on the script,” which was originally written by The Invitation writer Blair Butler, according to THR. This Until Dawn movie adaptation is being produced by Screen Gems and PlayStation Productions, two divisions within the wider Sony company. It is described as an R-rated horror movie. 

[embedded content]

Notably, Until Dawn used various movie and television actors for its cast, including Rami Malek, Hayden Panettiere, Jordan Fisher, and more. There’s no word about whether this adaptation will bring back any of them to reprise their roles. 

While Sandberg is perhaps best known as the director of both Shazam! and Shazam: Fury of the Gods, his moviemaking starts in horror; he made Closet Space and Lights Out (adapted from his Lights Out short film) in 2016 before directing Annabelle: Creation in 2017. His latest movie was Shazam: Fury of the Gods, which hit theaters last year. 

This Until Dawn movie will join a slew of other PlayStation Production adaptations, including last year’s Gran Turismo movie, The Last of Us TV series for HBO (with a second season arriving next year), and Peacock’s Twisted Metal show, which has been renewed for a second season. These adaptations join a bigger effort of bringing video games to the silver screen and TVs at home, including 2023’s The Super Mario Bros. Movie, and 2022’s Halo: The Series (Season 2 promises the fall of Reach storyline and premieres next month).

For more, read Game Informer’s review of Until Dawn, and then check out our thoughts on its PlayStation VR spin-off, Until Dawn: Rush of Blood. Supermassive released a spiritual successor to Until Dawn in 2022 called The Quarry – read Game Informer’s review here – but its next game is Little Nightmares III, which is due out sometime this year. 

[Source: The Hollywood Reporter]


Do you think Until Dawn will make a good video game adaptation? Let us know in the comments below!

Julius AI Review: Can AI Visualize Complex Data in Seconds?

There’s no question businesses have lots of data to analyze and understand to make informed decisions. These decisions are critical for the success and growth of any organization. However, sifting through enormous amounts of data can be time-consuming and overwhelming. That’s where Julius AI comes in!…

PowerInfer: Fast Large Language Model Serving with a Consumer-grade GPU

Due to their exceptional content creation capabilities, Generative Large Language Models are now at the forefront of the AI revolution, with ongoing efforts to enhance their generative abilities. However, despite rapid advancements, these models require substantial computational power and resources. This is largely because they consist…

Unite.AI Launches Premium .AI Domain Name Marketplace

In a strategic move to address a significant gap in the domain marketplace, Unite.AI has launched a premium .AI domain name marketplace. This pioneering initiative aims to create a dedicated platform for startups and enterprises to access and select from a curated list of premium .AI…

Thunderful Group, The Company Behind 2023’s SteamWorld Build, To Lay Off Roughly 100 People

Thunderful Group, The Company Behind 2023’s SteamWorld Build, To Lay Off Roughly 100 People

Thunderful Group, the company behind games like 2023’s SteamWorld Build and Lego Brick Tales, has announced plans to lay off roughly 20 percent of its workforce, as first reported by GamesIndustry.biz. Kotaku notes that 20 percent of the company’s workforce is about 100 employees. As for why, Thunderful CEO Martin Walfisz cites the company’s need to reduce costs. 

“Since I joined as CEO in the fall of 2023, we have evaluated the current business and the future position of Thunderful,” the company told GamesIndustry.biz. “To ensure and strengthen the viability of the group, we have found no alternative other than to reduce costs and focus the business on areas with the best future growth and profitability prospects.

“It has been difficult to make these decisions, and it saddens me that we will have to say goodbye to many skilled colleagues and partners. Nevertheless, I am convinced that this is a necessary direction for Thunderful and that these changes will make the company a stronger player in the market.” 

Thunderful says it hopes the layoffs and the financial effects of them will be reflected in the company’s second half of 2024. It is admittedly hard to care at all about this company’s finances in the second half of 2024 when about 100 people are either now or soon-to-be jobless, but alas – thanks Thunderful. 

These Thunderful layoffs join a string of layoffs that happened last week. We learned Unity would be laying off 1,800 people by the end of March, and that Twitch was laying off 500 employees. Discord also announced it had laid off 170 employees. Just today, Game Informer covered layoffs happening at PTW, a support studio that’s worked with companies like Blizzard and Capcom. And all of these layoffs, which total more than 2,500, have happened just this year. Last year, more than 10,000 people in the games industry or games-adjacent industries were laid off. 


In January of last year, Microsoft laid off 10,000 employees amidst its ongoing $69 billion acquisition of Activision Blizzard, which it completed in October

Striking Distance Studios, the team behind 2022’s The Callisto Protocol, laid off more than 30 employees in August of 2023. That same month, Mass Effect and Dragon Age developer BioWare laid off 50 employees, including long-time studio veterans. The following month, in September, Immortals of Aveum developer Ascendant Studios laid off roughly 45% of its staff, and Fortnite developer Epic Games laid off 830 employees

In October of last year, The Last of Us developer Naughty Dog laid off at least 25 employees, and Telltale Games also underwent layoffs, although an actual number of affected employees has not yet been revealed. Dreams developer Media Molecule laid off 20 employees in late October.

In November, Amazon Games laid off 180 staff membersUbisoft laid off more than 100 employeesBungie laid off roughly 100 developers, and 505 Games’ parent company, Digital Bros, laid off 30% of its staff

In December, Embracer Group closed its reformed TimeSplitters studio, Free Radical Design, and earlier in the year, Embracer closed Saints Row developer Volition Games, a studio with more than 30 years of development history. A few weeks before the winter holidays, Dungeons & Dragons and Magic: The Gathering owner Hasbro laid off 1,100 employees

The games industry will surely feel the effects of such horrific layoffs for years to come. The hearts of the Game Informer staff are with everyone who’s been affected by layoffs or closures.

[Source: GamesIndustry.biz]

NewBlue Announces Captivate WeatherCast – Videoguys

NewBlue Announces Captivate WeatherCast – Videoguys

Exciting News: NewBlue Launches WeatherCast, the Latest Addition to Captivate! Explore Real-time, Location-specific Weather Forecast Graphics for Live Broadcasts. Seamlessly Integrates into Captivate, Offering Customizable Hourly or Daily Weather Updates.

Introducing Captivate WeatherCast

[embedded content]

WeatherCast Tutorial: Master Weather Graphics within Captivate

[embedded content]

WeatherCast offers real-time, location-specific weather forecast graphics. Ideal for live broadcasts, it seamlessly integrates into Captivate, allowing for customizable hourly or daily weather updates.

WeatherCast

  • Compatible with any version of Captivate: Present & Sport.
  • Part of the latest update of Captivate Broadcast.
  • Includes Customizable Graphic Templates

Real-Time Weather Graphics

  • Quick Intelligent Setup: WeatherCast integrates smoothly with Captivate, eliminating the need for complex import workflows.
  • Comprehensive Forecasting: Offering daily, hourly, current, and 10-day forecasts, WeatherCast delivers a detailed view of weather patterns, providing the information needed to present effectively.
  • User-Friendly Location Input: Simply input a city name or postal code to access localized weather data.
  • Multilingual: WeatherCast data is localized in over 50 selectable languages, ensuring appropriate display anywhere in the world.
  • Dynamic Data Display: Experience real-time data updates across multiple cities with up-to-date, relevant information.

Customizable Integration

  • Metric and Non-Metric Measurement Options: Catering to different regional preferences, WeatherCast allows the choice between metric and non-metric units, making the data universally comprehensible.
  • Interactive Graphics: Select different cities, and watch the data dynamically update your graphics.
  • Location Sequencing: Set locations and interval for a seamless, automated experience.
  • Data Customization: Access Over 80 different Weather Variables for Customized Reporting. Feature multiple cities simultaneously or in sequence for flexible weather coverage.

Professional-Quality Visuals

  • WeatherCast stands out for its ability to deliver broadcast-quality, visually engaging weather graphics.
  • Create compelling weather segments that not only inform but also captivate their audience, distinguishing their broadcasts in a competitive media landscape

Captivate Present and Sport will be able to purchase the plugin for $499 USD. Captivate Broadcast will include WeatherCast for free.


Stratospheric safety standards: How aviation could steer regulation of AI in health

Stratospheric safety standards: How aviation could steer regulation of AI in health

What is the likelihood of dying in a plane crash? According to a 2022 report released by the International Air Transport Association, the industry fatality risk is 0.11. In other words, on average, a person would need to take a flight every day for 25,214 years to have a 100 percent chance of experiencing a fatal accident. Long touted as one of the safest modes of transportation, the highly regulated aviation industry has MIT scientists thinking that it may hold the key to regulating artificial intelligence in health care. 

Marzyeh Ghassemi, an assistant professor at the MIT Department of Electrical Engineering and Computer Science (EECS) and Institute of Medical Engineering Sciences, and Julie Shah, an H.N. Slater Professor of Aeronautics and Astronautics at MIT, share an interest in the challenges of transparency in AI models. After chatting in early 2023, they realized that aviation could serve as a model to ensure that marginalized patients are not harmed by biased AI models.  

Ghassemi, who is also a principal investigator at the MIT Abdul Latif Jameel Clinic for Machine Learning in Health (Jameel Clinic) and the Computer Science and Artificial Intelligence Laboratory (CSAIL), and Shah then recruited a cross-disciplinary team of researchers, attorneys, and policy analysts across MIT, Stanford University, the Federation of American Scientists, Emory University, University of Adelaide, Microsoft, and the University of California San Francisco to kick off a research project, the results of which were recently accepted to the Equity and Access in Algorithms, Mechanisms and Optimization Conference. 

“I think I can speak for both Marzyeh and myself when I say that we’re really excited to see kind of excitement around AI starting to come about in society,” says first author Elizabeth Bondi-Kelly, now an assistant professor of EECS at the University of Michigan who was a postdoc in Ghassemi’s lab when the project began. “But we’re also a little bit cautious and want to try to make sure that it’s possible we can have frameworks in place to manage potential risks as these deployments start to happen, so we were looking for inspiration for ways to try to facilitate that.” 

AI in health today bears a resemblance to where the aviation industry was a century ago, says co-author Lindsay Sanneman, a PhD student in the Department of Aeronautics and Astronautics at MIT. Though the 1920s were known as “the Golden Age of Aviation,” fatal accidents were “disturbingly numerous,” according to the Mackinac Center for Public Policy.  

Jeff Marcus, the current chief of the National Transportation Safety Board (NTSB) Safety Recommendations Division, recently published a National Aviation Month blog post noting that while a number of fatal accidents occurred in the 1920s, 1929 remains the “worst year on record” for the most fatal aviation accidents in history, with 51 reported accidents. By today’s standards that would be 7,000 accidents per year, or 20 per day. In response to the high number of fatal accidents in the 1920s, President Calvin Coolidge passed landmark legislation in 1926 known as the Air Commerce Act, which would regulate air travel via the Department of Commerce. 

But the parallels do not stop there — aviation’s subsequent path into automation is similar to AI’s. AI explainability has been a contentious topic given AI’s notorious “black box” problem, which has AI researchers debating how much an AI model must “explain” its result to the user before potentially biasing them to blindly follow the model’s guidance.  

“In the 1970s there was an increasing amount of automation … autopilot systems that take care of warning pilots about risks,” Sanneman adds. “There were some growing pains as automation entered the aviation space in terms of human interaction with the autonomous system — potential confusion that arises when the pilot doesn’t have keen awareness about what the automation is doing.” 

Today, becoming a commercial airline captain requires 1,500 hours of logged flight time along with instrument trainings. According to the researchers’ paper, this rigorous and comprehensive process takes approximately 15 years, including a bachelor’s degree and co-piloting. Researchers believe the success of extensive pilot training could be a potential model for training medical doctors on using AI tools in clinical settings. 

The paper also proposes encouraging reports of unsafe health AI tools in the way the Federal Aviation Agency (FAA) does for pilots — via “limited immunity”, which allows pilots to retain their license after doing something unsafe, as long as it was unintentional. 

According to a 2023 report published by the World Health Organization, on average, one in every 10 patients is harmed by an adverse event (i.e., “medical errors”) while receiving hospital care in high-income countries. 

Yet in current health care practice, clinicians and health care workers often fear reporting medical errors, not only because of concerns related to guilt and self-criticism, but also due to negative consequences that emphasize the punishment of individuals, such as a revoked medical license, rather than reforming the system that made medical error more likely to occur.  

“In health, when the hammer misses, patients suffer,” wrote Ghassemi in a recent comment published in Nature Human Behavior. “This reality presents an unacceptable ethical risk for medical AI communities who are already grappling with complex care issues, staffing shortages, and overburdened systems.” 

Grace Wickerson, co-author and health equity policy manager at the Federation of American Scientists, sees this new paper as a critical addition to a broader governance framework that is not yet in place. “I think there’s a lot that we can do with existing government authority,” they say. “There’s different ways that Medicare and Medicaid can pay for health AI that makes sure that equity is considered in their purchasing or reimbursement technologies, the NIH [National Institute of Health] can fund more research in making algorithms more equitable and build standards for these algorithms that could then be used by the FDA [Food and Drug Administration] as they’re trying to figure out what health equity means and how they’re regulated within their current authorities.” 

Among others, the paper lists six primary existing government agencies that could help regulate health AI, including: the FDA, the Federal Trade Commission (FTC), the recently established Advanced Research Projects Agency for Health, the Agency for Healthcare Research and Quality, the Centers for Medicare and Medicaid, the Department of Health and Human Services, and the Office of Civil Rights (OCR).  

But Wickerson says that more needs to be done. The most challenging part to writing the paper, in Wickerson’s view, was “imagining what we don’t have yet.”  

Rather than solely relying on existing regulatory bodies, the paper also proposes creating an independent auditing authority, similar to the NTSB, that allows for a safety audit for malfunctioning health AI systems. 

“I think that’s the current question for tech governance — we haven’t really had an entity that’s been assessing the impact of technology since the ’90s,” Wickerson adds. “There used to be an Office of Technology Assessment … before the digital era even started, this office existed and then the federal government allowed it to sunset.” 

Zach Harned, co-author and recent graduate of Stanford Law School, believes a primary challenge in emerging technology is having technological development outpace regulation. “However, the importance of AI technology and the potential benefits and risks it poses, especially in the health-care arena, has led to a flurry of regulatory efforts,” Harned says. “The FDA is clearly the primary player here, and they’ve consistently issued guidances and white papers attempting to illustrate their evolving position on AI; however, privacy will be another important area to watch, with enforcement from OCR on the HIPAA [Health Insurance Portability and Accountability Act] side and the FTC enforcing privacy violations for non-HIPAA covered entities.” 

Harned notes that the area is evolving fast, including developments such as the recent White House Executive Order 14110 on the safe and trustworthy development of AI, as well as regulatory activity in the European Union (EU), including the capstone EU AI Act that is nearing finalization. “It’s certainly an exciting time to see this important technology get developed and regulated to ensure safety while also not stifling innovation,” he says. 

In addition to regulatory activities, the paper suggests other opportunities to create incentives for safer health AI tools such as a pay-for-performance program, in which insurance companies reward hospitals for good performance (though researchers recognize that this approach would require additional oversight to be equitable).  

So just how long do researchers think it would take to create a working regulatory system for health AI? According to the paper, “the NTSB and FAA system, where investigations and enforcement are in two different bodies, was created by Congress over decades.” 

Bondi-Kelly hopes that the paper is a piece to the puzzle of AI regulation. In her mind, “the dream scenario would be that all of us read the paper and are super inspired and able to apply some of the helpful lessons from aviation to help AI to prevent some of the potential harm that might come about.”

In addition to Ghassemi, Shah, Bondi-Kelly, and Sanneman, MIT co-authors on the work include Senior Research Scientist Leo Anthony Celi and former postdocs Thomas Hartvigsen and Swami Sankaranarayanan. Funding for the work came, in part, from an MIT CSAIL METEOR Fellowship, Quanta Computing, the Volkswagen Foundation, the National Institutes of Health, the Herman L. F. von Helmholtz Career Development Professorship and a CIFAR Azrieli Global Scholar award.

How to Build a Bundle for Live Production with NDI Products & Save – Videoguys

Join Gary on Videoguys Live as he unveils the secrets to creating a cost-effective NDI setup that elevates your live production game. Discover the power of savings and enhance your live streaming experience. Craft your personalized bundle now – simply combine any 3 NDI Products with a NETGEAR AV Switch to unlock a fantastic $100 discount on your order. Dive into a world of possibilities as you mix and match premium NDI products from renowned brands like BirdDog, Canon, Epiphan, JVC, Kiloview, Marshall, Panasonic Connect, PTZOptics, Telestream, Vizrt, and many more. Elevate your live production setup with Gary’s expert insights – it’s time to revolutionize your streaming experience and save big!

[embedded content]


Build your NDI bundle at videoguys.com or call 800-323-2325
STEP 1: Add 3 NDI Products​

STEP 2: Add a NETGEAR AV Switch​

STEP 3: $100 will ​be automatically ​deducted from the ​bundle at checkout

Create the Bundle that Elevates Your Workflow

Start with 3 NDI Products from these Categories…

Including all of these top Brands & more!

Plus a NETGEAR AV Switch to Manage Your Entire NDI Production Network

How to Build a Bundle for Live Production with NDI Products & Save – Videoguys

M4250 Managed Switches​
The AV Line of M4250 switches are built for 1G AV over IP installations and designed for a clean integration with traditional rack-mounted AV equipment.​

M4350 Managed Switches​
The M4350 Series of 1 Gigabit to 100 Gigabit fully managed switches provides an edge to core stackable platform for any AV over IP installation. Redundant modular power supplies on select models contribute to business continuity management. 

Netgear M4250 Network Switches built for NDI

Total ports

1G

SFP

PoE Ports

Total Power

Form Factor

Price

GSM4210PD

M4250-9G1F-PoE+

10

9

1

8xPoE+

110W

Desktop

$599.99

GSM4210PX

M4250-8G2XF-PoE+

10

8

2xSFP+

8xPoE+

220W

Desktop

$899.99

GSM4212P

M4250-10G2F-PoE+ 

12

10

2

8xPoE+

125W

1U

$609.99

GSM4212PX

M4250-10G2XF-PoE+

12

10

2xSFP+

8xPoE+

240W

1U

$979.99

GSM4212UX

M4250-10G2XF-PoE++

12

10

2xSFP+

8xPoE++

720W

1U

$1,199.99

Build a TriCaster NDI Production System


NDI Worship Production Upgrade


Build a vMix NDI Production System with JVC


Build a NDI Production with BirdDog


Build a Lecture Capture Solution with this NDI Bundle


Record your NDI Sources with Cube R1


One Man HD NDI Workflow with YoloBox Ultra​


High End Venue Spaces with Panasonic Connect


Build your NDI bundle at videoguys.com or call 800-323-2325
STEP 1: Add 3 NDI Products​

STEP 2: Add a NETGEAR AV Switch​

STEP 3: $100 will ​be automatically ​deducted from the ​bundle at checkout 

Open Roads Preview – A Personal Start – Game Informer

In my bedroom, I have a drawer lovingly dubbed my “drawer of sentimentality.” There’s a hat signed by various members of my favorite bands of a 2010s Warped Tour, tickets to some of my favorite movies, sticks from my last year on drum line in high school, and cards. Birthday cards, Christmas cards, “just because” cards, ones I got for graduating high school, ones I got for graduating college – So. Many. Cards. I struggle to throw cards away with personal greetings. I struggle to throw out anything that means something to me, even more than a decade later, so my sentimental stuff lives in a single drawer to keep me in check. 

During a virtual hands-off preview of Open Roads, the player, as Tess, played by Kaitlyn Dever (Booksmart, Uncharted 4: A Thief’s End, and soon-to-be Abby in HBO’s The Last of Us), picked up an old birthday card they received from their grandma, who recently passed away, kickstarting the events of the game. It’s an action players will do a lot of in Open Roads, given it’s what I’d lovingly call a narrative-driven walking sim. This card is nondescript with a simple pre-written message inside. But Tess’ grandma signed something to the extent of, “I’m so proud of you, love grandma.” It wasn’t much, but I immediately felt tears in my eyes. 

Open Roads Preview – A Personal Start – Game Informer

Admittedly, I cry easily. Also, my grandma, a matriarch of sorts in my family, passed away suddenly in August. That grief rose to the surface during this Open Roads preview when I saw that birthday card. 

It reminded me so much of my grandma. I have at least half a dozen cards, if not more, from her, just like it. Perhaps there’s a sailboat on the front (I’ve never been sailboating) and a prewritten message inside that says something like, “May you enjoy another year of new horizons.” And signed under it by grandma, “I’m so proud of you, love grandma.” My grandpa would sign it, too, of course. And I’d take the card home after birthday celebrations and stash it away in my drawer of sentimentality. Beyond my struggle to throw sentimental things away, I couldn’t have told you a specific reason for keeping this or that. In hindsight, I guess it’s for moments like these when I’m previewing a game and am reminded of my grandma and feel the need to pull out one of her cards, to remember those are real words she wrote to me, just for me.

I’d later learn during this preview that things like this card from Tess’ grandma, or the colorful scribble on the inside wall of a closet done by a child, or the art of a Pikanese Pomeranian Tess and her mom, Opal, played by Keri Russell (The Americans, Star Wars Episode IX: The Rise of Skywalker), joke about, are all real things from someone on the Open Roads Team.

Open Roads Team February Release Date Preview Event Gameplay Impressions Thoughts

Notably, Open Roads was originally in development as part of Fullbright with creative lead Steve Gaynor, director of Gone Home, before allegations of cultivating a hostile work environment in 2021 led to Gaynor stepping back. The team working on Open Roads detached itself from Fullbright, now going by the title of Open Roads Team. 

Executive producer Amy Fincher says during the preview, “[It’s] a great game for nosy people,” pointing out that a Pirates of Penzance brochure Tess finds in a drawer is a tribute to her late grandmother; Pirates of Penzance was Fincher’s grandmother’s favorite musical. Someone else on the Open Roads Team would add that the studio hopes all of the personal touches put into the game make Open Roads feel more handcrafted and resonate with players of various ages. It takes place in 2003, with a Tomogatchi-like device, Scholastic Book Fair erasers, a 9/11 commemorative paper, and more alluding to this, but there are trinkets and remnants of the 1960s and ’70s, too, thanks to Tess’s grandma.

Open Roads Team February Release Date Preview Event Gameplay Impressions Thoughts

All the handwriting in the game, including that of Tess’ in-game grandma on the birthday card, is actual handwriting. Everyone on the Open Roads Team has their handwriting featured somewhere in the game, and there’s a lot in just the 25 minutes I see, which takes place in Tess and Opal’s house. However, the duo remarks that the house is up for sale. “We took care of Grandma right up until the end, and now they’re selling the house right out from under us,” they say, and the two will soon set off on the road trip. 

Graphic artist Harrison Gerard says Opal goes anywhere Tess goes, so picking up something in the house to interact with will net you insight into both characters. And I imagine that carries over into the road trip that Open Roads is mostly about. I don’t see any of that road trip, though, with the preview stopping right at the point where it is initiated. 

Open Roads Team February Release Date Preview Event Gameplay Impressions Thoughts

I have no idea how the game feels to play; I’m impressed with the voice acting, but the lip sync seemed random, and sometimes, when I heard their voices, their mouths wouldn’t move; the art is nice and easily telegraphs what you can interact with; I don’t know much about the story yet at all, to be honest. But most of all, and perhaps most importantly, following a game preview, I’m excited to play Open Roads. The personal touches seemingly inject a level of relatability I haven’t felt in a game for a while – I certainly haven’t teared up previewing a narrative-driven game like this before. I’m a sucker for games that pull on heartstrings, and mine are easily pulled, so perhaps the warmth of Tess’ grandmother’s card won’t carry the rest of the experience. I look forward to finding out, though. 

Open Roads hits PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on February 22, 2024. 

For more, watch the latest Open Roads trailer here, and then check out the Open Roads announcement trailer. After that, read Game Informer’s exclusive feature about how Open Roads changed direction and saved its turbulent road trip.

The art of being FLI

The art of being FLI

When you walk through Memorial Lobby (better known as Lobby 10), you never know what you might find. The space has long been a campus hub for any manner of activities — from students tabling for their organizations and the iconic glass pumpkin sale to the MIT Juggling Club practicing their craft.

On a sunny, crisp Wednesday in November, passersby likely saw a sea of students affiliated with MIT’s First Generation/Low Income (FLI) Program in Lobby 10 milling about in matching red sweatshirts. In addition to chatting and nibbling on cookies, many of them wrote down affirmations on envelope-sized cards, which were then displayed in the lobby and Infinite Corridor.

One read: When I need motivation, I remind myself… “I’ve gone a long way despite my FLI background.”

I am most proud of… “being able to join a community like FLI and meeting lifelong friends,” said another.

A third declared: My FLI affirmation is… “The past built you, everything converged to make you belong here.”

The affirmations were a powerful way to give voice to the students’ identity on the last day of the FLI Program’s Week of Celebration, timed to coincide with the National First Generation College Celebration on Nov. 8. (The date marks the anniversary of the signing of the Higher Education Act in 1965, which established federal financial aid programs.)

One of the goals of the week-long festivities was to raise awareness of the FLI experience. By that measure, the event in Lobby 10 was a big success. “I kept overhearing people say, “I didn’t know there were so many FLI students. I didn’t know this was that big of a deal at MIT,” says junior Kanokwon Tungkitkancharoen, executive director of the FLI Student Advisory Board. “Someone even posted on MIT Confessions about how happy they were to see so many people in the red FLI sweatshirts. I thought, ‘Wow, someone posted that? That tells me that people really felt something that day.’”

Uncovering the “hidden curriculum”

During the week’s activities, students had an opportunity to get to know FLI Program staff, enjoy goodies such as sushi or cupcakes, and learn about support resources and wellness strategies. They also received FLI swag, including stickers and the red sweatshirts, both of which feature the program’s new logo: Tim the Beaver launching a paper airplane.

The launch metaphor is fitting: The FLI Program is taking off in new directions and growing steadily. What began informally over a decade ago as the First Generation Project, with part-time assistance from one administrator, has become one of the cornerstones of the new Undergraduate Advising Center (UAC). “We are so excited to be building upon and expanding  this program,” says Diep Luu, associate dean and director of the UAC. “About 18 percent of our undergraduates are first-gen students — the first in their family to go to college — and 25 percent are low-income. These cohorts overlap, as well; about 12 percent are both first-gen and low-income. So, this is sizable population that has specific needs and deserves our support.”

“MIT does a really great job at financial aid, because it meets 100 percent of financial need and its admissions is need-blind,” says Tungkitkancharoen. As a result, she adds, “There’s a lot of FLI students at MIT compared to schools of similar rigor. But just admitting is not enough. You have to provide resources to carry us through the institution.”

Oftentimes, FLI students have to navigate issues that they are less familiar or comfortable with than other students. Asal Vaghefzadeh, a junior and member of the FLI Advisory Board, notes that developing financial literacy and gaining career-related skills can be particularly challenging. “A lot of FLI students don’t have as much experience networking as other students do, or resources for networking, like family members or family friends,” she says.

In 2021, two Institute reports set in motion a concerted effort to improve the FLI experience. Task Force 2021 called for the implementation of a stronger undergraduate advising structure, where students are supported by a team of professional advisors that work with them from admission to graduation. The report acknowledged that “students arrive with varying previous experiences and levels of knowledge about how to fully access MIT’s considerable resources. What is sometimes called ‘the hidden curriculum’ of success needs to be uncovered and made available to every student regardless of their starting point.”

Meanwhile, the First Generation/Low Income Working Group (FGLIWG) identified many gaps in support for FLI undergraduate students, such the need for more career advising, opportunities for community-building, and help navigating MIT’s complex landscape of resources.

Promising growth potential

Armed with the reports’ findings and drawing on stakeholders’ ongoing input, the FLI Program is poised for growth. “We are currently embarking on a comprehensive listening tour and strategic review of the landscape, to ensure that our actions are informed by a deep understanding of the needs and aspirations of FLI students in four key areas, what we call our ‘pillars’ of FLI: community, academics, professional development, and advocacy,” says Sade Abraham, associate dean of advising and student belonging.

The UAC plans to add several full-time staff members to the FLI Program in the next few years. In the meantime, Abraham and her colleague Alex Hoyt, senior staff associate for advising and programming, are busy promoting resources and information through a weekly FLI newsletter and planning a lengthy docket of activities, including a monthly faculty lunch series, community dinners, wellness events, study breaks, outings, and academic and professional development opportunities. FLI student leaders are actively involved in the planning and also devote time to novel projects and ideas. For example, Vaghefzadeh is leading an effort to trace the FLI experience at MIT to raise visibility. “The goal is to have this concise and well-recorded history that people can see and interact with,” she says. Ultimately, she envisions presenting the information through a timeline and mini-exhibition outside Hayden Library.

One growth area for the program will be involving more FLI-identifying faculty. Ed Bertschinger, a professor of physics, has been engaged in FLI programming since 2013. As a former FLI student himself, he prefers to focus not on what these students lack but what they have — like “cultural capital,” as he puts it. “Community cultural wealth, including family relationships and traditions, are important for all students, yet they are rarely recognized in academic settings. FLI students have an incredible diversity culturally and demographically. The community they form, with help from MIT, helps each member achieve their full potential.”

Hoyt can see the downstream impact of that potential very clearly. “FLI students are often thoughtful about not only their own personal journey, but also the larger impact they can have as educational pioneers in their family and community. They’re passionate about leaving MIT as a better institution for the FLI community than when they entered, putting efforts into projects that will improve future FLI students’ MIT experience,” he says.